Renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index f74db7f..67422c4 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -33,6 +33,10 @@
  VERSION 1.66 (In Progress)
 -----------------------------------------------------------------------
 
+Breaking Changes:
+
+- Renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
+
 Other Changes:
 
 - Fixed calling DestroyContext() always saving .ini data with the current context instead
diff --git a/imgui.cpp b/imgui.cpp
index d46fb3d..3245ac2 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -342,6 +342,7 @@
  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
  - 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. 
                        If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths.
  - 2018/09/05 (1.65) - renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427)
@@ -1992,12 +1993,12 @@
 
 static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
 {
-    // Set cursor position and a few other things so that SetScrollHere() and Columns() can work when seeking cursor.
+    // Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor.
     // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue.
     // The clipper should probably have a 4th step to display the last item in a regular manner.
     ImGui::SetCursorPosY(pos_y);
     ImGuiWindow* window = ImGui::GetCurrentWindow();
-    window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height;      // Setting those fields so that SetScrollHere() can properly function after the end of our clipper usage.
+    window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height;      // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
     window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y);    // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
     if (window->DC.ColumnsSet)
         window->DC.ColumnsSet->LineMinY = window->DC.CursorPos.y;           // Setting this so that cell Y position are set properly
@@ -6013,7 +6014,7 @@
 }
 
 // center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
-void ImGui::SetScrollHere(float center_y_ratio)
+void ImGui::SetScrollHereY(float center_y_ratio)
 {
     ImGuiWindow* window = GetCurrentWindow();
     float target_y = window->DC.CursorPosPrevLine.y - window->Pos.y; // Top of last item, in window space
@@ -6048,7 +6049,7 @@
         g.NavInitResultRectRel = ImRect(g.NavWindow->DC.LastItemRect.Min - g.NavWindow->Pos, g.NavWindow->DC.LastItemRect.Max - g.NavWindow->Pos);
         NavUpdateAnyRequestFlag();
         if (!IsItemVisible())
-            SetScrollHere();
+            SetScrollHereY();
     }
 }
 
diff --git a/imgui.h b/imgui.h
index 4b9c074..616a805 100644
--- a/imgui.h
+++ b/imgui.h
@@ -247,7 +247,7 @@
     IMGUI_API float         GetScrollMaxY();                                                // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y
     IMGUI_API void          SetScrollX(float scroll_x);                                     // set scrolling amount [0..GetScrollMaxX()]
     IMGUI_API void          SetScrollY(float scroll_y);                                     // set scrolling amount [0..GetScrollMaxY()]
-    IMGUI_API void          SetScrollHere(float center_y_ratio = 0.5f);                     // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
+    IMGUI_API void          SetScrollHereY(float center_y_ratio = 0.5f);                     // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
     IMGUI_API void          SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f);    // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
 
     // Parameters stacks (shared)
@@ -521,8 +521,8 @@
     IMGUI_API void          PopClipRect();
 
     // Focus, Activation
-    // (Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable, to make your code more forward compatible when navigation branch is merged)
-    IMGUI_API void          SetItemDefaultFocus();                                              // make last item the default focused item of a window. Please use instead of "if (IsWindowAppearing()) SetScrollHere()" to signify "default item".
+    // (Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item")
+    IMGUI_API void          SetItemDefaultFocus();                                              // make last item the default focused item of a window.
     IMGUI_API void          SetKeyboardFocusHere(int offset = 0);                               // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
 
     // Utilities
@@ -1210,6 +1210,8 @@
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 namespace ImGui
 {
+    // OBSOLETED in 1.66 (from Sep 2018)
+    static inline void  SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
     // OBSOLETED in 1.63 (from Aug 2018)
     static inline bool  IsItemDeactivatedAfterChange()        { return IsItemDeactivatedAfterEdit(); }
     // OBSOLETED in 1.61 (from Apr 2018)
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index ee53612..18178f2 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1511,10 +1511,10 @@
                 {
                     ImGui::Text("%04d: scrollable region", i);
                     if (goto_line && line == i)
-                        ImGui::SetScrollHere();
+                        ImGui::SetScrollHereY();
                 }
                 if (goto_line && line >= 100)
-                    ImGui::SetScrollHere();
+                    ImGui::SetScrollHereY();
                 ImGui::EndChild();
             }
 
@@ -1773,7 +1773,7 @@
 
         if (ImGui::TreeNode("Scrolling"))
         {
-            ImGui::TextWrapped("(Use SetScrollHere() or SetScrollFromPosY() to scroll to a given position.)");
+            ImGui::TextWrapped("(Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position.)");
             static bool track = true;
             static int track_line = 50, scroll_to_px = 200;
             ImGui::Checkbox("Track", &track);
@@ -1797,7 +1797,7 @@
                     if (track && line == track_line)
                     {
                         ImGui::TextColored(ImColor(255,255,0), "Line %d", line);
-                        ImGui::SetScrollHere(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom
+                        ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom
                     }
                     else
                     {
@@ -2892,7 +2892,7 @@
         if (copy_to_clipboard)
             ImGui::LogFinish();
         if (ScrollToBottom)
-            ImGui::SetScrollHere(1.0f);
+            ImGui::SetScrollHereY(1.0f);
         ScrollToBottom = false;
         ImGui::PopStyleVar();
         ImGui::EndChild();
@@ -3134,7 +3134,7 @@
         }
 
         if (ScrollToBottom)
-            ImGui::SetScrollHere(1.0f);
+            ImGui::SetScrollHereY(1.0f);
         ScrollToBottom = false;
         ImGui::EndChild();
         ImGui::End();