Demo: Removed thin triangle and aligned code.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 0ce046c..774968e 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -4869,21 +4869,22 @@
 
             // Draw gradients
             // (note that those are currently exacerbating our sRGB/Linear issues)
+            // Calling ImGui::GetColorU32() multiplies the given colors by the current Style Alpha, but you may pass the IM_COL32() directly as well..
             ImGui::Text("Gradients");
             ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), ImGui::GetFrameHeight());
             {
                 ImVec2 p0 = ImGui::GetCursorScreenPos();
                 ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y);
-                ImU32 col_a = ImGui::GetColorU32(ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
-                ImU32 col_b = ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
+                ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 0, 0, 255));
+                ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 255, 255, 255));
                 draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a);
                 ImGui::InvisibleButton("##gradient1", gradient_size);
             }
             {
                 ImVec2 p0 = ImGui::GetCursorScreenPos();
                 ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y);
-                ImU32 col_a = ImGui::GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f));
-                ImU32 col_b = ImGui::GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f));
+                ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 255, 0, 255));
+                ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 0, 0, 255));
                 draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a);
                 ImGui::InvisibleButton("##gradient2", gradient_size);
             }
@@ -4904,6 +4905,7 @@
             if (ImGui::SliderInt("Circle segments", &circle_segments_override_v, 3, 40))
                 circle_segments_override = true;
             ImGui::ColorEdit4("Color", &colf.x);
+
             const ImVec2 p = ImGui::GetCursorScreenPos();
             const ImU32 col = ImColor(colf);
             const float spacing = 10.0f;
@@ -4911,38 +4913,39 @@
             const ImDrawCornerFlags corners_all = ImDrawCornerFlags_All;
             const ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight;
             const int circle_segments = circle_segments_override ? circle_segments_override_v : 0;
-            float x = p.x + 4.0f, y = p.y + 4.0f;
+            float x = p.x + 4.0f;
+            float y = p.y + 4.0f;
             for (int n = 0; n < 2; n++)
             {
                 // First line uses a thickness of 1.0f, second line uses the configurable thickness
                 float th = (n == 0) ? 1.0f : thickness;
-                draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th);         x += sz + spacing;  // N-gon
-                draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th);  x += sz + spacing;  // Circle
-                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f,  corners_none, th);     x += sz + spacing;  // Square
-                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th);      x += sz + spacing;  // Square with all rounded corners
-                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th);    x += sz + spacing;  // Square with two rounded corners
-                draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);      x += sz + spacing;      // Triangle
-                draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th); x += sz*0.4f + spacing; // Thin triangle
-                draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th);                               x += sz + spacing;  // Horizontal line (note: drawing a filled rectangle will be faster!)
-                draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th);                               x += spacing;       // Vertical line (note: drawing a filled rectangle will be faster!)
-                draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th);                          x += sz + spacing;  // Diagonal line
+                draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th);                 x += sz + spacing;  // N-gon
+                draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th);          x += sz + spacing;  // Circle
+                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f,  corners_none, th);             x += sz + spacing;  // Square
+                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th);              x += sz + spacing;  // Square with all rounded corners
+                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th);            x += sz + spacing;  // Square with two rounded corners
+                draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing;  // Triangle
+                //draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
+                draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th);                                       x += sz + spacing;  // Horizontal line (note: drawing a filled rectangle will be faster!)
+                draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th);                                       x += spacing;       // Vertical line (note: drawing a filled rectangle will be faster!)
+                draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th);                                  x += sz + spacing;  // Diagonal line
                 draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x + sz*1.3f, y + sz*0.3f), ImVec2(x + sz - sz*1.3f, y + sz - sz*0.3f), ImVec2(x + sz, y + sz), col, th);
                 x = p.x + 4;
                 y += sz + spacing;
             }
-            draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz*0.5f, col, ngon_sides);   x += sz + spacing;  // N-gon
-            draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments);x += sz + spacing;  // Circle
-            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col);                        x += sz + spacing;  // Square
-            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f);                 x += sz + spacing;  // Square with all rounded corners
-            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br);  x += sz + spacing;  // Square with two rounded corners
-            draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col);      x += sz + spacing;      // Triangle
-            draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle
-            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col);                 x += sz + spacing;  // Horizontal line (faster than AddLine, but only handle integer thickness)
-            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col);                 x += spacing*2.0f;  // Vertical line (faster than AddLine, but only handle integer thickness)
-            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col);                          x += sz;            // Pixel (faster than AddLine)
+            draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz*0.5f, col, ngon_sides);               x += sz + spacing;  // N-gon
+            draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments);            x += sz + spacing;  // Circle
+            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col);                                    x += sz + spacing;  // Square
+            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f);                             x += sz + spacing;  // Square with all rounded corners
+            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br);              x += sz + spacing;  // Square with two rounded corners
+            draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col);  x += sz + spacing;  // Triangle
+            //draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle
+            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col);                             x += sz + spacing;  // Horizontal line (faster than AddLine, but only handle integer thickness)
+            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col);                             x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness)
+            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col);                                      x += sz;            // Pixel (faster than AddLine)
             draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
-            ImGui::Dummy(ImVec2((sz + spacing) * 9.8f, (sz + spacing) * 3));
 
+            ImGui::Dummy(ImVec2((sz + spacing) * 8.8f, (sz + spacing) * 3.0f));
             ImGui::PopItemWidth();
             ImGui::EndTabItem();
         }