| //----------------------------------------------------------------------------- |
| // COMPILE-TIME OPTIONS FOR DEAR IMGUI |
| // Most options (memory allocation, clipboard callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). |
| //----------------------------------------------------------------------------- |
| // A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) |
| // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" |
| // Note that options such as IMGUI_API, IM_VEC2_CLASS_EXTRA or ImDrawIdx needs to be defined consistently everywhere you include imgui.h, not only for the imgui*.cpp compilation units. |
| //----------------------------------------------------------------------------- |
| |
| #pragma once |
| |
| //---- Define assertion handler. Defaults to calling assert(). |
| //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
| |
| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. |
| //#define IMGUI_API __declspec( dllexport ) |
| //#define IMGUI_API __declspec( dllimport ) |
| |
| //---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce likelihood of using already obsolete function/names |
| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
| |
| //---- Don't implement default handlers for Windows (so as not to link with certain functions) |
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // Don't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. |
| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // Don't use and link with ImmGetContext/ImmSetCompositionWindow. |
| |
| //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) |
| //---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp. |
| //#define IMGUI_DISABLE_DEMO_WINDOWS |
| |
| //---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself. |
| //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS |
| |
| //---- Include imgui_user.h at the end of imgui.h as a convenience |
| //#define IMGUI_INCLUDE_IMGUI_USER_H |
| |
| //---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway) |
| //#define IMGUI_USE_BGRA_PACKED_COLOR |
| |
| //---- Implement STB libraries in a namespace to avoid linkage conflicts (defaults to global namespace) |
| //#define IMGUI_STB_NAMESPACE ImGuiStb |
| |
| //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. |
| // This will be inlined as part of ImVec2 and ImVec4 class declarations. |
| /* |
| #define IM_VEC2_CLASS_EXTRA \ |
| ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
| operator MyVec2() const { return MyVec2(x,y); } |
| |
| #define IM_VEC4_CLASS_EXTRA \ |
| ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
| operator MyVec4() const { return MyVec4(x,y,z,w); } |
| */ |
| |
| //---- Use 32-bit vertex indices (instead of default 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. |
| //#define ImDrawIdx unsigned int |
| |
| //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. |
| /* |
| namespace ImGui |
| { |
| void MyFunction(const char* name, const MyMatrix44& v); |
| } |
| */ |