Tables: support internal TableResetSettings(), clarify lifetime, fixed missing auto-fit on column unhidden after first run, fixed resize assert when changing column sizing policy to stretch mid-frame (before of -1.0f weight)
diff --git a/imgui.cpp b/imgui.cpp
index 98e9d57..57e2a72 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -11086,8 +11086,6 @@
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
-void ImGui::DebugNodeTable(ImGuiTable*) {}
-void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
diff --git a/imgui_internal.h b/imgui_internal.h
index 439701f..ac84a27 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1936,6 +1936,7 @@
bool IsVisibleY;
bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not.
bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen).
+ bool IsPreserveWidthAuto;
ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
ImS8 SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
@@ -1946,7 +1947,6 @@
memset(this, 0, sizeof(*this));
StretchWeight = WidthRequest = -1.0f;
NameOffset = -1;
- IsEnabled = IsEnabledNextFrame = true;
DisplayOrder = IndexWithinEnabledSet = -1;
PrevEnabledColumn = NextEnabledColumn = -1;
SortOrder = -1;
@@ -2062,6 +2062,7 @@
bool IsSettingsRequestLoad;
bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data.
bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
+ bool IsResetAllRequest;
bool IsResetDisplayOrderRequest;
bool IsUnfrozen; // Set when we got past the frozen row.
bool MemoryCompacted;
@@ -2319,11 +2320,11 @@
// Tables: Settings
IMGUI_API void TableLoadSettings(ImGuiTable* table);
IMGUI_API void TableSaveSettings(ImGuiTable* table);
+ IMGUI_API void TableResetSettings(ImGuiTable* table);
IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table);
IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context);
IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count);
IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
- IMGUI_API void TableSettingsClearByID(ImGuiID id);
// Tab Bars
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 50e391b..1274cb6 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -271,7 +271,6 @@
// Acquire storage for the table
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
- const bool table_is_new = (table->ID == 0);
const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
const ImGuiID instance_id = id + instance_no;
const ImGuiTableFlags table_last_flags = table->Flags;
@@ -288,7 +287,6 @@
table->LastFrameActive = g.FrameCount;
table->OuterWindow = table->InnerWindow = outer_window;
table->ColumnsCount = columns_count;
- table->IsInitializing = false;
table->IsLayoutLocked = false;
table->InnerWidth = inner_width;
table->OuterRect = outer_rect;
@@ -415,10 +413,25 @@
if (table->RawData == NULL)
{
TableBeginInitMemory(table, columns_count);
- if (table_is_new)
- table->IsInitializing = true;
- table->IsSortSpecsDirty = table->IsSettingsRequestLoad = true;
+ table->IsInitializing = table->IsSettingsRequestLoad = true;
+ }
+ if (table->IsResetAllRequest)
+ TableResetSettings(table);
+ if (table->IsInitializing)
+ {
+ // Initialize for new settings
table->SettingsOffset = -1;
+ table->IsSortSpecsDirty = true;
+ for (int n = 0; n < columns_count; n++)
+ {
+ ImGuiTableColumn* column = &table->Columns[n];
+ float width_auto = column->WidthAuto;
+ *column = ImGuiTableColumn();
+ column->WidthAuto = width_auto;
+ column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
+ column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
+ column->IsEnabled = column->IsEnabledNextFrame = true;
+ }
}
// Load settings
@@ -479,19 +492,11 @@
span_allocator.ReserveBytes(1, columns_count * sizeof(ImGuiTableColumnIdx));
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
+ memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes());
span_allocator.SetArenaBasePtr(table->RawData);
span_allocator.GetSpan(0, &table->Columns);
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
span_allocator.GetSpan(2, &table->RowCellData);
-
- memset(table->RowCellData.Data, 0, table->RowCellData.size_in_bytes());
- for (int n = 0; n < columns_count; n++)
- {
- ImGuiTableColumn* column = &table->Columns[n];
- *column = ImGuiTableColumn();
- column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
- column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
- }
}
// Apply queued resizing/reordering/hiding requests
@@ -513,7 +518,6 @@
// FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
if (table->AutoFitSingleStretchColumn != -1)
{
- table->Columns[table->AutoFitSingleStretchColumn].AutoFitQueue = 0x00;
TableSetColumnWidth(table->AutoFitSingleStretchColumn, table->Columns[table->AutoFitSingleStretchColumn].WidthAuto);
table->AutoFitSingleStretchColumn = -1;
}
@@ -635,6 +639,15 @@
}
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_MultiSortable))
table->IsSortSpecsDirty = true;
+
+ bool start_auto_fit = false;
+ if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize))
+ start_auto_fit = column->WidthRequest < 0.0f;
+ else
+ start_auto_fit = column->StretchWeight < 0.0f;
+ if (start_auto_fit)
+ column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
+
if (column->AutoFitQueue != 0x00)
want_column_auto_fit = true;
@@ -698,6 +711,7 @@
// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
// Combine width from regular rows + width from headers unless requested not to.
+ if (!column->IsPreserveWidthAuto)
{
const float content_width_body = (float)ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX;
const float content_width_headers = (float)column->ContentMaxXHeadersIdeal - column->WorkMinX;
@@ -708,11 +722,12 @@
// Non-resizable columns also submit their requested width
if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f)
- if (!(table->Flags & ImGuiTableFlags_Resizable) || !(column->Flags & ImGuiTableColumnFlags_NoResize))
+ if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize))
width_auto = ImMax(width_auto, column->InitStretchWeightOrWidth);
column->WidthAuto = width_auto;
}
+ column->IsPreserveWidthAuto = false;
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize))
{
@@ -734,9 +749,8 @@
else
{
IM_ASSERT(column->Flags & ImGuiTableColumnFlags_WidthStretch);
- const float default_weight = (column->InitStretchWeightOrWidth > 0.0f) ? column->InitStretchWeightOrWidth : 1.0f;
- if (column->AutoFitQueue != 0x00)
- column->StretchWeight = default_weight;
+ if (column->StretchWeight < 0.0f)
+ column->StretchWeight = 1.0f;
sum_weights_stretched += column->StretchWeight;
if (table->LeftMostStretchedColumnDisplayOrder == -1 || table->LeftMostStretchedColumnDisplayOrder > column->DisplayOrder)
table->LeftMostStretchedColumnDisplayOrder = column->DisplayOrder;
@@ -1232,6 +1246,7 @@
// Save settings
if (table->IsSettingsDirty)
TableSaveSettings(table);
+ table->IsInitializing = false;
// Clear or restore current table, if any
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
@@ -2731,6 +2746,10 @@
want_separator = true;
}
+ // Reset all (should work but seems unnecessary/noisy to expose?)
+ //if (MenuItem("Reset all"))
+ // table->IsResetAllRequest = true;
+
// Sorting
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
#if 0
@@ -2777,12 +2796,14 @@
//-------------------------------------------------------------------------
// [SECTION] Tables: Settings (.ini data)
//-------------------------------------------------------------------------
+// FIXME: The binding/finding/creating flow are too confusing.
+//-------------------------------------------------------------------------
// - TableSettingsInit() [Internal]
// - TableSettingsCalcChunkSize() [Internal]
// - TableSettingsCreate() [Internal]
// - TableSettingsFindByID() [Internal]
-// - TableSettingsClearByID() [Internal]
// - TableGetBoundSettings() [Internal]
+// - TableResetSettings()
// - TableSaveSettings() [Internal]
// - TableLoadSettings() [Internal]
// - TableSettingsHandler_ClearAll() [Internal]
@@ -2835,12 +2856,6 @@
return NULL;
}
-void ImGui::TableSettingsClearByID(ImGuiID id)
-{
- if (ImGuiTableSettings* settings = TableSettingsFindByID(id))
- settings->ID = 0;
-}
-
// Get settings for a given table, NULL if none
ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table)
{
@@ -2856,6 +2871,15 @@
return NULL;
}
+// Restore initial state of table (with or without saved settings)
+void ImGui::TableResetSettings(ImGuiTable* table)
+{
+ table->IsInitializing = table->IsSettingsDirty = true;
+ table->IsResetAllRequest = false;
+ table->IsSettingsRequestLoad = false; // Don't reload from ini
+ table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative
+}
+
void ImGui::TableSaveSettings(ImGuiTable* table)
{
table->IsSettingsDirty = false;
@@ -3163,6 +3187,7 @@
GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
if (!open)
return;
+ bool clear_settings = SmallButton("Clear settings");
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f)", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight());
BulletText("ColumnsWidth: %.1f, AutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
@@ -3200,6 +3225,8 @@
}
if (ImGuiTableSettings* settings = TableGetBoundSettings(table))
DebugNodeTableSettings(settings);
+ if (clear_settings)
+ table->IsResetAllRequest = true;
TreePop();
}
@@ -3221,7 +3248,12 @@
TreePop();
}
-#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW
+#else // #ifndef IMGUI_DISABLE_METRICS_WINDOW
+
+void ImGui::DebugNodeTable(ImGuiTable*) {}
+void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
+
+#endif
//-------------------------------------------------------------------------