FAQ update
diff --git a/README.md b/README.md
index d91b40e..14e11cf 100644
--- a/README.md
+++ b/README.md
@@ -238,6 +238,7 @@
 <b>How can I tell whether to dispatch mouse/keyboard to imgui or to my application?</b>
 <br><b>How can I display an image? What is ImTextureID, how does it works?</b>
 <br><b>How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.</b>
+<br><b>How can I use my own math types instead of ImVec2/ImVec4?</b>
 <br><b>How can I load a different font than the default?</b>
 <br><b>How can I easily use icons in my application?</b>
 <br><b>How can I load multiple fonts?</b>
diff --git a/imconfig.h b/imconfig.h
index c6298cc..50b7f47 100644
--- a/imconfig.h
+++ b/imconfig.h
@@ -48,7 +48,7 @@
 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
 
-//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
+//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
 // This will be inlined as part of ImVec2 and ImVec4 class declarations.
 /*
 #define IM_VEC2_CLASS_EXTRA                                                 \
diff --git a/imgui.cpp b/imgui.cpp
index 1b5042f..da6befe 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -32,6 +32,7 @@
    - How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
    - How can I display an image? What is ImTextureID, how does it works?
    - How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
+   - How can I use my own math types instead of ImVec2/ImVec4? 
    - How can I load a different font than the default?
    - How can I easily use icons in my application?
    - How can I load multiple fonts?
@@ -685,6 +686,10 @@
       e.g. when displaying a list of objects, using indices or pointers as ID will preserve the
        node open/closed state differently. See what makes more sense in your situation!
 
+ Q: How can I use my own math types instead of ImVec2/ImVec4? 
+ A: You can edit imconfig.h and setup the IM_VEC2_CLASS_EXTRA/IM_VEC4_CLASS_EXTRA macros to add implicit type conversions.
+    This way you'll be able to use your own types everywhere, e.g. passsing glm::vec2 to ImGui functions instead of ImVec2.
+
  Q: How can I load a different font than the default?
  A: Use the font atlas to load the TTF/OTF file you want:
       ImGuiIO& io = ImGui::GetIO();