Backends: OSX: Fix KeyPadEnter on MacOS. (#3554)
diff --git a/backends/imgui_impl_osx.mm b/backends/imgui_impl_osx.mm
index bf643e2..fc347a4 100644
--- a/backends/imgui_impl_osx.mm
+++ b/backends/imgui_impl_osx.mm
@@ -18,6 +18,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
// 2019-10-11: Inputs: Fix using Backspace key.
@@ -72,7 +73,7 @@
io.KeyMap[ImGuiKey_Space] = 32;
io.KeyMap[ImGuiKey_Enter] = 13;
io.KeyMap[ImGuiKey_Escape] = 27;
- io.KeyMap[ImGuiKey_KeyPadEnter] = 13;
+ io.KeyMap[ImGuiKey_KeyPadEnter] = 3;
io.KeyMap[ImGuiKey_A] = 'A';
io.KeyMap[ImGuiKey_C] = 'C';
io.KeyMap[ImGuiKey_V] = 'V';
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index a18eb35..ce65396 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -61,9 +61,10 @@
or CollapsingHeader() while dragging. (#1738)
- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
-- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
+- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
+- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise]
- Examples: Apple+Metal: Consolidated/simplified to get closer to other examples. (#3543) [@warrenm]
- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
@@ -98,7 +99,7 @@
- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787)
-- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where
+- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where
ContentSize is changing (issue introduced in 1.78). (#3452).
- InputText: Added support for Page Up/Down in InputTextMultiline(). (#3430) [@Xipiryon]
- InputText: Added selection helpers in ImGuiInputTextCallbackData().