| // dear imgui: Platform Binding for FreeGLUT |
| // This needs to be used along with a Renderer (e.g. OpenGL2) |
| |
| // Issues: |
| // [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I |
| // [ ] Platform: Missing gamepad support. |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. |
| // https://github.com/ocornut/imgui |
| |
| IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init(); |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs(); |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_NewFrame(); |
| |
| // You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically, |
| // or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. |
| //---------------------------------------- GLUT name --------------------------------------------- Decent Name --------- |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc |
| IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc |