Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760)
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index c7daa71..105811b 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -50,6 +50,7 @@
 - Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741)
 - Window: Fixed default proportional item width lagging by one frame on resize.
 - Window: Fixed popups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus displayed outside the safe area, etc.).
+- Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760)
 - MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks]
 - InputText: On a Mac, filter out characters when the Cmd modifier is held. (#1747) [@sivu]
 - Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)
diff --git a/imgui.cpp b/imgui.cpp
index 7f56e5c..3b3f840 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -5363,13 +5363,13 @@
     window->Flags = flags;
     g.WindowsById.SetVoidPtr(window->ID, window);
 
+    // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
+    window->Pos = window->PosFloat = ImVec2(60, 60);
+
     // User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
     if (!(flags & ImGuiWindowFlags_NoSavedSettings))
     {
         // Retrieve settings from .ini file
-        // Use SetWindowPos() or SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
-        window->Pos = window->PosFloat = ImVec2(60, 60);
-
         if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
         {
             SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);