Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b)
diff --git a/imgui.cpp b/imgui.cpp
index 27cee0f..639ce0a 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -7735,14 +7735,14 @@
     return count;
 }
 
-void ImGui::GetTypematicRepeatRate(ImGuiInputReadFlags flags, float* repeat_delay, float* repeat_rate)
+void ImGui::GetTypematicRepeatRate(ImGuiInputFlags flags, float* repeat_delay, float* repeat_rate)
 {
     ImGuiContext& g = *GImGui;
-    switch (flags & ImGuiInputReadFlags_RepeatRateMask_)
+    switch (flags & ImGuiInputFlags_RepeatRateMask_)
     {
-    case ImGuiInputReadFlags_RepeatRateNavMove:             *repeat_delay = g.IO.KeyRepeatDelay * 0.72f; *repeat_rate = g.IO.KeyRepeatRate * 0.80f; return;
-    case ImGuiInputReadFlags_RepeatRateNavTweak:            *repeat_delay = g.IO.KeyRepeatDelay * 0.72f; *repeat_rate = g.IO.KeyRepeatRate * 0.30f; return;
-    case ImGuiInputReadFlags_RepeatRateDefault: default:    *repeat_delay = g.IO.KeyRepeatDelay * 1.00f; *repeat_rate = g.IO.KeyRepeatRate * 1.00f; return;
+    case ImGuiInputFlags_RepeatRateNavMove:             *repeat_delay = g.IO.KeyRepeatDelay * 0.72f; *repeat_rate = g.IO.KeyRepeatRate * 0.80f; return;
+    case ImGuiInputFlags_RepeatRateNavTweak:            *repeat_delay = g.IO.KeyRepeatDelay * 0.72f; *repeat_rate = g.IO.KeyRepeatRate * 0.30f; return;
+    case ImGuiInputFlags_RepeatRateDefault: default:    *repeat_delay = g.IO.KeyRepeatDelay * 1.00f; *repeat_rate = g.IO.KeyRepeatRate * 1.00f; return;
     }
 }
 
@@ -7776,12 +7776,12 @@
 
 bool ImGui::IsKeyPressed(ImGuiKey key, bool repeat)
 {
-    return IsKeyPressedEx(key, repeat ? ImGuiInputReadFlags_Repeat : ImGuiInputReadFlags_None);
+    return IsKeyPressedEx(key, repeat ? ImGuiInputFlags_Repeat : ImGuiInputFlags_None);
 }
 
 // Important: unlike legacy IsKeyPressed(ImGuiKey, bool repeat=true) which DEFAULT to repeat, this requires EXPLICIT repeat.
 // [Internal] 2022/07: Do not call this directly! It is a temporary entry point which we will soon replace with an overload for IsKeyPressed() when we introduce key ownership.
-bool ImGui::IsKeyPressedEx(ImGuiKey key, ImGuiInputReadFlags flags)
+bool ImGui::IsKeyPressedEx(ImGuiKey key, ImGuiInputFlags flags)
 {
     const ImGuiKeyData* key_data = GetKeyData(key);
     const float t = key_data->DownDuration;
@@ -7789,7 +7789,7 @@
         return false;
 
     bool pressed = (t == 0.0f);
-    if (!pressed && ((flags & ImGuiInputReadFlags_Repeat) != 0))
+    if (!pressed && ((flags & ImGuiInputFlags_Repeat) != 0))
     {
         float repeat_delay, repeat_rate;
         GetTypematicRepeatRate(flags, &repeat_delay, &repeat_rate);
@@ -10225,7 +10225,7 @@
 {
     ImGuiContext& g = *GImGui;
     float repeat_delay, repeat_rate;
-    GetTypematicRepeatRate(ImGuiInputReadFlags_RepeatRateNavTweak, &repeat_delay, &repeat_rate);
+    GetTypematicRepeatRate(ImGuiInputFlags_RepeatRateNavTweak, &repeat_delay, &repeat_rate);
 
     ImGuiKey key_less, key_more;
     if (g.NavInputSource == ImGuiInputSource_Gamepad)
@@ -10444,7 +10444,7 @@
         g.NavMoveScrollFlags = ImGuiScrollFlags_None;
         if (window && !g.NavWindowingTarget && !(window->Flags & ImGuiWindowFlags_NoNavInputs))
         {
-            const ImGuiInputReadFlags repeat_mode = ImGuiInputReadFlags_Repeat | ImGuiInputReadFlags_RepeatRateNavMove;
+            const ImGuiInputFlags repeat_mode = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateNavMove;
             if (!IsActiveIdUsingNavDir(ImGuiDir_Left)  && (IsKeyPressedEx(ImGuiKey_GamepadDpadLeft,  repeat_mode) || IsKeyPressedEx(ImGuiKey_LeftArrow,  repeat_mode))) { g.NavMoveDir = ImGuiDir_Left; }
             if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && (IsKeyPressedEx(ImGuiKey_GamepadDpadRight, repeat_mode) || IsKeyPressedEx(ImGuiKey_RightArrow, repeat_mode))) { g.NavMoveDir = ImGuiDir_Right; }
             if (!IsActiveIdUsingNavDir(ImGuiDir_Up)    && (IsKeyPressedEx(ImGuiKey_GamepadDpadUp,    repeat_mode) || IsKeyPressedEx(ImGuiKey_UpArrow,    repeat_mode))) { g.NavMoveDir = ImGuiDir_Up; }
diff --git a/imgui_internal.h b/imgui_internal.h
index 0bc686e..50dcbc6 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -148,7 +148,7 @@
 typedef int ImGuiLayoutType;            // -> enum ImGuiLayoutType_         // Enum: Horizontal or vertical
 typedef int ImGuiActivateFlags;         // -> enum ImGuiActivateFlags_      // Flags: for navigation/focus function (will be for ActivateItem() later)
 typedef int ImGuiDebugLogFlags;         // -> enum ImGuiDebugLogFlags_      // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
-typedef int ImGuiInputReadFlags;        // -> enum ImGuiInputReadFlags_     // Flags: for IsKeyPressedEx()
+typedef int ImGuiInputFlags;            // -> enum ImGuiInputFlags_         // Flags: for IsKeyPressedEx()
 typedef int ImGuiItemFlags;             // -> enum ImGuiItemFlags_          // Flags: for PushItemFlag()
 typedef int ImGuiItemStatusFlags;       // -> enum ImGuiItemStatusFlags_    // Flags: for DC.LastItemStatusFlags
 typedef int ImGuiOldColumnFlags;        // -> enum ImGuiOldColumnFlags_     // Flags: for BeginColumns()
@@ -1243,15 +1243,15 @@
 
 // Flags for IsKeyPressedEx(). In upcoming feature this will be used more (and IsKeyPressedEx() renamed)
 // Don't mistake with ImGuiInputTextFlags! (for ImGui::InputText() function)
-enum ImGuiInputReadFlags_
+enum ImGuiInputFlags_
 {
     // Flags for IsKeyPressedEx()
-    ImGuiInputReadFlags_None                = 0,
-    ImGuiInputReadFlags_Repeat              = 1 << 0,   // Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
-    ImGuiInputReadFlags_RepeatRateDefault   = 1 << 1,   // Repeat rate: Regular (default)
-    ImGuiInputReadFlags_RepeatRateNavMove   = 1 << 2,   // Repeat rate: Fast
-    ImGuiInputReadFlags_RepeatRateNavTweak  = 1 << 3,   // Repeat rate: Faster
-    ImGuiInputReadFlags_RepeatRateMask_     = ImGuiInputReadFlags_RepeatRateDefault | ImGuiInputReadFlags_RepeatRateNavMove | ImGuiInputReadFlags_RepeatRateNavTweak,
+    ImGuiInputFlags_None                = 0,
+    ImGuiInputFlags_Repeat              = 1 << 0,   // Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
+    ImGuiInputFlags_RepeatRateDefault   = 1 << 1,   // Repeat rate: Regular (default)
+    ImGuiInputFlags_RepeatRateNavMove   = 1 << 2,   // Repeat rate: Fast
+    ImGuiInputFlags_RepeatRateNavTweak  = 1 << 3,   // Repeat rate: Faster
+    ImGuiInputFlags_RepeatRateMask_     = ImGuiInputFlags_RepeatRateDefault | ImGuiInputFlags_RepeatRateNavMove | ImGuiInputFlags_RepeatRateNavTweak,
 };
 
 //-----------------------------------------------------------------------------
@@ -2712,8 +2712,8 @@
     IMGUI_API ImVec2        GetKeyVector2d(ImGuiKey key_left, ImGuiKey key_right, ImGuiKey key_up, ImGuiKey key_down);
     IMGUI_API float         GetNavTweakPressedAmount(ImGuiAxis axis);
     IMGUI_API int           CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate);
-    IMGUI_API void          GetTypematicRepeatRate(ImGuiInputReadFlags flags, float* repeat_delay, float* repeat_rate);
-    IMGUI_API bool          IsKeyPressedEx(ImGuiKey key, ImGuiInputReadFlags flags = 0);
+    IMGUI_API void          GetTypematicRepeatRate(ImGuiInputFlags flags, float* repeat_delay, float* repeat_rate);
+    IMGUI_API bool          IsKeyPressedEx(ImGuiKey key, ImGuiInputFlags flags = 0);
 #ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
     inline bool             IsKeyPressedMap(ImGuiKey key, bool repeat = true)           { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); } // [removed in 1.87]
 #endif