| //----------------------------------------------------------------------------- |
| // USER IMPLEMENTATION |
| // This file contains compile-time options for ImGui. |
| // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). |
| //----------------------------------------------------------------------------- |
| |
| #pragma once |
| |
| //---- Define assertion handler. Defaults to calling assert(). |
| //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
| |
| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. |
| //#define IMGUI_API __declspec( dllexport ) |
| //#define IMGUI_API __declspec( dllimport ) |
| |
| //---- Include imgui_user.h at the end of imgui.h |
| //#define IMGUI_INCLUDE_IMGUI_USER_H |
| |
| //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) |
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS |
| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS |
| |
| //---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) |
| //---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why. |
| //#define IMGUI_DISABLE_TEST_WINDOWS |
| |
| //---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names |
| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
| |
| //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends) |
| //#define IMGUI_USE_BGRA_PACKED_COLOR |
| |
| //---- Implement STB libraries in a namespace to avoid conflicts |
| //#define IMGUI_STB_NAMESPACE ImGuiStb |
| |
| //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. |
| /* |
| #define IM_VEC2_CLASS_EXTRA \ |
| ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
| operator MyVec2() const { return MyVec2(x,y); } |
| |
| #define IM_VEC4_CLASS_EXTRA \ |
| ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
| operator MyVec4() const { return MyVec4(x,y,z,w); } |
| */ |
| |
| //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices |
| //#define ImDrawIdx unsigned int |
| |
| //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. |
| //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. |
| /* |
| namespace ImGui |
| { |
| void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL); |
| } |
| */ |
| |