Metrics: Made Tools section more prominent, added options, made mesh viewer more accessible.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 5b7fa03..6bdb751 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -75,6 +75,9 @@
   tampered with between NewFrame() and EndFrame().
 - Misc, Freetype: Fixed support for IMGUI_STB_RECT_PACK_FILENAME compile time directive
   in imgui_freetype.cpp (matching support in the regular code path). (#3062) [@DonKult]
+- Metrics: Made Tools section more prominent. Showing wire-frame mesh directly hovering the ImDrawCmd
+  instead of requiring to open it. Added options to disable bounding box and mesh display.
+  Added notes on inactive/gc-ed windows.
 - Demo: Added black and white and color gradients to Demo>Examples>Custom Rendering.
 - CI: Added more tests on the continuous-integration server: extra warnings for Clang/GCC, building
   SDL+Metal example, building imgui_freetype.cpp, more compile-time imconfig.h settings: disabling
diff --git a/imgui.cpp b/imgui.cpp
index ad39fa1..9876cf9 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -9990,7 +9990,8 @@
     static bool show_windows_begin_order = false;
     static bool show_tables_rects = false;
     static int  show_tables_rect_type = TRT_WorkRect;
-    static bool show_drawcmd_details = true;
+    static bool show_drawcmd_mesh = true;
+    static bool show_drawcmd_aabb = true;
 
     // Basic info
     ImGuiContext& g = *GImGui;
@@ -10024,6 +10025,38 @@
             return ImRect();
         }
 
+        static void NodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow* window, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, int elem_offset, bool show_mesh, bool show_aabb)
+        {
+            IM_ASSERT(show_mesh || show_aabb);
+            ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
+            ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
+
+            // Draw wire-frame version of all triangles
+            ImRect clip_rect = draw_cmd->ClipRect;
+            ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
+            ImDrawListFlags backup_flags = fg_draw_list->Flags;
+            fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
+            for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + draw_cmd->ElemCount); base_idx += 3)
+            {
+                ImVec2 triangle[3];
+                for (int n = 0; n < 3; n++)
+                {
+                    ImVec2 p = draw_list->VtxBuffer[idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n)].pos;
+                    triangle[n] = p;
+                    vtxs_rect.Add(p);
+                }
+                if (show_mesh)
+                    fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), true, 1.0f); // In yellow: mesh triangles
+            }
+            // Draw bounding boxes
+            if (show_aabb)
+            {
+                fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU
+                fg_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles
+            }
+            fg_draw_list->Flags = backup_flags;
+        }
+
         static void NodeDrawList(ImGuiWindow* window, ImDrawList* draw_list, const char* label)
         {
             bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
@@ -10061,15 +10094,8 @@
                     pcmd->ElemCount/3, (void*)(intptr_t)pcmd->TextureId,
                     pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
                 bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
-                if (show_drawcmd_details && fg_draw_list && ImGui::IsItemHovered())
-                {
-                    ImRect clip_rect = pcmd->ClipRect;
-                    ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
-                    for (unsigned int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
-                        vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
-                    fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255,0,255,255));
-                    fg_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(255,255,0,255));
-                }
+                if (ImGui::IsItemHovered() && (show_drawcmd_mesh || show_drawcmd_aabb) && fg_draw_list)
+                    NodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, elem_offset, show_drawcmd_mesh, show_drawcmd_aabb);
                 if (!pcmd_node_open)
                     continue;
 
@@ -10087,22 +10113,8 @@
                 // Display vertex information summary. Hover to get all triangles drawn in wire-frame
                 ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area);
                 ImGui::Selectable(buf);
-                if (fg_draw_list && ImGui::IsItemHovered() && show_drawcmd_details)
-                {
-                    // Draw wire-frame version of everything
-                    ImDrawListFlags backup_flags = fg_draw_list->Flags;
-                    fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
-                    ImRect clip_rect = pcmd->ClipRect;
-                    fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255));
-                    for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + pcmd->ElemCount); base_idx += 3)
-                    {
-                        ImVec2 triangle[3];
-                        for (int n = 0; n < 3; n++)
-                            triangle[n] = draw_list->VtxBuffer[idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n)].pos;
-                        fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), true, 1.0f);
-                    }
-                    fg_draw_list->Flags = backup_flags;
-                }
+                if (ImGui::IsItemHovered() && fg_draw_list)
+                    NodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, elem_offset, true, false);
 
                 // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
                 ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
@@ -10168,6 +10180,12 @@
                 ImGui::GetForegroundDrawList()->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
             if (!open)
                 return;
+
+            if (!window->WasActive)
+                ImGui::TextDisabled("Note: window is not currently visible.");
+            if (window->MemoryCompacted)
+                ImGui::TextDisabled("Note: some memory buffers have been compacted/freed.");
+
             ImGuiWindowFlags flags = window->Flags;
             NodeDrawList(window, window->DrawList, "DrawList");
             ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y);
@@ -10232,6 +10250,38 @@
         }
     };
 
+
+    // Tools
+    if (ImGui::TreeNode("Tools"))
+    {
+        // The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
+        if (ImGui::Button("Item Picker.."))
+            ImGui::DebugStartItemPicker();
+        ImGui::SameLine();
+        MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
+
+        ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
+        ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
+        ImGui::SameLine();
+        ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
+        show_windows_rects |= ImGui::Combo("##show_windows_rect_type", &show_windows_rect_type, wrt_rects_names, WRT_Count, WRT_Count);
+        if (show_windows_rects && g.NavWindow)
+        {
+            ImGui::BulletText("'%s':", g.NavWindow->Name);
+            ImGui::Indent();
+            for (int rect_n = 0; rect_n < WRT_Count; rect_n++)
+            {
+                ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n);
+                ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]);
+            }
+            ImGui::Unindent();
+        }
+        ImGui::Checkbox("Show mesh when hovering ImDrawCmd", &show_drawcmd_mesh);
+        ImGui::Checkbox("Show bounding boxes when hovering ImDrawCmd", &show_drawcmd_aabb);
+        ImGui::TreePop();
+    }
+
+    // Contents
     Funcs::NodeWindows(g.Windows, "Windows");
     //Funcs::NodeWindows(g.WindowsFocusOrder, "WindowsFocusOrder");
     if (ImGui::TreeNode("DrawLists", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
@@ -10302,35 +10352,6 @@
         ImGui::TreePop();
     }
 
-    // Tools
-    if (ImGui::TreeNode("Tools"))
-    {
-        // The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
-        if (ImGui::Button("Item Picker.."))
-            ImGui::DebugStartItemPicker();
-        ImGui::SameLine();
-        MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
-
-        ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
-        ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
-        ImGui::SameLine();
-        ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
-        show_windows_rects |= ImGui::Combo("##show_windows_rect_type", &show_windows_rect_type, wrt_rects_names, WRT_Count, WRT_Count);
-        if (show_windows_rects && g.NavWindow)
-        {
-            ImGui::BulletText("'%s':", g.NavWindow->Name);
-            ImGui::Indent();
-            for (int rect_n = 0; rect_n < WRT_Count; rect_n++)
-            {
-                ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n);
-                ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]);
-            }
-            ImGui::Unindent();
-        }
-        ImGui::Checkbox("Show details when hovering ImDrawCmd node", &show_drawcmd_details);
-        ImGui::TreePop();
-    }
-
     // Overlay: Display windows Rectangles and Begin Order
     if (show_windows_rects || show_windows_begin_order)
     {