Internals: Extracted part of NewFrame() into a UpdateMouseWheel() function.
diff --git a/imgui.cpp b/imgui.cpp
index 2e140e4..b572b9d 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -893,6 +893,7 @@
static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
static void UpdateMouseInputs();
+static void UpdateMouseWheel();
static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
@@ -3696,6 +3697,52 @@
}
}
+void ImGui::UpdateMouseWheel()
+{
+ ImGuiContext& g = *GImGui;
+ if (!g.HoveredWindow || g.HoveredWindow->Collapsed)
+ return;
+ if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
+ return;
+
+ // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
+ ImGuiWindow* window = g.HoveredWindow;
+ ImGuiWindow* scroll_window = window;
+ while ((scroll_window->Flags & ImGuiWindowFlags_ChildWindow) && (scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoScrollbar) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs) && scroll_window->ParentWindow)
+ scroll_window = scroll_window->ParentWindow;
+ const bool scroll_allowed = !(scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs);
+
+ if (g.IO.MouseWheel != 0.0f)
+ {
+ if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
+ {
+ // Zoom / Scale window
+ const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
+ const float scale = new_font_scale / window->FontWindowScale;
+ window->FontWindowScale = new_font_scale;
+
+ const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
+ window->Pos += offset;
+ window->Size *= scale;
+ window->SizeFull *= scale;
+ }
+ else if (!g.IO.KeyCtrl && scroll_allowed)
+ {
+ // Mouse wheel vertical scrolling
+ float scroll_amount = 5 * scroll_window->CalcFontSize();
+ scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetHeight() + scroll_window->WindowPadding.y * 2.0f) * 0.67f);
+ SetWindowScrollY(scroll_window, scroll_window->Scroll.y - g.IO.MouseWheel * scroll_amount);
+ }
+ }
+ if (g.IO.MouseWheelH != 0.0f && scroll_allowed)
+ {
+ // Mouse wheel horizontal scrolling (for hardware that supports it)
+ float scroll_amount = scroll_window->CalcFontSize();
+ if (!g.IO.KeyCtrl && !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
+ SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_amount);
+ }
+}
+
// The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app)
void ImGui::UpdateHoveredWindowAndCaptureFlags()
{
@@ -3887,45 +3934,7 @@
g.PlatformImePos = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
// Mouse wheel scrolling, scale
- if (g.HoveredWindow && !g.HoveredWindow->Collapsed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f))
- {
- // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
- ImGuiWindow* window = g.HoveredWindow;
- ImGuiWindow* scroll_window = window;
- while ((scroll_window->Flags & ImGuiWindowFlags_ChildWindow) && (scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoScrollbar) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs) && scroll_window->ParentWindow)
- scroll_window = scroll_window->ParentWindow;
- const bool scroll_allowed = !(scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs);
-
- if (g.IO.MouseWheel != 0.0f)
- {
- if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
- {
- // Zoom / Scale window
- const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
- const float scale = new_font_scale / window->FontWindowScale;
- window->FontWindowScale = new_font_scale;
-
- const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
- window->Pos += offset;
- window->Size *= scale;
- window->SizeFull *= scale;
- }
- else if (!g.IO.KeyCtrl && scroll_allowed)
- {
- // Mouse wheel vertical scrolling
- float scroll_amount = 5 * scroll_window->CalcFontSize();
- scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetHeight() + scroll_window->WindowPadding.y * 2.0f) * 0.67f);
- SetWindowScrollY(scroll_window, scroll_window->Scroll.y - g.IO.MouseWheel * scroll_amount);
- }
- }
- if (g.IO.MouseWheelH != 0.0f && scroll_allowed)
- {
- // Mouse wheel horizontal scrolling (for hardware that supports it)
- float scroll_amount = scroll_window->CalcFontSize();
- if (!g.IO.KeyCtrl && !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
- SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_amount);
- }
- }
+ UpdateMouseWheel();
// Pressing TAB activate widget focus
if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab, false))