Window: Mouse wheel scrolling while hovering a child window is automatically forwarded to parent window if ScrollMax is zero on the scrolling axis. Also still case if ImGuiWindowFlags_NoScrollWithMouse is set (not new), but previously the forwarding
would be disabled if ImGuiWindowFlags_NoScrollbar was set on the child window, which is not the case any more (amend #1502, #1380).
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index d8e96b4..331e900 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -43,6 +43,11 @@
Other Changes:
- Window: Fixed InnerClipRect right-most coordinates using wrong padding setting (introduced in 1.71).
+- Window: Mouse wheel scrolling while hovering a child window is automatically forwarded to parent window
+ if ScrollMax is zero on the scrolling axis.
+ Also still case if ImGuiWindowFlags_NoScrollWithMouse is set (not new), but previously the forwarding
+ would be disabled if ImGuiWindowFlags_NoScrollbar was set on the child window, which is not the case
+ any more. Forwarding can still be disabled by setting ImGuiWindowFlags_NoInputs. (amend #1502, #1380).
- Scrollbar: Avoid overlapping the opposite side when window (often a child window) is forcibly too small.
- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
diff --git a/imgui.cpp b/imgui.cpp
index f560265..4d7ff31 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -3449,12 +3449,12 @@
return;
if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
return;
- ImGuiWindow* window = g.HoveredWindow;
// Zoom / Scale window
// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
- if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling && !window->Collapsed)
+ if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling && !g.HoveredWindow->Collapsed)
{
+ ImGuiWindow* window = g.HoveredWindow;
const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
const float scale = new_font_scale / window->FontWindowScale;
window->FontWindowScale = new_font_scale;
@@ -3469,31 +3469,36 @@
}
// Mouse wheel scrolling
- // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
- while ((window->Flags & ImGuiWindowFlags_ChildWindow) && (window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs) && window->ParentWindow)
- window = window->ParentWindow;
- const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
- if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
+ // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent
+ // FIXME: Lock scrolling window while not moving (see #2604)
+
+ // Vertical Mouse Wheel scrolling
+ const float wheel_y = (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f;
+ if (wheel_y != 0.0f && !g.IO.KeyCtrl)
{
- ImVec2 max_step = window->InnerRect.GetSize() * 0.67f;
-
- // Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
- if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
+ ImGuiWindow* window = g.HoveredWindow;
+ while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
+ window = window->ParentWindow;
+ if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))
{
- float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step.y));
- SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * scroll_step);
+ float max_step = window->InnerRect.GetHeight() * 0.67f;
+ float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step));
+ SetWindowScrollY(window, window->Scroll.y - wheel_y * scroll_step);
}
- else if (g.IO.MouseWheel != 0.0f && g.IO.KeyShift)
- {
- float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
- SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheel * scroll_step);
- }
+ }
- // Horizontal Mouse Wheel Scrolling (for hardware that supports it)
- if (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift)
+ // Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held
+ const float wheel_x = (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheelH : (g.IO.MouseWheel != 0.0f && g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f;
+ if (wheel_x != 0.0f && !g.IO.KeyCtrl)
+ {
+ ImGuiWindow* window = g.HoveredWindow;
+ while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
+ window = window->ParentWindow;
+ if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))
{
- float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
- SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_step);
+ float max_step = window->InnerRect.GetWidth() * 0.67f;
+ float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step));
+ SetWindowScrollX(window, window->Scroll.x - wheel_x * scroll_step);
}
}
}