Selectable: Removed extraneous WindowPadding.x worth of width when auto-sized selectable label goes off available width (would not be noticeable) + Renamed ImGuiSelectableFlags_DrawFillAvailWidth to ImGuiSelectableFlags_SpanAvailWidth.
diff --git a/imgui_internal.h b/imgui_internal.h
index c4a3274..eb5c82e 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -494,7 +494,7 @@
     ImGuiSelectableFlags_NoHoldingActiveID  = 1 << 20,
     ImGuiSelectableFlags_SelectOnClick      = 1 << 21,  // Override button behavior to react on Click (default is Click+Release)
     ImGuiSelectableFlags_SelectOnRelease    = 1 << 22,  // Override button behavior to react on Release (default is Click+Release)
-    ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23,  // Draw over all avail width even if we declared less for layout. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus)
+    ImGuiSelectableFlags_SpanAvailWidth     = 1 << 23,  // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus)
     ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 24,  // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow.
     ImGuiSelectableFlags_SetNavIdOnHover    = 1 << 25
 };
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 5d24699..7d0c9cb 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -5570,21 +5570,21 @@
     if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) // FIXME-OPT: Avoid if vertically clipped.
         PushColumnsBackground();
 
+    // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
     ImGuiID id = window->GetID(label);
     ImVec2 label_size = CalcTextSize(label, NULL, true);
     ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
     ImVec2 pos = window->DC.CursorPos;
     pos.y += window->DC.CurrLineTextBaseOffset;
-    ImRect bb_inner(pos, pos + size);
     ItemSize(size, 0.0f);
 
     // Fill horizontal space
     const float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x + window->Pos.x : GetContentRegionMaxAbs().x;
-    if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
-        size.x = ImMax(label_size.x, max_x - window->WindowPadding.x - pos.x) + window->WindowPadding.x;
+    if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
+        size.x = ImMax(label_size.x, max_x - pos.x);
     ImRect bb_align(pos, pos + size);
 
-    // Selectables are meant to be tightly packed together with no click-gap, so we extend the box to cover spacing between selectable.
+    // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
     ImRect bb_enlarged = bb_align;
     const float spacing_x = style.ItemSpacing.x;
     const float spacing_y = style.ItemSpacing.y;
@@ -5594,6 +5594,8 @@
     bb_enlarged.Min.y -= spacing_U;
     bb_enlarged.Max.x += (spacing_x - spacing_L);
     bb_enlarged.Max.y += (spacing_y - spacing_U);
+    //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb_align.Min, bb_align.Max, IM_COL32(255, 0, 0, 255)); }
+    //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb_enlarged.Min, bb_enlarged.Max, IM_COL32(0, 255, 0, 255)); }
 
     bool item_add;
     if (flags & ImGuiSelectableFlags_Disabled)
@@ -5670,7 +5672,6 @@
     if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
         CloseCurrentPopup();
 
-    //if (g.IO.KeyCtrl) { window->DrawList->AddRect(bb_align.Min, bb_align.Max, IM_COL32(0, 255, 0, 255)); }
     IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
     return pressed;
 }
@@ -6229,7 +6230,7 @@
         popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
         float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, 0.0f, IM_FLOOR(g.FontSize * 1.20f)); // Feedback to next frame
         float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
-        pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f));
+        pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f));
         ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
         RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
     }
@@ -6380,7 +6381,7 @@
         float shortcut_w = shortcut ? CalcTextSize(shortcut, NULL).x : 0.0f;
         float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_w, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame
         float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
-        pressed = Selectable(label, false, flags | ImGuiSelectableFlags_DrawFillAvailWidth, ImVec2(min_w, 0.0f));
+        pressed = Selectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
         if (shortcut_w > 0.0f)
         {
             PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);