Internals: Renamed ImBoolVector to ImBitVector, added low-level loose function to replicate the behavior include a help SetBitRange() function.
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 1cd2304..d256c8d 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1921,7 +1921,7 @@
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
int GlyphsHighest; // Highest requested codepoint
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
- ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
+ ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
};
@@ -1931,19 +1931,19 @@
int SrcCount; // Number of source fonts targeting this destination font.
int GlyphsHighest;
int GlyphsCount;
- ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
+ ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
};
-static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
+static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
{
IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
- const int* it_begin = in->Storage.begin();
- const int* it_end = in->Storage.end();
- for (const int* it = it_begin; it < it_end; it++)
- if (int entries_32 = *it)
- for (int bit_n = 0; bit_n < 32; bit_n++)
- if (entries_32 & (1u << bit_n))
- out->push_back((int)((it - it_begin) << 5) + bit_n);
+ const ImU32* it_begin = in->Storage.begin();
+ const ImU32* it_end = in->Storage.end();
+ for (const ImU32* it = it_begin; it < it_end; it++)
+ if (ImU32 entries_32 = *it)
+ for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
+ if (entries_32 & ((ImU32)1 << bit_n))
+ out->push_back((int)(((it - it_begin) << 5) + bit_n));
}
bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
@@ -2004,14 +2004,14 @@
{
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
- src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
+ src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
if (dst_tmp.GlyphsSet.Storage.empty())
- dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
+ dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
{
- if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
+ if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
continue;
if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
continue;
@@ -2019,8 +2019,8 @@
// Add to avail set/counters
src_tmp.GlyphsCount++;
dst_tmp.GlyphsCount++;
- src_tmp.GlyphsSet.SetBit(codepoint, true);
- dst_tmp.GlyphsSet.SetBit(codepoint, true);
+ src_tmp.GlyphsSet.SetBit(codepoint);
+ dst_tmp.GlyphsSet.SetBit(codepoint);
total_glyphs_count++;
}
}
@@ -2030,7 +2030,7 @@
{
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
- UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
+ UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
src_tmp.GlyphsSet.Clear();
IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
}
diff --git a/imgui_internal.h b/imgui_internal.h
index d31f00e..eed5d82 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -73,7 +73,7 @@
// Forward declarations
//-----------------------------------------------------------------------------
-struct ImBoolVector; // Store 1-bit per value
+struct ImBitVector; // Store 1-bit per value
struct ImRect; // An axis-aligned rectangle (2 points)
struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
struct ImDrawListSharedData; // Data shared between all ImDrawList instances
@@ -204,7 +204,8 @@
// - Helpers: ImVec2/ImVec4 operators
// - Helpers: Maths
// - Helpers: Geometry
-// - Helper: ImBoolVector
+// - Helpers: Bit arrays
+// - Helper: ImBitVector
// - Helper: ImPool<>
// - Helper: ImChunkStream<>
//-----------------------------------------------------------------------------
@@ -350,16 +351,32 @@
inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
-// Helper: ImBoolVector
-// Store 1-bit per value. Note that Resize() currently clears the whole vector.
-struct IMGUI_API ImBoolVector
+// Helpers: Bit arrays
+inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
+inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
+inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
+inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
{
- ImVector<int> Storage;
- ImBoolVector() { }
- void Resize(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
- void Clear() { Storage.clear(); }
- bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; }
- void SetBit(int n, bool v) { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; }
+ while (n <= n2)
+ {
+ int a_mod = (n & 31);
+ int b_mod = ((n2 >= n + 31) ? 31 : (n2 & 31)) + 1;
+ ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1);
+ arr[n >> 5] |= mask;
+ n = (n + 32) & ~31;
+ }
+}
+
+// Helper: ImBitVector
+// Store 1-bit per value.
+struct IMGUI_API ImBitVector
+{
+ ImVector<ImU32> Storage;
+ void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
+ void Clear() { Storage.clear(); }
+ bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); }
+ void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); }
+ void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); }
};
// Helper: ImPool<>
diff --git a/misc/freetype/README.md b/misc/freetype/README.md
index 87b2736..e565097 100644
--- a/misc/freetype/README.md
+++ b/misc/freetype/README.md
@@ -5,7 +5,7 @@
### Usage
-1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`).
+1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`, `vcpkg integrate install`).
2. Add imgui_freetype.h/cpp alongside your imgui sources.
3. Include imgui_freetype.h after imgui.h.
4. Call `ImGuiFreeType::BuildFontAtlas()` *BEFORE* calling `ImFontAtlas::GetTexDataAsRGBA32()` or `ImFontAtlas::Build()` (so normal Build() won't be called):
diff --git a/misc/freetype/imgui_freetype.cpp b/misc/freetype/imgui_freetype.cpp
index fb2b399..be41835 100644
--- a/misc/freetype/imgui_freetype.cpp
+++ b/misc/freetype/imgui_freetype.cpp
@@ -300,7 +300,7 @@
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
int GlyphsHighest; // Highest requested codepoint
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
- ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
+ ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
};
@@ -310,7 +310,7 @@
int SrcCount; // Number of source fonts targeting this destination font.
int GlyphsHighest;
int GlyphsCount;
- ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
+ ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
};
bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
@@ -370,14 +370,14 @@
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
- src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
+ src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
if (dst_tmp.GlyphsSet.Storage.empty())
- dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
+ dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
{
- if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
+ if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
continue;
uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
if (glyph_index == 0)
@@ -386,8 +386,8 @@
// Add to avail set/counters
src_tmp.GlyphsCount++;
dst_tmp.GlyphsCount++;
- src_tmp.GlyphsSet.SetBit(codepoint, true);
- dst_tmp.GlyphsSet.SetBit(codepoint, true);
+ src_tmp.GlyphsSet.SetBit(codepoint);
+ dst_tmp.GlyphsSet.SetBit(codepoint);
total_glyphs_count++;
}
}
@@ -398,13 +398,13 @@
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
- IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(int));
- const int* it_begin = src_tmp.GlyphsSet.Storage.begin();
- const int* it_end = src_tmp.GlyphsSet.Storage.end();
- for (const int* it = it_begin; it < it_end; it++)
- if (int entries_32 = *it)
- for (int bit_n = 0; bit_n < 32; bit_n++)
- if (entries_32 & (1 << bit_n))
+ IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32));
+ const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin();
+ const ImU32* it_end = src_tmp.GlyphsSet.Storage.end();
+ for (const ImU32* it = it_begin; it < it_end; it++)
+ if (ImU32 entries_32 = *it)
+ for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
+ if (entries_32 & ((ImU32)1 << bit_n))
{
ImFontBuildSrcGlyphFT src_glyph;
memset(&src_glyph, 0, sizeof(src_glyph));