Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index a3283b1..1822526 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -34,16 +34,12 @@
-----------------------------------------------------------------------
Breaking Changes:
-- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
- in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
- (The demo helper ImGui_ImplVulkanH_Window structure carries them.) (#2461, #2348, #2378, #2097)
- Examples: Vulkan: Added MinImageCount/ImageCount fields in ImGui_ImplVulkan_InitInfo, required
during initialization to specify the number of in-flight image requested by swap chains.
(was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
- Examples: Vulkan: Tidying up the demo/internals helpers (most engine/app should not rely
on them but it is possible you have!).
-
Other Changes:
- InputText: Fixed selection background starts rendering one frame after the cursor movement
when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
@@ -56,8 +52,10 @@
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
GL function loaders early, and help users understand what they are missing. (#2421)
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
+- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
+- Examples: Vulkan: Added ImGui_ImplVulkan_SetMinImageCount() to change min image count at runtime. (#2071) [@nathanvoglsam]
- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
diff --git a/examples/example_glfw_vulkan/main.cpp b/examples/example_glfw_vulkan/main.cpp
index 8163083..972c12b 100644
--- a/examples/example_glfw_vulkan/main.cpp
+++ b/examples/example_glfw_vulkan/main.cpp
@@ -287,7 +287,7 @@
}
// Record Imgui Draw Data and draw funcs into command buffer
- ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
+ ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
// Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer);
@@ -457,8 +457,8 @@
if (g_SwapChainRebuild)
{
g_SwapChainRebuild = false;
+ ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
- ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
g_WindowData.FrameIndex = 0;
}
diff --git a/examples/example_sdl_vulkan/main.cpp b/examples/example_sdl_vulkan/main.cpp
index 976d026..d2a829c 100644
--- a/examples/example_sdl_vulkan/main.cpp
+++ b/examples/example_sdl_vulkan/main.cpp
@@ -279,7 +279,7 @@
}
// Record Imgui Draw Data and draw funcs into command buffer
- ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
+ ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
// Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer);
@@ -454,8 +454,8 @@
if (g_SwapChainRebuild)
{
g_SwapChainRebuild = false;
+ ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
- ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
g_WindowData.FrameIndex = 0;
}
diff --git a/examples/imgui_impl_vulkan.cpp b/examples/imgui_impl_vulkan.cpp
index df8f84f..fb54801 100644
--- a/examples/imgui_impl_vulkan.cpp
+++ b/examples/imgui_impl_vulkan.cpp
@@ -20,8 +20,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
-// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_Window structure carries them.)
-// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetSwapChainMinImageCount().
+// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
@@ -44,6 +43,27 @@
#include "imgui_impl_vulkan.h"
#include <stdio.h>
+// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
+// [Please zero-clear before use!]
+struct ImGui_ImplVulkanH_FrameRenderBuffers
+{
+ VkDeviceMemory VertexBufferMemory;
+ VkDeviceMemory IndexBufferMemory;
+ VkDeviceSize VertexBufferSize;
+ VkDeviceSize IndexBufferSize;
+ VkBuffer VertexBuffer;
+ VkBuffer IndexBuffer;
+};
+
+// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
+// [Please zero-clear before use!]
+struct ImGui_ImplVulkanH_WindowRenderBuffers
+{
+ uint32_t Index;
+ uint32_t Count;
+ ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
+};
+
// Vulkan data
static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
@@ -62,9 +82,14 @@
static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
+// Render buffers
+static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
+
// Forward Declarations
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
+void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
+void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
@@ -234,7 +259,7 @@
// Render function
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
-void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* fd)
+void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
{
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
@@ -243,23 +268,37 @@
return;
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
+
+ // Allocate array to store enough vertex/index buffers
+ ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
+ if (wrb->FrameRenderBuffers == NULL)
+ {
+ wrb->Index = 0;
+ wrb->Count = v->ImageCount;
+ wrb->FrameRenderBuffers = new ImGui_ImplVulkanH_FrameRenderBuffers[wrb->Count];
+ memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
+ }
+ IM_ASSERT(wrb->Count == v->ImageCount);
+ wrb->Index = (wrb->Index + 1) % wrb->Count;
+ ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
+
VkResult err;
- // Create the Vertex and Index buffers:
+ // Create or resize the vertex/index buffers
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
- if (fd->VertexBuffer == VK_NULL_HANDLE || fd->VertexBufferSize < vertex_size)
- CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
- if (fd->IndexBuffer == VK_NULL_HANDLE || fd->IndexBufferSize < index_size)
- CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
+ if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
+ CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
+ if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
+ CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
// Upload vertex/index data into a single contiguous GPU buffer
{
ImDrawVert* vtx_dst = NULL;
ImDrawIdx* idx_dst = NULL;
- err = vkMapMemory(v->Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
+ err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
check_vk_result(err);
- err = vkMapMemory(v->Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
+ err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
check_vk_result(err);
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
@@ -271,15 +310,15 @@
}
VkMappedMemoryRange range[2] = {};
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[0].memory = fd->VertexBufferMemory;
+ range[0].memory = rb->VertexBufferMemory;
range[0].size = VK_WHOLE_SIZE;
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[1].memory = fd->IndexBufferMemory;
+ range[1].memory = rb->IndexBufferMemory;
range[1].size = VK_WHOLE_SIZE;
err = vkFlushMappedMemoryRanges(v->Device, 2, range);
check_vk_result(err);
- vkUnmapMemory(v->Device, fd->VertexBufferMemory);
- vkUnmapMemory(v->Device, fd->IndexBufferMemory);
+ vkUnmapMemory(v->Device, rb->VertexBufferMemory);
+ vkUnmapMemory(v->Device, rb->IndexBufferMemory);
}
// Bind pipeline and descriptor sets:
@@ -291,10 +330,10 @@
// Bind Vertex And Index Buffer:
{
- VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
+ VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
VkDeviceSize vertex_offset[1] = { 0 };
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
- vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
+ vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
}
// Setup viewport:
@@ -733,8 +772,9 @@
void ImGui_ImplVulkan_DestroyDeviceObjects()
{
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
-
+ ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Instance, v->Device, &g_MainWindowRenderBuffers, v->Allocator);
ImGui_ImplVulkan_DestroyFontUploadObjects();
+
if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
@@ -774,24 +814,17 @@
{
}
-// Note: this has no effect in the 'master' branch, but multi-viewports needs this to recreate swap-chains.
-void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count)
+void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
{
IM_ASSERT(min_image_count >= 2);
- g_VulkanInitInfo.MinImageCount = min_image_count;
-}
+ if (g_VulkanInitInfo.MinImageCount == min_image_count)
+ return;
-// This is a public function because we require the user to pass a ImGui_ImplVulkan_FrameRenderBuffers
-// structure to ImGui_ImplVulkan_RenderDrawData.
-void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
-{
- (void)instance;
- if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
- if (buffers->VertexBufferMemory) { vkFreeMemory (device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
- if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
- if (buffers->IndexBufferMemory) { vkFreeMemory (device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
- buffers->VertexBufferSize = 0;
- buffers->IndexBufferSize = 0;
+ ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
+ VkResult err = vkDeviceWaitIdle(v->Device);
+ check_vk_result(err);
+ ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Instance, v->Device, &g_MainWindowRenderBuffers, v->Allocator);
+ g_VulkanInitInfo.MinImageCount = min_image_count;
}
@@ -1127,14 +1160,6 @@
*wd = ImGui_ImplVulkanH_Window();
}
-void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
-{
- (void)instance;
- vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
- vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
- fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
-}
-
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
{
(void)instance;
@@ -1147,6 +1172,33 @@
vkDestroyImageView(device, fd->BackbufferView, allocator);
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
+}
- ImGui_ImplVulkan_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
+void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
+{
+ (void)instance;
+ vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
+ vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
+ fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
+}
+
+void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
+{
+ (void)instance;
+ if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
+ if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
+ if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
+ if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
+ buffers->VertexBufferSize = 0;
+ buffers->IndexBufferSize = 0;
+}
+
+void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
+{
+ for (uint32_t n = 0; n < buffers->Count; n++)
+ ImGui_ImplVulkanH_DestroyFrameRenderBuffers(instance, device, &buffers->FrameRenderBuffers[n], allocator);
+ delete[] buffers->FrameRenderBuffers;
+ buffers->FrameRenderBuffers = NULL;
+ buffers->Index = 0;
+ buffers->Count = 0;
}
diff --git a/examples/imgui_impl_vulkan.h b/examples/imgui_impl_vulkan.h
index 55d72df..8b5421c 100644
--- a/examples/imgui_impl_vulkan.h
+++ b/examples/imgui_impl_vulkan.h
@@ -39,29 +39,14 @@
void (*CheckVkResultFn)(VkResult err);
};
-// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
-// [Please zero-clear before use!]
-// In the examples we store those in the helper ImGui_ImplVulkanH_FrameData structure, however as your own engine/app likely won't use the ImGui_Impl_VulkanH_XXXX helpers,
-// you are expected to hold on as many ImGui_ImplVulkan_FrameRenderBuffers structures on your side as you have in-flight frames (== init_info.FramesQueueSize)
-struct ImGui_ImplVulkan_FrameRenderBuffers
-{
- VkDeviceMemory VertexBufferMemory;
- VkDeviceMemory IndexBufferMemory;
- VkDeviceSize VertexBufferSize;
- VkDeviceSize IndexBufferSize;
- VkBuffer VertexBuffer;
- VkBuffer IndexBuffer;
-};
-
// Called by user code
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
-IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* buffers);
+IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
-IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
-IMGUI_IMPL_API void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count); // To override MinImageCount after initialization
+IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
// Called by ImGui_ImplVulkan_Init(), might be useful elsewhere.
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
@@ -105,7 +90,6 @@
VkImage Backbuffer;
VkImageView BackbufferView;
VkFramebuffer Framebuffer;
- ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
};
struct ImGui_ImplVulkanH_FrameSemaphores
@@ -132,7 +116,7 @@
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
ImGui_ImplVulkanH_Frame* Frames;
ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
-
+
ImGui_ImplVulkanH_Window()
{
memset(this, 0, sizeof(*this));