| // ImGui - standalone example application for Marmalade |
| // Copyright (C) 2015 by Giovanni Zito |
| // This file is part of ImGui |
| // https://github.com/ocornut/imgui |
| |
| #include <imgui.h> |
| #include "imgui_impl_marmalade.h" |
| #include <stdio.h> |
| |
| #include <s3eKeyboard.h> |
| #include <s3ePointer.h> |
| #include <IwGx.h> |
| |
| |
| int main(int, char**) |
| { |
| // Setup ImGui binding |
| ImGui_Marmalade_Init(true); |
| |
| // Load Fonts |
| // (see extra_fonts/README.txt for more details) |
| //ImGuiIO& io = ImGui::GetIO(); |
| //io.Fonts->AddFontDefault(); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); |
| //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); |
| |
| // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons) |
| //ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; |
| //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges); |
| |
| bool show_test_window = true; |
| bool show_another_window = false; |
| ImVec4 clear_color = ImColor(114, 144, 154); |
| |
| // Main loop |
| while (true) |
| { |
| if( s3eDeviceCheckQuitRequest() ) |
| break; |
| |
| s3eKeyboardUpdate() ; |
| s3ePointerUpdate() ; |
| ImGui_Marmalade_NewFrame(); |
| |
| // 1. Show a simple window |
| // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" |
| { |
| static float f = 0.0f; |
| ImGui::Text("Hello, world!"); |
| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
| ImGui::ColorEdit3("clear color", (float*)&clear_color); |
| if (ImGui::Button("Test Window")) show_test_window ^= 1; |
| if (ImGui::Button("Another Window")) show_another_window ^= 1; |
| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
| } |
| |
| // 2. Show another simple window, this time using an explicit Begin/End pair |
| if (show_another_window) |
| { |
| ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); |
| ImGui::Begin("Another Window", &show_another_window); |
| ImGui::Text("Hello"); |
| ImGui::End(); |
| } |
| |
| // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() |
| if (show_test_window) |
| { |
| ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); |
| ImGui::ShowTestWindow(&show_test_window); |
| } |
| |
| // Rendering |
| IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ; |
| IwGxClear(); |
| ImGui::Render(); |
| IwGxSwapBuffers(); |
| |
| s3eDeviceYield(0) ; |
| } |
| |
| // Cleanup |
| ImGui_Marmalade_Shutdown(); |
| |
| return 0; |
| } |