Tables: report auto-fit width in EndTable(), extracted TableGetColumnWidthAuto(). fix minor flickering with IsPreserveWidthAuto (which is a debug feature still), moved some code.
diff --git a/imgui_internal.h b/imgui_internal.h
index 51556f2..7c9c9a1 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2002,6 +2002,7 @@
     float                       BorderX1;
     float                       BorderX2;
     float                       HostIndentX;
+    float                       MinColumnWidth;
     float                       OuterPaddingX;
     float                       CellPaddingX;               // Padding from each borders
     float                       CellPaddingY;
@@ -2010,7 +2011,7 @@
     float                       LastOuterHeight;            // Outer height from last frame
     float                       LastFirstRowHeight;         // Height of first row from last frame
     float                       InnerWidth;                 // User value passed to BeginTable(), see comments at the top of BeginTable() for details.
-    float                       ColumnsTotalWidth;          // Sum of current column width
+    float                       ColumnsGivenWidth;          // Sum of current column width
     float                       ColumnsAutoFitWidth;        // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window
     float                       ResizedColumnNextWidth;
     float                       ResizeLockMinContentsX2;    // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table.
@@ -2317,6 +2318,7 @@
     IMGUI_API void          TableSortSpecsBuild(ImGuiTable* table);
     IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column);
     IMGUI_API void          TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column);
+    IMGUI_API float         TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column);
     IMGUI_API void          TableBeginRow(ImGuiTable* table);
     IMGUI_API void          TableEndRow(ImGuiTable* table);
     IMGUI_API void          TableBeginCell(ImGuiTable* table, int column_n);
@@ -2324,7 +2326,6 @@
     IMGUI_API ImRect        TableGetCellBgRect(const ImGuiTable* table, int column_n);
     IMGUI_API const char*   TableGetColumnName(const ImGuiTable* table, int column_n);
     IMGUI_API ImGuiID       TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
-    IMGUI_API float         TableGetMinColumnWidth();
     IMGUI_API float         TableGetMaxColumnWidth(const ImGuiTable* table, int column_n);
     IMGUI_API void          TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
     IMGUI_API void          TableSetColumnWidthAutoAll(ImGuiTable* table);
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index c29a6a9..07ea39c 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -638,14 +638,16 @@
     ImGuiContext& g = *GImGui;
     IM_ASSERT(table->IsLayoutLocked == false);
 
-    // [Part 1] Apply/lock Enabled and Order states.
-    // Process columns in their visible orders as we are building the Prev/Next indices.
-    int last_visible_column_idx = -1;
-    bool want_column_auto_fit = false;
     table->IsDefaultDisplayOrder = true;
     table->ColumnsEnabledCount = 0;
     table->EnabledMaskByIndex = 0x00;
     table->EnabledMaskByDisplayOrder = 0x00;
+    table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
+
+    // [Part 1] Apply/lock Enabled and Order states.
+    // Process columns in their visible orders as we are building the Prev/Next indices.
+    int last_visible_column_idx = -1;
+    bool want_auto_fit = false;
     for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
     {
         const int column_n = table->DisplayOrderToIndex[order_n];
@@ -686,7 +688,7 @@
             column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
 
         if (column->AutoFitQueue != 0x00)
-            want_column_auto_fit = true;
+            want_auto_fit = true;
 
         ImU64 index_mask = (ImU64)1 << column_n;
         ImU64 display_order_mask = (ImU64)1 << column->DisplayOrder;
@@ -717,13 +719,12 @@
     // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
     // to avoid the column fitting to wait until the first visible frame of the child container (may or not be a good thing).
     // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
-    if (want_column_auto_fit && table->OuterWindow != table->InnerWindow)
+    if (want_auto_fit && table->OuterWindow != table->InnerWindow)
         table->InnerWindow->SkipItems = false;
-    if (want_column_auto_fit)
+    if (want_auto_fit)
         table->IsSettingsDirty = true;
 
     // [Part 3] Fix column flags. Calculate ideal width for columns. Count how many fixed/stretch columns we have and sum of weights.
-    const float min_column_width = TableGetMinColumnWidth();
     int count_fixed = 0;                    // Number of columns that have fixed sizing policy (not stretched sizing policy) (this is NOT the opposite of count_resizable!)
     int count_resizable = 0;                // Number of columns the user can resize (this is NOT the opposite of count_fixed!)
     float sum_weights_stretched = 0.0f;     // Sum of all weights for weighted columns.
@@ -743,22 +744,14 @@
         // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
         // Combine width from regular rows + width from headers unless requested not to.
         if (!column->IsPreserveWidthAuto)
-        {
-            const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX;
-            const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX;
-            float width_auto = content_width_body;
-            if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
-                width_auto = ImMax(width_auto, content_width_headers);
-            column->WidthAuto = ImMax(width_auto, min_column_width);
-        }
-        column->IsPreserveWidthAuto = false;
+            column->WidthAuto = TableGetColumnWidthAuto(table, column);
 
         if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAuto))
         {
             // Non-resizable columns keep their requested width
             if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f)
                 if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize))
-                    column->WidthRequest = column->WidthAuto = ImMax(column->WidthAuto, column->InitStretchWeightOrWidth);
+                    column->WidthRequest = column->WidthAuto = ImMax(column->WidthAuto, column->InitStretchWeightOrWidth); // Use user value regardless of IsPreserveWidthAuto
 
             // Process auto-fit for non-stretched columns
             // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
@@ -770,8 +763,9 @@
             // large height (= first frame scrollbar display very off + clipper would skip lots of items).
             // This is merely making the side-effect less extreme, but doesn't properly fixes it.
             // FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
-            if (column->AutoFitQueue > 0x01 && table->IsInitializing)
-                column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f); // FIXME-TABLE: Another constant/scale?
+            // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
+            if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto)
+                column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale?
             count_fixed += 1;
             sum_width_fixed_requests += column->WidthRequest;
         }
@@ -789,6 +783,7 @@
             if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder)
                 table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n;
         }
+        column->IsPreserveWidthAuto = false;
         max_width_auto = ImMax(max_width_auto, column->WidthAuto);
         sum_width_fixed_requests += table->CellPaddingX * 2.0f;
     }
@@ -826,8 +821,7 @@
     const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth();
     const float width_avail_for_stretched_columns = mixed_same_widths ? 0.0f : width_avail - width_spacings - sum_width_fixed_requests;
     float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
-    table->ColumnsTotalWidth = width_spacings;
-    table->ColumnsAutoFitWidth = width_spacings;
+    table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
     for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
     {
         if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n)))
@@ -838,7 +832,7 @@
         if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) && !mixed_same_widths)
         {
             float weight_ratio = column->StretchWeight / sum_weights_stretched;
-            column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, min_column_width) + 0.01f);
+            column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f);
             width_remaining_for_stretched_columns -= column->WidthRequest;
         }
 
@@ -848,9 +842,8 @@
             column->Flags |= ImGuiTableColumnFlags_NoDirectResize_;
 
         // Assign final width, record width in case we will need to shrink
-        column->WidthGiven = ImFloor(ImMax(column->WidthRequest, min_column_width));
-        table->ColumnsTotalWidth += column->WidthGiven + table->CellPaddingX * 2.0f;
-        table->ColumnsAutoFitWidth += column->WidthAuto + table->CellPaddingX * 2.0f;
+        column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth));
+        table->ColumnsGivenWidth += column->WidthGiven;
     }
 
     // [Part 6] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
@@ -919,7 +912,7 @@
         // Lock width based on start position and minimum/maximum width for this position
         float max_width = TableGetMaxColumnWidth(table, column_n);
         column->WidthGiven = ImMin(column->WidthGiven, max_width);
-        column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, min_column_width));
+        column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth));
         column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
 
         // Lock other positions
@@ -1175,16 +1168,6 @@
     if ((flags & ImGuiTableFlags_Borders) != 0)
         TableDrawBorders(table);
 
-    // Store content width reference for each column (before attempting to merge draw calls)
-    const float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x;
-    const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x;
-    const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x;
-    float max_pos_x = backup_inner_max_pos_x;
-    if (table->RightMostEnabledColumn != -1)
-        max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].MaxX);
-    if (table->ResizedColumn != -1)
-        max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
-
 #if 0
     // Strip out dummy channel draw calls
     // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out)
@@ -1204,14 +1187,22 @@
         TableMergeDrawChannels(table);
     table->DrawSplitter.Merge(inner_window->DrawList);
 
-    if (!(table->Flags & ImGuiTableFlags_ScrollX) && inner_window != outer_window)
+    // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
+    const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
+    table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
+    for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
+        if (table->EnabledMaskByIndex & ((ImU64)1 << column_n))
+            table->ColumnsAutoFitWidth += TableGetColumnWidthAuto(table, &table->Columns[column_n]);
+
+    // Update scroll
+    if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window)
     {
         inner_window->Scroll.x = 0.0f;
     }
     else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent)
     {
         // When releasing a column being resized, scroll to keep the resulting column in sight
-        const float neighbor_width_to_keep_visible = TableGetMinColumnWidth() + table->CellPaddingX * 2.0f;
+        const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f;
         ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn];
         if (column->MaxX < table->InnerClipRect.Min.x)
             SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f);
@@ -1228,10 +1219,20 @@
         table->ResizedColumnNextWidth = new_width;
     }
 
-    // Layout in outer window
+    // Pop from id stack
     IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
     IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
     PopID();
+
+    // Layout in outer window
+    const float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x;
+    const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x;
+    const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x;
+    float max_pos_x = backup_inner_max_pos_x;
+    if (table->RightMostEnabledColumn != -1)
+        max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].MaxX);
+    if (table->ResizedColumn != -1)
+        max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
     inner_window->WorkRect = table->HostBackupWorkRect;
     inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
     inner_window->SkipItems = table->HostSkipItems;
@@ -1255,7 +1256,7 @@
     if (table->Flags & ImGuiTableFlags_ScrollX)
     {
         inner_window->DC.CursorMaxPos.x = max_pos_x; // Set contents width for scrolling
-        outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, backup_outer_cursor_pos_x + table->ColumnsTotalWidth + inner_window->ScrollbarSizes.x); // For auto-fit
+        outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, backup_outer_cursor_pos_x + table->ColumnsGivenWidth + inner_window->ScrollbarSizes.x); // For scrolling
     }
     else
     {
@@ -1825,28 +1826,20 @@
 //-------------------------------------------------------------------------
 // [SECTION] Tables: Columns width management
 //-------------------------------------------------------------------------
-// - TableGetMinColumnWidth() [Internal]
 // - TableGetMaxColumnWidth() [Internal]
+// - TableGetColumnWidthAuto() [Internal]
 // - TableSetColumnWidth()
 // - TableSetColumnWidthAutoSingle() [Internal]
 // - TableSetColumnWidthAutoAll() [Internal]
 // - TableUpdateColumnsWeightFromWidth() [Internal]
 //-------------------------------------------------------------------------
 
-// Minimum column content width (without padding)
-float ImGui::TableGetMinColumnWidth()
-{
-    ImGuiContext& g = *GImGui;
-    //return g.Style.ColumnsMinSpacing; // FIXME-TABLE
-    return g.Style.FramePadding.x * 1.0f;
-}
-
 // Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
 float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n)
 {
     const ImGuiTableColumn* column = &table->Columns[column_n];
     float max_width = FLT_MAX;
-    const float min_column_distance = TableGetMinColumnWidth() + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2;
+    const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2;
     if (table->Flags & ImGuiTableFlags_ScrollX)
     {
         // Frozen columns can't reach beyond visible width else scrolling will naturally break.
@@ -1872,6 +1865,23 @@
     return max_width;
 }
 
+// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field
+float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column)
+{
+    const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX;
+    const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX;
+    float width_auto = content_width_body;
+    if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
+        width_auto = ImMax(width_auto, content_width_headers);
+
+    // Non-resizable fixed columns preserve their requested width
+    if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f)
+        if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize))
+            width_auto = ImMax(width_auto, column->InitStretchWeightOrWidth);
+
+    return ImMax(width_auto, table->MinColumnWidth);
+}
+
 // 'width' = inner column width, without padding
 void ImGui::TableSetColumnWidth(int column_n, float width)
 {
@@ -1884,7 +1894,8 @@
 
     // Apply constraints early
     // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
-    const float min_width = TableGetMinColumnWidth();
+    IM_ASSERT(table->MinColumnWidth > 0.0f);
+    const float min_width = table->MinColumnWidth;
     const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n));
     column_0_width = ImClamp(column_0_width, min_width, max_width);
     if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width)
@@ -3308,7 +3319,7 @@
         return;
     bool clear_settings = SmallButton("Clear settings");
     BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f)", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight());
-    BulletText("ColumnsWidth: %.1f, AutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
+    BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
     BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
     BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
     BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);