| //----------------------------------------------------------------------------- | 
 | // DEAR IMGUI COMPILE-TIME OPTIONS | 
 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. | 
 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. | 
 | //----------------------------------------------------------------------------- | 
 | // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) | 
 | // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. | 
 | //----------------------------------------------------------------------------- | 
 | // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp | 
 | // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. | 
 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. | 
 | // Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using. | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | #pragma once | 
 |  | 
 | //---- Define assertion handler. Defaults to calling assert(). | 
 | // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. | 
 | //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR) | 
 | //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts | 
 |  | 
 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows | 
 | // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. | 
 | // DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() | 
 | // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. | 
 | //#define IMGUI_API __declspec( dllexport ) | 
 | //#define IMGUI_API __declspec( dllimport ) | 
 |  | 
 | //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names. | 
 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS | 
 | //#define IMGUI_DISABLE_OBSOLETE_KEYIO                      // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS. | 
 |  | 
 | //---- Disable all of Dear ImGui or don't implement standard windows/tools. | 
 | // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. | 
 | //#define IMGUI_DISABLE                                     // Disable everything: all headers and source files will be empty. | 
 | //#define IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. | 
 | //#define IMGUI_DISABLE_DEBUG_TOOLS                         // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty. | 
 |  | 
 | //---- Don't implement some functions to reduce linkage requirements. | 
 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) | 
 | //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS          // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) | 
 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) | 
 | //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, IME). | 
 | //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). | 
 | //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) | 
 | //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. | 
 | //#define IMGUI_DISABLE_FILE_FUNCTIONS                      // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) | 
 | //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. | 
 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). | 
 | //#define IMGUI_DISABLE_SSE                                 // Disable use of SSE intrinsics even if available | 
 |  | 
 | //---- Include imgui_user.h at the end of imgui.h as a convenience | 
 | // May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included. | 
 | //#define IMGUI_INCLUDE_IMGUI_USER_H | 
 | //#define IMGUI_USER_H_FILENAME         "my_folder/my_imgui_user.h" | 
 |  | 
 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) | 
 | //#define IMGUI_USE_BGRA_PACKED_COLOR | 
 |  | 
 | //---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) | 
 | //#define IMGUI_USE_WCHAR32 | 
 |  | 
 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version | 
 | // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. | 
 | //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h" | 
 | //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h" | 
 | //#define IMGUI_STB_SPRINTF_FILENAME    "my_folder/stb_sprintf.h"    // only used if IMGUI_USE_STB_SPRINTF is defined. | 
 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION | 
 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION | 
 | //#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION                   // only disabled if IMGUI_USE_STB_SPRINTF is defined. | 
 |  | 
 | //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) | 
 | // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. | 
 | //#define IMGUI_USE_STB_SPRINTF | 
 |  | 
 | //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) | 
 | // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). | 
 | // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. | 
 | //#define IMGUI_ENABLE_FREETYPE | 
 |  | 
 | //---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT) | 
 | // Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided). | 
 | // Only works in combination with IMGUI_ENABLE_FREETYPE. | 
 | // (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement) | 
 | //#define IMGUI_ENABLE_FREETYPE_LUNASVG | 
 |  | 
 | //---- Use stb_truetype to build and rasterize the font atlas (default) | 
 | // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. | 
 | //#define IMGUI_ENABLE_STB_TRUETYPE | 
 |  | 
 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. | 
 | // This will be inlined as part of ImVec2 and ImVec4 class declarations. | 
 | /* | 
 | #define IM_VEC2_CLASS_EXTRA                                                     \ | 
 |         constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {}                   \ | 
 |         operator MyVec2() const { return MyVec2(x,y); } | 
 |  | 
 | #define IM_VEC4_CLASS_EXTRA                                                     \ | 
 |         constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {}   \ | 
 |         operator MyVec4() const { return MyVec4(x,y,z,w); } | 
 | */ | 
 | //---- ...Or use Dear ImGui's own very basic math operators. | 
 | //#define IMGUI_DEFINE_MATH_OPERATORS | 
 |  | 
 | //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. | 
 | // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). | 
 | // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. | 
 | // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. | 
 | //#define ImDrawIdx unsigned int | 
 |  | 
 | //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) | 
 | //struct ImDrawList; | 
 | //struct ImDrawCmd; | 
 | //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); | 
 | //#define ImDrawCallback MyImDrawCallback | 
 |  | 
 | //---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase) | 
 | // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) | 
 | //#define IM_DEBUG_BREAK  IM_ASSERT(0) | 
 | //#define IM_DEBUG_BREAK  __debugbreak() | 
 |  | 
 | //---- Debug Tools: Enable slower asserts | 
 | //#define IMGUI_DEBUG_PARANOID | 
 |  | 
 | //---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files) | 
 | /* | 
 | namespace ImGui | 
 | { | 
 |     void MyFunction(const char* name, MyMatrix44* mtx); | 
 | } | 
 | */ |