|  | // dear imgui: Renderer Backend for SDL_Renderer for SDL3 | 
|  | // (Requires: SDL 3.0.0+) | 
|  |  | 
|  | // Note how SDL_Renderer is an _optional_ component of SDL3. | 
|  | // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. | 
|  | // If your application will want to render any non trivial amount of graphics other than UI, | 
|  | // please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and | 
|  | // it might be difficult to step out of those boundaries. | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! | 
|  | //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. | 
|  |  | 
|  | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // Learn about Dear ImGui: | 
|  | // - FAQ                  https://dearimgui.com/faq | 
|  | // - Getting Started      https://dearimgui.com/getting-started | 
|  | // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
|  | // - Introduction, links and more at the top of imgui.cpp | 
|  |  | 
|  | #pragma once | 
|  | #include "imgui.h"      // IMGUI_IMPL_API | 
|  | #ifndef IMGUI_DISABLE | 
|  |  | 
|  | struct SDL_Renderer; | 
|  |  | 
|  | IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer); | 
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_Shutdown(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_NewFrame(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer); | 
|  |  | 
|  | // Called by Init/NewFrame/Shutdown | 
|  | IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_CreateFontsTexture(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_DestroyFontsTexture(); | 
|  | IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_CreateDeviceObjects(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_DestroyDeviceObjects(); | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |