Docs update, binaries link + Backend: Allegro: fix warning (#5281)
diff --git a/backends/imgui_impl_allegro5.cpp b/backends/imgui_impl_allegro5.cpp
index 92ed8d0..8320338 100644
--- a/backends/imgui_impl_allegro5.cpp
+++ b/backends/imgui_impl_allegro5.cpp
@@ -234,7 +234,7 @@
         return false;
 
     // Store our identifier
-    io.Fonts->SetTexID((void*)cloned_img);
+    io.Fonts->SetTexID((ImTextureID)(intptr_t)cloned_img);
     bd->Texture = cloned_img;
 
     // Create an invisible mouse cursor
diff --git a/docs/FAQ.md b/docs/FAQ.md
index 06d51ef..04774a7 100644
--- a/docs/FAQ.md
+++ b/docs/FAQ.md
@@ -623,7 +623,7 @@
 - [Quotes](https://github.com/ocornut/imgui/wiki/Quotes)
 - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui)
 - [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors)
-- [Gallery](https://github.com/ocornut/imgui/issues/4451)
+- [Gallery](https://github.com/ocornut/imgui/issues/5243)
 
 ##### [Return to Index](#index)
 
@@ -669,7 +669,7 @@
 - Individuals: you can support continued maintenance and development via PayPal donations. See [README](https://github.com/ocornut/imgui/blob/master/docs/README.md).
 - If you are experienced with Dear ImGui and C++, look at [GitHub Issues](https://github.com/ocornut/imgui/issues), [GitHub Discussions](https://github.com/ocornut/imgui/discussions), the [Wiki](https://github.com/ocornut/imgui/wiki), read [docs/TODO.txt](https://github.com/ocornut/imgui/blob/master/docs/TODO.txt) and see how you want to help and can help!
 - Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere etc.
-You may post screenshot or links in the [gallery threads](https://github.com/ocornut/imgui/issues/4451). Visuals are ideal as they inspire other programmers. Disclosing your use of Dear ImGui helps the library grow credibility, and help other teams and programmers with taking decisions.
+You may post screenshot or links in the [gallery threads](https://github.com/ocornut/imgui/issues/5243). Visuals are ideal as they inspire other programmers. Disclosing your use of Dear ImGui helps the library grow credibility, and help other teams and programmers with taking decisions.
 - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues or sometimes incomplete PR.
 
 ##### [Return to Index](#index)
diff --git a/docs/README.md b/docs/README.md
index 5fddc7c..9f9583b 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -27,7 +27,6 @@
 
 Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
 
-
  - Easy to use to create code-driven and data-driven tools.
  - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools.
  - Easy to hack and improve.
@@ -115,7 +114,7 @@
 ![screenshot demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png)
 
 You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let us know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
-- [imgui-demo-binaries-20210331.zip](https://www.dearimgui.org/binaries/imgui-demo-binaries-20210331.zip) (Windows, 1.83 WIP, built 2021/03/31, master branch) or [older demo binaries](https://www.dearimgui.org/binaries).
+- [imgui-demo-binaries-20220504.zip](https://www.dearimgui.org/binaries/imgui-demo-binaries-20220504.zip) (Windows, 1.88 WIP, built 2022/05/04, master branch) or [older demo binaries](https://www.dearimgui.org/binaries).
 
 The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()` (see [FAQ](https://www.dearimgui.org/faq)).
 
@@ -151,10 +150,13 @@
 
 ### Gallery
 
-For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/4451)!
+For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/5243)!
 
 For a list of third-party widgets and extensions, check out the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page.
 
+Custom engine [ehre](https://github.com/tksuoran/erhe) (docking branch)
+[![ehre](https://user-images.githubusercontent.com/8225057/166686854-3f76bf28-0442-4fac-8e65-9fc9650d2ed0.jpg)](https://user-images.githubusercontent.com/994606/147875067-a848991e-2ad2-4fd3-bf71-4aeb8a547bcf.png)
+
 Custom engine for [Wonder Boy: The Dragon's Trap](http://www.TheDragonsTrap.com) (2017)
 [![screenshot game](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v149/gallery_TheDragonsTrap-01-thumb.jpg)](https://cloud.githubusercontent.com/assets/8225057/20628927/33e14cac-b329-11e6-80f6-9524e93b048a.png)
 
@@ -186,7 +188,7 @@
 
 **Who uses Dear ImGui?**
 
-See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes), [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors), [Software using dear imgui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages for an idea of who is using Dear ImGui. Please add your game/software if you can! Also see the [Gallery Threads](https://github.com/ocornut/imgui/issues/4451)!
+See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes), [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors), [Software using dear imgui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages for an idea of who is using Dear ImGui. Please add your game/software if you can! Also see the [Gallery Threads](https://github.com/ocornut/imgui/issues/5243)!
 
 How to help
 -----------
@@ -219,7 +221,7 @@
 *Salty-caramel sponsors*
 - [Kylotonn](https://www.kylotonn.com), [O-Net Communications (USA)](http://en.o-netcom.com), [Wonderland Engine](https://wonderlandengine.com/).
 
-Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors) for sponsors of past years.
+Please see [detailed list of current and past Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors) for more.
 From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations.
 
 **THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
@@ -234,7 +236,7 @@
 
 Developed by [Omar Cornut](https://www.miracleworld.net) and every direct or indirect [contributors](https://github.com/ocornut/imgui/graphs/contributors) to the GitHub. The early version of this library was developed with the support of [Media Molecule](https://www.mediamolecule.com) and first used internally on the game [Tearaway](https://tearaway.mediamolecule.com) (PS Vita).
 
-Recurring contributors (2020): Omar Cornut [@ocornut](https://github.com/ocornut), Rokas Kupstys [@rokups](https://github.com/rokups), Ben Carter [@ShironekoBen](https://github.com/ShironekoBen).
+Recurring contributors (2022): Omar Cornut [@ocornut](https://github.com/ocornut), Rokas Kupstys [@rokups](https://github.com/rokups).
 A large portion of work on automation systems, regression tests and other features are currently unpublished.
 
 Sponsoring, support contracts and other B2B transactions are hosted and handled by [Lizardcube](https://www.lizardcube.com).
diff --git a/imgui.cpp b/imgui.cpp
index 06a5ff4..7d8c798 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -11,7 +11,7 @@
 // - FAQ                   http://dearimgui.org/faq
 // - Homepage & latest     https://github.com/ocornut/imgui
 // - Releases & changelog  https://github.com/ocornut/imgui/releases
-// - Gallery               https://github.com/ocornut/imgui/issues/4451 (please post your screenshots/video there!)
+// - Gallery               https://github.com/ocornut/imgui/issues/5243 (please post your screenshots/video there!)
 // - Wiki                  https://github.com/ocornut/imgui/wiki (lots of good stuff there)
 // - Glossary              https://github.com/ocornut/imgui/wiki/Glossary
 // - Issues & support      https://github.com/ocornut/imgui/issues
diff --git a/imgui.h b/imgui.h
index 584a111..ecfac1a 100644
--- a/imgui.h
+++ b/imgui.h
@@ -11,7 +11,7 @@
 // - FAQ                   http://dearimgui.org/faq
 // - Homepage & latest     https://github.com/ocornut/imgui
 // - Releases & changelog  https://github.com/ocornut/imgui/releases
-// - Gallery               https://github.com/ocornut/imgui/issues/4451 (please post your screenshots/video there!)
+// - Gallery               https://github.com/ocornut/imgui/issues/5243 (please post your screenshots/video there!)
 // - Wiki                  https://github.com/ocornut/imgui/wiki (lots of good stuff there)
 // - Glossary              https://github.com/ocornut/imgui/wiki/Glossary
 // - Issues & support      https://github.com/ocornut/imgui/issues
@@ -65,7 +65,7 @@
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 #define IMGUI_VERSION               "1.88 WIP"
-#define IMGUI_VERSION_NUM           18719
+#define IMGUI_VERSION_NUM           18720
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_TABLE