Version 1.82
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 0a05237..c23a3f9 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -32,9 +32,11 @@
-----------------------------------------------------------------------
- VERSION 1.82 WIP (In Progresss)
+ VERSION 1.82 (Released 2021-02-15)
-----------------------------------------------------------------------
+Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.82
+
Breaking Changes:
- Removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018):
@@ -75,9 +77,9 @@
Other Changes:
+- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) at the time a new window appears. (#3865) [@nem0]
- Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible
area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825)
-- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0]
- Nav: Various fixes for losing gamepad/keyboard navigation reference point when a window reappears or
when it appears while gamepad/keyboard are not being used. (#787)
- Drags: Fixed crash when using DragScalar() directly (not via common wrapper like DragFloat() etc.)
@@ -93,20 +95,20 @@
This is intended to have no side effects, but brace yourself for the possible comeback.. (#3851, #1370)
- Drag and Drop: can use BeginDragDropSource() for other than the left mouse button as long as the item
has an ID (for ID-less items will add new functionalities later). (#1637, #3885)
-- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836)
- ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369)
This can currently only ever be set by the Freetype renderer.
- imgui_freetype: Added ImGuiFreeTypeBuilderFlags_Bitmap flag to request Freetype loading bitmap data.
This may have an effect on size and must be called with correct size values. (#3879) [@metarutaiga]
-- ImDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tesselate.
- The adapative tesselation uses look up tables, tends to be faster than old PathArcTo() while maintaining
- quality for large arcs (tesselation quality derived from "style.CircleTessellationMaxError") (#3491) [@thedmd]
-- ImDrawList: PathArcToFast() also adaptively tesselate efficiently. This means that large rounded corners
+- ImDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tessellate.
+ The adaptive tessellation uses look up tables, tends to be faster than old PathArcTo() while maintaining
+ quality for large arcs (tessellation quality derived from "style.CircleTessellationMaxError") (#3491) [@thedmd]
+- ImDrawList: PathArcToFast() also adaptively tessellate efficiently. This means that large rounded corners
in e.g. hi-dpi settings will generally look better. (#3491) [@thedmd]
- ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError
with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd]
+- Misc: Added GetAllocatorFunctions() to facilitate sharing allocators across DLL boundaries. (#3836)
- Misc: Added 'debuggers/imgui.gdb' and 'debuggers/imgui.natstepfilter' (along with existing 'imgui.natvis')
- scriptss to configure popular debuggers into skipping trivial functions when using StepInto. [@rokups]
+ scripts to configure popular debuggers into skipping trivial functions when using StepInto. [@rokups]
- Backends: Android: Added native Android backend. (#3446) [@duddel]
- Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() to facilitate experimenting with
alpha compositing and transparent windows. (#2766, #3447 etc.).
@@ -116,7 +118,7 @@
(#2693, #2764, #2766, #2873, #3447, #3813, #3816) [@ocornut, @thedmd, @ShawnM427, @Ubpa, @aiekick]
- Backends: DX9: Fix to support IMGUI_USE_BGRA_PACKED_COLOR. (#3844) [@Xiliusha]
- Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3844)
-- Examples: Android: Added Android + GL ES2 example. (#3446) [@duddel]
+- Examples: Android: Added Android + GL ES3 example. (#3446) [@duddel]
- Examples: Reworked setup of clear color to be compatible with transparent values.
- CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if
scheduled builds builds are not required. [@rokups]
@@ -127,6 +129,8 @@
VERSION 1.81 (Released 2021-02-10)
-----------------------------------------------------------------------
+Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.81
+
Breaking Changes:
- ListBox helpers:
diff --git a/imgui.cpp b/imgui.cpp
index c7ac2e7..94cd428 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
// (main code and documentation)
// Help:
diff --git a/imgui.h b/imgui.h
index 7a18dc2..874ed8f 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
// (headers)
// Help:
@@ -60,8 +60,8 @@
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION "1.82 WIP"
-#define IMGUI_VERSION_NUM 18104
+#define IMGUI_VERSION "1.82"
+#define IMGUI_VERSION_NUM 18200
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 70e3ad9..3af6f6a 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
// (demo code)
// Help:
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 34f57eb..c41a1ba 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
// (drawing and font code)
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index e285927..ea50a49 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index b2d6b8a..edeef73 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
// (tables and columns code)
/*
@@ -166,7 +166,7 @@
// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
//
-// [A] [B] [C]
+// [A] [B] [C]
// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height.
// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
@@ -635,7 +635,7 @@
{
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
}
-
+
// Resize
if ((table->Flags & ImGuiTableFlags_Resizable) == 0)
flags |= ImGuiTableColumnFlags_NoResize;
@@ -808,7 +808,7 @@
// Apply same widths policy
float width_auto = column->WidthAuto;
if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable))
- width_auto = fixed_max_width_auto;
+ width_auto = fixed_max_width_auto;
// Apply automatic width
// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 58d0e6e..c5ee895 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
// (widgets code)
/*