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external
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github.com
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ocornut
/
imgui
/
81b689b9693df736386026916b598eeedf43a9bb
/
.
/
backends
/
vulkan
/
glsl_shader.frag
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#version 450 core
layout
(
location
=
0
)
out
vec4 fColor
;
layout
(
set
=
0
,
binding
=
0
)
uniform sampler2D sTexture
;
layout
(
location
=
0
)
in
struct
{
vec4
Color
;
vec2 UV
;
}
In
;
void
main
()
{
fColor
=
In
.
Color
*
texture
(
sTexture
,
In
.
UV
.
st
);
}