Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
Demo: Exposed flags in Demo.
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index af295e1..9a91786 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -35,10 +35,11 @@
 
 Breaking Changes:
 
- - Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.OptResizeWindowsFromEdges=true` to enable the feature globally. (#1495)
-   The feature is not currently enabled by default because it is not satisfying enough.
  - Style: Renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
  - Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
+ - Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.ConfigResizeWindowsFromEdges=true` to enable the feature globally. (#1495)
+   The feature is not currently enabled by default because it is not satisfying enough.
+ - Renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency.
 
 Other Changes:
 
@@ -394,7 +395,7 @@
 
 Other Changes:
 
-- Added `io.OptCursorBlink` option to allow disabling cursor blinking. (#1427)
+- Added `io.OptCursorBlink` option to allow disabling cursor blinking. (#1427) [renamed to io.ConfigCursorBlink in 1.63]
 - Added `GetOverlayDrawList()` helper to quickly get access to a ImDrawList that will be rendered in front of every windows.
 - Added `GetFrameHeight()` helper which returns `(FontSize + style.FramePadding.y * 2)`.
 - Drag and Drop: Added Beta API to easily use drag and drop patterns between imgui widgets.
diff --git a/imgui.cpp b/imgui.cpp
index be188ef..0ae620e 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -306,9 +306,10 @@
  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature.
+ - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency.
  - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
  - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
- - 2018/07/06 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.OptResizeWindowsFromEdges to enable the feature.
  - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
  - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. 
  - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
@@ -1045,13 +1046,14 @@
     DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
     DisplayVisibleMin = DisplayVisibleMax = ImVec2(0.0f, 0.0f);
 
-    // Advanced/subtle behaviors
+    // Miscellaneous configuration options
 #ifdef __APPLE__
-    OptMacOSXBehaviors = true;  // Set Mac OS X style defaults based on __APPLE__ compile time flag
+    ConfigMacOSXBehaviors = true;  // Set Mac OS X style defaults based on __APPLE__ compile time flag
 #else
-    OptMacOSXBehaviors = false;
+    ConfigMacOSXBehaviors = false;
 #endif
-    OptCursorBlink = true;
+    ConfigCursorBlink = true;
+    ConfigResizeWindowsFromEdges = false;
 
     // Settings (User Functions)
     GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;   // Platform dependent default implementations
@@ -3861,9 +3863,9 @@
     if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
         IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation.");
 
-    // The beta io.OptResizeWindowsFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly.
-    if (g.IO.OptResizeWindowsFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors))
-        g.IO.OptResizeWindowsFromEdges = false;
+    // The beta io.ConfigResizeWindowsFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly.
+    if (g.IO.ConfigResizeWindowsFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors))
+        g.IO.ConfigResizeWindowsFromEdges = false;
 
     // Load settings on first frame (if not explicitly loaded manually before)
     if (!g.SettingsLoaded)
@@ -6117,7 +6119,7 @@
     if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
         return;
 
-    const int resize_border_count = g.IO.OptResizeWindowsFromEdges ? 4 : 0;
+    const int resize_border_count = g.IO.ConfigResizeWindowsFromEdges ? 4 : 0;
     const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
     const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
 
@@ -6524,7 +6526,7 @@
         // Handle manual resize: Resize Grips, Borders, Gamepad
         int border_held = -1;
         ImU32 resize_grip_col[4] = { 0 };
-        const int resize_grip_count = g.IO.OptResizeWindowsFromEdges ? 2 : 1; // 4
+        const int resize_grip_count = g.IO.ConfigResizeWindowsFromEdges ? 2 : 1; // 4
         const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
         if (!window->Collapsed)
             UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]);
@@ -10830,7 +10832,7 @@
         const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
         const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f));
 
-        const bool is_osx = io.OptMacOSXBehaviors;
+        const bool is_osx = io.ConfigMacOSXBehaviors;
         if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0]))
         {
             edit_state.SelectAll();
@@ -10883,7 +10885,7 @@
     {
         // Handle key-presses
         const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
-        const bool is_osx = io.OptMacOSXBehaviors;
+        const bool is_osx = io.ConfigMacOSXBehaviors;
         const bool is_shortcut_key = (is_osx ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl
         const bool is_osx_shift_shortcut = is_osx && io.KeySuper && io.KeyShift && !io.KeyCtrl && !io.KeyAlt;
         const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl;                     // OS X style: Text editing cursor movement using Alt instead of Ctrl
@@ -11242,7 +11244,7 @@
         draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
 
         // Draw blinking cursor
-        bool cursor_is_visible = (!g.IO.OptCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || ImFmod(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
+        bool cursor_is_visible = (!g.IO.ConfigCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || ImFmod(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
         ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
         ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y-g.FontSize+0.5f, cursor_screen_pos.x+1.0f, cursor_screen_pos.y-1.5f);
         if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
diff --git a/imgui.h b/imgui.h
index 9118a01..91fb7dc 100644
--- a/imgui.h
+++ b/imgui.h
@@ -625,7 +625,7 @@
 
     // [Obsolete]
     //ImGuiWindowFlags_ShowBorders          = 1 << 7,   // --> Set style.FrameBorderSize=1.0f / style.WindowBorderSize=1.0f to enable borders around windows and items
-    //ImGuiWindowFlags_ResizeFromAnySide    = 1 << 17,  // --> Set io.OptResizeWindowsFromEdges and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)
+    //ImGuiWindowFlags_ResizeFromAnySide    = 1 << 17,  // --> Set io.ConfigResizeWindowsFromEdges and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)
 };
 
 // Flags for ImGui::InputText()
@@ -1093,10 +1093,10 @@
     ImVec2        DisplayVisibleMin;        // <unset> (0.0f,0.0f)  // If you use DisplaySize as a virtual space larger than your screen, set DisplayVisibleMin/Max to the visible area.
     ImVec2        DisplayVisibleMax;        // <unset> (0.0f,0.0f)  // If the values are the same, we defaults to Min=(0.0f) and Max=DisplaySize
 
-    // Miscellaneous options
-    bool          OptMacOSXBehaviors;       // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl
-    bool          OptCursorBlink;           // = true               // Enable blinking cursor, for users who consider it annoying.
-    bool          OptResizeWindowsFromEdges;// = false              // [BETA] Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the ImGuiWindowFlags_ResizeFromAnySide flag)
+    // Miscellaneous configuration options
+    bool          ConfigMacOSXBehaviors;        // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl
+    bool          ConfigCursorBlink;            // = true           // Set to false to disable blinking cursor, for users who consider it distracting.
+    bool          ConfigResizeWindowsFromEdges; // = false          // [BETA] Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the ImGuiWindowFlags_ResizeFromAnySide flag)
 
     //------------------------------------------------------------------
     // Settings (User Functions)
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 6112eb1..4d8113d 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -2155,6 +2155,10 @@
         ImGui::SameLine(); ShowHelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
         ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
         ImGui::SameLine(); ShowHelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
+        ImGui::Checkbox("io.ConfigCursorBlink", &io.ConfigCursorBlink);
+        ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
+        ImGui::Checkbox("io.ConfigResizeWindowsFromEdges [beta]", &io.ConfigResizeWindowsFromEdges);
+        ImGui::SameLine(); ShowHelpMarker("Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
 
         if (ImGui::TreeNode("Keyboard, Mouse & Navigation State"))
         {