| // dear imgui, v1.88 WIP |
| // (widgets code) |
| |
| /* |
| |
| Index of this file: |
| |
| // [SECTION] Forward Declarations |
| // [SECTION] Widgets: Text, etc. |
| // [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.) |
| // [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.) |
| // [SECTION] Widgets: ComboBox |
| // [SECTION] Data Type and Data Formatting Helpers |
| // [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. |
| // [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. |
| // [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. |
| // [SECTION] Widgets: InputText, InputTextMultiline |
| // [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. |
| // [SECTION] Widgets: TreeNode, CollapsingHeader, etc. |
| // [SECTION] Widgets: Selectable |
| // [SECTION] Widgets: ListBox |
| // [SECTION] Widgets: PlotLines, PlotHistogram |
| // [SECTION] Widgets: Value helpers |
| // [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc. |
| // [SECTION] Widgets: BeginTabBar, EndTabBar, etc. |
| // [SECTION] Widgets: BeginTabItem, EndTabItem, etc. |
| // [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. |
| |
| */ |
| |
| #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
| #define _CRT_SECURE_NO_WARNINGS |
| #endif |
| |
| #include "imgui.h" |
| #ifndef IMGUI_DISABLE |
| |
| #ifndef IMGUI_DEFINE_MATH_OPERATORS |
| #define IMGUI_DEFINE_MATH_OPERATORS |
| #endif |
| #include "imgui_internal.h" |
| |
| // System includes |
| #include <ctype.h> // toupper |
| #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier |
| #include <stddef.h> // intptr_t |
| #else |
| #include <stdint.h> // intptr_t |
| #endif |
| |
| //------------------------------------------------------------------------- |
| // Warnings |
| //------------------------------------------------------------------------- |
| |
| // Visual Studio warnings |
| #ifdef _MSC_VER |
| #pragma warning (disable: 4127) // condition expression is constant |
| #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen |
| #if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later |
| #pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types |
| #endif |
| #pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). |
| #pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). |
| #endif |
| |
| // Clang/GCC warnings with -Weverything |
| #if defined(__clang__) |
| #if __has_warning("-Wunknown-warning-option") |
| #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! |
| #endif |
| #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' |
| #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. |
| #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. |
| #pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. |
| #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness |
| #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 |
| #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. |
| #pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') |
| #pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated |
| #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision |
| #elif defined(__GNUC__) |
| #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind |
| #pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked |
| #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead |
| #pragma GCC diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated |
| #endif |
| |
| //------------------------------------------------------------------------- |
| // Data |
| //------------------------------------------------------------------------- |
| |
| // Widgets |
| static const float DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70f; // Time for drag-hold to activate items accepting the ImGuiButtonFlags_PressedOnDragDropHold button behavior. |
| static const float DRAG_MOUSE_THRESHOLD_FACTOR = 0.50f; // Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags. |
| |
| // Those MIN/MAX values are not define because we need to point to them |
| static const signed char IM_S8_MIN = -128; |
| static const signed char IM_S8_MAX = 127; |
| static const unsigned char IM_U8_MIN = 0; |
| static const unsigned char IM_U8_MAX = 0xFF; |
| static const signed short IM_S16_MIN = -32768; |
| static const signed short IM_S16_MAX = 32767; |
| static const unsigned short IM_U16_MIN = 0; |
| static const unsigned short IM_U16_MAX = 0xFFFF; |
| static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000); |
| static const ImS32 IM_S32_MAX = INT_MAX; // (2147483647), (0x7FFFFFFF) |
| static const ImU32 IM_U32_MIN = 0; |
| static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF) |
| #ifdef LLONG_MIN |
| static const ImS64 IM_S64_MIN = LLONG_MIN; // (-9223372036854775807ll - 1ll); |
| static const ImS64 IM_S64_MAX = LLONG_MAX; // (9223372036854775807ll); |
| #else |
| static const ImS64 IM_S64_MIN = -9223372036854775807LL - 1; |
| static const ImS64 IM_S64_MAX = 9223372036854775807LL; |
| #endif |
| static const ImU64 IM_U64_MIN = 0; |
| #ifdef ULLONG_MAX |
| static const ImU64 IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull); |
| #else |
| static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1); |
| #endif |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Forward Declarations |
| //------------------------------------------------------------------------- |
| |
| // For InputTextEx() |
| static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source); |
| static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); |
| static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Widgets: Text, etc. |
| //------------------------------------------------------------------------- |
| // - TextEx() [Internal] |
| // - TextUnformatted() |
| // - Text() |
| // - TextV() |
| // - TextColored() |
| // - TextColoredV() |
| // - TextDisabled() |
| // - TextDisabledV() |
| // - TextWrapped() |
| // - TextWrappedV() |
| // - LabelText() |
| // - LabelTextV() |
| // - BulletText() |
| // - BulletTextV() |
| //------------------------------------------------------------------------- |
| |
| void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| ImGuiContext& g = *GImGui; |
| |
| // Accept null ranges |
| if (text == text_end) |
| text = text_end = ""; |
| |
| // Calculate length |
| const char* text_begin = text; |
| if (text_end == NULL) |
| text_end = text + strlen(text); // FIXME-OPT |
| |
| const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); |
| const float wrap_pos_x = window->DC.TextWrapPos; |
| const bool wrap_enabled = (wrap_pos_x >= 0.0f); |
| if (text_end - text <= 2000 || wrap_enabled) |
| { |
| // Common case |
| const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f; |
| const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); |
| |
| ImRect bb(text_pos, text_pos + text_size); |
| ItemSize(text_size, 0.0f); |
| if (!ItemAdd(bb, 0)) |
| return; |
| |
| // Render (we don't hide text after ## in this end-user function) |
| RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width); |
| } |
| else |
| { |
| // Long text! |
| // Perform manual coarse clipping to optimize for long multi-line text |
| // - From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled. |
| // - We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line. |
| // - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop. |
| const char* line = text; |
| const float line_height = GetTextLineHeight(); |
| ImVec2 text_size(0, 0); |
| |
| // Lines to skip (can't skip when logging text) |
| ImVec2 pos = text_pos; |
| if (!g.LogEnabled) |
| { |
| int lines_skippable = (int)((window->ClipRect.Min.y - text_pos.y) / line_height); |
| if (lines_skippable > 0) |
| { |
| int lines_skipped = 0; |
| while (line < text_end && lines_skipped < lines_skippable) |
| { |
| const char* line_end = (const char*)memchr(line, '\n', text_end - line); |
| if (!line_end) |
| line_end = text_end; |
| if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) |
| text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); |
| line = line_end + 1; |
| lines_skipped++; |
| } |
| pos.y += lines_skipped * line_height; |
| } |
| } |
| |
| // Lines to render |
| if (line < text_end) |
| { |
| ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); |
| while (line < text_end) |
| { |
| if (IsClippedEx(line_rect, 0)) |
| break; |
| |
| const char* line_end = (const char*)memchr(line, '\n', text_end - line); |
| if (!line_end) |
| line_end = text_end; |
| text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); |
| RenderText(pos, line, line_end, false); |
| line = line_end + 1; |
| line_rect.Min.y += line_height; |
| line_rect.Max.y += line_height; |
| pos.y += line_height; |
| } |
| |
| // Count remaining lines |
| int lines_skipped = 0; |
| while (line < text_end) |
| { |
| const char* line_end = (const char*)memchr(line, '\n', text_end - line); |
| if (!line_end) |
| line_end = text_end; |
| if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) |
| text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); |
| line = line_end + 1; |
| lines_skipped++; |
| } |
| pos.y += lines_skipped * line_height; |
| } |
| text_size.y = (pos - text_pos).y; |
| |
| ImRect bb(text_pos, text_pos + text_size); |
| ItemSize(text_size, 0.0f); |
| ItemAdd(bb, 0); |
| } |
| } |
| |
| void ImGui::TextUnformatted(const char* text, const char* text_end) |
| { |
| TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); |
| } |
| |
| void ImGui::Text(const char* fmt, ...) |
| { |
| va_list args; |
| va_start(args, fmt); |
| TextV(fmt, args); |
| va_end(args); |
| } |
| |
| void ImGui::TextV(const char* fmt, va_list args) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| // FIXME-OPT: Handle the %s shortcut? |
| const char* text, *text_end; |
| ImFormatStringToTempBufferV(&text, &text_end, fmt, args); |
| TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); |
| } |
| |
| void ImGui::TextColored(const ImVec4& col, const char* fmt, ...) |
| { |
| va_list args; |
| va_start(args, fmt); |
| TextColoredV(col, fmt, args); |
| va_end(args); |
| } |
| |
| void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args) |
| { |
| PushStyleColor(ImGuiCol_Text, col); |
| if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) |
| TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting |
| else |
| TextV(fmt, args); |
| PopStyleColor(); |
| } |
| |
| void ImGui::TextDisabled(const char* fmt, ...) |
| { |
| va_list args; |
| va_start(args, fmt); |
| TextDisabledV(fmt, args); |
| va_end(args); |
| } |
| |
| void ImGui::TextDisabledV(const char* fmt, va_list args) |
| { |
| ImGuiContext& g = *GImGui; |
| PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); |
| if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) |
| TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting |
| else |
| TextV(fmt, args); |
| PopStyleColor(); |
| } |
| |
| void ImGui::TextWrapped(const char* fmt, ...) |
| { |
| va_list args; |
| va_start(args, fmt); |
| TextWrappedV(fmt, args); |
| va_end(args); |
| } |
| |
| void ImGui::TextWrappedV(const char* fmt, va_list args) |
| { |
| ImGuiContext& g = *GImGui; |
| bool need_backup = (g.CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set |
| if (need_backup) |
| PushTextWrapPos(0.0f); |
| if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) |
| TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting |
| else |
| TextV(fmt, args); |
| if (need_backup) |
| PopTextWrapPos(); |
| } |
| |
| void ImGui::LabelText(const char* label, const char* fmt, ...) |
| { |
| va_list args; |
| va_start(args, fmt); |
| LabelTextV(label, fmt, args); |
| va_end(args); |
| } |
| |
| // Add a label+text combo aligned to other label+value widgets |
| void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| ImGuiContext& g = *GImGui; |
| const ImGuiStyle& style = g.Style; |
| const float w = CalcItemWidth(); |
| |
| const char* value_text_begin, *value_text_end; |
| ImFormatStringToTempBufferV(&value_text_begin, &value_text_end, fmt, args); |
| const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false); |
| const ImVec2 label_size = CalcTextSize(label, NULL, true); |
| |
| const ImVec2 pos = window->DC.CursorPos; |
| const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2)); |
| const ImRect total_bb(pos, pos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2)); |
| ItemSize(total_bb, style.FramePadding.y); |
| if (!ItemAdd(total_bb, 0)) |
| return; |
| |
| // Render |
| RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f)); |
| if (label_size.x > 0.0f) |
| RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); |
| } |
| |
| void ImGui::BulletText(const char* fmt, ...) |
| { |
| va_list args; |
| va_start(args, fmt); |
| BulletTextV(fmt, args); |
| va_end(args); |
| } |
| |
| // Text with a little bullet aligned to the typical tree node. |
| void ImGui::BulletTextV(const char* fmt, va_list args) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| ImGuiContext& g = *GImGui; |
| const ImGuiStyle& style = g.Style; |
| |
| const char* text_begin, *text_end; |
| ImFormatStringToTempBufferV(&text_begin, &text_end, fmt, args); |
| const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); |
| const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding |
| ImVec2 pos = window->DC.CursorPos; |
| pos.y += window->DC.CurrLineTextBaseOffset; |
| ItemSize(total_size, 0.0f); |
| const ImRect bb(pos, pos + total_size); |
| if (!ItemAdd(bb, 0)) |
| return; |
| |
| // Render |
| ImU32 text_col = GetColorU32(ImGuiCol_Text); |
| RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col); |
| RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); |
| } |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Widgets: Main |
| //------------------------------------------------------------------------- |
| // - ButtonBehavior() [Internal] |
| // - Button() |
| // - SmallButton() |
| // - InvisibleButton() |
| // - ArrowButton() |
| // - CloseButton() [Internal] |
| // - CollapseButton() [Internal] |
| // - GetWindowScrollbarID() [Internal] |
| // - GetWindowScrollbarRect() [Internal] |
| // - Scrollbar() [Internal] |
| // - ScrollbarEx() [Internal] |
| // - Image() |
| // - ImageButton() |
| // - Checkbox() |
| // - CheckboxFlagsT() [Internal] |
| // - CheckboxFlags() |
| // - RadioButton() |
| // - ProgressBar() |
| // - Bullet() |
| //------------------------------------------------------------------------- |
| |
| // The ButtonBehavior() function is key to many interactions and used by many/most widgets. |
| // Because we handle so many cases (keyboard/gamepad navigation, drag and drop) and many specific behavior (via ImGuiButtonFlags_), |
| // this code is a little complex. |
| // By far the most common path is interacting with the Mouse using the default ImGuiButtonFlags_PressedOnClickRelease button behavior. |
| // See the series of events below and the corresponding state reported by dear imgui: |
| //------------------------------------------------------------------------------------------------------------------------------------------------ |
| // with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() |
| // Frame N+0 (mouse is outside bb) - - - - - - |
| // Frame N+1 (mouse moves inside bb) - true - - - - |
| // Frame N+2 (mouse button is down) - true true true - true |
| // Frame N+3 (mouse button is down) - true true - - - |
| // Frame N+4 (mouse moves outside bb) - - true - - - |
| // Frame N+5 (mouse moves inside bb) - true true - - - |
| // Frame N+6 (mouse button is released) true true - - true - |
| // Frame N+7 (mouse button is released) - true - - - - |
| // Frame N+8 (mouse moves outside bb) - - - - - - |
| //------------------------------------------------------------------------------------------------------------------------------------------------ |
| // with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() |
| // Frame N+2 (mouse button is down) true true true true - true |
| // Frame N+3 (mouse button is down) - true true - - - |
| // Frame N+6 (mouse button is released) - true - - true - |
| // Frame N+7 (mouse button is released) - true - - - - |
| //------------------------------------------------------------------------------------------------------------------------------------------------ |
| // with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() |
| // Frame N+2 (mouse button is down) - true - - - true |
| // Frame N+3 (mouse button is down) - true - - - - |
| // Frame N+6 (mouse button is released) true true - - - - |
| // Frame N+7 (mouse button is released) - true - - - - |
| //------------------------------------------------------------------------------------------------------------------------------------------------ |
| // with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() |
| // Frame N+0 (mouse button is down) - true - - - true |
| // Frame N+1 (mouse button is down) - true - - - - |
| // Frame N+2 (mouse button is released) - true - - - - |
| // Frame N+3 (mouse button is released) - true - - - - |
| // Frame N+4 (mouse button is down) true true true true - true |
| // Frame N+5 (mouse button is down) - true true - - - |
| // Frame N+6 (mouse button is released) - true - - true - |
| // Frame N+7 (mouse button is released) - true - - - - |
| //------------------------------------------------------------------------------------------------------------------------------------------------ |
| // Note that some combinations are supported, |
| // - PressedOnDragDropHold can generally be associated with any flag. |
| // - PressedOnDoubleClick can be associated by PressedOnClickRelease/PressedOnRelease, in which case the second release event won't be reported. |
| //------------------------------------------------------------------------------------------------------------------------------------------------ |
| // The behavior of the return-value changes when ImGuiButtonFlags_Repeat is set: |
| // Repeat+ Repeat+ Repeat+ Repeat+ |
| // PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick |
| //------------------------------------------------------------------------------------------------------------------------------------------------- |
| // Frame N+0 (mouse button is down) - true - true |
| // ... - - - - |
| // Frame N + RepeatDelay true true - true |
| // ... - - - - |
| // Frame N + RepeatDelay + RepeatRate*N true true - true |
| //------------------------------------------------------------------------------------------------------------------------------------------------- |
| |
| bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = GetCurrentWindow(); |
| |
| // Default only reacts to left mouse button |
| if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0) |
| flags |= ImGuiButtonFlags_MouseButtonDefault_; |
| |
| // Default behavior requires click + release inside bounding box |
| if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0) |
| flags |= ImGuiButtonFlags_PressedOnDefault_; |
| |
| ImGuiWindow* backup_hovered_window = g.HoveredWindow; |
| const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window; |
| if (flatten_hovered_children) |
| g.HoveredWindow = window; |
| |
| #ifdef IMGUI_ENABLE_TEST_ENGINE |
| if (id != 0 && g.LastItemData.ID != id) |
| IMGUI_TEST_ENGINE_ITEM_ADD(bb, id); |
| #endif |
| |
| bool pressed = false; |
| bool hovered = ItemHoverable(bb, id); |
| |
| // Drag source doesn't report as hovered |
| if (hovered && g.DragDropActive && g.DragDropPayload.SourceId == id && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoDisableHover)) |
| hovered = false; |
| |
| // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button |
| if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers)) |
| if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) |
| { |
| hovered = true; |
| SetHoveredID(id); |
| if (g.HoveredIdTimer - g.IO.DeltaTime <= DRAGDROP_HOLD_TO_OPEN_TIMER && g.HoveredIdTimer >= DRAGDROP_HOLD_TO_OPEN_TIMER) |
| { |
| pressed = true; |
| g.DragDropHoldJustPressedId = id; |
| FocusWindow(window); |
| } |
| } |
| |
| if (flatten_hovered_children) |
| g.HoveredWindow = backup_hovered_window; |
| |
| // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. |
| if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) |
| hovered = false; |
| |
| // Mouse handling |
| if (hovered) |
| { |
| if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) |
| { |
| // Poll buttons |
| int mouse_button_clicked = -1; |
| if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseClicked[0]) { mouse_button_clicked = 0; } |
| else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseClicked[1]) { mouse_button_clicked = 1; } |
| else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseClicked[2]) { mouse_button_clicked = 2; } |
| |
| if (mouse_button_clicked != -1 && g.ActiveId != id) |
| { |
| if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere)) |
| { |
| SetActiveID(id, window); |
| g.ActiveIdMouseButton = mouse_button_clicked; |
| if (!(flags & ImGuiButtonFlags_NoNavFocus)) |
| SetFocusID(id, window); |
| FocusWindow(window); |
| } |
| if ((flags & ImGuiButtonFlags_PressedOnClick) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseClickedCount[mouse_button_clicked] == 2)) |
| { |
| pressed = true; |
| if (flags & ImGuiButtonFlags_NoHoldingActiveId) |
| ClearActiveID(); |
| else |
| SetActiveID(id, window); // Hold on ID |
| if (!(flags & ImGuiButtonFlags_NoNavFocus)) |
| SetFocusID(id, window); |
| g.ActiveIdMouseButton = mouse_button_clicked; |
| FocusWindow(window); |
| } |
| } |
| if (flags & ImGuiButtonFlags_PressedOnRelease) |
| { |
| int mouse_button_released = -1; |
| if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseReleased[0]) { mouse_button_released = 0; } |
| else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseReleased[1]) { mouse_button_released = 1; } |
| else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseReleased[2]) { mouse_button_released = 2; } |
| if (mouse_button_released != -1) |
| { |
| const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay; // Repeat mode trumps on release behavior |
| if (!has_repeated_at_least_once) |
| pressed = true; |
| if (!(flags & ImGuiButtonFlags_NoNavFocus)) |
| SetFocusID(id, window); |
| ClearActiveID(); |
| } |
| } |
| |
| // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). |
| // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings. |
| if (g.ActiveId == id && (flags & ImGuiButtonFlags_Repeat)) |
| if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, true)) |
| pressed = true; |
| } |
| |
| if (pressed) |
| g.NavDisableHighlight = true; |
| } |
| |
| // Gamepad/Keyboard navigation |
| // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse. |
| if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) |
| if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus)) |
| hovered = true; |
| if (g.NavActivateDownId == id) |
| { |
| bool nav_activated_by_code = (g.NavActivateId == id); |
| bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiNavReadMode_Repeat : ImGuiNavReadMode_Pressed); |
| if (nav_activated_by_code || nav_activated_by_inputs) |
| { |
| // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. |
| pressed = true; |
| SetActiveID(id, window); |
| g.ActiveIdSource = ImGuiInputSource_Nav; |
| if (!(flags & ImGuiButtonFlags_NoNavFocus)) |
| SetFocusID(id, window); |
| } |
| } |
| |
| // Process while held |
| bool held = false; |
| if (g.ActiveId == id) |
| { |
| if (g.ActiveIdSource == ImGuiInputSource_Mouse) |
| { |
| if (g.ActiveIdIsJustActivated) |
| g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; |
| |
| const int mouse_button = g.ActiveIdMouseButton; |
| IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); |
| if (g.IO.MouseDown[mouse_button]) |
| { |
| held = true; |
| } |
| else |
| { |
| bool release_in = hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) != 0; |
| bool release_anywhere = (flags & ImGuiButtonFlags_PressedOnClickReleaseAnywhere) != 0; |
| if ((release_in || release_anywhere) && !g.DragDropActive) |
| { |
| // Report as pressed when releasing the mouse (this is the most common path) |
| bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseReleased[mouse_button] && g.IO.MouseClickedLastCount[mouse_button] == 2; |
| bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button] >= g.IO.KeyRepeatDelay; // Repeat mode trumps <on release> |
| if (!is_double_click_release && !is_repeating_already) |
| pressed = true; |
| } |
| ClearActiveID(); |
| } |
| if (!(flags & ImGuiButtonFlags_NoNavFocus)) |
| g.NavDisableHighlight = true; |
| } |
| else if (g.ActiveIdSource == ImGuiInputSource_Nav) |
| { |
| // When activated using Nav, we hold on the ActiveID until activation button is released |
| if (g.NavActivateDownId != id) |
| ClearActiveID(); |
| } |
| if (pressed) |
| g.ActiveIdHasBeenPressedBefore = true; |
| } |
| |
| if (out_hovered) *out_hovered = hovered; |
| if (out_held) *out_held = held; |
| |
| return pressed; |
| } |
| |
| bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return false; |
| |
| ImGuiContext& g = *GImGui; |
| const ImGuiStyle& style = g.Style; |
| const ImGuiID id = window->GetID(label); |
| const ImVec2 label_size = CalcTextSize(label, NULL, true); |
| |
| ImVec2 pos = window->DC.CursorPos; |
| if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) |
| pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; |
| ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); |
| |
| const ImRect bb(pos, pos + size); |
| ItemSize(size, style.FramePadding.y); |
| if (!ItemAdd(bb, id)) |
| return false; |
| |
| if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) |
| flags |= ImGuiButtonFlags_Repeat; |
| |
| bool hovered, held; |
| bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); |
| |
| // Render |
| const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); |
| RenderNavHighlight(bb, id); |
| RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); |
| |
| if (g.LogEnabled) |
| LogSetNextTextDecoration("[", "]"); |
| RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); |
| |
| // Automatically close popups |
| //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) |
| // CloseCurrentPopup(); |
| |
| IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); |
| return pressed; |
| } |
| |
| bool ImGui::Button(const char* label, const ImVec2& size_arg) |
| { |
| return ButtonEx(label, size_arg, ImGuiButtonFlags_None); |
| } |
| |
| // Small buttons fits within text without additional vertical spacing. |
| bool ImGui::SmallButton(const char* label) |
| { |
| ImGuiContext& g = *GImGui; |
| float backup_padding_y = g.Style.FramePadding.y; |
| g.Style.FramePadding.y = 0.0f; |
| bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine); |
| g.Style.FramePadding.y = backup_padding_y; |
| return pressed; |
| } |
| |
| // Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. |
| // Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) |
| bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return false; |
| |
| // Cannot use zero-size for InvisibleButton(). Unlike Button() there is not way to fallback using the label size. |
| IM_ASSERT(size_arg.x != 0.0f && size_arg.y != 0.0f); |
| |
| const ImGuiID id = window->GetID(str_id); |
| ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); |
| const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); |
| ItemSize(size); |
| if (!ItemAdd(bb, id)) |
| return false; |
| |
| bool hovered, held; |
| bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); |
| |
| IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags); |
| return pressed; |
| } |
| |
| bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return false; |
| |
| const ImGuiID id = window->GetID(str_id); |
| const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); |
| const float default_size = GetFrameHeight(); |
| ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : -1.0f); |
| if (!ItemAdd(bb, id)) |
| return false; |
| |
| if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) |
| flags |= ImGuiButtonFlags_Repeat; |
| |
| bool hovered, held; |
| bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); |
| |
| // Render |
| const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); |
| const ImU32 text_col = GetColorU32(ImGuiCol_Text); |
| RenderNavHighlight(bb, id); |
| RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); |
| RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir); |
| |
| IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags); |
| return pressed; |
| } |
| |
| bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) |
| { |
| float sz = GetFrameHeight(); |
| return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); |
| } |
| |
| // Button to close a window |
| bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| |
| // Tweak 1: Shrink hit-testing area if button covers an abnormally large proportion of the visible region. That's in order to facilitate moving the window away. (#3825) |
| // This may better be applied as a general hit-rect reduction mechanism for all widgets to ensure the area to move window is always accessible? |
| const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); |
| ImRect bb_interact = bb; |
| const float area_to_visible_ratio = window->OuterRectClipped.GetArea() / bb.GetArea(); |
| if (area_to_visible_ratio < 1.5f) |
| bb_interact.Expand(ImFloor(bb_interact.GetSize() * -0.25f)); |
| |
| // Tweak 2: We intentionally allow interaction when clipped so that a mechanical Alt,Right,Activate sequence can always close a window. |
| // (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible). |
| bool is_clipped = !ItemAdd(bb_interact, id); |
| |
| bool hovered, held; |
| bool pressed = ButtonBehavior(bb_interact, id, &hovered, &held); |
| if (is_clipped) |
| return pressed; |
| |
| // Render |
| // FIXME: Clarify this mess |
| ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); |
| ImVec2 center = bb.GetCenter(); |
| if (hovered) |
| window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12); |
| |
| float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; |
| ImU32 cross_col = GetColorU32(ImGuiCol_Text); |
| center -= ImVec2(0.5f, 0.5f); |
| window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f); |
| window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f); |
| |
| return pressed; |
| } |
| |
| bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| |
| ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); |
| ItemAdd(bb, id); |
| bool hovered, held; |
| bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); |
| |
| // Render |
| ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); |
| ImU32 text_col = GetColorU32(ImGuiCol_Text); |
| if (hovered || held) |
| window->DrawList->AddCircleFilled(bb.GetCenter()/*+ ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, bg_col, 12); |
| RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); |
| |
| // Switch to moving the window after mouse is moved beyond the initial drag threshold |
| if (IsItemActive() && IsMouseDragging(0)) |
| StartMouseMovingWindow(window); |
| |
| return pressed; |
| } |
| |
| ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis) |
| { |
| return window->GetID(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); |
| } |
| |
| // Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set. |
| ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis) |
| { |
| const ImRect outer_rect = window->Rect(); |
| const ImRect inner_rect = window->InnerRect; |
| const float border_size = window->WindowBorderSize; |
| const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar) |
| IM_ASSERT(scrollbar_size > 0.0f); |
| if (axis == ImGuiAxis_X) |
| return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x, outer_rect.Max.y); |
| else |
| return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x, inner_rect.Max.y); |
| } |
| |
| void ImGui::Scrollbar(ImGuiAxis axis) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| |
| const ImGuiID id = GetWindowScrollbarID(window, axis); |
| KeepAliveID(id); |
| |
| // Calculate scrollbar bounding box |
| ImRect bb = GetWindowScrollbarRect(window, axis); |
| ImDrawFlags rounding_corners = ImDrawFlags_RoundCornersNone; |
| if (axis == ImGuiAxis_X) |
| { |
| rounding_corners |= ImDrawFlags_RoundCornersBottomLeft; |
| if (!window->ScrollbarY) |
| rounding_corners |= ImDrawFlags_RoundCornersBottomRight; |
| } |
| else |
| { |
| if ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) |
| rounding_corners |= ImDrawFlags_RoundCornersTopRight; |
| if (!window->ScrollbarX) |
| rounding_corners |= ImDrawFlags_RoundCornersBottomRight; |
| } |
| float size_avail = window->InnerRect.Max[axis] - window->InnerRect.Min[axis]; |
| float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f; |
| ImS64 scroll = (ImS64)window->Scroll[axis]; |
| ScrollbarEx(bb, id, axis, &scroll, (ImS64)size_avail, (ImS64)size_contents, rounding_corners); |
| window->Scroll[axis] = (float)scroll; |
| } |
| |
| // Vertical/Horizontal scrollbar |
| // The entire piece of code below is rather confusing because: |
| // - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) |
| // - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar |
| // - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. |
| // Still, the code should probably be made simpler.. |
| bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 size_avail_v, ImS64 size_contents_v, ImDrawFlags flags) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| if (window->SkipItems) |
| return false; |
| |
| const float bb_frame_width = bb_frame.GetWidth(); |
| const float bb_frame_height = bb_frame.GetHeight(); |
| if (bb_frame_width <= 0.0f || bb_frame_height <= 0.0f) |
| return false; |
| |
| // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the window resize grab) |
| float alpha = 1.0f; |
| if ((axis == ImGuiAxis_Y) && bb_frame_height < g.FontSize + g.Style.FramePadding.y * 2.0f) |
| alpha = ImSaturate((bb_frame_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); |
| if (alpha <= 0.0f) |
| return false; |
| |
| const ImGuiStyle& style = g.Style; |
| const bool allow_interaction = (alpha >= 1.0f); |
| |
| ImRect bb = bb_frame; |
| bb.Expand(ImVec2(-ImClamp(IM_FLOOR((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_FLOOR((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f))); |
| |
| // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar) |
| const float scrollbar_size_v = (axis == ImGuiAxis_X) ? bb.GetWidth() : bb.GetHeight(); |
| |
| // Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount) |
| // But we maintain a minimum size in pixel to allow for the user to still aim inside. |
| IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers. |
| const ImS64 win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), (ImS64)1); |
| const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_avail_v / (float)win_size_v), style.GrabMinSize, scrollbar_size_v); |
| const float grab_h_norm = grab_h_pixels / scrollbar_size_v; |
| |
| // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). |
| bool held = false; |
| bool hovered = false; |
| ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); |
| |
| const ImS64 scroll_max = ImMax((ImS64)1, size_contents_v - size_avail_v); |
| float scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max); |
| float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Grab position in normalized space |
| if (held && allow_interaction && grab_h_norm < 1.0f) |
| { |
| const float scrollbar_pos_v = bb.Min[axis]; |
| const float mouse_pos_v = g.IO.MousePos[axis]; |
| |
| // Click position in scrollbar normalized space (0.0f->1.0f) |
| const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); |
| SetHoveredID(id); |
| |
| bool seek_absolute = false; |
| if (g.ActiveIdIsJustActivated) |
| { |
| // On initial click calculate the distance between mouse and the center of the grab |
| seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm); |
| if (seek_absolute) |
| g.ScrollbarClickDeltaToGrabCenter = 0.0f; |
| else |
| g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; |
| } |
| |
| // Apply scroll (p_scroll_v will generally point on one member of window->Scroll) |
| // It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position |
| const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm)); |
| *p_scroll_v = (ImS64)(scroll_v_norm * scroll_max); |
| |
| // Update values for rendering |
| scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max); |
| grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; |
| |
| // Update distance to grab now that we have seeked and saturated |
| if (seek_absolute) |
| g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; |
| } |
| |
| // Render |
| const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg); |
| const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha); |
| window->DrawList->AddRectFilled(bb_frame.Min, bb_frame.Max, bg_col, window->WindowRounding, flags); |
| ImRect grab_rect; |
| if (axis == ImGuiAxis_X) |
| grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y); |
| else |
| grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels); |
| window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); |
| |
| return held; |
| } |
| |
| void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); |
| if (border_col.w > 0.0f) |
| bb.Max += ImVec2(2, 2); |
| ItemSize(bb); |
| if (!ItemAdd(bb, 0)) |
| return; |
| |
| if (border_col.w > 0.0f) |
| { |
| window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); |
| window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); |
| } |
| else |
| { |
| window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); |
| } |
| } |
| |
| // ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) |
| // We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API. |
| bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return false; |
| |
| const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2); |
| ItemSize(bb); |
| if (!ItemAdd(bb, id)) |
| return false; |
| |
| bool hovered, held; |
| bool pressed = ButtonBehavior(bb, id, &hovered, &held); |
| |
| // Render |
| const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); |
| RenderNavHighlight(bb, id); |
| RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); |
| if (bg_col.w > 0.0f) |
| window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); |
| window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); |
| |
| return pressed; |
| } |
| |
| // frame_padding < 0: uses FramePadding from style (default) |
| // frame_padding = 0: no framing |
| // frame_padding > 0: set framing size |
| bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| if (window->SkipItems) |
| return false; |
| |
| // Default to using texture ID as ID. User can still push string/integer prefixes. |
| PushID((void*)(intptr_t)user_texture_id); |
| const ImGuiID id = window->GetID("#image"); |
| PopID(); |
| |
| const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding; |
| return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col); |
| } |
| |
| bool ImGui::Checkbox(const char* label, bool* v) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return false; |
| |
| ImGuiContext& g = *GImGui; |
| const ImGuiStyle& style = g.Style; |
| const ImGuiID id = window->GetID(label); |
| const ImVec2 label_size = CalcTextSize(label, NULL, true); |
| |
| const float square_sz = GetFrameHeight(); |
| const ImVec2 pos = window->DC.CursorPos; |
| const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); |
| ItemSize(total_bb, style.FramePadding.y); |
| if (!ItemAdd(total_bb, id)) |
| { |
| IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); |
| return false; |
| } |
| |
| bool hovered, held; |
| bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); |
| if (pressed) |
| { |
| *v = !(*v); |
| MarkItemEdited(id); |
| } |
| |
| const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); |
| RenderNavHighlight(total_bb, id); |
| RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); |
| ImU32 check_col = GetColorU32(ImGuiCol_CheckMark); |
| bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0; |
| if (mixed_value) |
| { |
| // Undocumented tristate/mixed/indeterminate checkbox (#2644) |
| // This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox) |
| ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f))); |
| window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding); |
| } |
| else if (*v) |
| { |
| const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); |
| RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f); |
| } |
| |
| ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); |
| if (g.LogEnabled) |
| LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]"); |
| if (label_size.x > 0.0f) |
| RenderText(label_pos, label); |
| |
| IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); |
| return pressed; |
| } |
| |
| template<typename T> |
| bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) |
| { |
| bool all_on = (*flags & flags_value) == flags_value; |
| bool any_on = (*flags & flags_value) != 0; |
| bool pressed; |
| if (!all_on && any_on) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; |
| g.CurrentItemFlags |= ImGuiItemFlags_MixedValue; |
| pressed = Checkbox(label, &all_on); |
| g.CurrentItemFlags = backup_item_flags; |
| } |
| else |
| { |
| pressed = Checkbox(label, &all_on); |
| |
| } |
| if (pressed) |
| { |
| if (all_on) |
| *flags |= flags_value; |
| else |
| *flags &= ~flags_value; |
| } |
| return pressed; |
| } |
| |
| bool ImGui::CheckboxFlags(const char* label, int* flags, int flags_value) |
| { |
| return CheckboxFlagsT(label, flags, flags_value); |
| } |
| |
| bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) |
| { |
| return CheckboxFlagsT(label, flags, flags_value); |
| } |
| |
| bool ImGui::CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value) |
| { |
| return CheckboxFlagsT(label, flags, flags_value); |
| } |
| |
| bool ImGui::CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value) |
| { |
| return CheckboxFlagsT(label, flags, flags_value); |
| } |
| |
| bool ImGui::RadioButton(const char* label, bool active) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return false; |
| |
| ImGuiContext& g = *GImGui; |
| const ImGuiStyle& style = g.Style; |
| const ImGuiID id = window->GetID(label); |
| const ImVec2 label_size = CalcTextSize(label, NULL, true); |
| |
| const float square_sz = GetFrameHeight(); |
| const ImVec2 pos = window->DC.CursorPos; |
| const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); |
| const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); |
| ItemSize(total_bb, style.FramePadding.y); |
| if (!ItemAdd(total_bb, id)) |
| return false; |
| |
| ImVec2 center = check_bb.GetCenter(); |
| center.x = IM_ROUND(center.x); |
| center.y = IM_ROUND(center.y); |
| const float radius = (square_sz - 1.0f) * 0.5f; |
| |
| bool hovered, held; |
| bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); |
| if (pressed) |
| MarkItemEdited(id); |
| |
| RenderNavHighlight(total_bb, id); |
| window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); |
| if (active) |
| { |
| const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); |
| window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16); |
| } |
| |
| if (style.FrameBorderSize > 0.0f) |
| { |
| window->DrawList->AddCircle(center + ImVec2(1, 1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); |
| window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize); |
| } |
| |
| ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); |
| if (g.LogEnabled) |
| LogRenderedText(&label_pos, active ? "(x)" : "( )"); |
| if (label_size.x > 0.0f) |
| RenderText(label_pos, label); |
| |
| IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); |
| return pressed; |
| } |
| |
| // FIXME: This would work nicely if it was a public template, e.g. 'template<T> RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. |
| bool ImGui::RadioButton(const char* label, int* v, int v_button) |
| { |
| const bool pressed = RadioButton(label, *v == v_button); |
| if (pressed) |
| *v = v_button; |
| return pressed; |
| } |
| |
| // size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size |
| void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| ImGuiContext& g = *GImGui; |
| const ImGuiStyle& style = g.Style; |
| |
| ImVec2 pos = window->DC.CursorPos; |
| ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f); |
| ImRect bb(pos, pos + size); |
| ItemSize(size, style.FramePadding.y); |
| if (!ItemAdd(bb, 0)) |
| return; |
| |
| // Render |
| fraction = ImSaturate(fraction); |
| RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); |
| bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize)); |
| const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); |
| RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); |
| |
| // Default displaying the fraction as percentage string, but user can override it |
| char overlay_buf[32]; |
| if (!overlay) |
| { |
| ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f); |
| overlay = overlay_buf; |
| } |
| |
| ImVec2 overlay_size = CalcTextSize(overlay, NULL); |
| if (overlay_size.x > 0.0f) |
| RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb); |
| } |
| |
| void ImGui::Bullet() |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| ImGuiContext& g = *GImGui; |
| const ImGuiStyle& style = g.Style; |
| const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), g.FontSize); |
| const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); |
| ItemSize(bb); |
| if (!ItemAdd(bb, 0)) |
| { |
| SameLine(0, style.FramePadding.x * 2); |
| return; |
| } |
| |
| // Render and stay on same line |
| ImU32 text_col = GetColorU32(ImGuiCol_Text); |
| RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f), text_col); |
| SameLine(0, style.FramePadding.x * 2.0f); |
| } |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Widgets: Low-level Layout helpers |
| //------------------------------------------------------------------------- |
| // - Spacing() |
| // - Dummy() |
| // - NewLine() |
| // - AlignTextToFramePadding() |
| // - SeparatorEx() [Internal] |
| // - Separator() |
| // - SplitterBehavior() [Internal] |
| // - ShrinkWidths() [Internal] |
| //------------------------------------------------------------------------- |
| |
| void ImGui::Spacing() |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| ItemSize(ImVec2(0, 0)); |
| } |
| |
| void ImGui::Dummy(const ImVec2& size) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); |
| ItemSize(size); |
| ItemAdd(bb, 0); |
| } |
| |
| void ImGui::NewLine() |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| ImGuiContext& g = *GImGui; |
| const ImGuiLayoutType backup_layout_type = window->DC.LayoutType; |
| window->DC.LayoutType = ImGuiLayoutType_Vertical; |
| window->DC.IsSameLine = false; |
| if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. |
| ItemSize(ImVec2(0, 0)); |
| else |
| ItemSize(ImVec2(0.0f, g.FontSize)); |
| window->DC.LayoutType = backup_layout_type; |
| } |
| |
| void ImGui::AlignTextToFramePadding() |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| ImGuiContext& g = *GImGui; |
| window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2); |
| window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y); |
| } |
| |
| // Horizontal/vertical separating line |
| void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) |
| { |
| ImGuiWindow* window = GetCurrentWindow(); |
| if (window->SkipItems) |
| return; |
| |
| ImGuiContext& g = *GImGui; |
| IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected |
| |
| float thickness_draw = 1.0f; |
| float thickness_layout = 0.0f; |
| if (flags & ImGuiSeparatorFlags_Vertical) |
| { |
| // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. |
| float y1 = window->DC.CursorPos.y; |
| float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y; |
| const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2)); |
| ItemSize(ImVec2(thickness_layout, 0.0f)); |
| if (!ItemAdd(bb, 0)) |
| return; |
| |
| // Draw |
| window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); |
| if (g.LogEnabled) |
| LogText(" |"); |
| } |
| else if (flags & ImGuiSeparatorFlags_Horizontal) |
| { |
| // Horizontal Separator |
| float x1 = window->Pos.x; |
| float x2 = window->Pos.x + window->Size.x; |
| |
| // FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator |
| if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID) |
| x1 += window->DC.Indent.x; |
| |
| // FIXME-WORKRECT: In theory we should simply be using WorkRect.Min.x/Max.x everywhere but it isn't aesthetically what we want, |
| // need to introduce a variant of WorkRect for that purpose. (#4787) |
| if (ImGuiTable* table = g.CurrentTable) |
| { |
| x1 = table->Columns[table->CurrentColumn].MinX; |
| x2 = table->Columns[table->CurrentColumn].MaxX; |
| } |
| |
| ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; |
| if (columns) |
| PushColumnsBackground(); |
| |
| // We don't provide our width to the layout so that it doesn't get feed back into AutoFit |
| // FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell) |
| const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); |
| ItemSize(ImVec2(0.0f, thickness_layout)); |
| const bool item_visible = ItemAdd(bb, 0); |
| if (item_visible) |
| { |
| // Draw |
| window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator)); |
| if (g.LogEnabled) |
| LogRenderedText(&bb.Min, "--------------------------------\n"); |
| |
| } |
| if (columns) |
| { |
| PopColumnsBackground(); |
| columns->LineMinY = window->DC.CursorPos.y; |
| } |
| } |
| } |
| |
| void ImGui::Separator() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| if (window->SkipItems) |
| return; |
| |
| // Those flags should eventually be overridable by the user |
| ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; |
| flags |= ImGuiSeparatorFlags_SpanAllColumns; // NB: this only applies to legacy Columns() api as they relied on Separator() a lot. |
| SeparatorEx(flags); |
| } |
| |
| // Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise. |
| bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| |
| const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; |
| g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; |
| bool item_add = ItemAdd(bb, id); |
| g.CurrentItemFlags = item_flags_backup; |
| if (!item_add) |
| return false; |
| |
| bool hovered, held; |
| ImRect bb_interact = bb; |
| bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f)); |
| ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap); |
| if (hovered) |
| g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; // for IsItemHovered(), because bb_interact is larger than bb |
| if (g.ActiveId != id) |
| SetItemAllowOverlap(); |
| |
| if (held || (hovered && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= hover_visibility_delay)) |
| SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW); |
| |
| ImRect bb_render = bb; |
| if (held) |
| { |
| ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min; |
| float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x; |
| |
| // Minimum pane size |
| float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1); |
| float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2); |
| if (mouse_delta < -size_1_maximum_delta) |
| mouse_delta = -size_1_maximum_delta; |
| if (mouse_delta > size_2_maximum_delta) |
| mouse_delta = size_2_maximum_delta; |
| |
| // Apply resize |
| if (mouse_delta != 0.0f) |
| { |
| if (mouse_delta < 0.0f) |
| IM_ASSERT(*size1 + mouse_delta >= min_size1); |
| if (mouse_delta > 0.0f) |
| IM_ASSERT(*size2 - mouse_delta >= min_size2); |
| *size1 += mouse_delta; |
| *size2 -= mouse_delta; |
| bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta)); |
| MarkItemEdited(id); |
| } |
| } |
| |
| // Render |
| const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); |
| window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f); |
| |
| return held; |
| } |
| |
| static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs) |
| { |
| const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs; |
| const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs; |
| if (int d = (int)(b->Width - a->Width)) |
| return d; |
| return (b->Index - a->Index); |
| } |
| |
| // Shrink excess width from a set of item, by removing width from the larger items first. |
| // Set items Width to -1.0f to disable shrinking this item. |
| void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess) |
| { |
| if (count == 1) |
| { |
| if (items[0].Width >= 0.0f) |
| items[0].Width = ImMax(items[0].Width - width_excess, 1.0f); |
| return; |
| } |
| ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); |
| int count_same_width = 1; |
| while (width_excess > 0.0f && count_same_width < count) |
| { |
| while (count_same_width < count && items[0].Width <= items[count_same_width].Width) |
| count_same_width++; |
| float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f); |
| if (max_width_to_remove_per_item <= 0.0f) |
| break; |
| float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item); |
| for (int item_n = 0; item_n < count_same_width; item_n++) |
| items[item_n].Width -= width_to_remove_per_item; |
| width_excess -= width_to_remove_per_item * count_same_width; |
| } |
| |
| // Round width and redistribute remainder left-to-right (could make it an option of the function?) |
| // Ensure that e.g. the right-most tab of a shrunk tab-bar always reaches exactly at the same distance from the right-most edge of the tab bar separator. |
| width_excess = 0.0f; |
| for (int n = 0; n < count; n++) |
| { |
| float width_rounded = ImFloor(items[n].Width); |
| width_excess += items[n].Width - width_rounded; |
| items[n].Width = width_rounded; |
| } |
| if (width_excess > 0.0f) |
| for (int n = 0; n < count; n++) |
| if (items[n].Index < (int)(width_excess + 0.01f)) |
| items[n].Width += 1.0f; |
| } |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Widgets: ComboBox |
| //------------------------------------------------------------------------- |
| // - CalcMaxPopupHeightFromItemCount() [Internal] |
| // - BeginCombo() |
| // - BeginComboPopup() [Internal] |
| // - EndCombo() |
| // - BeginComboPreview() [Internal] |
| // - EndComboPreview() [Internal] |
| // - Combo() |
| //------------------------------------------------------------------------- |
| |
| static float CalcMaxPopupHeightFromItemCount(int items_count) |
| { |
| ImGuiContext& g = *GImGui; |
| if (items_count <= 0) |
| return FLT_MAX; |
| return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2); |
| } |
| |
| bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = GetCurrentWindow(); |
| |
| ImGuiNextWindowDataFlags backup_next_window_data_flags = g.NextWindowData.Flags; |
| g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values |
| if (window->SkipItems) |
| return false; |
| |
| const ImGuiStyle& style = g.Style; |
| const ImGuiID id = window->GetID(label); |
| IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together |
| |
| const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight(); |
| const ImVec2 label_size = CalcTextSize(label, NULL, true); |
| const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : CalcItemWidth(); |
| const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); |
| const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); |
| ItemSize(total_bb, style.FramePadding.y); |
| if (!ItemAdd(total_bb, id, &bb)) |
| return false; |
| |
| // Open on click |
| bool hovered, held; |
| bool pressed = ButtonBehavior(bb, id, &hovered, &held); |
| const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id); |
| bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None); |
| if (pressed && !popup_open) |
| { |
| OpenPopupEx(popup_id, ImGuiPopupFlags_None); |
| popup_open = true; |
| } |
| |
| // Render shape |
| const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); |
| const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size); |
| RenderNavHighlight(bb, id); |
| if (!(flags & ImGuiComboFlags_NoPreview)) |
| window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft); |
| if (!(flags & ImGuiComboFlags_NoArrowButton)) |
| { |
| ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button); |
| ImU32 text_col = GetColorU32(ImGuiCol_Text); |
| window->DrawList->AddRectFilled(ImVec2(value_x2, bb.Min.y), bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight); |
| if (value_x2 + arrow_size - style.FramePadding.x <= bb.Max.x) |
| RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f); |
| } |
| RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding); |
| |
| // Custom preview |
| if (flags & ImGuiComboFlags_CustomPreview) |
| { |
| g.ComboPreviewData.PreviewRect = ImRect(bb.Min.x, bb.Min.y, value_x2, bb.Max.y); |
| IM_ASSERT(preview_value == NULL || preview_value[0] == 0); |
| preview_value = NULL; |
| } |
| |
| // Render preview and label |
| if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview)) |
| { |
| if (g.LogEnabled) |
| LogSetNextTextDecoration("{", "}"); |
| RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL); |
| } |
| if (label_size.x > 0) |
| RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label); |
| |
| if (!popup_open) |
| return false; |
| |
| g.NextWindowData.Flags = backup_next_window_data_flags; |
| return BeginComboPopup(popup_id, bb, flags); |
| } |
| |
| bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags) |
| { |
| ImGuiContext& g = *GImGui; |
| if (!IsPopupOpen(popup_id, ImGuiPopupFlags_None)) |
| { |
| g.NextWindowData.ClearFlags(); |
| return false; |
| } |
| |
| // Set popup size |
| float w = bb.GetWidth(); |
| if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) |
| { |
| g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w); |
| } |
| else |
| { |
| if ((flags & ImGuiComboFlags_HeightMask_) == 0) |
| flags |= ImGuiComboFlags_HeightRegular; |
| IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one |
| int popup_max_height_in_items = -1; |
| if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8; |
| else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4; |
| else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20; |
| SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); |
| } |
| |
| // This is essentially a specialized version of BeginPopupEx() |
| char name[16]; |
| ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth |
| |
| // Set position given a custom constraint (peak into expected window size so we can position it) |
| // FIXME: This might be easier to express with an hypothetical SetNextWindowPosConstraints() function? |
| // FIXME: This might be moved to Begin() or at least around the same spot where Tooltips and other Popups are calling FindBestWindowPosForPopupEx()? |
| if (ImGuiWindow* popup_window = FindWindowByName(name)) |
| if (popup_window->WasActive) |
| { |
| // Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us. |
| ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window); |
| popup_window->AutoPosLastDirection = (flags & ImGuiComboFlags_PopupAlignLeft) ? ImGuiDir_Left : ImGuiDir_Down; // Left = "Below, Toward Left", Down = "Below, Toward Right (default)" |
| ImRect r_outer = GetPopupAllowedExtentRect(popup_window); |
| ImVec2 pos = FindBestWindowPosForPopupEx(bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, bb, ImGuiPopupPositionPolicy_ComboBox); |
| SetNextWindowPos(pos); |
| } |
| |
| // We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx() |
| ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove; |
| PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(g.Style.FramePadding.x, g.Style.WindowPadding.y)); // Horizontally align ourselves with the framed text |
| bool ret = Begin(name, NULL, window_flags); |
| PopStyleVar(); |
| if (!ret) |
| { |
| EndPopup(); |
| IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above |
| return false; |
| } |
| return true; |
| } |
| |
| void ImGui::EndCombo() |
| { |
| EndPopup(); |
| } |
| |
| // Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements |
| // (Experimental, see GitHub issues: #1658, #4168) |
| bool ImGui::BeginComboPreview() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| ImGuiComboPreviewData* preview_data = &g.ComboPreviewData; |
| |
| if (window->SkipItems || !window->ClipRect.Overlaps(g.LastItemData.Rect)) // FIXME: Because we don't have a ImGuiItemStatusFlags_Visible flag to test last ItemAdd() result |
| return false; |
| IM_ASSERT(g.LastItemData.Rect.Min.x == preview_data->PreviewRect.Min.x && g.LastItemData.Rect.Min.y == preview_data->PreviewRect.Min.y); // Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags_CustomPreview flag? |
| if (!window->ClipRect.Contains(preview_data->PreviewRect)) // Narrower test (optional) |
| return false; |
| |
| // FIXME: This could be contained in a PushWorkRect() api |
| preview_data->BackupCursorPos = window->DC.CursorPos; |
| preview_data->BackupCursorMaxPos = window->DC.CursorMaxPos; |
| preview_data->BackupCursorPosPrevLine = window->DC.CursorPosPrevLine; |
| preview_data->BackupPrevLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; |
| preview_data->BackupLayout = window->DC.LayoutType; |
| window->DC.CursorPos = preview_data->PreviewRect.Min + g.Style.FramePadding; |
| window->DC.CursorMaxPos = window->DC.CursorPos; |
| window->DC.LayoutType = ImGuiLayoutType_Horizontal; |
| window->DC.IsSameLine = false; |
| PushClipRect(preview_data->PreviewRect.Min, preview_data->PreviewRect.Max, true); |
| |
| return true; |
| } |
| |
| void ImGui::EndComboPreview() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| ImGuiComboPreviewData* preview_data = &g.ComboPreviewData; |
| |
| // FIXME: Using CursorMaxPos approximation instead of correct AABB which we will store in ImDrawCmd in the future |
| ImDrawList* draw_list = window->DrawList; |
| if (window->DC.CursorMaxPos.x < preview_data->PreviewRect.Max.x && window->DC.CursorMaxPos.y < preview_data->PreviewRect.Max.y) |
| if (draw_list->CmdBuffer.Size > 1) // Unlikely case that the PushClipRect() didn't create a command |
| { |
| draw_list->_CmdHeader.ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 2].ClipRect; |
| draw_list->_TryMergeDrawCmds(); |
| } |
| PopClipRect(); |
| window->DC.CursorPos = preview_data->BackupCursorPos; |
| window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, preview_data->BackupCursorMaxPos); |
| window->DC.CursorPosPrevLine = preview_data->BackupCursorPosPrevLine; |
| window->DC.PrevLineTextBaseOffset = preview_data->BackupPrevLineTextBaseOffset; |
| window->DC.LayoutType = preview_data->BackupLayout; |
| window->DC.IsSameLine = false; |
| preview_data->PreviewRect = ImRect(); |
| } |
| |
| // Getter for the old Combo() API: const char*[] |
| static bool Items_ArrayGetter(void* data, int idx, const char** out_text) |
| { |
| const char* const* items = (const char* const*)data; |
| if (out_text) |
| *out_text = items[idx]; |
| return true; |
| } |
| |
| // Getter for the old Combo() API: "item1\0item2\0item3\0" |
| static bool Items_SingleStringGetter(void* data, int idx, const char** out_text) |
| { |
| // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited. |
| const char* items_separated_by_zeros = (const char*)data; |
| int items_count = 0; |
| const char* p = items_separated_by_zeros; |
| while (*p) |
| { |
| if (idx == items_count) |
| break; |
| p += strlen(p) + 1; |
| items_count++; |
| } |
| if (!*p) |
| return false; |
| if (out_text) |
| *out_text = p; |
| return true; |
| } |
| |
| // Old API, prefer using BeginCombo() nowadays if you can. |
| bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items) |
| { |
| ImGuiContext& g = *GImGui; |
| |
| // Call the getter to obtain the preview string which is a parameter to BeginCombo() |
| const char* preview_value = NULL; |
| if (*current_item >= 0 && *current_item < items_count) |
| items_getter(data, *current_item, &preview_value); |
| |
| // The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here. |
| if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)) |
| SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); |
| |
| if (!BeginCombo(label, preview_value, ImGuiComboFlags_None)) |
| return false; |
| |
| // Display items |
| // FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed) |
| bool value_changed = false; |
| for (int i = 0; i < items_count; i++) |
| { |
| PushID(i); |
| const bool item_selected = (i == *current_item); |
| const char* item_text; |
| if (!items_getter(data, i, &item_text)) |
| item_text = "*Unknown item*"; |
| if (Selectable(item_text, item_selected)) |
| { |
| value_changed = true; |
| *current_item = i; |
| } |
| if (item_selected) |
| SetItemDefaultFocus(); |
| PopID(); |
| } |
| |
| EndCombo(); |
| |
| if (value_changed) |
| MarkItemEdited(g.LastItemData.ID); |
| |
| return value_changed; |
| } |
| |
| // Combo box helper allowing to pass an array of strings. |
| bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items) |
| { |
| const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); |
| return value_changed; |
| } |
| |
| // Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0" |
| bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items) |
| { |
| int items_count = 0; |
| const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open |
| while (*p) |
| { |
| p += strlen(p) + 1; |
| items_count++; |
| } |
| bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items); |
| return value_changed; |
| } |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Data Type and Data Formatting Helpers [Internal] |
| //------------------------------------------------------------------------- |
| // - PatchFormatStringFloatToInt() |
| // - DataTypeGetInfo() |
| // - DataTypeFormatString() |
| // - DataTypeApplyOp() |
| // - DataTypeApplyOpFromText() |
| // - DataTypeClamp() |
| // - GetMinimumStepAtDecimalPrecision |
| // - RoundScalarWithFormat<>() |
| //------------------------------------------------------------------------- |
| |
| static const ImGuiDataTypeInfo GDataTypeInfo[] = |
| { |
| { sizeof(char), "S8", "%d", "%d" }, // ImGuiDataType_S8 |
| { sizeof(unsigned char), "U8", "%u", "%u" }, |
| { sizeof(short), "S16", "%d", "%d" }, // ImGuiDataType_S16 |
| { sizeof(unsigned short), "U16", "%u", "%u" }, |
| { sizeof(int), "S32", "%d", "%d" }, // ImGuiDataType_S32 |
| { sizeof(unsigned int), "U32", "%u", "%u" }, |
| #ifdef _MSC_VER |
| { sizeof(ImS64), "S64", "%I64d","%I64d" }, // ImGuiDataType_S64 |
| { sizeof(ImU64), "U64", "%I64u","%I64u" }, |
| #else |
| { sizeof(ImS64), "S64", "%lld", "%lld" }, // ImGuiDataType_S64 |
| { sizeof(ImU64), "U64", "%llu", "%llu" }, |
| #endif |
| { sizeof(float), "float", "%.3f","%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg) |
| { sizeof(double), "double","%f", "%lf" }, // ImGuiDataType_Double |
| }; |
| IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT); |
| |
| // FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". |
| // Even though we changed the compile-time default, we expect users to have carried %f around, which would break the display of DragInt() calls. |
| // To honor backward compatibility we are rewriting the format string, unless IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. What could possibly go wrong?! |
| static const char* PatchFormatStringFloatToInt(const char* fmt) |
| { |
| if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '0' && fmt[3] == 'f' && fmt[4] == 0) // Fast legacy path for "%.0f" which is expected to be the most common case. |
| return "%d"; |
| const char* fmt_start = ImParseFormatFindStart(fmt); // Find % (if any, and ignore %%) |
| const char* fmt_end = ImParseFormatFindEnd(fmt_start); // Find end of format specifier, which itself is an exercise of confidence/recklessness (because snprintf is dependent on libc or user). |
| if (fmt_end > fmt_start && fmt_end[-1] == 'f') |
| { |
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
| if (fmt_start == fmt && fmt_end[0] == 0) |
| return "%d"; |
| const char* tmp_format; |
| ImFormatStringToTempBuffer(&tmp_format, NULL, "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision. |
| return tmp_format; |
| #else |
| IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d" |
| #endif |
| } |
| return fmt; |
| } |
| |
| const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type) |
| { |
| IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT); |
| return &GDataTypeInfo[data_type]; |
| } |
| |
| int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format) |
| { |
| // Signedness doesn't matter when pushing integer arguments |
| if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32) |
| return ImFormatString(buf, buf_size, format, *(const ImU32*)p_data); |
| if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) |
| return ImFormatString(buf, buf_size, format, *(const ImU64*)p_data); |
| if (data_type == ImGuiDataType_Float) |
| return ImFormatString(buf, buf_size, format, *(const float*)p_data); |
| if (data_type == ImGuiDataType_Double) |
| return ImFormatString(buf, buf_size, format, *(const double*)p_data); |
| if (data_type == ImGuiDataType_S8) |
| return ImFormatString(buf, buf_size, format, *(const ImS8*)p_data); |
| if (data_type == ImGuiDataType_U8) |
| return ImFormatString(buf, buf_size, format, *(const ImU8*)p_data); |
| if (data_type == ImGuiDataType_S16) |
| return ImFormatString(buf, buf_size, format, *(const ImS16*)p_data); |
| if (data_type == ImGuiDataType_U16) |
| return ImFormatString(buf, buf_size, format, *(const ImU16*)p_data); |
| IM_ASSERT(0); |
| return 0; |
| } |
| |
| void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg1, const void* arg2) |
| { |
| IM_ASSERT(op == '+' || op == '-'); |
| switch (data_type) |
| { |
| case ImGuiDataType_S8: |
| if (op == '+') { *(ImS8*)output = ImAddClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } |
| if (op == '-') { *(ImS8*)output = ImSubClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } |
| return; |
| case ImGuiDataType_U8: |
| if (op == '+') { *(ImU8*)output = ImAddClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } |
| if (op == '-') { *(ImU8*)output = ImSubClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } |
| return; |
| case ImGuiDataType_S16: |
| if (op == '+') { *(ImS16*)output = ImAddClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } |
| if (op == '-') { *(ImS16*)output = ImSubClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } |
| return; |
| case ImGuiDataType_U16: |
| if (op == '+') { *(ImU16*)output = ImAddClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } |
| if (op == '-') { *(ImU16*)output = ImSubClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } |
| return; |
| case ImGuiDataType_S32: |
| if (op == '+') { *(ImS32*)output = ImAddClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } |
| if (op == '-') { *(ImS32*)output = ImSubClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } |
| return; |
| case ImGuiDataType_U32: |
| if (op == '+') { *(ImU32*)output = ImAddClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } |
| if (op == '-') { *(ImU32*)output = ImSubClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } |
| return; |
| case ImGuiDataType_S64: |
| if (op == '+') { *(ImS64*)output = ImAddClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } |
| if (op == '-') { *(ImS64*)output = ImSubClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } |
| return; |
| case ImGuiDataType_U64: |
| if (op == '+') { *(ImU64*)output = ImAddClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } |
| if (op == '-') { *(ImU64*)output = ImSubClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } |
| return; |
| case ImGuiDataType_Float: |
| if (op == '+') { *(float*)output = *(const float*)arg1 + *(const float*)arg2; } |
| if (op == '-') { *(float*)output = *(const float*)arg1 - *(const float*)arg2; } |
| return; |
| case ImGuiDataType_Double: |
| if (op == '+') { *(double*)output = *(const double*)arg1 + *(const double*)arg2; } |
| if (op == '-') { *(double*)output = *(const double*)arg1 - *(const double*)arg2; } |
| return; |
| case ImGuiDataType_COUNT: break; |
| } |
| IM_ASSERT(0); |
| } |
| |
| // User can input math operators (e.g. +100) to edit a numerical values. |
| // NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess.. |
| bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format) |
| { |
| while (ImCharIsBlankA(*buf)) |
| buf++; |
| if (!buf[0]) |
| return false; |
| |
| // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all. |
| const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type); |
| ImGuiDataTypeTempStorage data_backup; |
| memcpy(&data_backup, p_data, type_info->Size); |
| |
| // Sanitize format |
| // For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf |
| char format_sanitized[32]; |
| if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) |
| format = type_info->ScanFmt; |
| else |
| format = ImParseFormatSanitizeForScanning(format, format_sanitized, IM_ARRAYSIZE(format_sanitized)); |
| |
| // Small types need a 32-bit buffer to receive the result from scanf() |
| int v32 = 0; |
| if (sscanf(buf, format, type_info->Size >= 4 ? p_data : &v32) < 1) |
| return false; |
| if (type_info->Size < 4) |
| { |
| if (data_type == ImGuiDataType_S8) |
| *(ImS8*)p_data = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX); |
| else if (data_type == ImGuiDataType_U8) |
| *(ImU8*)p_data = (ImU8)ImClamp(v32, (int)IM_U8_MIN, (int)IM_U8_MAX); |
| else if (data_type == ImGuiDataType_S16) |
| *(ImS16*)p_data = (ImS16)ImClamp(v32, (int)IM_S16_MIN, (int)IM_S16_MAX); |
| else if (data_type == ImGuiDataType_U16) |
| *(ImU16*)p_data = (ImU16)ImClamp(v32, (int)IM_U16_MIN, (int)IM_U16_MAX); |
| else |
| IM_ASSERT(0); |
| } |
| |
| return memcmp(&data_backup, p_data, type_info->Size) != 0; |
| } |
| |
| template<typename T> |
| static int DataTypeCompareT(const T* lhs, const T* rhs) |
| { |
| if (*lhs < *rhs) return -1; |
| if (*lhs > *rhs) return +1; |
| return 0; |
| } |
| |
| int ImGui::DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2) |
| { |
| switch (data_type) |
| { |
| case ImGuiDataType_S8: return DataTypeCompareT<ImS8 >((const ImS8* )arg_1, (const ImS8* )arg_2); |
| case ImGuiDataType_U8: return DataTypeCompareT<ImU8 >((const ImU8* )arg_1, (const ImU8* )arg_2); |
| case ImGuiDataType_S16: return DataTypeCompareT<ImS16 >((const ImS16* )arg_1, (const ImS16* )arg_2); |
| case ImGuiDataType_U16: return DataTypeCompareT<ImU16 >((const ImU16* )arg_1, (const ImU16* )arg_2); |
| case ImGuiDataType_S32: return DataTypeCompareT<ImS32 >((const ImS32* )arg_1, (const ImS32* )arg_2); |
| case ImGuiDataType_U32: return DataTypeCompareT<ImU32 >((const ImU32* )arg_1, (const ImU32* )arg_2); |
| case ImGuiDataType_S64: return DataTypeCompareT<ImS64 >((const ImS64* )arg_1, (const ImS64* )arg_2); |
| case ImGuiDataType_U64: return DataTypeCompareT<ImU64 >((const ImU64* )arg_1, (const ImU64* )arg_2); |
| case ImGuiDataType_Float: return DataTypeCompareT<float >((const float* )arg_1, (const float* )arg_2); |
| case ImGuiDataType_Double: return DataTypeCompareT<double>((const double*)arg_1, (const double*)arg_2); |
| case ImGuiDataType_COUNT: break; |
| } |
| IM_ASSERT(0); |
| return 0; |
| } |
| |
| template<typename T> |
| static bool DataTypeClampT(T* v, const T* v_min, const T* v_max) |
| { |
| // Clamp, both sides are optional, return true if modified |
| if (v_min && *v < *v_min) { *v = *v_min; return true; } |
| if (v_max && *v > *v_max) { *v = *v_max; return true; } |
| return false; |
| } |
| |
| bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max) |
| { |
| switch (data_type) |
| { |
| case ImGuiDataType_S8: return DataTypeClampT<ImS8 >((ImS8* )p_data, (const ImS8* )p_min, (const ImS8* )p_max); |
| case ImGuiDataType_U8: return DataTypeClampT<ImU8 >((ImU8* )p_data, (const ImU8* )p_min, (const ImU8* )p_max); |
| case ImGuiDataType_S16: return DataTypeClampT<ImS16 >((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max); |
| case ImGuiDataType_U16: return DataTypeClampT<ImU16 >((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max); |
| case ImGuiDataType_S32: return DataTypeClampT<ImS32 >((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max); |
| case ImGuiDataType_U32: return DataTypeClampT<ImU32 >((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max); |
| case ImGuiDataType_S64: return DataTypeClampT<ImS64 >((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max); |
| case ImGuiDataType_U64: return DataTypeClampT<ImU64 >((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max); |
| case ImGuiDataType_Float: return DataTypeClampT<float >((float* )p_data, (const float* )p_min, (const float* )p_max); |
| case ImGuiDataType_Double: return DataTypeClampT<double>((double*)p_data, (const double*)p_min, (const double*)p_max); |
| case ImGuiDataType_COUNT: break; |
| } |
| IM_ASSERT(0); |
| return false; |
| } |
| |
| static float GetMinimumStepAtDecimalPrecision(int decimal_precision) |
| { |
| static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; |
| if (decimal_precision < 0) |
| return FLT_MIN; |
| return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision); |
| } |
| |
| template<typename TYPE> |
| TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, TYPE v) |
| { |
| IM_UNUSED(data_type); |
| IM_ASSERT(data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double); |
| const char* fmt_start = ImParseFormatFindStart(format); |
| if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string |
| return v; |
| |
| // Sanitize format |
| char fmt_sanitized[32]; |
| ImParseFormatSanitizeForPrinting(fmt_start, fmt_sanitized, IM_ARRAYSIZE(fmt_sanitized)); |
| fmt_start = fmt_sanitized; |
| |
| // Format value with our rounding, and read back |
| char v_str[64]; |
| ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v); |
| const char* p = v_str; |
| while (*p == ' ') |
| p++; |
| v = (TYPE)ImAtof(p); |
| |
| return v; |
| } |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. |
| //------------------------------------------------------------------------- |
| // - DragBehaviorT<>() [Internal] |
| // - DragBehavior() [Internal] |
| // - DragScalar() |
| // - DragScalarN() |
| // - DragFloat() |
| // - DragFloat2() |
| // - DragFloat3() |
| // - DragFloat4() |
| // - DragFloatRange2() |
| // - DragInt() |
| // - DragInt2() |
| // - DragInt3() |
| // - DragInt4() |
| // - DragIntRange2() |
| //------------------------------------------------------------------------- |
| |
| // This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls) |
| template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE> |
| bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags) |
| { |
| ImGuiContext& g = *GImGui; |
| const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; |
| const bool is_clamped = (v_min < v_max); |
| const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; |
| const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); |
| |
| // Default tweak speed |
| if (v_speed == 0.0f && is_clamped && (v_max - v_min < FLT_MAX)) |
| v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio); |
| |
| // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings |
| float adjust_delta = 0.0f; |
| if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) |
| { |
| adjust_delta = g.IO.MouseDelta[axis]; |
| if (g.IO.KeyAlt) |
| adjust_delta *= 1.0f / 100.0f; |
| if (g.IO.KeyShift) |
| adjust_delta *= 10.0f; |
| } |
| else if (g.ActiveIdSource == ImGuiInputSource_Nav) |
|