InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947) + Metrics: Added "InputText" section.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 155a85b..7a59c21 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -88,6 +88,7 @@
trickled with the new input queue (happened on some backends only). (#2467, #1336)
- InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion
would lead to small garbage being displayed for one frame. Curiously a rather old bug! (#3008)
+- InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947)
- Tables: Fixed incorrect border height used for logic when resizing one of several synchronized
instance of a same table ID, when instances have a different height. (#3955).
- Tables: Fixed incorrect auto-fit of parent windows when using non-resizable weighted columns. (#5276)
@@ -108,6 +109,7 @@
you have a UTF-8 text encoding issue or a font loading issue. [@LaMarche05, @ocornut]
- Demo: Add better demo of how to use SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard().
- Metrics: Added a "UTF-8 Encoding Viewer" section using the aforementioned DebugTextEncoding() function.
+- Metrics: Added "InputText" section to visualize internal state (#4947, #4949).
- Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt())
from causing an assertion when closing the group. (#5181).
- Misc: Fixed IsAnyItemHovered() returning false when using navigation.
diff --git a/imgui.cpp b/imgui.cpp
index 4af42dd..a9d027c 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -12480,6 +12480,13 @@
TreePop();
}
+ // Details for InputText
+ if (TreeNode("InputText"))
+ {
+ DebugNodeInputTextState(&g.InputTextState);
+ TreePop();
+ }
+
// Details for Docking
#ifdef IMGUI_HAS_DOCK
if (TreeNode("Docking"))
diff --git a/imgui.h b/imgui.h
index f89cb02..c9bdb2d 100644
--- a/imgui.h
+++ b/imgui.h
@@ -65,7 +65,7 @@
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.88 WIP"
-#define IMGUI_VERSION_NUM 18726
+#define IMGUI_VERSION_NUM 18727
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE
diff --git a/imgui_internal.h b/imgui_internal.h
index 6927754..95f316d 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2878,6 +2878,7 @@
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
IMGUI_API void DebugNodeTable(ImGuiTable* table);
IMGUI_API void DebugNodeTableSettings(ImGuiTableSettings* settings);
+ IMGUI_API void DebugNodeInputTextState(ImGuiInputTextState* state);
IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label);
IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings);
IMGUI_API void DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label);
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 78b2c92..94de60a 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -3571,6 +3571,7 @@
// - InputTextReindexLines() [Internal]
// - InputTextReindexLinesRange() [Internal]
// - InputTextEx() [Internal]
+// - DebugNodeInputTextState() [Internal]
//-------------------------------------------------------------------------
bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
@@ -4048,17 +4049,21 @@
state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
memcpy(state->InitialTextA.Data, buf, buf_len + 1);
+ // Preserve cursor position and undo/redo stack if we come back to same widget
+ // FIXME: Since we reworked this on 2022/06, may want to differenciate recycle_cursor vs recycle_undostate?
+ bool recycle_state = (state->ID == id && !init_changed_specs);
+ if (recycle_state && (state->CurLenA != buf_len || (state->TextAIsValid && strncmp(state->TextA.Data, buf, buf_len) != 0)))
+ recycle_state = false;
+
// Start edition
const char* buf_end = NULL;
+ state->ID = id;
state->TextW.resize(buf_size + 1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string.
state->TextA.resize(0);
state->TextAIsValid = false; // TextA is not valid yet (we will display buf until then)
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end);
state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
- // Preserve cursor position and undo/redo stack if we come back to same widget
- // FIXME: For non-readonly widgets we might be able to require that TextAIsValid && TextA == buf ? (untested) and discard undo stack if user buffer has changed.
- const bool recycle_state = (state->ID == id && !init_changed_specs);
if (recycle_state)
{
// Recycle existing cursor/selection/undo stack but clamp position
@@ -4067,7 +4072,6 @@
}
else
{
- state->ID = id;
state->ScrollX = 0.0f;
stb_textedit_initialize_state(&state->Stb, !is_multiline);
}
@@ -4816,6 +4820,40 @@
return value_changed;
}
+void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
+{
+#ifndef IMGUI_DISABLE_METRICS_WINDOW
+ ImGuiContext& g = *GImGui;
+ ImStb::STB_TexteditState* stb_state = &state->Stb;
+ ImStb::StbUndoState* undo_state = &stb_state->undostate;
+ Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
+ Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, state->CurLenW, stb_state->cursor, stb_state->select_start, stb_state->select_end);
+ Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
+ if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), true)) // Visualize undo state
+ {
+ PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
+ for (int n = 0; n < STB_TEXTEDIT_UNDOSTATECOUNT; n++)
+ {
+ ImStb::StbUndoRecord* undo_rec = &undo_state->undo_rec[n];
+ const char undo_rec_type = (n < undo_state->undo_point) ? 'u' : (n >= undo_state->redo_point) ? 'r' : ' ';
+ if (undo_rec_type == ' ')
+ BeginDisabled();
+ char buf[64] = "";
+ if (undo_rec_type != ' ' && undo_rec->char_storage != -1)
+ ImTextStrToUtf8(buf, IM_ARRAYSIZE(buf), undo_state->undo_char + undo_rec->char_storage, undo_state->undo_char + undo_rec->char_storage + undo_rec->insert_length);
+ Text("%c [%02d] where %03d, insert %03d, delete %03d, char_storage %03d \"%s\"",
+ undo_rec_type, n, undo_rec->where, undo_rec->insert_length, undo_rec->delete_length, undo_rec->char_storage, buf);
+ if (undo_rec_type == ' ')
+ EndDisabled();
+ }
+ PopStyleVar();
+ }
+ EndChild();
+#else
+ IM_UNUSED(state);
+#endif
+}
+
//-------------------------------------------------------------------------
// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc.
//-------------------------------------------------------------------------