Refactor: Internals: Moved Tooltip functions in imgui.cpp in their own section + comments. (#2036)
diff --git a/imgui.cpp b/imgui.cpp
index 9651e97..4597f94 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2035,6 +2035,7 @@
//-----------------------------------------------------------------------------
// ImGuiWindow
+// (This type has very few helper methods but otherwise is mostly a dumb struct)
//-----------------------------------------------------------------------------
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
@@ -2145,7 +2146,8 @@
}
//-----------------------------------------------------------------------------
-// Internal API exposed in imgui_internal.h
+// MAIN CODE
+// (this category is still too large and badly ordered, needs some tidying up)
//-----------------------------------------------------------------------------
static void SetCurrentWindow(ImGuiWindow* window)
@@ -3969,71 +3971,6 @@
return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
}
-// Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first.
-void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip)
-{
- ImGuiContext& g = *GImGui;
- char window_name[16];
- ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
- if (override_previous_tooltip)
- if (ImGuiWindow* window = FindWindowByName(window_name))
- if (window->Active)
- {
- // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one.
- window->Hidden = true;
- window->HiddenFramesRegular = 1;
- ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
- }
- ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoInputs|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoNav;
- Begin(window_name, NULL, flags | extra_flags);
-}
-
-void ImGui::SetTooltipV(const char* fmt, va_list args)
-{
- ImGuiContext& g = *GImGui;
- if (g.DragDropWithinSourceOrTarget)
- BeginTooltip();
- else
- BeginTooltipEx(0, true);
- TextV(fmt, args);
- EndTooltip();
-}
-
-void ImGui::SetTooltip(const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- SetTooltipV(fmt, args);
- va_end(args);
-}
-
-void ImGui::BeginTooltip()
-{
- ImGuiContext& g = *GImGui;
- if (g.DragDropWithinSourceOrTarget)
- {
- // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
- // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
- // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do.
- //ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
- ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale);
- SetNextWindowPos(tooltip_pos);
- SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
- //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
- BeginTooltipEx(0, true);
- }
- else
- {
- BeginTooltipEx(0, false);
- }
-}
-
-void ImGui::EndTooltip()
-{
- IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls
- End();
-}
-
static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
{
ImGuiContext& g = *GImGui;
@@ -6400,6 +6337,75 @@
}
//-----------------------------------------------------------------------------
+// TOOLTIP
+//-----------------------------------------------------------------------------
+
+void ImGui::BeginTooltip()
+{
+ ImGuiContext& g = *GImGui;
+ if (g.DragDropWithinSourceOrTarget)
+ {
+ // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
+ // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
+ // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do.
+ //ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
+ ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale);
+ SetNextWindowPos(tooltip_pos);
+ SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
+ //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
+ BeginTooltipEx(0, true);
+ }
+ else
+ {
+ BeginTooltipEx(0, false);
+ }
+}
+
+// Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first.
+void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip)
+{
+ ImGuiContext& g = *GImGui;
+ char window_name[16];
+ ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
+ if (override_previous_tooltip)
+ if (ImGuiWindow* window = FindWindowByName(window_name))
+ if (window->Active)
+ {
+ // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one.
+ window->Hidden = true;
+ window->HiddenFramesRegular = 1;
+ ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
+ }
+ ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoInputs|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoNav;
+ Begin(window_name, NULL, flags | extra_flags);
+}
+
+void ImGui::EndTooltip()
+{
+ IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls
+ End();
+}
+
+void ImGui::SetTooltipV(const char* fmt, va_list args)
+{
+ ImGuiContext& g = *GImGui;
+ if (g.DragDropWithinSourceOrTarget)
+ BeginTooltip();
+ else
+ BeginTooltipEx(0, true);
+ TextV(fmt, args);
+ EndTooltip();
+}
+
+void ImGui::SetTooltip(const char* fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ SetTooltipV(fmt, args);
+ va_end(args);
+}
+
+//-----------------------------------------------------------------------------
// POPUPS
//-----------------------------------------------------------------------------