|  | // dear imgui: Renderer Backend for Vulkan | 
|  | // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | 
|  | //  [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions. | 
|  |  | 
|  | // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'. | 
|  | // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*. | 
|  | // To build this on 32-bit systems and support texture changes: | 
|  | // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files) | 
|  | // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like. | 
|  | // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!) | 
|  | // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files) | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs | 
|  |  | 
|  | // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. | 
|  | // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ | 
|  |  | 
|  | // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. | 
|  | // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. | 
|  | //   You will use those if you want to use this rendering backend in your engine/app. | 
|  | // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by | 
|  | //   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. | 
|  | // Read comments in imgui_impl_vulkan.h. | 
|  |  | 
|  | // CHANGELOG | 
|  | // (minor and older changes stripped away, please see git history for details) | 
|  | //  2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame. | 
|  | //  2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). | 
|  | //  2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. | 
|  | //  2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer. | 
|  | //  2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions(). | 
|  | //  2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation. | 
|  | //  2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init). | 
|  | //  2020-05-04: Vulkan: Fixed crash if initial frame has no vertices. | 
|  | //  2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices. | 
|  | //  2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before. | 
|  | //  2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. | 
|  | //  2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. | 
|  | //  2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount(). | 
|  | //  2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper. | 
|  | //  2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. | 
|  | //  2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int). | 
|  | //  2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display. | 
|  | //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | 
|  | //  2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case. | 
|  | //  2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends. | 
|  | //  2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example. | 
|  | //  2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. | 
|  | //  2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use. | 
|  | //  2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology. | 
|  | //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself. | 
|  | //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | 
|  | //  2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy. | 
|  | //  2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex. | 
|  | //  2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources. | 
|  | //  2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active. | 
|  |  | 
|  | #include "imgui_impl_vulkan.h" | 
|  | #include <stdio.h> | 
|  |  | 
|  | // Visual Studio warnings | 
|  | #ifdef _MSC_VER | 
|  | #pragma warning (disable: 4127) // condition expression is constant | 
|  | #endif | 
|  |  | 
|  | // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData() | 
|  | // [Please zero-clear before use!] | 
|  | struct ImGui_ImplVulkanH_FrameRenderBuffers | 
|  | { | 
|  | VkDeviceMemory      VertexBufferMemory; | 
|  | VkDeviceMemory      IndexBufferMemory; | 
|  | VkDeviceSize        VertexBufferSize; | 
|  | VkDeviceSize        IndexBufferSize; | 
|  | VkBuffer            VertexBuffer; | 
|  | VkBuffer            IndexBuffer; | 
|  | }; | 
|  |  | 
|  | // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers | 
|  | // [Please zero-clear before use!] | 
|  | struct ImGui_ImplVulkanH_WindowRenderBuffers | 
|  | { | 
|  | uint32_t            Index; | 
|  | uint32_t            Count; | 
|  | ImGui_ImplVulkanH_FrameRenderBuffers*   FrameRenderBuffers; | 
|  | }; | 
|  |  | 
|  | // Vulkan data | 
|  | struct ImGui_ImplVulkan_Data | 
|  | { | 
|  | ImGui_ImplVulkan_InitInfo   VulkanInitInfo; | 
|  | VkRenderPass                RenderPass; | 
|  | VkDeviceSize                BufferMemoryAlignment; | 
|  | VkPipelineCreateFlags       PipelineCreateFlags; | 
|  | VkDescriptorSetLayout       DescriptorSetLayout; | 
|  | VkPipelineLayout            PipelineLayout; | 
|  | VkPipeline                  Pipeline; | 
|  | uint32_t                    Subpass; | 
|  | VkShaderModule              ShaderModuleVert; | 
|  | VkShaderModule              ShaderModuleFrag; | 
|  |  | 
|  | // Font data | 
|  | VkSampler                   FontSampler; | 
|  | VkDeviceMemory              FontMemory; | 
|  | VkImage                     FontImage; | 
|  | VkImageView                 FontView; | 
|  | VkDescriptorSet             FontDescriptorSet; | 
|  | VkDeviceMemory              UploadBufferMemory; | 
|  | VkBuffer                    UploadBuffer; | 
|  |  | 
|  | // Render buffers | 
|  | ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers; | 
|  |  | 
|  | ImGui_ImplVulkan_Data() | 
|  | { | 
|  | memset(this, 0, sizeof(*this)); | 
|  | BufferMemoryAlignment = 256; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Forward Declarations | 
|  | bool ImGui_ImplVulkan_CreateDeviceObjects(); | 
|  | void ImGui_ImplVulkan_DestroyDeviceObjects(); | 
|  | void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator); | 
|  | void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator); | 
|  | void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator); | 
|  | void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator); | 
|  | void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count); | 
|  | void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator); | 
|  |  | 
|  | // Vulkan prototypes for use with custom loaders | 
|  | // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h | 
|  | #ifdef VK_NO_PROTOTYPES | 
|  | static bool g_FunctionsLoaded = false; | 
|  | #else | 
|  | static bool g_FunctionsLoaded = true; | 
|  | #endif | 
|  | #ifdef VK_NO_PROTOTYPES | 
|  | #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \ | 
|  | IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) | 
|  |  | 
|  | // Define function pointers | 
|  | #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func; | 
|  | IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF) | 
|  | #undef IMGUI_VULKAN_FUNC_DEF | 
|  | #endif // VK_NO_PROTOTYPES | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // SHADERS | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | // glsl_shader.vert, compiled with: | 
|  | // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert | 
|  | /* | 
|  | #version 450 core | 
|  | layout(location = 0) in vec2 aPos; | 
|  | layout(location = 1) in vec2 aUV; | 
|  | layout(location = 2) in vec4 aColor; | 
|  | layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc; | 
|  |  | 
|  | out gl_PerVertex { vec4 gl_Position; }; | 
|  | layout(location = 0) out struct { vec4 Color; vec2 UV; } Out; | 
|  |  | 
|  | void main() | 
|  | { | 
|  | Out.Color = aColor; | 
|  | Out.UV = aUV; | 
|  | gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); | 
|  | } | 
|  | */ | 
|  | static uint32_t __glsl_shader_vert_spv[] = | 
|  | { | 
|  | 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b, | 
|  | 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, | 
|  | 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015, | 
|  | 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, | 
|  | 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43, | 
|  | 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f, | 
|  | 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005, | 
|  | 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000, | 
|  | 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c, | 
|  | 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074, | 
|  | 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001, | 
|  | 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b, | 
|  | 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015, | 
|  | 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047, | 
|  | 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e, | 
|  | 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008, | 
|  | 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002, | 
|  | 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017, | 
|  | 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020, | 
|  | 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015, | 
|  | 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020, | 
|  | 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020, | 
|  | 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020, | 
|  | 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020, | 
|  | 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a, | 
|  | 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014, | 
|  | 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f, | 
|  | 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021, | 
|  | 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006, | 
|  | 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8, | 
|  | 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012, | 
|  | 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016, | 
|  | 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018, | 
|  | 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022, | 
|  | 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008, | 
|  | 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013, | 
|  | 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024, | 
|  | 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006, | 
|  | 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b, | 
|  | 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e, | 
|  | 0x0000002d,0x0000002c,0x000100fd,0x00010038 | 
|  | }; | 
|  |  | 
|  | // glsl_shader.frag, compiled with: | 
|  | // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag | 
|  | /* | 
|  | #version 450 core | 
|  | layout(location = 0) out vec4 fColor; | 
|  | layout(set=0, binding=0) uniform sampler2D sTexture; | 
|  | layout(location = 0) in struct { vec4 Color; vec2 UV; } In; | 
|  | void main() | 
|  | { | 
|  | fColor = In.Color * texture(sTexture, In.UV.st); | 
|  | } | 
|  | */ | 
|  | static uint32_t __glsl_shader_frag_spv[] = | 
|  | { | 
|  | 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b, | 
|  | 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, | 
|  | 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010, | 
|  | 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, | 
|  | 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000, | 
|  | 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001, | 
|  | 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574, | 
|  | 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e, | 
|  | 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021, | 
|  | 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006, | 
|  | 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003, | 
|  | 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006, | 
|  | 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001, | 
|  | 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020, | 
|  | 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001, | 
|  | 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000, | 
|  | 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000, | 
|  | 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018, | 
|  | 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004, | 
|  | 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d, | 
|  | 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017, | 
|  | 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a, | 
|  | 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085, | 
|  | 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd, | 
|  | 0x00010038 | 
|  | }; | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // FUNCTIONS | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts | 
|  | // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. | 
|  | // FIXME: multi-context support is not tested and probably dysfunctional in this backend. | 
|  | static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData() | 
|  | { | 
|  | return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : NULL; | 
|  | } | 
|  |  | 
|  | static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  | VkPhysicalDeviceMemoryProperties prop; | 
|  | vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop); | 
|  | for (uint32_t i = 0; i < prop.memoryTypeCount; i++) | 
|  | if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i)) | 
|  | return i; | 
|  | return 0xFFFFFFFF; // Unable to find memoryType | 
|  | } | 
|  |  | 
|  | static void check_vk_result(VkResult err) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | if (!bd) | 
|  | return; | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  | if (v->CheckVkResultFn) | 
|  | v->CheckVkResultFn(err); | 
|  | } | 
|  |  | 
|  | static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  | VkResult err; | 
|  | if (buffer != VK_NULL_HANDLE) | 
|  | vkDestroyBuffer(v->Device, buffer, v->Allocator); | 
|  | if (buffer_memory != VK_NULL_HANDLE) | 
|  | vkFreeMemory(v->Device, buffer_memory, v->Allocator); | 
|  |  | 
|  | VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment; | 
|  | VkBufferCreateInfo buffer_info = {}; | 
|  | buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | 
|  | buffer_info.size = vertex_buffer_size_aligned; | 
|  | buffer_info.usage = usage; | 
|  | buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | 
|  | err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer); | 
|  | check_vk_result(err); | 
|  |  | 
|  | VkMemoryRequirements req; | 
|  | vkGetBufferMemoryRequirements(v->Device, buffer, &req); | 
|  | bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment; | 
|  | VkMemoryAllocateInfo alloc_info = {}; | 
|  | alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | 
|  | alloc_info.allocationSize = req.size; | 
|  | alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | 
|  | err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory); | 
|  | check_vk_result(err); | 
|  |  | 
|  | err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0); | 
|  | check_vk_result(err); | 
|  | p_buffer_size = req.size; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  |  | 
|  | // Bind pipeline: | 
|  | { | 
|  | vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); | 
|  | } | 
|  |  | 
|  | // Bind Vertex And Index Buffer: | 
|  | if (draw_data->TotalVtxCount > 0) | 
|  | { | 
|  | VkBuffer vertex_buffers[1] = { rb->VertexBuffer }; | 
|  | VkDeviceSize vertex_offset[1] = { 0 }; | 
|  | vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset); | 
|  | vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32); | 
|  | } | 
|  |  | 
|  | // Setup viewport: | 
|  | { | 
|  | VkViewport viewport; | 
|  | viewport.x = 0; | 
|  | viewport.y = 0; | 
|  | viewport.width = (float)fb_width; | 
|  | viewport.height = (float)fb_height; | 
|  | viewport.minDepth = 0.0f; | 
|  | viewport.maxDepth = 1.0f; | 
|  | vkCmdSetViewport(command_buffer, 0, 1, &viewport); | 
|  | } | 
|  |  | 
|  | // Setup scale and translation: | 
|  | // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. | 
|  | { | 
|  | float scale[2]; | 
|  | scale[0] = 2.0f / draw_data->DisplaySize.x; | 
|  | scale[1] = 2.0f / draw_data->DisplaySize.y; | 
|  | float translate[2]; | 
|  | translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0]; | 
|  | translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1]; | 
|  | vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale); | 
|  | vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Render function | 
|  | void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline) | 
|  | { | 
|  | // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) | 
|  | int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); | 
|  | int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); | 
|  | if (fb_width <= 0 || fb_height <= 0) | 
|  | return; | 
|  |  | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  | if (pipeline == VK_NULL_HANDLE) | 
|  | pipeline = bd->Pipeline; | 
|  |  | 
|  | // Allocate array to store enough vertex/index buffers | 
|  | ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers; | 
|  | if (wrb->FrameRenderBuffers == NULL) | 
|  | { | 
|  | wrb->Index = 0; | 
|  | wrb->Count = v->ImageCount; | 
|  | wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count); | 
|  | memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count); | 
|  | } | 
|  | IM_ASSERT(wrb->Count == v->ImageCount); | 
|  | wrb->Index = (wrb->Index + 1) % wrb->Count; | 
|  | ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index]; | 
|  |  | 
|  | if (draw_data->TotalVtxCount > 0) | 
|  | { | 
|  | // Create or resize the vertex/index buffers | 
|  | size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); | 
|  | size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); | 
|  | if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size) | 
|  | CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); | 
|  | if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size) | 
|  | CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT); | 
|  |  | 
|  | // Upload vertex/index data into a single contiguous GPU buffer | 
|  | ImDrawVert* vtx_dst = NULL; | 
|  | ImDrawIdx* idx_dst = NULL; | 
|  | VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst)); | 
|  | check_vk_result(err); | 
|  | err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst)); | 
|  | check_vk_result(err); | 
|  | for (int n = 0; n < draw_data->CmdListsCount; n++) | 
|  | { | 
|  | const ImDrawList* cmd_list = draw_data->CmdLists[n]; | 
|  | memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | 
|  | memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | 
|  | vtx_dst += cmd_list->VtxBuffer.Size; | 
|  | idx_dst += cmd_list->IdxBuffer.Size; | 
|  | } | 
|  | VkMappedMemoryRange range[2] = {}; | 
|  | range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | 
|  | range[0].memory = rb->VertexBufferMemory; | 
|  | range[0].size = VK_WHOLE_SIZE; | 
|  | range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | 
|  | range[1].memory = rb->IndexBufferMemory; | 
|  | range[1].size = VK_WHOLE_SIZE; | 
|  | err = vkFlushMappedMemoryRanges(v->Device, 2, range); | 
|  | check_vk_result(err); | 
|  | vkUnmapMemory(v->Device, rb->VertexBufferMemory); | 
|  | vkUnmapMemory(v->Device, rb->IndexBufferMemory); | 
|  | } | 
|  |  | 
|  | // Setup desired Vulkan state | 
|  | ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height); | 
|  |  | 
|  | // Will project scissor/clipping rectangles into framebuffer space | 
|  | ImVec2 clip_off = draw_data->DisplayPos;         // (0,0) unless using multi-viewports | 
|  | ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) | 
|  |  | 
|  | // Render command lists | 
|  | // (Because we merged all buffers into a single one, we maintain our own offset into them) | 
|  | int global_vtx_offset = 0; | 
|  | int global_idx_offset = 0; | 
|  | for (int n = 0; n < draw_data->CmdListsCount; n++) | 
|  | { | 
|  | const ImDrawList* cmd_list = draw_data->CmdLists[n]; | 
|  | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | 
|  | { | 
|  | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | 
|  | if (pcmd->UserCallback != NULL) | 
|  | { | 
|  | // User callback, registered via ImDrawList::AddCallback() | 
|  | // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) | 
|  | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) | 
|  | ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height); | 
|  | else | 
|  | pcmd->UserCallback(cmd_list, pcmd); | 
|  | } | 
|  | else | 
|  | { | 
|  | // Project scissor/clipping rectangles into framebuffer space | 
|  | ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); | 
|  | ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); | 
|  |  | 
|  | // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds | 
|  | if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } | 
|  | if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } | 
|  | if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; } | 
|  | if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; } | 
|  | if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) | 
|  | continue; | 
|  |  | 
|  | // Apply scissor/clipping rectangle | 
|  | VkRect2D scissor; | 
|  | scissor.offset.x = (int32_t)(clip_min.x); | 
|  | scissor.offset.y = (int32_t)(clip_min.y); | 
|  | scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x); | 
|  | scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y); | 
|  | vkCmdSetScissor(command_buffer, 0, 1, &scissor); | 
|  |  | 
|  | // Bind DescriptorSet with font or user texture | 
|  | VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId }; | 
|  | if (sizeof(ImTextureID) < sizeof(ImU64)) | 
|  | { | 
|  | // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used. | 
|  | IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet); | 
|  | desc_set[0] = bd->FontDescriptorSet; | 
|  | } | 
|  | vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL); | 
|  |  | 
|  | // Draw | 
|  | vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); | 
|  | } | 
|  | } | 
|  | global_idx_offset += cmd_list->IdxBuffer.Size; | 
|  | global_vtx_offset += cmd_list->VtxBuffer.Size; | 
|  | } | 
|  |  | 
|  | // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called. | 
|  | // Our last values will leak into user/application rendering IF: | 
|  | // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state | 
|  | // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitely set that state. | 
|  | // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering. | 
|  | // In theory we should aim to backup/restore those values but I am not sure this is possible. | 
|  | // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644) | 
|  | VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } }; | 
|  | vkCmdSetScissor(command_buffer, 0, 1, &scissor); | 
|  | } | 
|  |  | 
|  | bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  |  | 
|  | unsigned char* pixels; | 
|  | int width, height; | 
|  | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | 
|  | size_t upload_size = width * height * 4 * sizeof(char); | 
|  |  | 
|  | VkResult err; | 
|  |  | 
|  | // Create the Image: | 
|  | { | 
|  | VkImageCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; | 
|  | info.imageType = VK_IMAGE_TYPE_2D; | 
|  | info.format = VK_FORMAT_R8G8B8A8_UNORM; | 
|  | info.extent.width = width; | 
|  | info.extent.height = height; | 
|  | info.extent.depth = 1; | 
|  | info.mipLevels = 1; | 
|  | info.arrayLayers = 1; | 
|  | info.samples = VK_SAMPLE_COUNT_1_BIT; | 
|  | info.tiling = VK_IMAGE_TILING_OPTIMAL; | 
|  | info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; | 
|  | info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | 
|  | info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; | 
|  | err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage); | 
|  | check_vk_result(err); | 
|  | VkMemoryRequirements req; | 
|  | vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req); | 
|  | VkMemoryAllocateInfo alloc_info = {}; | 
|  | alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | 
|  | alloc_info.allocationSize = req.size; | 
|  | alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); | 
|  | err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory); | 
|  | check_vk_result(err); | 
|  | err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | // Create the Image View: | 
|  | { | 
|  | VkImageViewCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; | 
|  | info.image = bd->FontImage; | 
|  | info.viewType = VK_IMAGE_VIEW_TYPE_2D; | 
|  | info.format = VK_FORMAT_R8G8B8A8_UNORM; | 
|  | info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | 
|  | info.subresourceRange.levelCount = 1; | 
|  | info.subresourceRange.layerCount = 1; | 
|  | err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | // Create the Descriptor Set: | 
|  | bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | 
|  |  | 
|  | // Create the Upload Buffer: | 
|  | { | 
|  | VkBufferCreateInfo buffer_info = {}; | 
|  | buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | 
|  | buffer_info.size = upload_size; | 
|  | buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; | 
|  | buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | 
|  | err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer); | 
|  | check_vk_result(err); | 
|  | VkMemoryRequirements req; | 
|  | vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req); | 
|  | bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment; | 
|  | VkMemoryAllocateInfo alloc_info = {}; | 
|  | alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | 
|  | alloc_info.allocationSize = req.size; | 
|  | alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | 
|  | err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory); | 
|  | check_vk_result(err); | 
|  | err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | // Upload to Buffer: | 
|  | { | 
|  | char* map = NULL; | 
|  | err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); | 
|  | check_vk_result(err); | 
|  | memcpy(map, pixels, upload_size); | 
|  | VkMappedMemoryRange range[1] = {}; | 
|  | range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | 
|  | range[0].memory = bd->UploadBufferMemory; | 
|  | range[0].size = upload_size; | 
|  | err = vkFlushMappedMemoryRanges(v->Device, 1, range); | 
|  | check_vk_result(err); | 
|  | vkUnmapMemory(v->Device, bd->UploadBufferMemory); | 
|  | } | 
|  |  | 
|  | // Copy to Image: | 
|  | { | 
|  | VkImageMemoryBarrier copy_barrier[1] = {}; | 
|  | copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; | 
|  | copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; | 
|  | copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; | 
|  | copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; | 
|  | copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | 
|  | copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | 
|  | copy_barrier[0].image = bd->FontImage; | 
|  | copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | 
|  | copy_barrier[0].subresourceRange.levelCount = 1; | 
|  | copy_barrier[0].subresourceRange.layerCount = 1; | 
|  | vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier); | 
|  |  | 
|  | VkBufferImageCopy region = {}; | 
|  | region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | 
|  | region.imageSubresource.layerCount = 1; | 
|  | region.imageExtent.width = width; | 
|  | region.imageExtent.height = height; | 
|  | region.imageExtent.depth = 1; | 
|  | vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); | 
|  |  | 
|  | VkImageMemoryBarrier use_barrier[1] = {}; | 
|  | use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; | 
|  | use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; | 
|  | use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; | 
|  | use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; | 
|  | use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | 
|  | use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | 
|  | use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | 
|  | use_barrier[0].image = bd->FontImage; | 
|  | use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | 
|  | use_barrier[0].subresourceRange.levelCount = 1; | 
|  | use_barrier[0].subresourceRange.layerCount = 1; | 
|  | vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier); | 
|  | } | 
|  |  | 
|  | // Store our identifier | 
|  | io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | // Create the shader modules | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | if (bd->ShaderModuleVert == VK_NULL_HANDLE) | 
|  | { | 
|  | VkShaderModuleCreateInfo vert_info = {}; | 
|  | vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | 
|  | vert_info.codeSize = sizeof(__glsl_shader_vert_spv); | 
|  | vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; | 
|  | VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert); | 
|  | check_vk_result(err); | 
|  | } | 
|  | if (bd->ShaderModuleFrag == VK_NULL_HANDLE) | 
|  | { | 
|  | VkShaderModuleCreateInfo frag_info = {}; | 
|  | frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | 
|  | frag_info.codeSize = sizeof(__glsl_shader_frag_spv); | 
|  | frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; | 
|  | VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag); | 
|  | check_vk_result(err); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | if (bd->FontSampler) | 
|  | return; | 
|  |  | 
|  | VkSamplerCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; | 
|  | info.magFilter = VK_FILTER_LINEAR; | 
|  | info.minFilter = VK_FILTER_LINEAR; | 
|  | info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; | 
|  | info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
|  | info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
|  | info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
|  | info.minLod = -1000; | 
|  | info.maxLod = 1000; | 
|  | info.maxAnisotropy = 1.0f; | 
|  | VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | if (bd->DescriptorSetLayout) | 
|  | return; | 
|  |  | 
|  | ImGui_ImplVulkan_CreateFontSampler(device, allocator); | 
|  | VkSampler sampler[1] = { bd->FontSampler }; | 
|  | VkDescriptorSetLayoutBinding binding[1] = {}; | 
|  | binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | 
|  | binding[0].descriptorCount = 1; | 
|  | binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; | 
|  | binding[0].pImmutableSamplers = sampler; | 
|  | VkDescriptorSetLayoutCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; | 
|  | info.bindingCount = 1; | 
|  | info.pBindings = binding; | 
|  | VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | if (bd->PipelineLayout) | 
|  | return; | 
|  |  | 
|  | // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix | 
|  | ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator); | 
|  | VkPushConstantRange push_constants[1] = {}; | 
|  | push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; | 
|  | push_constants[0].offset = sizeof(float) * 0; | 
|  | push_constants[0].size = sizeof(float) * 4; | 
|  | VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout }; | 
|  | VkPipelineLayoutCreateInfo layout_info = {}; | 
|  | layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; | 
|  | layout_info.setLayoutCount = 1; | 
|  | layout_info.pSetLayouts = set_layout; | 
|  | layout_info.pushConstantRangeCount = 1; | 
|  | layout_info.pPushConstantRanges = push_constants; | 
|  | VkResult  err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_CreateShaderModules(device, allocator); | 
|  |  | 
|  | VkPipelineShaderStageCreateInfo stage[2] = {}; | 
|  | stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | 
|  | stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT; | 
|  | stage[0].module = bd->ShaderModuleVert; | 
|  | stage[0].pName = "main"; | 
|  | stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | 
|  | stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; | 
|  | stage[1].module = bd->ShaderModuleFrag; | 
|  | stage[1].pName = "main"; | 
|  |  | 
|  | VkVertexInputBindingDescription binding_desc[1] = {}; | 
|  | binding_desc[0].stride = sizeof(ImDrawVert); | 
|  | binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; | 
|  |  | 
|  | VkVertexInputAttributeDescription attribute_desc[3] = {}; | 
|  | attribute_desc[0].location = 0; | 
|  | attribute_desc[0].binding = binding_desc[0].binding; | 
|  | attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT; | 
|  | attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos); | 
|  | attribute_desc[1].location = 1; | 
|  | attribute_desc[1].binding = binding_desc[0].binding; | 
|  | attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT; | 
|  | attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv); | 
|  | attribute_desc[2].location = 2; | 
|  | attribute_desc[2].binding = binding_desc[0].binding; | 
|  | attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM; | 
|  | attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col); | 
|  |  | 
|  | VkPipelineVertexInputStateCreateInfo vertex_info = {}; | 
|  | vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; | 
|  | vertex_info.vertexBindingDescriptionCount = 1; | 
|  | vertex_info.pVertexBindingDescriptions = binding_desc; | 
|  | vertex_info.vertexAttributeDescriptionCount = 3; | 
|  | vertex_info.pVertexAttributeDescriptions = attribute_desc; | 
|  |  | 
|  | VkPipelineInputAssemblyStateCreateInfo ia_info = {}; | 
|  | ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; | 
|  | ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; | 
|  |  | 
|  | VkPipelineViewportStateCreateInfo viewport_info = {}; | 
|  | viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; | 
|  | viewport_info.viewportCount = 1; | 
|  | viewport_info.scissorCount = 1; | 
|  |  | 
|  | VkPipelineRasterizationStateCreateInfo raster_info = {}; | 
|  | raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; | 
|  | raster_info.polygonMode = VK_POLYGON_MODE_FILL; | 
|  | raster_info.cullMode = VK_CULL_MODE_NONE; | 
|  | raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; | 
|  | raster_info.lineWidth = 1.0f; | 
|  |  | 
|  | VkPipelineMultisampleStateCreateInfo ms_info = {}; | 
|  | ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; | 
|  | ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT; | 
|  |  | 
|  | VkPipelineColorBlendAttachmentState color_attachment[1] = {}; | 
|  | color_attachment[0].blendEnable = VK_TRUE; | 
|  | color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; | 
|  | color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; | 
|  | color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD; | 
|  | color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; | 
|  | color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; | 
|  | color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD; | 
|  | color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; | 
|  |  | 
|  | VkPipelineDepthStencilStateCreateInfo depth_info = {}; | 
|  | depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; | 
|  |  | 
|  | VkPipelineColorBlendStateCreateInfo blend_info = {}; | 
|  | blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; | 
|  | blend_info.attachmentCount = 1; | 
|  | blend_info.pAttachments = color_attachment; | 
|  |  | 
|  | VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; | 
|  | VkPipelineDynamicStateCreateInfo dynamic_state = {}; | 
|  | dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; | 
|  | dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states); | 
|  | dynamic_state.pDynamicStates = dynamic_states; | 
|  |  | 
|  | ImGui_ImplVulkan_CreatePipelineLayout(device, allocator); | 
|  |  | 
|  | VkGraphicsPipelineCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; | 
|  | info.flags = bd->PipelineCreateFlags; | 
|  | info.stageCount = 2; | 
|  | info.pStages = stage; | 
|  | info.pVertexInputState = &vertex_info; | 
|  | info.pInputAssemblyState = &ia_info; | 
|  | info.pViewportState = &viewport_info; | 
|  | info.pRasterizationState = &raster_info; | 
|  | info.pMultisampleState = &ms_info; | 
|  | info.pDepthStencilState = &depth_info; | 
|  | info.pColorBlendState = &blend_info; | 
|  | info.pDynamicState = &dynamic_state; | 
|  | info.layout = bd->PipelineLayout; | 
|  | info.renderPass = renderPass; | 
|  | info.subpass = subpass; | 
|  | VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | bool ImGui_ImplVulkan_CreateDeviceObjects() | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  | VkResult err; | 
|  |  | 
|  | if (!bd->FontSampler) | 
|  | { | 
|  | VkSamplerCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; | 
|  | info.magFilter = VK_FILTER_LINEAR; | 
|  | info.minFilter = VK_FILTER_LINEAR; | 
|  | info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; | 
|  | info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
|  | info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
|  | info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; | 
|  | info.minLod = -1000; | 
|  | info.maxLod = 1000; | 
|  | info.maxAnisotropy = 1.0f; | 
|  | err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | if (!bd->DescriptorSetLayout) | 
|  | { | 
|  | VkSampler sampler[1] = {bd->FontSampler}; | 
|  | VkDescriptorSetLayoutBinding binding[1] = {}; | 
|  | binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | 
|  | binding[0].descriptorCount = 1; | 
|  | binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; | 
|  | binding[0].pImmutableSamplers = sampler; | 
|  | VkDescriptorSetLayoutCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; | 
|  | info.bindingCount = 1; | 
|  | info.pBindings = binding; | 
|  | err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | if (!bd->PipelineLayout) | 
|  | { | 
|  | // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix | 
|  | VkPushConstantRange push_constants[1] = {}; | 
|  | push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; | 
|  | push_constants[0].offset = sizeof(float) * 0; | 
|  | push_constants[0].size = sizeof(float) * 4; | 
|  | VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout }; | 
|  | VkPipelineLayoutCreateInfo layout_info = {}; | 
|  | layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; | 
|  | layout_info.setLayoutCount = 1; | 
|  | layout_info.pSetLayouts = set_layout; | 
|  | layout_info.pushConstantRangeCount = 1; | 
|  | layout_info.pPushConstantRanges = push_constants; | 
|  | err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void    ImGui_ImplVulkan_DestroyFontUploadObjects() | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  | if (bd->UploadBuffer) | 
|  | { | 
|  | vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator); | 
|  | bd->UploadBuffer = VK_NULL_HANDLE; | 
|  | } | 
|  | if (bd->UploadBufferMemory) | 
|  | { | 
|  | vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator); | 
|  | bd->UploadBufferMemory = VK_NULL_HANDLE; | 
|  | } | 
|  | } | 
|  |  | 
|  | void    ImGui_ImplVulkan_DestroyDeviceObjects() | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  | ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator); | 
|  | ImGui_ImplVulkan_DestroyFontUploadObjects(); | 
|  |  | 
|  | if (bd->ShaderModuleVert)     { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; } | 
|  | if (bd->ShaderModuleFrag)     { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; } | 
|  | if (bd->FontView)             { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; } | 
|  | if (bd->FontImage)            { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; } | 
|  | if (bd->FontMemory)           { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; } | 
|  | if (bd->FontSampler)          { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; } | 
|  | if (bd->DescriptorSetLayout)  { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; } | 
|  | if (bd->PipelineLayout)       { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; } | 
|  | if (bd->Pipeline)             { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; } | 
|  | } | 
|  |  | 
|  | bool    ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data) | 
|  | { | 
|  | // Load function pointers | 
|  | // You can use the default Vulkan loader using: | 
|  | //      ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); }); | 
|  | // But this would be equivalent to not setting VK_NO_PROTOTYPES. | 
|  | #ifdef VK_NO_PROTOTYPES | 
|  | #define IMGUI_VULKAN_FUNC_LOAD(func) \ | 
|  | func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \ | 
|  | if (func == NULL)   \ | 
|  | return false; | 
|  | IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD) | 
|  | #undef IMGUI_VULKAN_FUNC_LOAD | 
|  | #else | 
|  | IM_UNUSED(loader_func); | 
|  | IM_UNUSED(user_data); | 
|  | #endif | 
|  | g_FunctionsLoaded = true; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass) | 
|  | { | 
|  | IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); | 
|  |  | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); | 
|  |  | 
|  | // Setup backend capabilities flags | 
|  | ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)(); | 
|  | io.BackendRendererUserData = (void*)bd; | 
|  | io.BackendRendererName = "imgui_impl_vulkan"; | 
|  | io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. | 
|  |  | 
|  | IM_ASSERT(info->Instance != VK_NULL_HANDLE); | 
|  | IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE); | 
|  | IM_ASSERT(info->Device != VK_NULL_HANDLE); | 
|  | IM_ASSERT(info->Queue != VK_NULL_HANDLE); | 
|  | IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE); | 
|  | IM_ASSERT(info->MinImageCount >= 2); | 
|  | IM_ASSERT(info->ImageCount >= info->MinImageCount); | 
|  | IM_ASSERT(render_pass != VK_NULL_HANDLE); | 
|  |  | 
|  | bd->VulkanInitInfo = *info; | 
|  | bd->RenderPass = render_pass; | 
|  | bd->Subpass = info->Subpass; | 
|  |  | 
|  | ImGui_ImplVulkan_CreateDeviceObjects(); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkan_Shutdown() | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | ImGui_ImplVulkan_DestroyDeviceObjects(); | 
|  | io.BackendRendererName = NULL; | 
|  | io.BackendRendererUserData = NULL; | 
|  | IM_DELETE(bd); | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkan_NewFrame() | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?"); | 
|  | IM_UNUSED(bd); | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | IM_ASSERT(min_image_count >= 2); | 
|  | if (bd->VulkanInitInfo.MinImageCount == min_image_count) | 
|  | return; | 
|  |  | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  | VkResult err = vkDeviceWaitIdle(v->Device); | 
|  | check_vk_result(err); | 
|  | ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator); | 
|  | bd->VulkanInitInfo.MinImageCount = min_image_count; | 
|  | } | 
|  |  | 
|  | // Register a texture | 
|  | // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions. | 
|  | VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout) | 
|  | { | 
|  | ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | 
|  | ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | 
|  |  | 
|  | // Create Descriptor Set: | 
|  | VkDescriptorSet descriptor_set; | 
|  | { | 
|  | VkDescriptorSetAllocateInfo alloc_info = {}; | 
|  | alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; | 
|  | alloc_info.descriptorPool = v->DescriptorPool; | 
|  | alloc_info.descriptorSetCount = 1; | 
|  | alloc_info.pSetLayouts = &bd->DescriptorSetLayout; | 
|  | VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set); | 
|  | check_vk_result(err); | 
|  | } | 
|  |  | 
|  | // Update the Descriptor Set: | 
|  | { | 
|  | VkDescriptorImageInfo desc_image[1] = {}; | 
|  | desc_image[0].sampler = sampler; | 
|  | desc_image[0].imageView = image_view; | 
|  | desc_image[0].imageLayout = image_layout; | 
|  | VkWriteDescriptorSet write_desc[1] = {}; | 
|  | write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | 
|  | write_desc[0].dstSet = descriptor_set; | 
|  | write_desc[0].descriptorCount = 1; | 
|  | write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | 
|  | write_desc[0].pImageInfo = desc_image; | 
|  | vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL); | 
|  | } | 
|  | return descriptor_set; | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // Internal / Miscellaneous Vulkan Helpers | 
|  | // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.) | 
|  | //------------------------------------------------------------------------- | 
|  | // You probably do NOT need to use or care about those functions. | 
|  | // Those functions only exist because: | 
|  | //   1) they facilitate the readability and maintenance of the multiple main.cpp examples files. | 
|  | //   2) the upcoming multi-viewport feature will need them internally. | 
|  | // Generally we avoid exposing any kind of superfluous high-level helpers in the backends, | 
|  | // but it is too much code to duplicate everywhere so we exceptionally expose them. | 
|  | // | 
|  | // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). | 
|  | // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. | 
|  | // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space) | 
|  | { | 
|  | IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); | 
|  | IM_ASSERT(request_formats != NULL); | 
|  | IM_ASSERT(request_formats_count > 0); | 
|  |  | 
|  | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation | 
|  | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format | 
|  | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40, | 
|  | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used. | 
|  | uint32_t avail_count; | 
|  | vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL); | 
|  | ImVector<VkSurfaceFormatKHR> avail_format; | 
|  | avail_format.resize((int)avail_count); | 
|  | vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data); | 
|  |  | 
|  | // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available | 
|  | if (avail_count == 1) | 
|  | { | 
|  | if (avail_format[0].format == VK_FORMAT_UNDEFINED) | 
|  | { | 
|  | VkSurfaceFormatKHR ret; | 
|  | ret.format = request_formats[0]; | 
|  | ret.colorSpace = request_color_space; | 
|  | return ret; | 
|  | } | 
|  | else | 
|  | { | 
|  | // No point in searching another format | 
|  | return avail_format[0]; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | // Request several formats, the first found will be used | 
|  | for (int request_i = 0; request_i < request_formats_count; request_i++) | 
|  | for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) | 
|  | if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space) | 
|  | return avail_format[avail_i]; | 
|  |  | 
|  | // If none of the requested image formats could be found, use the first available | 
|  | return avail_format[0]; | 
|  | } | 
|  | } | 
|  |  | 
|  | VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count) | 
|  | { | 
|  | IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); | 
|  | IM_ASSERT(request_modes != NULL); | 
|  | IM_ASSERT(request_modes_count > 0); | 
|  |  | 
|  | // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory | 
|  | uint32_t avail_count = 0; | 
|  | vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL); | 
|  | ImVector<VkPresentModeKHR> avail_modes; | 
|  | avail_modes.resize((int)avail_count); | 
|  | vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data); | 
|  | //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) | 
|  | //    printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]); | 
|  |  | 
|  | for (int request_i = 0; request_i < request_modes_count; request_i++) | 
|  | for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) | 
|  | if (request_modes[request_i] == avail_modes[avail_i]) | 
|  | return request_modes[request_i]; | 
|  |  | 
|  | return VK_PRESENT_MODE_FIFO_KHR; // Always available | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE); | 
|  | (void)physical_device; | 
|  | (void)allocator; | 
|  |  | 
|  | // Create Command Buffers | 
|  | VkResult err; | 
|  | for (uint32_t i = 0; i < wd->ImageCount; i++) | 
|  | { | 
|  | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; | 
|  | ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i]; | 
|  | { | 
|  | VkCommandPoolCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; | 
|  | info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; | 
|  | info.queueFamilyIndex = queue_family; | 
|  | err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool); | 
|  | check_vk_result(err); | 
|  | } | 
|  | { | 
|  | VkCommandBufferAllocateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; | 
|  | info.commandPool = fd->CommandPool; | 
|  | info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; | 
|  | info.commandBufferCount = 1; | 
|  | err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer); | 
|  | check_vk_result(err); | 
|  | } | 
|  | { | 
|  | VkFenceCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; | 
|  | info.flags = VK_FENCE_CREATE_SIGNALED_BIT; | 
|  | err = vkCreateFence(device, &info, allocator, &fd->Fence); | 
|  | check_vk_result(err); | 
|  | } | 
|  | { | 
|  | VkSemaphoreCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; | 
|  | err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore); | 
|  | check_vk_result(err); | 
|  | err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore); | 
|  | check_vk_result(err); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode) | 
|  | { | 
|  | if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR) | 
|  | return 3; | 
|  | if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) | 
|  | return 2; | 
|  | if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR) | 
|  | return 1; | 
|  | IM_ASSERT(0); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | // Also destroy old swap chain and in-flight frames data, if any. | 
|  | void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count) | 
|  | { | 
|  | VkResult err; | 
|  | VkSwapchainKHR old_swapchain = wd->Swapchain; | 
|  | wd->Swapchain = VK_NULL_HANDLE; | 
|  | err = vkDeviceWaitIdle(device); | 
|  | check_vk_result(err); | 
|  |  | 
|  | // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one. | 
|  | // Destroy old Framebuffer | 
|  | for (uint32_t i = 0; i < wd->ImageCount; i++) | 
|  | { | 
|  | ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); | 
|  | ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); | 
|  | } | 
|  | IM_FREE(wd->Frames); | 
|  | IM_FREE(wd->FrameSemaphores); | 
|  | wd->Frames = NULL; | 
|  | wd->FrameSemaphores = NULL; | 
|  | wd->ImageCount = 0; | 
|  | if (wd->RenderPass) | 
|  | vkDestroyRenderPass(device, wd->RenderPass, allocator); | 
|  | if (wd->Pipeline) | 
|  | vkDestroyPipeline(device, wd->Pipeline, allocator); | 
|  |  | 
|  | // If min image count was not specified, request different count of images dependent on selected present mode | 
|  | if (min_image_count == 0) | 
|  | min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode); | 
|  |  | 
|  | // Create Swapchain | 
|  | { | 
|  | VkSwapchainCreateInfoKHR info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; | 
|  | info.surface = wd->Surface; | 
|  | info.minImageCount = min_image_count; | 
|  | info.imageFormat = wd->SurfaceFormat.format; | 
|  | info.imageColorSpace = wd->SurfaceFormat.colorSpace; | 
|  | info.imageArrayLayers = 1; | 
|  | info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; | 
|  | info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;           // Assume that graphics family == present family | 
|  | info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; | 
|  | info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; | 
|  | info.presentMode = wd->PresentMode; | 
|  | info.clipped = VK_TRUE; | 
|  | info.oldSwapchain = old_swapchain; | 
|  | VkSurfaceCapabilitiesKHR cap; | 
|  | err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap); | 
|  | check_vk_result(err); | 
|  | if (info.minImageCount < cap.minImageCount) | 
|  | info.minImageCount = cap.minImageCount; | 
|  | else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount) | 
|  | info.minImageCount = cap.maxImageCount; | 
|  |  | 
|  | if (cap.currentExtent.width == 0xffffffff) | 
|  | { | 
|  | info.imageExtent.width = wd->Width = w; | 
|  | info.imageExtent.height = wd->Height = h; | 
|  | } | 
|  | else | 
|  | { | 
|  | info.imageExtent.width = wd->Width = cap.currentExtent.width; | 
|  | info.imageExtent.height = wd->Height = cap.currentExtent.height; | 
|  | } | 
|  | err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain); | 
|  | check_vk_result(err); | 
|  | err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL); | 
|  | check_vk_result(err); | 
|  | VkImage backbuffers[16] = {}; | 
|  | IM_ASSERT(wd->ImageCount >= min_image_count); | 
|  | IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers)); | 
|  | err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers); | 
|  | check_vk_result(err); | 
|  |  | 
|  | IM_ASSERT(wd->Frames == NULL); | 
|  | wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount); | 
|  | wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount); | 
|  | memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount); | 
|  | memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount); | 
|  | for (uint32_t i = 0; i < wd->ImageCount; i++) | 
|  | wd->Frames[i].Backbuffer = backbuffers[i]; | 
|  | } | 
|  | if (old_swapchain) | 
|  | vkDestroySwapchainKHR(device, old_swapchain, allocator); | 
|  |  | 
|  | // Create the Render Pass | 
|  | { | 
|  | VkAttachmentDescription attachment = {}; | 
|  | attachment.format = wd->SurfaceFormat.format; | 
|  | attachment.samples = VK_SAMPLE_COUNT_1_BIT; | 
|  | attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE; | 
|  | attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; | 
|  | attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; | 
|  | attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; | 
|  | attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; | 
|  | attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; | 
|  | VkAttachmentReference color_attachment = {}; | 
|  | color_attachment.attachment = 0; | 
|  | color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; | 
|  | VkSubpassDescription subpass = {}; | 
|  | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; | 
|  | subpass.colorAttachmentCount = 1; | 
|  | subpass.pColorAttachments = &color_attachment; | 
|  | VkSubpassDependency dependency = {}; | 
|  | dependency.srcSubpass = VK_SUBPASS_EXTERNAL; | 
|  | dependency.dstSubpass = 0; | 
|  | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | 
|  | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | 
|  | dependency.srcAccessMask = 0; | 
|  | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; | 
|  | VkRenderPassCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; | 
|  | info.attachmentCount = 1; | 
|  | info.pAttachments = &attachment; | 
|  | info.subpassCount = 1; | 
|  | info.pSubpasses = &subpass; | 
|  | info.dependencyCount = 1; | 
|  | info.pDependencies = &dependency; | 
|  | err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass); | 
|  | check_vk_result(err); | 
|  |  | 
|  | // We do not create a pipeline by default as this is also used by examples' main.cpp, | 
|  | // but secondary viewport in multi-viewport mode may want to create one with: | 
|  | //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass); | 
|  | } | 
|  |  | 
|  | // Create The Image Views | 
|  | { | 
|  | VkImageViewCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; | 
|  | info.viewType = VK_IMAGE_VIEW_TYPE_2D; | 
|  | info.format = wd->SurfaceFormat.format; | 
|  | info.components.r = VK_COMPONENT_SWIZZLE_R; | 
|  | info.components.g = VK_COMPONENT_SWIZZLE_G; | 
|  | info.components.b = VK_COMPONENT_SWIZZLE_B; | 
|  | info.components.a = VK_COMPONENT_SWIZZLE_A; | 
|  | VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; | 
|  | info.subresourceRange = image_range; | 
|  | for (uint32_t i = 0; i < wd->ImageCount; i++) | 
|  | { | 
|  | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; | 
|  | info.image = fd->Backbuffer; | 
|  | err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView); | 
|  | check_vk_result(err); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Create Framebuffer | 
|  | { | 
|  | VkImageView attachment[1]; | 
|  | VkFramebufferCreateInfo info = {}; | 
|  | info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; | 
|  | info.renderPass = wd->RenderPass; | 
|  | info.attachmentCount = 1; | 
|  | info.pAttachments = attachment; | 
|  | info.width = wd->Width; | 
|  | info.height = wd->Height; | 
|  | info.layers = 1; | 
|  | for (uint32_t i = 0; i < wd->ImageCount; i++) | 
|  | { | 
|  | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; | 
|  | attachment[0] = fd->BackbufferView; | 
|  | err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer); | 
|  | check_vk_result(err); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Create or resize window | 
|  | void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count) | 
|  | { | 
|  | IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); | 
|  | (void)instance; | 
|  | ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count); | 
|  | ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator); | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals) | 
|  | //vkQueueWaitIdle(bd->Queue); | 
|  |  | 
|  | for (uint32_t i = 0; i < wd->ImageCount; i++) | 
|  | { | 
|  | ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); | 
|  | ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); | 
|  | } | 
|  | IM_FREE(wd->Frames); | 
|  | IM_FREE(wd->FrameSemaphores); | 
|  | wd->Frames = NULL; | 
|  | wd->FrameSemaphores = NULL; | 
|  | vkDestroyPipeline(device, wd->Pipeline, allocator); | 
|  | vkDestroyRenderPass(device, wd->RenderPass, allocator); | 
|  | vkDestroySwapchainKHR(device, wd->Swapchain, allocator); | 
|  | vkDestroySurfaceKHR(instance, wd->Surface, allocator); | 
|  |  | 
|  | *wd = ImGui_ImplVulkanH_Window(); | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | vkDestroyFence(device, fd->Fence, allocator); | 
|  | vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer); | 
|  | vkDestroyCommandPool(device, fd->CommandPool, allocator); | 
|  | fd->Fence = VK_NULL_HANDLE; | 
|  | fd->CommandBuffer = VK_NULL_HANDLE; | 
|  | fd->CommandPool = VK_NULL_HANDLE; | 
|  |  | 
|  | vkDestroyImageView(device, fd->BackbufferView, allocator); | 
|  | vkDestroyFramebuffer(device, fd->Framebuffer, allocator); | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator); | 
|  | vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator); | 
|  | fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; } | 
|  | if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; } | 
|  | if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; } | 
|  | if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; } | 
|  | buffers->VertexBufferSize = 0; | 
|  | buffers->IndexBufferSize = 0; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator) | 
|  | { | 
|  | for (uint32_t n = 0; n < buffers->Count; n++) | 
|  | ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator); | 
|  | IM_FREE(buffers->FrameRenderBuffers); | 
|  | buffers->FrameRenderBuffers = NULL; | 
|  | buffers->Index = 0; | 
|  | buffers->Count = 0; | 
|  | } |