TabBar: Use mouse position instead of hardcoded +1/-1 offset when reordering tabs.
Fixes tab reordering in test engine when using fast mode.
diff --git a/imgui_internal.h b/imgui_internal.h
index 7ad2231..95f1228 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2423,6 +2423,7 @@
IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
+ IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos);
IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 8c358c5..79d67bf 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -7447,6 +7447,50 @@
tab_bar->ReorderRequestDir = (ImS8)dir;
}
+void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos)
+{
+ ImGuiContext& g = *GImGui;
+ IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
+
+ if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0)
+ return;
+
+ int source_idx = tab_bar->Tabs.index_from_ptr(tab);
+ float bar_x = tab_bar->BarRect.Min.x;
+ int dir = bar_x + tab->Offset > mouse_pos.x ? -1 : +1;
+ int target_idx = source_idx;
+
+ for (int i = source_idx; 0 <= i && i < tab_bar->Tabs.Size; i += dir)
+ {
+ const ImGuiTabItem* target_tab = &tab_bar->Tabs[i];
+
+ // Reorder only within tab groups with _Leading, _Trailing flag or without either of them.
+ if ((target_tab->Flags & ImGuiTabItemFlags_Leading) != (tab->Flags & ImGuiTabItemFlags_Leading))
+ break;
+ if ((target_tab->Flags & ImGuiTabItemFlags_Trailing) != (tab->Flags & ImGuiTabItemFlags_Trailing))
+ break;
+
+ // Do not reorder past tabs with _NoReorder flag.
+ if (target_tab->Flags & ImGuiTabItemFlags_NoReorder)
+ break;
+
+ target_idx = i; // target_tab can be swapped with dragged tab.
+
+ // Current tab is destination tab under mouse position. Also include space after tab, so when mouse cursor is
+ // between tabs we would not continue checking further tabs that are not hovered.
+ if (dir > 0 && mouse_pos.x < bar_x + target_tab->Offset + target_tab->Width + g.Style.ItemInnerSpacing.x) // End of tab is past mouse_pos.
+ break;
+ if (dir < 0 && mouse_pos.x > bar_x + target_tab->Offset - g.Style.ItemInnerSpacing.x) // Mouse pos is past start of tab.
+ break;
+ }
+
+ if (target_idx != source_idx)
+ {
+ tab_bar->ReorderRequestTabId = tab->ID;
+ tab_bar->ReorderRequestDir = (ImS8)(target_idx - source_idx);
+ }
+}
+
bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
{
ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId);
@@ -7466,7 +7510,18 @@
return false;
ImGuiTabItem item_tmp = *tab1;
- *tab1 = *tab2;
+ ImGuiTabItem* src, *dst;
+ if (tab_bar->ReorderRequestDir > 0)
+ {
+ dst = tab1;
+ src = tab1 + 1;
+ }
+ else
+ {
+ dst = tab2 + 1;
+ src = tab2;
+ }
+ memmove(dst, src, abs(tab_bar->ReorderRequestDir) * sizeof(ImGuiTabItem));
*tab2 = item_tmp;
if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings)
@@ -7796,13 +7851,11 @@
// While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x
if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x)
{
- if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable)
- TabBarQueueReorder(tab_bar, tab, -1);
+ TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos);
}
else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x)
{
- if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable)
- TabBarQueueReorder(tab_bar, tab, +1);
+ TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos);
}
}
}