Backends: Comments.
diff --git a/backends/imgui_impl_allegro5.cpp b/backends/imgui_impl_allegro5.cpp
index 2a6ad7a..b5de39e 100644
--- a/backends/imgui_impl_allegro5.cpp
+++ b/backends/imgui_impl_allegro5.cpp
@@ -9,7 +9,8 @@
 //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
 //  [ ] Platform: Missing gamepad support.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_allegro5.h b/backends/imgui_impl_allegro5.h
index ef91d4b..06c7120 100644
--- a/backends/imgui_impl_allegro5.h
+++ b/backends/imgui_impl_allegro5.h
@@ -9,7 +9,8 @@
 //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
 //  [ ] Platform: Missing gamepad support.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_android.cpp b/backends/imgui_impl_android.cpp
index f507e7d..8730c87 100644
--- a/backends/imgui_impl_android.cpp
+++ b/backends/imgui_impl_android.cpp
@@ -11,9 +11,10 @@
 //  - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
 //  - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
 
-// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
-// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
-// https://github.com/ocornut/imgui
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
+// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
+// Read online: https://github.com/ocornut/imgui/tree/master/docs
 
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
diff --git a/backends/imgui_impl_android.h b/backends/imgui_impl_android.h
index e2f1757..92b466b 100644
--- a/backends/imgui_impl_android.h
+++ b/backends/imgui_impl_android.h
@@ -11,9 +11,10 @@
 //  - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
 //  - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
 
-// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
-// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
-// https://github.com/ocornut/imgui
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
+// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
+// Read online: https://github.com/ocornut/imgui/tree/master/docs
 
 #pragma once
 
diff --git a/backends/imgui_impl_dx10.cpp b/backends/imgui_impl_dx10.cpp
index fc864bf..61a8f58 100644
--- a/backends/imgui_impl_dx10.cpp
+++ b/backends/imgui_impl_dx10.cpp
@@ -5,7 +5,8 @@
 //  [X] Renderer: User texture backend. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_dx10.h b/backends/imgui_impl_dx10.h
index 35a34a9..31e62ac 100644
--- a/backends/imgui_impl_dx10.h
+++ b/backends/imgui_impl_dx10.h
@@ -5,7 +5,8 @@
 //  [X] Renderer: User texture backend. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_dx11.cpp b/backends/imgui_impl_dx11.cpp
index 5cb2fd0..da97ef0 100644
--- a/backends/imgui_impl_dx11.cpp
+++ b/backends/imgui_impl_dx11.cpp
@@ -5,7 +5,8 @@
 //  [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_dx11.h b/backends/imgui_impl_dx11.h
index 03fee14..a83bce1 100644
--- a/backends/imgui_impl_dx11.h
+++ b/backends/imgui_impl_dx11.h
@@ -5,7 +5,8 @@
 //  [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_dx12.cpp b/backends/imgui_impl_dx12.cpp
index 1f3cc89..63071b8 100644
--- a/backends/imgui_impl_dx12.cpp
+++ b/backends/imgui_impl_dx12.cpp
@@ -9,7 +9,8 @@
 // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
 // This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_dx12.h b/backends/imgui_impl_dx12.h
index 7051962..cd35584 100644
--- a/backends/imgui_impl_dx12.h
+++ b/backends/imgui_impl_dx12.h
@@ -9,7 +9,8 @@
 // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
 // This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_dx9.cpp b/backends/imgui_impl_dx9.cpp
index 419b187..c874516 100644
--- a/backends/imgui_impl_dx9.cpp
+++ b/backends/imgui_impl_dx9.cpp
@@ -5,7 +5,8 @@
 //  [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_dx9.h b/backends/imgui_impl_dx9.h
index 88edca7..6dc805b 100644
--- a/backends/imgui_impl_dx9.h
+++ b/backends/imgui_impl_dx9.h
@@ -5,7 +5,8 @@
 //  [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_glfw.cpp b/backends/imgui_impl_glfw.cpp
index 971686b..2818e69 100644
--- a/backends/imgui_impl_glfw.cpp
+++ b/backends/imgui_impl_glfw.cpp
@@ -9,7 +9,8 @@
 //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
 //  [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_glfw.h b/backends/imgui_impl_glfw.h
index 018f1a1..1f3a74e 100644
--- a/backends/imgui_impl_glfw.h
+++ b/backends/imgui_impl_glfw.h
@@ -8,7 +8,8 @@
 //  [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
 //  [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_glut.cpp b/backends/imgui_impl_glut.cpp
index 6be4682..85bea77 100644
--- a/backends/imgui_impl_glut.cpp
+++ b/backends/imgui_impl_glut.cpp
@@ -11,7 +11,8 @@
 //  [ ] Platform: Missing clipboard support (not supported by Glut).
 //  [ ] Platform: Missing gamepad support.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_glut.h b/backends/imgui_impl_glut.h
index 2f18ab7..96c779f 100644
--- a/backends/imgui_impl_glut.h
+++ b/backends/imgui_impl_glut.h
@@ -11,7 +11,8 @@
 //  [ ] Platform: Missing clipboard support (not supported by Glut).
 //  [ ] Platform: Missing gamepad support.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_marmalade.cpp b/backends/imgui_impl_marmalade.cpp
index a11e5bd..aa6b320 100644
--- a/backends/imgui_impl_marmalade.cpp
+++ b/backends/imgui_impl_marmalade.cpp
@@ -6,7 +6,8 @@
 // Missing features:
 //  [ ] Renderer: Clipping rectangles are not honored.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_marmalade.h b/backends/imgui_impl_marmalade.h
index db521d5..87aaa47 100644
--- a/backends/imgui_impl_marmalade.h
+++ b/backends/imgui_impl_marmalade.h
@@ -4,7 +4,8 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID!
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_metal.h b/backends/imgui_impl_metal.h
index 1db7d87..c0c6018 100644
--- a/backends/imgui_impl_metal.h
+++ b/backends/imgui_impl_metal.h
@@ -5,7 +5,8 @@
 //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_metal.mm b/backends/imgui_impl_metal.mm
index b6b7d65..a98249a 100644
--- a/backends/imgui_impl_metal.mm
+++ b/backends/imgui_impl_metal.mm
@@ -5,7 +5,8 @@
 //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_opengl2.cpp b/backends/imgui_impl_opengl2.cpp
index e2c36be..0ec530d 100644
--- a/backends/imgui_impl_opengl2.cpp
+++ b/backends/imgui_impl_opengl2.cpp
@@ -4,7 +4,8 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_opengl2.h b/backends/imgui_impl_opengl2.h
index c0e2976..d00d27f 100644
--- a/backends/imgui_impl_opengl2.h
+++ b/backends/imgui_impl_opengl2.h
@@ -4,7 +4,8 @@
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_opengl3.cpp b/backends/imgui_impl_opengl3.cpp
index 6017704..2ff804e 100644
--- a/backends/imgui_impl_opengl3.cpp
+++ b/backends/imgui_impl_opengl3.cpp
@@ -7,7 +7,8 @@
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
 //  [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_opengl3.h b/backends/imgui_impl_opengl3.h
index 8c0126d..90fee5e 100644
--- a/backends/imgui_impl_opengl3.h
+++ b/backends/imgui_impl_opengl3.h
@@ -7,7 +7,8 @@
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
 //  [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_osx.h b/backends/imgui_impl_osx.h
index 789ee18..e4c1d04 100644
--- a/backends/imgui_impl_osx.h
+++ b/backends/imgui_impl_osx.h
@@ -8,7 +8,8 @@
 // Issues:
 //  [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_osx.mm b/backends/imgui_impl_osx.mm
index 354501e..81fc198 100644
--- a/backends/imgui_impl_osx.mm
+++ b/backends/imgui_impl_osx.mm
@@ -8,7 +8,8 @@
 // Issues:
 //  [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_sdl.cpp b/backends/imgui_impl_sdl.cpp
index d3cd35a..9eb1d8b 100644
--- a/backends/imgui_impl_sdl.cpp
+++ b/backends/imgui_impl_sdl.cpp
@@ -11,7 +11,8 @@
 // Missing features:
 //  [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_sdl.h b/backends/imgui_impl_sdl.h
index 03e518b..b1e8531 100644
--- a/backends/imgui_impl_sdl.h
+++ b/backends/imgui_impl_sdl.h
@@ -10,7 +10,8 @@
 // Missing features:
 //  [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_vulkan.cpp b/backends/imgui_impl_vulkan.cpp
index 167687e..4f5b5a0 100644
--- a/backends/imgui_impl_vulkan.cpp
+++ b/backends/imgui_impl_vulkan.cpp
@@ -6,7 +6,8 @@
 // Missing features:
 //  [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_vulkan.h b/backends/imgui_impl_vulkan.h
index 9f9010e..c770d0c 100644
--- a/backends/imgui_impl_vulkan.h
+++ b/backends/imgui_impl_vulkan.h
@@ -6,7 +6,8 @@
 // Missing features:
 //  [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_wgpu.cpp b/backends/imgui_impl_wgpu.cpp
index 73eaa32..473154c 100644
--- a/backends/imgui_impl_wgpu.cpp
+++ b/backends/imgui_impl_wgpu.cpp
@@ -6,7 +6,8 @@
 //  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_wgpu.h b/backends/imgui_impl_wgpu.h
index f6c6152..ec10768 100644
--- a/backends/imgui_impl_wgpu.h
+++ b/backends/imgui_impl_wgpu.h
@@ -6,7 +6,8 @@
 //  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_win32.cpp b/backends/imgui_impl_win32.cpp
index a198da9..0ccc922 100644
--- a/backends/imgui_impl_win32.cpp
+++ b/backends/imgui_impl_win32.cpp
@@ -7,7 +7,8 @@
 //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
 //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
diff --git a/backends/imgui_impl_win32.h b/backends/imgui_impl_win32.h
index 5197b7f..768fe16 100644
--- a/backends/imgui_impl_win32.h
+++ b/backends/imgui_impl_win32.h
@@ -7,7 +7,8 @@
 //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
 //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
 
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs