| // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) |
| // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) |
| |
| // Implemented features: |
| // [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) |
| // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
| // [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). |
| // Missing features: |
| // [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice). |
| |
| IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); |
| IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); |
| |
| // Handler for Win32 messages, update mouse/keyboard data. |
| // You may or not need this for your implementation, but it can serve as reference for handling inputs. |
| // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. |
| /* |
| IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
| */ |