Internals: GetItemStatusFlags(). Added Comments.
diff --git a/imgui_internal.h b/imgui_internal.h
index 4622115..85dcce2 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1258,7 +1258,7 @@
         NavInitResultId = 0;
         NavMoveFromClampedRefRect = false;
         NavMoveRequest = false;
-        NavMoveRequestFlags = 0;
+        NavMoveRequestFlags = ImGuiNavMoveFlags_None;
         NavMoveRequestForward = ImGuiNavForward_None;
         NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
 
@@ -1277,11 +1277,11 @@
         MouseCursor = ImGuiMouseCursor_Arrow;
 
         DragDropActive = DragDropWithinSourceOrTarget = false;
-        DragDropSourceFlags = 0;
+        DragDropSourceFlags = ImGuiDragDropFlags_None;
         DragDropSourceFrameCount = -1;
         DragDropMouseButton = -1;
         DragDropTargetId = 0;
-        DragDropAcceptFlags = 0;
+        DragDropAcceptFlags = ImGuiDragDropFlags_None;
         DragDropAcceptIdCurrRectSurface = 0.0f;
         DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
         DragDropAcceptFrameCount = -1;
@@ -1395,7 +1395,7 @@
         GroupOffset = ImVec1(0.0f);
 
         LastItemId = 0;
-        LastItemStatusFlags = 0;
+        LastItemStatusFlags = ImGuiItemStatusFlags_None;
         LastItemRect = LastItemDisplayRect = ImRect();
 
         NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
@@ -1570,7 +1570,7 @@
     float               Width;                  // Width currently displayed
     float               ContentWidth;           // Width of actual contents, stored during BeginTabItem() call
 
-    ImGuiTabItem()      { ID = 0; Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; }
+    ImGuiTabItem()      { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; }
 };
 
 // Storage for a tab bar (sizeof() 92~96 bytes)
@@ -1617,6 +1617,7 @@
 
 namespace ImGui
 {
+    // Windows
     // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
     // If this ever crash because g.CurrentWindow is NULL it means that either
     // - ImGui::NewFrame() has never been called, which is illegal.
@@ -1625,11 +1626,6 @@
     inline    ImGuiWindow*  GetCurrentWindow()          { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
     IMGUI_API ImGuiWindow*  FindWindowByID(ImGuiID id);
     IMGUI_API ImGuiWindow*  FindWindowByName(const char* name);
-    IMGUI_API void          FocusWindow(ImGuiWindow* window);
-    IMGUI_API void          FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window);
-    IMGUI_API void          BringWindowToFocusFront(ImGuiWindow* window);
-    IMGUI_API void          BringWindowToDisplayFront(ImGuiWindow* window);
-    IMGUI_API void          BringWindowToDisplayBack(ImGuiWindow* window);
     IMGUI_API void          UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
     IMGUI_API ImVec2        CalcWindowExpectedSize(ImGuiWindow* window);
     IMGUI_API bool          IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
@@ -1638,9 +1634,15 @@
     IMGUI_API void          SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
     IMGUI_API void          SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
     IMGUI_API void          SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0);
-    IMGUI_API void          GcCompactTransientWindowBuffers(ImGuiWindow* window);
-    IMGUI_API void          GcAwakeTransientWindowBuffers(ImGuiWindow* window);
 
+    // Windows: Display Order and Focus Order
+    IMGUI_API void          FocusWindow(ImGuiWindow* window);
+    IMGUI_API void          FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window);
+    IMGUI_API void          BringWindowToFocusFront(ImGuiWindow* window);
+    IMGUI_API void          BringWindowToDisplayFront(ImGuiWindow* window);
+    IMGUI_API void          BringWindowToDisplayBack(ImGuiWindow* window);
+    
+    // Fonts, drawing
     IMGUI_API void          SetCurrentFont(ImFont* font);
     inline ImFont*          GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
     inline ImDrawList*      GetForegroundDrawList(ImGuiWindow* window) { IM_UNUSED(window); ImGuiContext& g = *GImGui; return &g.ForegroundDrawList; } // This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches.
@@ -1672,6 +1674,7 @@
 
     // Basic Accessors
     inline ImGuiID          GetItemID()     { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; }
+    inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemStatusFlags; }
     inline ImGuiID          GetActiveID()   { ImGuiContext& g = *GImGui; return g.ActiveId; }
     inline ImGuiID          GetFocusID()    { ImGuiContext& g = *GImGui; return g.NavId; }
     IMGUI_API void          SetActiveID(ImGuiID id, ImGuiWindow* window);
@@ -1680,7 +1683,7 @@
     IMGUI_API ImGuiID       GetHoveredID();
     IMGUI_API void          SetHoveredID(ImGuiID id);
     IMGUI_API void          KeepAliveID(ImGuiID id);
-    IMGUI_API void          MarkItemEdited(ImGuiID id);
+    IMGUI_API void          MarkItemEdited(ImGuiID id);     // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function.
     IMGUI_API void          PushOverrideID(ImGuiID id);     // Push given value at the top of the ID stack (whereas PushID combines old and new hashes)
 
     // Basic Helpers for widget code
@@ -1749,7 +1752,7 @@
     IMGUI_API void          ClearDragDrop();
     IMGUI_API bool          IsDragDropPayloadBeingAccepted();
 
-    // New Columns API (FIXME-WIP)
+    // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables api)
     IMGUI_API void          BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
     IMGUI_API void          EndColumns();                                                             // close columns
     IMGUI_API void          PushColumnClipRect(int column_index);
@@ -1852,6 +1855,10 @@
     IMGUI_API void          ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
     IMGUI_API void          ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
 
+    // Garbage collection
+    IMGUI_API void          GcCompactTransientWindowBuffers(ImGuiWindow* window);
+    IMGUI_API void          GcAwakeTransientWindowBuffers(ImGuiWindow* window);
+
     // Debug Tools
     inline void             DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255))    { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
     inline void             DebugStartItemPicker()                                  { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }