ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert. Fixed PathArcToFast() handling of a_min > a_max.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index d86103a..3913f5c 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -37,10 +37,10 @@
 
 Breaking Changes:
 
-- ListBox helpers: 
+- ListBox helpers:
   - Renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox().
   - Renamed ListBoxFooter() to EndListBox().
-  - Removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size. 
+  - Removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size.
     In the redirection function, made vertical padding consistent regardless of (items_count <= height_in_items) or not.
   - Kept inline redirection function for all threes (will obsolete).
 - imgui_freetype:
@@ -67,7 +67,7 @@
     other than compiling misc/freetype/imgui_freetype.cpp and linking with FreeType.
   - Use '#define IMGUI_ENABLE_STB_TRUETYPE' if you somehow need the stb_truetype rasterizer to be
     compiled in along with the FreeType one, otherwise it is enabled by default.
-- Fonts: imgui_freetype: Added support for colored glyphs as supported by Freetype 2.10+ (for .ttf using CPAL/COLR 
+- Fonts: imgui_freetype: Added support for colored glyphs as supported by Freetype 2.10+ (for .ttf using CPAL/COLR
   tables only). Enable the ImGuiFreeTypeBuilderFlags_LoadColor on a given font. Atlas always output directly
   as RGBA8 in this situation. Likely to make sense with IMGUI_USE_WCHAR32. (#3369) [@pshurgal]
 - Fonts: Fixed CalcTextSize() width rounding so it behaves more like a ceil. This is in order for text wrapping
@@ -78,6 +78,8 @@
 - Log/Capture: Improved the ascii look of various widgets, making large dumps more easily human readable.
 - ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
   Would lead to a buffer read overflow.
+- ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert.
+- ImDrawList: Fixed PathArcToFast() handling of a_min > a_max.
 - Demo: Added 'Examples->Fullscreen Window' demo. (#3789)
 - Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with
   old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese]
@@ -88,8 +90,8 @@
 - Backends: WebGPU: Added enderer backend for WebGPU support (imgui_impl_wgpu.cpp) (#3632) [@bfierz]
   Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.
 - Examples: WebGPU: Added Emscripten+WebGPU example. (#3632) [@bfierz]
-- Backends: GLFW: Added ImGui_ImplGlfw_InitForWebGPU() init point. It currently has strictly no effect on anything, 
-  but because some multi-viewport renderers require knowledge of the render stack in the Platform back-end, we're 
+- Backends: GLFW: Added ImGui_ImplGlfw_InitForWebGPU() init point. It currently has strictly no effect on anything,
+  but because some multi-viewport renderers require knowledge of the render stack in the Platform back-end, we're
   adding it for consistency. (#3632)
 
 
diff --git a/imgui.h b/imgui.h
index 5ffc3ec..627fc37 100644
--- a/imgui.h
+++ b/imgui.h
@@ -2409,9 +2409,9 @@
     inline    void  PathFillConvex(ImU32 col)                                   { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }  // Note: Anti-aliased filling requires points to be in clockwise order.
     inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
     IMGUI_API void  PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10);
-    IMGUI_API void  PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12);            // Use precomputed angles for a 12 steps circle
-    IMGUI_API void  PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0);  // Cubic Bezier (4 control points)
-    IMGUI_API void  PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0);                // Quadratic Bezier (3 control points)
+    IMGUI_API void  PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12);                // Use precomputed angles for a 12 steps circle
+    IMGUI_API void  PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points)
+    IMGUI_API void  PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0);               // Quadratic Bezier (3 control points)
     IMGUI_API void  PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
 
     // Advanced
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index bd6533a..91b39d7 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -7130,7 +7130,7 @@
             static bool curve_segments_override = false;
             static int curve_segments_override_v = 8;
             static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
-            ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
+            ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f");
             ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
             ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12);
             ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override);
@@ -7147,6 +7147,7 @@
             const ImDrawCornerFlags corners_none = 0;
             const ImDrawCornerFlags corners_all = ImDrawCornerFlags_All;
             const ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight;
+            const float rounding = sz / 5.0f;
             const int circle_segments = circle_segments_override ? circle_segments_override_v : 0;
             const int curve_segments = curve_segments_override ? curve_segments_override_v : 0;
             float x = p.x + 4.0f;
@@ -7158,8 +7159,8 @@
                 draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th);                 x += sz + spacing;  // N-gon
                 draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th);          x += sz + spacing;  // Circle
                 draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f,  corners_none, th);             x += sz + spacing;  // Square
-                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th);              x += sz + spacing;  // Square with all rounded corners
-                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th);            x += sz + spacing;  // Square with two rounded corners
+                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_all, th);           x += sz + spacing;  // Square with all rounded corners
+                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th);         x += sz + spacing;  // Square with two rounded corners
                 draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing;  // Triangle
                 //draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
                 draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th);                                       x += sz + spacing;  // Horizontal line (note: drawing a filled rectangle will be faster!)
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index c316384..6b1ccd0 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1018,11 +1018,12 @@
 
 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
 {
-    if (radius == 0.0f || a_min_of_12 > a_max_of_12)
+    if (radius == 0.0f)
     {
         _Path.push_back(center);
         return;
     }
+    IM_ASSERT(a_min_of_12 <= a_max_of_12);
 
     // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
     // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
@@ -1046,6 +1047,7 @@
         _Path.push_back(center);
         return;
     }
+    IM_ASSERT(a_min <= a_max);
 
     // Note that we are adding a point at both a_min and a_max.
     // If you are trying to draw a full closed circle you don't want the overlapping points!