Demo: moved "Mouse Cursors" section. moved "Filtering" section.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 0db5cab..e28f72f 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -52,7 +52,7 @@
// - sub section: ShowDemoWindowLayout()
// - sub section: ShowDemoWindowPopups()
// - sub section: ShowDemoWindowTables()
-// - sub section: ShowDemoWindowMisc()
+// - sub section: ShowDemoWindowInputs()
// [SECTION] About Window / ShowAboutWindow()
// [SECTION] Style Editor / ShowStyleEditor()
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
@@ -248,7 +248,7 @@
// - ShowDemoWindowPopups()
// - ShowDemoWindowTables()
// - ShowDemoWindowColumns()
-// - ShowDemoWindowMisc()
+// - ShowDemoWindowInputs()
//-----------------------------------------------------------------------------
// We split the contents of the big ShowDemoWindow() function into smaller functions
@@ -258,7 +258,7 @@
static void ShowDemoWindowPopups();
static void ShowDemoWindowTables();
static void ShowDemoWindowColumns();
-static void ShowDemoWindowMisc();
+static void ShowDemoWindowInputs();
// Demonstrate most Dear ImGui features (this is big function!)
// You may execute this function to experiment with the UI and understand what it does.
@@ -559,7 +559,7 @@
ShowDemoWindowLayout();
ShowDemoWindowPopups();
ShowDemoWindowTables();
- ShowDemoWindowMisc();
+ ShowDemoWindowInputs();
// End of ShowDemoWindow()
ImGui::PopItemWidth();
@@ -2518,6 +2518,26 @@
ImGui::SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across this section.");
ImGui::TreePop();
}
+
+ IMGUI_DEMO_MARKER("Widgets/Text Filter");
+ if (ImGui::TreeNode("Text Filter"))
+ {
+ // Helper class to easy setup a text filter.
+ // You may want to implement a more feature-full filtering scheme in your own application.
+ HelpMarker("Not a widget per-se, but ImGuiTextFilter is a helper to perform simple filtering on text strings.");
+ static ImGuiTextFilter filter;
+ ImGui::Text("Filter usage:\n"
+ " \"\" display all lines\n"
+ " \"xxx\" display lines containing \"xxx\"\n"
+ " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n"
+ " \"-xxx\" hide lines containing \"xxx\"");
+ filter.Draw();
+ const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" };
+ for (int i = 0; i < IM_ARRAYSIZE(lines); i++)
+ if (filter.PassFilter(lines[i]))
+ ImGui::BulletText("%s", lines[i]);
+ ImGui::TreePop();
+ }
}
static void ShowDemoWindowLayout()
@@ -5686,26 +5706,8 @@
namespace ImGui { extern ImGuiKeyData* GetKeyData(ImGuiKey key); }
-static void ShowDemoWindowMisc()
+static void ShowDemoWindowInputs()
{
- IMGUI_DEMO_MARKER("Filtering");
- if (ImGui::CollapsingHeader("Filtering"))
- {
- // Helper class to easy setup a text filter.
- // You may want to implement a more feature-full filtering scheme in your own application.
- static ImGuiTextFilter filter;
- ImGui::Text("Filter usage:\n"
- " \"\" display all lines\n"
- " \"xxx\" display lines containing \"xxx\"\n"
- " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n"
- " \"-xxx\" hide lines containing \"xxx\"");
- filter.Draw();
- const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" };
- for (int i = 0; i < IM_ARRAYSIZE(lines); i++)
- if (filter.PassFilter(lines[i]))
- ImGui::BulletText("%s", lines[i]);
- }
-
IMGUI_DEMO_MARKER("Inputs, Navigation & Focus");
if (ImGui::CollapsingHeader("Inputs, Navigation & Focus"))
{
@@ -5744,6 +5746,35 @@
ImGui::TreePop();
}
+ // Display mouse cursors
+ IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse Cursors");
+ if (ImGui::TreeNode("Mouse Cursors"))
+ {
+ const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" };
+ IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT);
+
+ ImGuiMouseCursor current = ImGui::GetMouseCursor();
+ ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]);
+ ImGui::BeginDisabled(true);
+ ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
+ ImGui::EndDisabled();
+
+ ImGui::Text("Hover to see mouse cursors:");
+ ImGui::SameLine(); HelpMarker(
+ "Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. "
+ "If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, "
+ "otherwise your backend needs to handle it.");
+ for (int i = 0; i < ImGuiMouseCursor_COUNT; i++)
+ {
+ char label[32];
+ sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]);
+ ImGui::Bullet(); ImGui::Selectable(label, false);
+ if (ImGui::IsItemHovered())
+ ImGui::SetMouseCursor(i);
+ }
+ ImGui::TreePop();
+ }
+
// Display Keyboard/Mouse state
IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Keyboard, Gamepad & Navigation State");
if (ImGui::TreeNode("Keyboard, Gamepad & Navigation State"))
@@ -5936,30 +5967,6 @@
ImGui::Text("io.MouseDelta: (%.1f, %.1f)", mouse_delta.x, mouse_delta.y);
ImGui::TreePop();
}
-
- IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse cursors");
- if (ImGui::TreeNode("Mouse cursors"))
- {
- const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" };
- IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT);
-
- ImGuiMouseCursor current = ImGui::GetMouseCursor();
- ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]);
- ImGui::Text("Hover to see mouse cursors:");
- ImGui::SameLine(); HelpMarker(
- "Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. "
- "If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, "
- "otherwise your backend needs to handle it.");
- for (int i = 0; i < ImGuiMouseCursor_COUNT; i++)
- {
- char label[32];
- sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]);
- ImGui::Bullet(); ImGui::Selectable(label, false);
- if (ImGui::IsItemHovered())
- ImGui::SetMouseCursor(i);
- }
- ImGui::TreePop();
- }
}
}