Added ShowAboutWindow(), About Window now showing various config/build information.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 0f861ad..3bd9509 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -39,6 +39,9 @@
- When the focused window become inactive don't restore focus to a window with the ImGuiWindowFlags_NoInputs flag. (#2213) [@zzzyap]
- Separator: Fixed Separator() outputting an extraneous empty line when captured into clipboard/text/file.
+- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
+- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
+- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
diff --git a/imgui.cpp b/imgui.cpp
index dd03af7..a6ca91b 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1096,7 +1096,7 @@
ConfigInputTextCursorBlink = true;
ConfigResizeWindowsFromEdges = false;
- // Settings (User Functions)
+ // Platform Functions
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
ClipboardUserData = NULL;
@@ -1107,7 +1107,7 @@
RenderDrawListsFn = NULL;
#endif
- // Input (NB: we already have memset zero the entire structure)
+ // Input (NB: we already have memset zero the entire structure!)
MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX);
MouseDragThreshold = 6.0f;
diff --git a/imgui.h b/imgui.h
index ee29b7c..646e078 100644
--- a/imgui.h
+++ b/imgui.h
@@ -204,7 +204,8 @@
// Demo, Debug, Information
IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
- IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
+ IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create about window. display Dear ImGui version, credits and build/system information.
+ IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index d9c9020..ea82a55 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -27,6 +27,7 @@
// [SECTION] Forward Declarations, Helpers
// [SECTION] Demo Window / ShowDemoWindow()
+// [SECTION] About Window / ShowAboutWindow()
// [SECTION] Style Editor / ShowStyleEditor()
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
@@ -198,15 +199,7 @@
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
- if (show_app_about)
- {
- ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
- ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
- ImGui::Separator();
- ImGui::Text("By Omar Cornut and all dear imgui contributors.");
- ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
- ImGui::End();
- }
+ if (show_app_about) { ShowAboutWindow(&show_app_about); }
// Demonstrate the various window flags. Typically you would just use the default!
static bool no_titlebar = false;
@@ -2457,6 +2450,123 @@
}
//-----------------------------------------------------------------------------
+// [SECTION] About Window / ShowAboutWindow()
+// Access from ImGui Demo -> Help -> About
+//-----------------------------------------------------------------------------
+
+void ImGui::ShowAboutWindow(bool* p_open)
+{
+ ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize);
+ ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
+ ImGui::Separator();
+ ImGui::Text("By Omar Cornut and all dear imgui contributors.");
+ ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
+
+ static bool show_config_info = false;
+ ImGui::Checkbox("Config/Build Information", &show_config_info);
+ if (show_config_info)
+ {
+ ImGuiIO& io = ImGui::GetIO();
+ ImGuiStyle& style = ImGui::GetStyle();
+
+ bool copy_to_clipboard = ImGui::Button("Copy to clipboard");
+ ImGui::BeginChildFrame(ImGui::GetID("cfginfos"), ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18), ImGuiWindowFlags_NoMove);
+ if (copy_to_clipboard)
+ ImGui::LogToClipboard();
+
+ ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
+ ImGui::Separator();
+ ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert));
+ ImGui::Text("define: __cplusplus=%d", (int)__cplusplus);
+#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+ ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS");
+#endif
+#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
+ ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS");
+#endif
+#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
+ ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS");
+#endif
+#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS
+ ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS");
+#endif
+#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
+ ImGui::Text("define: IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS");
+#endif
+#ifdef IMGUI_DISABLE_MATH_FUNCTIONS
+ ImGui::Text("define: IMGUI_DISABLE_MATH_FUNCTIONS");
+#endif
+#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS
+ ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS");
+#endif
+#ifdef IMGUI_USE_BGRA_PACKED_COLOR
+ ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR");
+#endif
+#ifdef _WIN32
+ ImGui::Text("define: _WIN32");
+#endif
+#ifdef _WIN64
+ ImGui::Text("define: _WIN64");
+#endif
+#ifdef __linux__
+ ImGui::Text("define: __linux__");
+#endif
+#ifdef __APPLE__
+ ImGui::Text("define: __APPLE__");
+#endif
+#ifdef _MSC_VER
+ ImGui::Text("define: _MSC_VER=%d", _MSC_VER);
+#endif
+#ifdef __MINGW32__
+ ImGui::Text("define: __MINGW32__");
+#endif
+#ifdef __MINGW64__
+ ImGui::Text("define: __MINGW64__");
+#endif
+#ifdef __GNUC__
+ ImGui::Text("define: __GNUC__=%d", (int)__GNUC__);
+#endif
+#ifdef __clang_version__
+ ImGui::Text("define: __clang_version__=%s", __clang_version__);
+#endif
+ ImGui::Separator();
+ ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags);
+ if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard");
+ if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad");
+ if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos");
+ if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard");
+ if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse");
+ if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange");
+ if (io.ConfigFlags & ImGuiConfigFlags_IsSRGB) ImGui::Text(" IsSRGB");
+ if (io.ConfigFlags & ImGuiConfigFlags_IsTouchScreen) ImGui::Text(" IsTouchScreen");
+ if (io.MouseDrawCursor) ImGui::Text(" MouseDrawCursor");
+ if (io.ConfigMacOSXBehaviors) ImGui::Text(" ConfigMacOSXBehaviors");
+ if (io.ConfigInputTextCursorBlink) ImGui::Text(" ConfigInputTextCursorBlink");
+ if (io.ConfigResizeWindowsFromEdges) ImGui::Text(" ConfigResizeWindowsFromEdges");
+ ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
+ if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
+ if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
+ if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
+ ImGui::Separator();
+ ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
+ ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
+ ImGui::Separator();
+ ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y);
+ ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize);
+ ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y);
+ ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding);
+ ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize);
+ ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y);
+ ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y);
+
+ if (copy_to_clipboard)
+ ImGui::LogFinish();
+ ImGui::EndChildFrame();
+ }
+ ImGui::End();
+}
+
+//-----------------------------------------------------------------------------
// [SECTION] Style Editor / ShowStyleEditor()
//-----------------------------------------------------------------------------
@@ -3650,6 +3760,7 @@
// End of Demo code
#else
+void ImGui::ShowAboutWindow(bool*) {}
void ImGui::ShowDemoWindow(bool*) {}
void ImGui::ShowUserGuide() {}
void ImGui::ShowStyleEditor(ImGuiStyle*) {}