| // dear imgui: Renderer for WebGPU | |
| // This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3) | |
| // (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess) | |
| // When targeting native platforms: | |
| // - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN, IMGUI_IMPL_WEBGPU_BACKEND_WGPU or IMGUI_IMPL_WEBGPU_BACKEND_WGVK *must* be provided. | |
| // When targeting Emscripten: | |
| // - We now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN and requires Emscripten 4.0.10+, which correspond to using Emscripten '--use-port=emdawnwebgpu'. | |
| // - Emscripten < 4.0.10 is not supported anymore (old '-sUSE_WEBGPU=1' option). | |
| // - We can still define IMGUI_IMPL_WEBGPU_BACKEND_WGPU to use Emscripten '-s USE_WEBGPU=1' which is marked as obsolete by Emscripten. | |
| // Add #define to your imconfig.h file, or as a compilation flag in your build system. | |
| // This requirement may be removed once WebGPU stabilizes and backends converge on a unified interface. | |
| //#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN | |
| //#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU | |
| //#define IMGUI_IMPL_WEBGPU_BACKEND_WGVK | |
| // Implemented features: | |
| // [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef! | |
| // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). | |
| // [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures). | |
| // [X] Renderer: Expose selected render state for draw callbacks to use. Access with ImGui_ImplWGPU_GetRenderState(). | |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | |
| // Learn about Dear ImGui: | |
| // - FAQ https://dearimgui.com/faq | |
| // - Getting Started https://dearimgui.com/getting-started | |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). | |
| // - Introduction, links and more at the top of imgui.cpp | |
| #pragma once | |
| #include "imgui.h" // IMGUI_IMPL_API | |
| #ifndef IMGUI_DISABLE | |
| // Setup Emscripten default if not specified. | |
| #if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) | |
| #include <emscripten/version.h> | |
| #define IMGUI_IMPL_WEBGPU_BACKEND_DAWN | |
| #endif | |
| #include <webgpu/webgpu.h> | |
| #if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__) | |
| #include <webgpu/wgpu.h> // WGPULogLevel | |
| #endif | |
| // Initialization data, for ImGui_ImplWGPU_Init() | |
| struct ImGui_ImplWGPU_InitInfo | |
| { | |
| WGPUDevice Device = nullptr; | |
| int NumFramesInFlight = 3; | |
| WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined; | |
| WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined; | |
| WGPUMultisampleState PipelineMultisampleState = {}; | |
| ImGui_ImplWGPU_InitInfo() | |
| { | |
| PipelineMultisampleState.count = 1; | |
| PipelineMultisampleState.mask = UINT32_MAX; | |
| PipelineMultisampleState.alphaToCoverageEnabled = false; | |
| } | |
| }; | |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! | |
| IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info); | |
| IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown(); | |
| IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame(); | |
| IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder); | |
| // Use if you want to reset your rendering device without losing Dear ImGui state. | |
| IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects(); | |
| IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects(); | |
| // (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually. | |
| IMGUI_IMPL_API void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex); | |
| // [BETA] Selected render state data shared with callbacks. | |
| // This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplWGPU_RenderDrawData() call. | |
| // (Please open an issue if you feel you need access to more data) | |
| struct ImGui_ImplWGPU_RenderState | |
| { | |
| WGPUDevice Device; | |
| WGPURenderPassEncoder RenderPassEncoder; | |
| }; | |
| IMGUI_IMPL_API ImGui_ImplWGPU_RenderState* ImGui_ImplWGPU_GetRenderState(); | |
| //------------------------------------------------------------------------- | |
| // Internal Helpers | |
| // Those are currently used by our example applications. | |
| //------------------------------------------------------------------------- | |
| // (Optional) Helper to wrap some of the Dawn/WGPU/Emscripten quirks | |
| bool ImGui_ImplWGPU_IsSurfaceStatusError(WGPUSurfaceGetCurrentTextureStatus status); | |
| bool ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(WGPUSurfaceGetCurrentTextureStatus status); // Return whether the texture is suboptimal and may need to be recreated. | |
| // (Optional) Helper for debugging/logging | |
| void ImGui_ImplWGPU_DebugPrintAdapterInfo(const WGPUAdapter& adapter); | |
| const char* ImGui_ImplWGPU_GetBackendTypeName(WGPUBackendType type); | |
| const char* ImGui_ImplWGPU_GetAdapterTypeName(WGPUAdapterType type); | |
| const char* ImGui_ImplWGPU_GetDeviceLostReasonName(WGPUDeviceLostReason type); | |
| const char* ImGui_ImplWGPU_GetErrorTypeName(WGPUErrorType type); | |
| #if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__) | |
| const char* ImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level); | |
| #endif | |
| // (Optional) Helper to create a surface on macOS/Wayland/X11/Window | |
| #ifndef __EMSCRIPTEN__ | |
| struct ImGui_ImplWGPU_CreateSurfaceInfo | |
| { | |
| WGPUInstance Instance; | |
| const char* System; // "cocoa" | "wayland" | "x11" | "win32" | |
| void* RawWindow; // NSWindow* | 0 | Window | HWND | |
| void* RawDisplay; // 0 | wl_display* | Display* | 0 | |
| void* RawSurface; // | wl_surface* | 0 | 0 | |
| void* RawInstance; // 0 | 0 | 0 | HINSTANCE | |
| }; | |
| WGPUSurface ImGui_ImplWGPU_CreateWGPUSurfaceHelper(ImGui_ImplWGPU_CreateSurfaceInfo* info); | |
| #endif // #ifndef __EMSCRIPTEN__ | |
| #endif // #ifndef IMGUI_DISABLE |