Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 6046f19..0b3ed42 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -34,6 +34,13 @@
-----------------------------------------------------------------------
Breaking Changes:
+- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
+ in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
+ (The demo helper ImGui_ImplVulkanH_WindowData structure carries them.) (#2461, #2348, #2378, #2097)
+- Examples: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required during
+ initialization to specify the number of in-flight image required by the swap chain.
+ (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
+
Other Changes:
- InputText: Fixed selection background starts rendering one frame after the cursor movement
@@ -49,9 +56,6 @@
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
-- Examples: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required during
- initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071) [@nathanvoglsam]
- Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
diff --git a/examples/example_glfw_vulkan/main.cpp b/examples/example_glfw_vulkan/main.cpp
index f9f260d..037d479 100644
--- a/examples/example_glfw_vulkan/main.cpp
+++ b/examples/example_glfw_vulkan/main.cpp
@@ -115,6 +115,7 @@
uint32_t gpu_count;
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
check_vk_result(err);
+ IM_ASSERT(gpu_count > 0);
VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
@@ -219,7 +220,7 @@
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc.
- ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
+ ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
IM_ASSERT(wd->FramesQueueSize >= 2);
}
@@ -277,7 +278,7 @@
}
// Record Imgui Draw Data and draw funcs into command buffer
- ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
+ ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
// Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer);
@@ -444,7 +445,7 @@
glfwPollEvents();
if (g_WantSwapChainRebuild)
{
- ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
+ ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
g_WindowData.FrameIndex = 0;
g_WantSwapChainRebuild = false;
diff --git a/examples/example_sdl_vulkan/main.cpp b/examples/example_sdl_vulkan/main.cpp
index 6c5684e..e472194 100644
--- a/examples/example_sdl_vulkan/main.cpp
+++ b/examples/example_sdl_vulkan/main.cpp
@@ -106,6 +106,7 @@
uint32_t gpu_count;
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
check_vk_result(err);
+ IM_ASSERT(gpu_count > 0);
VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
@@ -210,7 +211,7 @@
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc.
- ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
+ ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
IM_ASSERT(wd->FramesQueueSize >= 2);
}
@@ -268,7 +269,7 @@
}
// Record Imgui Draw Data and draw funcs into command buffer
- ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
+ ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
// Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer);
@@ -441,7 +442,7 @@
if (g_WantSwapChainRebuild)
{
- ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
+ ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
g_WindowData.FrameIndex = 0;
g_WantSwapChainRebuild = false;
diff --git a/examples/imgui_impl_vulkan.cpp b/examples/imgui_impl_vulkan.cpp
index bdf1e66..6135167 100644
--- a/examples/imgui_impl_vulkan.cpp
+++ b/examples/imgui_impl_vulkan.cpp
@@ -20,7 +20,9 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
-// 2019-XX-XX: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
+// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_WindowData structure carries them.)
+// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
+// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindowData() optional helper.
// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
@@ -44,51 +46,37 @@
// Vulkan data
static const VkAllocationCallbacks* g_Allocator = NULL;
-static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
-static VkInstance g_Instance = VK_NULL_HANDLE;
-static VkDevice g_Device = VK_NULL_HANDLE;
-static uint32_t g_QueueFamily = (uint32_t)-1;
-static VkQueue g_Queue = VK_NULL_HANDLE;
-static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
-static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
-static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
-static void (*g_CheckVkResultFn)(VkResult err) = NULL;
+static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
+static VkInstance g_Instance = VK_NULL_HANDLE;
+static VkDevice g_Device = VK_NULL_HANDLE;
+static uint32_t g_QueueFamily = (uint32_t)-1;
+static VkQueue g_Queue = VK_NULL_HANDLE;
+static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
+static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
+static int g_FramesQueueSize = 0;
+static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
+static void (*g_CheckVkResultFn)(VkResult err) = NULL;
-static VkDeviceSize g_BufferMemoryAlignment = 256;
-static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
-
-static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
-static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
-static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
-static VkPipeline g_Pipeline = VK_NULL_HANDLE;
-
-// Frame data
-struct FrameDataForRender
-{
- VkDeviceMemory VertexBufferMemory;
- VkDeviceMemory IndexBufferMemory;
- VkDeviceSize VertexBufferSize;
- VkDeviceSize IndexBufferSize;
- VkBuffer VertexBuffer;
- VkBuffer IndexBuffer;
-
- FrameDataForRender() { VertexBufferMemory = IndexBufferMemory = VK_NULL_HANDLE; VertexBufferSize = IndexBufferSize = VK_NULL_HANDLE; VertexBuffer = IndexBuffer = VK_NULL_HANDLE; }
-};
-static int g_FrameIndex = 0;
-static ImVector<FrameDataForRender> g_FramesDataBuffers;
+static VkDeviceSize g_BufferMemoryAlignment = 256;
+static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
+static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
+static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
+static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
+static VkPipeline g_Pipeline = VK_NULL_HANDLE;
// Font data
-static VkSampler g_FontSampler = VK_NULL_HANDLE;
-static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
-static VkImage g_FontImage = VK_NULL_HANDLE;
-static VkImageView g_FontView = VK_NULL_HANDLE;
-static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
-static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
+static VkSampler g_FontSampler = VK_NULL_HANDLE;
+static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
+static VkImage g_FontImage = VK_NULL_HANDLE;
+static VkImageView g_FontView = VK_NULL_HANDLE;
+static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
+static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
// Forward Declarations
void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator);
-void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
-void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
+void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* frb, const VkAllocationCallbacks* allocator);
+void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
+void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
//-----------------------------------------------------------------------------
// SHADERS
@@ -253,7 +241,7 @@
// Render function
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
-void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
+void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* fd)
{
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
@@ -262,8 +250,6 @@
return;
VkResult err;
- FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
- g_FrameIndex = (g_FrameIndex + 1) % g_FramesDataBuffers.Size;
// Create the Vertex and Index buffers:
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
@@ -747,22 +733,8 @@
}
}
-static void ImGui_ImplVulkan_InvalidateFrameDeviceObjects()
-{
- for (int i = 0; i < g_FramesDataBuffers.Size; i++)
- {
- FrameDataForRender* fd = &g_FramesDataBuffers[i];
- if (fd->VertexBuffer) { vkDestroyBuffer(g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
- if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
- if (fd->IndexBuffer) { vkDestroyBuffer(g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
- if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
- }
- g_FramesDataBuffers.clear();
-}
-
void ImGui_ImplVulkan_DestroyDeviceObjects()
{
- ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
ImGui_ImplVulkan_DestroyFontUploadObjects();
if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
@@ -795,13 +767,10 @@
g_RenderPass = render_pass;
g_PipelineCache = info->PipelineCache;
g_DescriptorPool = info->DescriptorPool;
+ g_FramesQueueSize = info->FramesQueueSize;
g_Allocator = info->Allocator;
g_CheckVkResultFn = info->CheckVkResultFn;
- g_FramesDataBuffers.reserve(info->FramesQueueSize);
- for (int i = 0; i < info->FramesQueueSize; i++)
- g_FramesDataBuffers.push_back(FrameDataForRender());
-
ImGui_ImplVulkan_CreateDeviceObjects();
return true;
@@ -818,14 +787,7 @@
void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size)
{
- if (frames_queue_size == g_FramesDataBuffers.Size)
- return;
- ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
-
- g_FrameIndex = 0;
- g_FramesDataBuffers.reserve(frames_queue_size);
- for (int i = 0; i < frames_queue_size; i++)
- g_FramesDataBuffers.push_back(FrameDataForRender());
+ (void)frames_queue_size;
}
@@ -840,39 +802,13 @@
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
// but it is too much code to duplicate everywhere so we exceptionally expose them.
//
-// Your application/engine will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
+// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
//-------------------------------------------------------------------------
#include <stdlib.h> // malloc
-ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
-{
- CommandPool = VK_NULL_HANDLE;
- CommandBuffer = VK_NULL_HANDLE;
- Fence = VK_NULL_HANDLE;
- ImageAcquiredSemaphore = VK_NULL_HANDLE;
- RenderCompleteSemaphore = VK_NULL_HANDLE;
- Backbuffer = VK_NULL_HANDLE;
- BackbufferView = VK_NULL_HANDLE;
- Framebuffer = VK_NULL_HANDLE;
-}
-
-ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
-{
- Width = Height = 0;
- Swapchain = VK_NULL_HANDLE;
- Surface = VK_NULL_HANDLE;
- memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
- PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
- RenderPass = VK_NULL_HANDLE;
- ClearEnable = true;
- memset(&ClearValue, 0, sizeof(ClearValue));
- FramesQueueSize = 0;
- FrameIndex = 0;
-}
-
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
{
IM_ASSERT(request_formats != NULL);
@@ -939,15 +875,16 @@
return VK_PRESENT_MODE_FIFO_KHR; // Always available
}
-void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
+void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
{
- IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
+ IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
+ (void)instance;
(void)physical_device;
(void)allocator;
// Create Command Buffers
VkResult err;
- for (int i = 0; i < wd->Frames.Size; i++)
+ for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
{
@@ -985,6 +922,7 @@
}
}
+// MinImageCount will usually turn into FramesQueueSize
int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
{
if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
@@ -997,17 +935,20 @@
return 1;
}
-void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
+// Also destroy old swap chain and in-flight frames data, if any.
+void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
{
VkResult err;
VkSwapchainKHR old_swapchain = wd->Swapchain;
err = vkDeviceWaitIdle(device);
check_vk_result(err);
+ // We don't use ImGui_ImplVulkanH_DestroyWindowData() because we want to preserve the old swapchain to create the new one.
// Destroy old Framebuffer
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
- ImGui_ImplVulkanH_DestroyFrameData(g_Instance, device, &wd->Frames[i], allocator);
- wd->Frames.clear();
+ ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
+ delete[] wd->Frames;
+ wd->Frames = NULL;
wd->FramesQueueSize = 0;
if (wd->RenderPass)
vkDestroyRenderPass(device, wd->RenderPass, allocator);
@@ -1059,12 +1000,11 @@
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, backbuffers);
check_vk_result(err);
- wd->Frames.reserve((int)wd->FramesQueueSize);
- for (int i = 0; i < (int)wd->FramesQueueSize; i++)
- {
- wd->Frames.push_back(ImGui_ImplVulkanH_FrameData());
+ IM_ASSERT(wd->Frames == NULL);
+ wd->Frames = new ImGui_ImplVulkanH_FrameData[wd->FramesQueueSize];
+ memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
+ for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
wd->Frames[i].Backbuffer = backbuffers[i];
- }
}
if (old_swapchain)
vkDestroySwapchainKHR(device, old_swapchain, allocator);
@@ -1148,10 +1088,10 @@
}
}
-void ImGui_ImplVulkanH_CreateWindowData(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
+void ImGui_ImplVulkanH_CreateWindowData(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
{
- ImGui_ImplVulkanH_CreateWindowDataSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
- ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(physical_device, device, wd, queue_family, allocator);
+ ImGui_ImplVulkanH_CreateWindowDataSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
+ ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
}
void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
@@ -1159,11 +1099,14 @@
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
//vkQueueWaitIdle(g_Queue);
- for (int i = 0; i < wd->Frames.Size; i++)
+ for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
+ delete[] wd->Frames;
+ wd->Frames = NULL;
vkDestroyRenderPass(device, wd->RenderPass, allocator);
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
+
*wd = ImGui_ImplVulkanH_WindowData();
}
@@ -1182,4 +1125,17 @@
vkDestroyImageView(device, fd->BackbufferView, allocator);
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
+
+ ImGui_ImplVulkanH_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
+}
+
+void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* frb, const VkAllocationCallbacks* allocator)
+{
+ (void)instance;
+ if (frb->VertexBuffer) { vkDestroyBuffer(device, frb->VertexBuffer, allocator); frb->VertexBuffer = VK_NULL_HANDLE; }
+ if (frb->VertexBufferMemory) { vkFreeMemory (device, frb->VertexBufferMemory, allocator); frb->VertexBufferMemory = VK_NULL_HANDLE; }
+ if (frb->IndexBuffer) { vkDestroyBuffer(device, frb->IndexBuffer, allocator); frb->IndexBuffer = VK_NULL_HANDLE; }
+ if (frb->IndexBufferMemory) { vkFreeMemory (device, frb->IndexBufferMemory, allocator); frb->IndexBufferMemory = VK_NULL_HANDLE; }
+ frb->VertexBufferSize = 0;
+ frb->IndexBufferSize = 0;
}
diff --git a/examples/imgui_impl_vulkan.h b/examples/imgui_impl_vulkan.h
index 6306f30..334910f 100644
--- a/examples/imgui_impl_vulkan.h
+++ b/examples/imgui_impl_vulkan.h
@@ -38,12 +38,26 @@
void (*CheckVkResultFn)(VkResult err);
};
+// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
+// [Please zero-clear before use!]
+// In the examples we store those in the helper ImGui_ImplVulkanH_FrameData structure, however as your own engine/app likely won't use the ImGui_Impl_VulkanH_XXXX helpers,
+// you are expected to hold on as many ImGui_ImplVulkan_FrameRenderBuffers structures on your side as you have in-flight frames (== init_info.FramesQueueSize)
+struct ImGui_ImplVulkan_FrameRenderBuffers
+{
+ VkDeviceMemory VertexBufferMemory;
+ VkDeviceMemory IndexBufferMemory;
+ VkDeviceSize VertexBufferSize;
+ VkDeviceSize IndexBufferSize;
+ VkBuffer VertexBuffer;
+ VkBuffer IndexBuffer;
+};
+
// Called by user code
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
IMGUI_IMPL_API void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size); // To override FramesQueueSize after initialization
-IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
+IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* buffers);
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
@@ -71,7 +85,7 @@
struct ImGui_ImplVulkanH_FrameData;
struct ImGui_ImplVulkanH_WindowData;
-IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowData(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
+IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowData(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
@@ -79,6 +93,7 @@
// Helper structure to hold the data needed by one rendering frame
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
+// [Please zero-clear before use!]
struct ImGui_ImplVulkanH_FrameData
{
VkCommandPool CommandPool;
@@ -89,8 +104,7 @@
VkImage Backbuffer;
VkImageView BackbufferView;
VkFramebuffer Framebuffer;
-
- IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();
+ ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
};
// Helper structure to hold the data needed by one rendering context into one OS window
@@ -106,10 +120,15 @@
VkRenderPass RenderPass;
bool ClearEnable;
VkClearValue ClearValue;
- uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR)
- uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
- ImVector<ImGui_ImplVulkanH_FrameData> Frames;
+ uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
+ uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
+ ImGui_ImplVulkanH_FrameData* Frames;
- IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData();
+ ImGui_ImplVulkanH_WindowData()
+ {
+ memset(this, 0, sizeof(*this));
+ PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
+ ClearEnable = true;
+ }
};