Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748)
diff --git a/backends/imgui_impl_metal.mm b/backends/imgui_impl_metal.mm
index 8a6f7e7..d368daa 100644
--- a/backends/imgui_impl_metal.mm
+++ b/backends/imgui_impl_metal.mm
@@ -11,6 +11,7 @@
 
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
+//  2021-01-25: Metal: Fixed texture storage mode when building on Mac Catalyst.
 //  2019-05-29: Metal: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
 //  2019-04-30: Metal: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
 //  2019-02-11: Metal: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
@@ -238,7 +239,7 @@
                                                                                                 height:(NSUInteger)height
                                                                                              mipmapped:NO];
     textureDescriptor.usage = MTLTextureUsageShaderRead;
-#if TARGET_OS_OSX
+#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
     textureDescriptor.storageMode = MTLStorageModeManaged;
 #else
     textureDescriptor.storageMode = MTLStorageModeShared;
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 1b66f1b..b03fe7c 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -37,8 +37,9 @@
 
 Other Changes:
 
-- ImDrawList: fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
+- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
   Would lead to a buffer read overflow.
+- Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748) [@Belinsky-L-V]
 
 
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