Internal: Added ImGuiInputTextState::ClearText() helper.
diff --git a/imgui_internal.h b/imgui_internal.h
index fdade58..43a450f 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -630,22 +630,23 @@
float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
-
- // Temporarily set when active
- ImGuiInputTextFlags UserFlags;
- ImGuiInputTextCallback UserCallback;
- void* UserCallbackData;
+ ImGuiInputTextFlags UserFlags; // Temporarily set while we call user's callback
+ ImGuiInputTextCallback UserCallback; // "
+ void* UserCallbackData; // "
ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
+ void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); }
void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); }
+ int GetUndoAvailCount() const { return Stb.undostate.undo_point; }
+ int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; }
+ void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
+
+ // Cursor & Selection
void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); }
bool HasSelection() const { return Stb.select_start != Stb.select_end; }
void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; }
void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; }
- int GetUndoAvailCount() const { return Stb.undostate.undo_point; }
- int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; }
- void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
};
// Windows data saved in imgui.ini file