Refactor: Moved Slider/Drag/Input functions + support DataType stuff from imgui.cpp to imgui_widgets.cpp (#2036)
diff --git a/imgui.cpp b/imgui.cpp
index 28efacc..4e11647 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -824,7 +824,6 @@
 // Visual Studio warnings
 #ifdef _MSC_VER
 #pragma warning (disable: 4127) // condition expression is constant
-#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
 #endif
 
@@ -852,24 +851,6 @@
 #endif
 #endif
 
-static const ImS32  IM_S32_MIN = INT_MIN;    // (-2147483647 - 1), (0x80000000);
-static const ImS32  IM_S32_MAX = INT_MAX;    // (2147483647), (0x7FFFFFFF)
-static const ImU32  IM_U32_MIN = 0;
-static const ImU32  IM_U32_MAX = UINT_MAX;   // (0xFFFFFFFF)
-#ifdef LLONG_MIN
-static const ImS64  IM_S64_MIN = LLONG_MIN;  // (-9223372036854775807ll - 1ll);
-static const ImS64  IM_S64_MAX = LLONG_MAX;  // (9223372036854775807ll);
-#else
-static const ImS64  IM_S64_MIN = -9223372036854775807LL - 1;
-static const ImS64  IM_S64_MAX = 9223372036854775807LL;
-#endif
-static const ImU64  IM_U64_MIN = 0;
-#ifdef ULLONG_MAX
-static const ImU64  IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull);
-#else
-static const ImU64  IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
-#endif
-
 // When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
 static const float NAV_WINDOWING_HIGHLIGHT_DELAY   = 0.20f; // Time before the highlight and screen dimming starts fading in
 static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
@@ -894,10 +875,6 @@
 
 static ImRect           GetViewportRect();
 
-static inline int       DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format);
-static void             DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2);
-static bool             DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format);
-
 namespace ImGui
 {
 static bool             BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
@@ -910,13 +887,6 @@
 static void             UpdateMouseInputs();
 static void             UpdateMouseWheel();
 static void             UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
-
-// Template widget behaviors
-template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
-static bool             DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power);
-
-template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
-static bool             SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
 }
 
 //-----------------------------------------------------------------------------
@@ -1241,19 +1211,6 @@
     buf[p - p_start] = 0;                   // Zero terminate
 }
 
-template<typename TYPE>
-static const char* ImAtoi(const char* src, TYPE* output)
-{
-    int negative = 0;
-    if (*src == '-') { negative = 1; src++; }
-    if (*src == '+') { src++; }
-    TYPE v = 0;
-    while (*src >= '0' && *src <= '9')
-        v = (v * 10) + (*src++ - '0');
-    *output = negative ? -v : v;
-    return src;
-}
-
 // A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size).
 // Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm.
 // B) When buf==NULL vsnprintf() will return the output size.
@@ -7987,1253 +7944,6 @@
     return GImGui->CurrentWindow->GetID(ptr_id);
 }
 
-static inline int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format)
-{
-    if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32)   // Signedness doesn't matter when pushing the argument
-        return ImFormatString(buf, buf_size, format, *(const ImU32*)data_ptr);
-    if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64)   // Signedness doesn't matter when pushing the argument
-        return ImFormatString(buf, buf_size, format, *(const ImU64*)data_ptr);
-    if (data_type == ImGuiDataType_Float)
-        return ImFormatString(buf, buf_size, format, *(const float*)data_ptr);
-    if (data_type == ImGuiDataType_Double)
-        return ImFormatString(buf, buf_size, format, *(const double*)data_ptr);
-    IM_ASSERT(0);
-    return 0;
-}
-
-// FIXME: Adding support for clamping on boundaries of the data type would be nice.
-static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2)
-{
-    IM_ASSERT(op == '+' || op == '-');
-    switch (data_type)
-    {
-        case ImGuiDataType_S32:
-            if (op == '+')      *(int*)output = *(const int*)arg1 + *(const int*)arg2;
-            else if (op == '-') *(int*)output = *(const int*)arg1 - *(const int*)arg2;
-            return;
-        case ImGuiDataType_U32:
-            if (op == '+')      *(unsigned int*)output = *(const unsigned int*)arg1 + *(const ImU32*)arg2;
-            else if (op == '-') *(unsigned int*)output = *(const unsigned int*)arg1 - *(const ImU32*)arg2;
-            return;
-        case ImGuiDataType_S64:
-            if (op == '+')      *(ImS64*)output = *(const ImS64*)arg1 + *(const ImS64*)arg2;
-            else if (op == '-') *(ImS64*)output = *(const ImS64*)arg1 - *(const ImS64*)arg2;
-            return;
-        case ImGuiDataType_U64:
-            if (op == '+')      *(ImU64*)output = *(const ImU64*)arg1 + *(const ImU64*)arg2;
-            else if (op == '-') *(ImU64*)output = *(const ImU64*)arg1 - *(const ImU64*)arg2;
-            return;
-        case ImGuiDataType_Float:
-            if (op == '+')      *(float*)output = *(const float*)arg1 + *(const float*)arg2;
-            else if (op == '-') *(float*)output = *(const float*)arg1 - *(const float*)arg2;
-            return;
-        case ImGuiDataType_Double:
-            if (op == '+')      *(double*)output = *(const double*)arg1 + *(const double*)arg2;
-            else if (op == '-') *(double*)output = *(const double*)arg1 - *(const double*)arg2;
-            return;
-        case ImGuiDataType_COUNT: break;
-    }
-    IM_ASSERT(0);
-}
-
-struct ImGuiDataTypeInfo
-{
-    size_t      Size;
-    const char* PrintFmt;   // Unused
-    const char* ScanFmt;
-};
-
-static const ImGuiDataTypeInfo GDataTypeInfo[] =
-{
-    { sizeof(int),          "%d",   "%d"    },
-    { sizeof(unsigned int), "%u",   "%u"    },
-#ifdef _MSC_VER
-    { sizeof(ImS64),        "%I64d","%I64d" },
-    { sizeof(ImU64),        "%I64u","%I64u" },
-#else
-    { sizeof(ImS64),        "%lld", "%lld"  },
-    { sizeof(ImU64),        "%llu", "%llu"  },
-#endif
-    { sizeof(float),        "%f",   "%f"    },  // float are promoted to double in va_arg
-    { sizeof(double),       "%f",   "%lf"   },
-};
-IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT);
-
-// User can input math operators (e.g. +100) to edit a numerical values.
-// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess..
-static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format)
-{
-    while (ImCharIsBlankA(*buf))
-        buf++;
-
-    // We don't support '-' op because it would conflict with inputing negative value.
-    // Instead you can use +-100 to subtract from an existing value
-    char op = buf[0];
-    if (op == '+' || op == '*' || op == '/')
-    {
-        buf++;
-        while (ImCharIsBlankA(*buf))
-            buf++;
-    }
-    else
-    {
-        op = 0;
-    }
-    if (!buf[0])
-        return false;
-
-    // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
-    IM_ASSERT(data_type < ImGuiDataType_COUNT);
-    int data_backup[2];
-    IM_ASSERT(GDataTypeInfo[data_type].Size <= sizeof(data_backup));
-    memcpy(data_backup, data_ptr, GDataTypeInfo[data_type].Size);
-
-    if (format == NULL)
-        format = GDataTypeInfo[data_type].ScanFmt;
-
-    int arg1i = 0;
-    if (data_type == ImGuiDataType_S32)
-    {
-        int* v = (int*)data_ptr;
-        int arg0i = *v;
-        float arg1f = 0.0f;
-        if (op && sscanf(initial_value_buf, format, &arg0i) < 1)
-            return false;
-        // Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision
-        if (op == '+')      { if (sscanf(buf, "%d", &arg1i)) *v = (int)(arg0i + arg1i); }                   // Add (use "+-" to subtract)
-        else if (op == '*') { if (sscanf(buf, "%f", &arg1f)) *v = (int)(arg0i * arg1f); }                   // Multiply
-        else if (op == '/') { if (sscanf(buf, "%f", &arg1f) && arg1f != 0.0f) *v = (int)(arg0i / arg1f); }  // Divide
-        else                { if (sscanf(buf, format, &arg1i) == 1) *v = arg1i; }                           // Assign constant
-    }
-    else if (data_type == ImGuiDataType_U32 || data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64)
-    {
-        // Assign constant
-        // FIXME: We don't bother handling support for legacy operators since they are a little too crappy. Instead we may implement a proper expression evaluator in the future.
-        sscanf(buf, format, data_ptr);
-    }
-    else if (data_type == ImGuiDataType_Float)
-    {
-        // For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in
-        format = "%f";
-        float* v = (float*)data_ptr;
-        float arg0f = *v, arg1f = 0.0f;
-        if (op && sscanf(initial_value_buf, format, &arg0f) < 1)
-            return false;
-        if (sscanf(buf, format, &arg1f) < 1)
-            return false;
-        if (op == '+')      { *v = arg0f + arg1f; }                    // Add (use "+-" to subtract)
-        else if (op == '*') { *v = arg0f * arg1f; }                    // Multiply
-        else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
-        else                { *v = arg1f; }                            // Assign constant
-    }
-    else if (data_type == ImGuiDataType_Double)
-    {
-        format = "%lf"; // scanf differentiate float/double unlike printf which forces everything to double because of ellipsis
-        double* v = (double*)data_ptr;
-        double arg0f = *v, arg1f = 0.0;
-        if (op && sscanf(initial_value_buf, format, &arg0f) < 1)
-            return false;
-        if (sscanf(buf, format, &arg1f) < 1)
-            return false;
-        if (op == '+')      { *v = arg0f + arg1f; }                    // Add (use "+-" to subtract)
-        else if (op == '*') { *v = arg0f * arg1f; }                    // Multiply
-        else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
-        else                { *v = arg1f; }                            // Assign constant
-    }
-    return memcmp(data_backup, data_ptr, GDataTypeInfo[data_type].Size) != 0;
-}
-
-// Create text input in place of a slider (when CTRL+Clicking on slider)
-// FIXME: Logic is messy and confusing.
-bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
-{
-    ImGuiContext& g = *GImGui;
-    ImGuiWindow* window = GetCurrentWindow();
-
-    // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
-    // On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id
-    SetActiveID(g.ScalarAsInputTextId, window);
-    g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
-    SetHoveredID(0);
-    FocusableItemUnregister(window);
-
-    char fmt_buf[32];
-    char data_buf[32];
-    format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf));
-    DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, data_ptr, format);
-    ImStrTrimBlanks(data_buf);
-    ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
-    bool value_changed = InputTextEx(label, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
-    if (g.ScalarAsInputTextId == 0)     // First frame we started displaying the InputText widget
-    {
-        IM_ASSERT(g.ActiveId == id);    // InputText ID expected to match the Slider ID
-        g.ScalarAsInputTextId = g.ActiveId;
-        SetHoveredID(id);
-    }
-    if (value_changed)
-        return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, NULL);
-    return false;
-}
-
-// We don't use strchr() because our strings are usually very short and often start with '%'
-const char* ImParseFormatFindStart(const char* fmt)
-{
-    while (char c = fmt[0])
-    {
-        if (c == '%' && fmt[1] != '%')
-            return fmt;
-        else if (c == '%')
-            fmt++;
-        fmt++;
-    }
-    return fmt;
-}
-
-const char* ImParseFormatFindEnd(const char* fmt)
-{
-    // Printf/scanf types modifiers: I/L/h/j/l/t/w/z. Other uppercase letters qualify as types aka end of the format.
-    if (fmt[0] != '%')
-        return fmt;
-    const unsigned int ignored_uppercase_mask = (1 << ('I'-'A')) | (1 << ('L'-'A'));
-    const unsigned int ignored_lowercase_mask = (1 << ('h'-'a')) | (1 << ('j'-'a')) | (1 << ('l'-'a')) | (1 << ('t'-'a')) | (1 << ('w'-'a')) | (1 << ('z'-'a'));
-    for (char c; (c = *fmt) != 0; fmt++)
-    {
-        if (c >= 'A' && c <= 'Z' && ((1 << (c - 'A')) & ignored_uppercase_mask) == 0)
-            return fmt + 1;
-        if (c >= 'a' && c <= 'z' && ((1 << (c - 'a')) & ignored_lowercase_mask) == 0)
-            return fmt + 1;
-    }
-    return fmt;
-}
-
-// Extract the format out of a format string with leading or trailing decorations
-//  fmt = "blah blah"  -> return fmt
-//  fmt = "%.3f"       -> return fmt
-//  fmt = "hello %.3f" -> return fmt + 6
-//  fmt = "%.3f hello" -> return buf written with "%.3f"
-const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, int buf_size)
-{
-    const char* fmt_start = ImParseFormatFindStart(fmt);
-    if (fmt_start[0] != '%')
-        return fmt;
-    const char* fmt_end = ImParseFormatFindEnd(fmt_start);
-    if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data.
-        return fmt_start;
-    ImStrncpy(buf, fmt_start, ImMin((int)(fmt_end + 1 - fmt_start), buf_size));
-    return buf;
-}
-
-// Parse display precision back from the display format string
-// FIXME: This is still used by some navigation code path to infer a minimum tweak step, but we should aim to rework widgets so it isn't needed.
-int ImParseFormatPrecision(const char* fmt, int default_precision)
-{
-    fmt = ImParseFormatFindStart(fmt);
-    if (fmt[0] != '%')
-        return default_precision;
-    fmt++;
-    while (*fmt >= '0' && *fmt <= '9')
-        fmt++;
-    int precision = INT_MAX;
-    if (*fmt == '.')
-    {
-        fmt = ImAtoi<int>(fmt + 1, &precision);
-        if (precision < 0 || precision > 99)
-            precision = default_precision;
-    }
-    if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation
-        precision = -1;
-    if ((*fmt == 'g' || *fmt == 'G') && precision == INT_MAX)
-        precision = -1;
-    return (precision == INT_MAX) ? default_precision : precision;
-}
-
-static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
-{
-    static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
-    if (decimal_precision < 0)
-        return FLT_MIN;
-    return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision);
-}
-
-template<typename TYPE, typename SIGNEDTYPE>
-static inline TYPE RoundScalarWithFormat(const char* format, ImGuiDataType data_type, TYPE v)
-{
-    const char* fmt_start = ImParseFormatFindStart(format);
-    if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string
-        return v;
-    char v_str[64];
-    ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v);
-    const char* p = v_str;
-    while (*p == ' ')
-        p++;
-    if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
-        v = (TYPE)ImAtof(p);
-    else
-        ImAtoi(p, (SIGNEDTYPE*)&v);
-    return v;
-}
-
-template<typename TYPE, typename FLOATTYPE>
-static inline float SliderBehaviorCalcRatioFromValue(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, float power, float linear_zero_pos)
-{
-    if (v_min == v_max)
-        return 0.0f;
-
-    const bool is_power = (power != 1.0f) && (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double);
-    const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min);
-    if (is_power)
-    {
-        if (v_clamped < 0.0f)
-        {
-            const float f = 1.0f - (float)((v_clamped - v_min) / (ImMin((TYPE)0, v_max) - v_min));
-            return (1.0f - ImPow(f, 1.0f/power)) * linear_zero_pos;
-        }
-        else
-        {
-            const float f = (float)((v_clamped - ImMax((TYPE)0, v_min)) / (v_max - ImMax((TYPE)0, v_min)));
-            return linear_zero_pos + ImPow(f, 1.0f/power) * (1.0f - linear_zero_pos);
-        }
-    }
-
-    // Linear slider
-    return (float)((FLOATTYPE)(v_clamped - v_min) / (FLOATTYPE)(v_max - v_min));
-}
-
-// FIXME: Move some of the code into SliderBehavior(). Current responsability is larger than what the equivalent DragBehaviorT<> does, we also do some rendering, etc.
-template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
-static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb)
-{
-    ImGuiContext& g = *GImGui;
-    const ImGuiStyle& style = g.Style;
-
-    const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
-    const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
-    const bool is_power = (power != 1.0f) && is_decimal;
-
-    const float grab_padding = 2.0f;
-    const float slider_sz = is_horizontal ? (bb.GetWidth() - grab_padding * 2.0f) : (bb.GetHeight() - grab_padding * 2.0f);
-    float grab_sz = style.GrabMinSize;
-    SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
-    if (!is_decimal && v_range >= 0)                                             // v_range < 0 may happen on integer overflows
-        grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize);  // For integer sliders: if possible have the grab size represent 1 unit
-    grab_sz = ImMin(grab_sz, slider_sz);
-    const float slider_usable_sz = slider_sz - grab_sz;
-    const float slider_usable_pos_min = (is_horizontal ? bb.Min.x : bb.Min.y) + grab_padding + grab_sz*0.5f;
-    const float slider_usable_pos_max = (is_horizontal ? bb.Max.x : bb.Max.y) - grab_padding - grab_sz*0.5f;
-
-    // For power curve sliders that cross over sign boundary we want the curve to be symmetric around 0.0f
-    float linear_zero_pos;   // 0.0->1.0f
-    if (is_power && v_min * v_max < 0.0f)
-    {
-        // Different sign
-        const FLOATTYPE linear_dist_min_to_0 = ImPow(v_min >= 0 ? (FLOATTYPE)v_min : -(FLOATTYPE)v_min, (FLOATTYPE)1.0f/power);
-        const FLOATTYPE linear_dist_max_to_0 = ImPow(v_max >= 0 ? (FLOATTYPE)v_max : -(FLOATTYPE)v_max, (FLOATTYPE)1.0f/power);
-        linear_zero_pos = (float)(linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0));
-    }
-    else
-    {
-        // Same sign
-        linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
-    }
-
-    // Process interacting with the slider
-    bool value_changed = false;
-    if (g.ActiveId == id)
-    {
-        bool set_new_value = false;
-        float clicked_t = 0.0f;
-        if (g.ActiveIdSource == ImGuiInputSource_Mouse)
-        {
-            if (!g.IO.MouseDown[0])
-            {
-                ClearActiveID();
-            }
-            else
-            {
-                const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
-                clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
-                if (!is_horizontal)
-                    clicked_t = 1.0f - clicked_t;
-                set_new_value = true;
-            }
-        }
-        else if (g.ActiveIdSource == ImGuiInputSource_Nav)
-        {
-            const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f);
-            float delta = is_horizontal ? delta2.x : -delta2.y;
-            if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
-            {
-                ClearActiveID();
-            }
-            else if (delta != 0.0f)
-            {
-                clicked_t = SliderBehaviorCalcRatioFromValue<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos);
-                const int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0;
-                if ((decimal_precision > 0) || is_power)
-                {
-                    delta /= 100.0f;    // Gamepad/keyboard tweak speeds in % of slider bounds
-                    if (IsNavInputDown(ImGuiNavInput_TweakSlow))
-                        delta /= 10.0f;
-                }
-                else
-                {
-                    if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow))
-                        delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps
-                    else
-                        delta /= 100.0f;
-                }
-                if (IsNavInputDown(ImGuiNavInput_TweakFast))
-                    delta *= 10.0f;
-                set_new_value = true;
-                if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits
-                    set_new_value = false;
-                else
-                    clicked_t = ImSaturate(clicked_t + delta);
-            }
-        }
-
-        if (set_new_value)
-        {
-            TYPE v_new;
-            if (is_power)
-            {
-                // Account for power curve scale on both sides of the zero
-                if (clicked_t < linear_zero_pos)
-                {
-                    // Negative: rescale to the negative range before powering
-                    float a = 1.0f - (clicked_t / linear_zero_pos);
-                    a = ImPow(a, power);
-                    v_new = ImLerp(ImMin(v_max, (TYPE)0), v_min, a);
-                }
-                else
-                {
-                    // Positive: rescale to the positive range before powering
-                    float a;
-                    if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f)
-                        a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
-                    else
-                        a = clicked_t;
-                    a = ImPow(a, power);
-                    v_new = ImLerp(ImMax(v_min, (TYPE)0), v_max, a);
-                }
-            }
-            else
-            {
-                // Linear slider
-                if (is_decimal)
-                {
-                    v_new = ImLerp(v_min, v_max, clicked_t);
-                }
-                else
-                {
-                    // For integer values we want the clicking position to match the grab box so we round above
-                    // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property..
-                    FLOATTYPE v_new_off_f = (v_max - v_min) * clicked_t;
-                    TYPE v_new_off_floor = (TYPE)(v_new_off_f);
-                    TYPE v_new_off_round = (TYPE)(v_new_off_f + (FLOATTYPE)0.5);
-                    if (!is_decimal && v_new_off_floor < v_new_off_round)
-                        v_new = v_min + v_new_off_round;
-                    else
-                        v_new = v_min + v_new_off_floor;
-                }
-            }
-
-            // Round to user desired precision based on format string
-            v_new = RoundScalarWithFormat<TYPE,SIGNEDTYPE>(format, data_type, v_new);
-
-            // Apply result
-            if (*v != v_new)
-            {
-                *v = v_new;
-                value_changed = true;
-            }
-        }
-    }
-
-    // Output grab position so it can be displayed by the caller
-    float grab_t = SliderBehaviorCalcRatioFromValue<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos);
-    if (!is_horizontal)
-        grab_t = 1.0f - grab_t;
-    const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
-    if (is_horizontal)
-        *out_grab_bb = ImRect(grab_pos - grab_sz*0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz*0.5f, bb.Max.y - grab_padding);
-    else
-        *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f);
-
-    return value_changed;
-}
-
-// For 32-bits and larger types, slider bounds are limited to half the natural type range.
-// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok.
-// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders.
-bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb)
-{
-    switch (data_type)
-    {
-    case ImGuiDataType_S32:
-        IM_ASSERT(*(const ImS32*)v_min >= IM_S32_MIN/2 && *(const ImS32*)v_max <= IM_S32_MAX/2);
-        return SliderBehaviorT<ImS32, ImS32, float >(bb, id, data_type, (ImS32*)v,  *(const ImS32*)v_min,  *(const ImS32*)v_max,  format, power, flags, out_grab_bb);
-    case ImGuiDataType_U32:
-        IM_ASSERT(*(const ImU32*)v_min <= IM_U32_MAX/2);
-        return SliderBehaviorT<ImU32, ImS32, float >(bb, id, data_type, (ImU32*)v,  *(const ImU32*)v_min,  *(const ImU32*)v_max,  format, power, flags, out_grab_bb);
-    case ImGuiDataType_S64:
-        IM_ASSERT(*(const ImS64*)v_min >= IM_S64_MIN/2 && *(const ImS64*)v_max <= IM_S64_MAX/2);
-        return SliderBehaviorT<ImS64, ImS64, double>(bb, id, data_type, (ImS64*)v,  *(const ImS64*)v_min,  *(const ImS64*)v_max,  format, power, flags, out_grab_bb);
-    case ImGuiDataType_U64:
-        IM_ASSERT(*(const ImU64*)v_min <= IM_U64_MAX/2);
-        return SliderBehaviorT<ImU64, ImS64, double>(bb, id, data_type, (ImU64*)v,  *(const ImU64*)v_min,  *(const ImU64*)v_max,  format, power, flags, out_grab_bb);
-    case ImGuiDataType_Float:
-        IM_ASSERT(*(const float*)v_min >= -FLT_MAX/2.0f && *(const float*)v_max <= FLT_MAX/2.0f);
-        return SliderBehaviorT<float, float, float >(bb, id, data_type, (float*)v,  *(const float*)v_min,  *(const float*)v_max,  format, power, flags, out_grab_bb);
-    case ImGuiDataType_Double:
-        IM_ASSERT(*(const double*)v_min >= -DBL_MAX/2.0f && *(const double*)v_max <= DBL_MAX/2.0f);
-        return SliderBehaviorT<double,double,double>(bb, id, data_type, (double*)v, *(const double*)v_min, *(const double*)v_max, format, power, flags, out_grab_bb);
-    case ImGuiDataType_COUNT: break;
-    }
-    IM_ASSERT(0);
-    return false;
-}
-
-// FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f".
-// Even though we changed the compile-time default, we expect users to have carried %f around, which would break the display of DragInt() calls.
-// To honor backward compatibility we are rewriting the format string, unless IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. What could possibly go wrong?!
-static const char* PatchFormatStringFloatToInt(const char* fmt)
-{
-    if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '0' && fmt[3] == 'f' && fmt[4] == 0) // Fast legacy path for "%.0f" which is expected to be the most common case.
-        return "%d";
-    const char* fmt_start = ImParseFormatFindStart(fmt);    // Find % (if any, and ignore %%)
-    const char* fmt_end = ImParseFormatFindEnd(fmt_start);  // Find end of format specifier, which itself is an exercise of confidence/recklessness (because snprintf is dependent on libc or user).
-    if (fmt_end > fmt_start && fmt_end[-1] == 'f')
-    {
-#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-        if (fmt_start == fmt && fmt_end[0] == 0)
-            return "%d";
-        ImGuiContext& g = *GImGui;
-        ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision.
-        return g.TempBuffer;
-#else
-        IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d"
-#endif
-    }
-    return fmt;
-}
-
-bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    ImGuiContext& g = *GImGui;
-    const ImGuiStyle& style = g.Style;
-    const ImGuiID id = window->GetID(label);
-    const float w = CalcItemWidth();
-
-    const ImVec2 label_size = CalcTextSize(label, NULL, true);
-    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
-    const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
-
-    // NB- we don't call ItemSize() yet because we may turn into a text edit box below
-    if (!ItemAdd(total_bb, id, &frame_bb))
-    {
-        ItemSize(total_bb, style.FramePadding.y);
-        return false;
-    }
-
-    // Default format string when passing NULL
-    // Patch old "%.0f" format string to use "%d", read function comments for more details.
-    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
-    if (format == NULL)
-        format = GDataTypeInfo[data_type].PrintFmt;
-    else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
-        format = PatchFormatStringFloatToInt(format);
-
-    // Tabbing or CTRL-clicking on Slider turns it into an input box
-    bool start_text_input = false;
-    const bool tab_focus_requested = FocusableItemRegister(window, id);
-    const bool hovered = ItemHoverable(frame_bb, id);
-    if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
-    {
-        SetActiveID(id, window);
-        SetFocusID(id, window);
-        FocusWindow(window);
-        g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
-        if (tab_focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
-        {
-            start_text_input = true;
-            g.ScalarAsInputTextId = 0;
-        }
-    }
-    if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
-        return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
-
-    ItemSize(total_bb, style.FramePadding.y);
-
-    // Draw frame
-    const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
-    RenderNavHighlight(frame_bb, id);
-    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
-
-    // Slider behavior
-    ImRect grab_bb;
-    const bool value_changed = SliderBehavior(frame_bb, id, data_type, v, v_min, v_max, format, power, ImGuiSliderFlags_None, &grab_bb);
-    if (value_changed)
-        MarkItemEdited(id);
-
-    // Render grab
-    window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
-
-    // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
-    char value_buf[64];
-    const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format);
-    RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f));
-
-    if (label_size.x > 0.0f)
-        RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
-
-    return value_changed;
-}
-
-bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power)
-{
-    return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power);
-}
-
-bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    ImGuiContext& g = *GImGui;
-    const ImGuiStyle& style = g.Style;
-    const ImGuiID id = window->GetID(label);
-
-    const ImVec2 label_size = CalcTextSize(label, NULL, true);
-    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
-    const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
-
-    ItemSize(bb, style.FramePadding.y);
-    if (!ItemAdd(frame_bb, id))
-        return false;
-
-    // Default format string when passing NULL
-    // Patch old "%.0f" format string to use "%d", read function comments for more details.
-    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
-    if (format == NULL)
-        format = GDataTypeInfo[data_type].PrintFmt;
-    else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
-        format = PatchFormatStringFloatToInt(format);
-
-    const bool hovered = ItemHoverable(frame_bb, id);
-    if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id)
-    {
-        SetActiveID(id, window);
-        SetFocusID(id, window);
-        FocusWindow(window);
-        g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
-    }
-
-
-    // Draw frame
-    const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
-    RenderNavHighlight(frame_bb, id);
-    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
-
-    // Slider behavior
-    ImRect grab_bb;
-    const bool value_changed = SliderBehavior(frame_bb, id, data_type, v, v_min, v_max, format, power, ImGuiSliderFlags_Vertical, &grab_bb);
-    if (value_changed)
-        MarkItemEdited(id);
-
-    // Render grab
-    window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
-
-    // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
-    // For the vertical slider we allow centered text to overlap the frame padding
-    char value_buf[64];
-    const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format);
-    RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.0f));
-    if (label_size.x > 0.0f)
-        RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
-
-    return value_changed;
-}
-
-bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max)
-{
-    float v_deg = (*v_rad) * 360.0f / (2*IM_PI);
-    bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, "%.0f deg", 1.0f);
-    *v_rad = v_deg * (2*IM_PI) / 360.0f;
-    return value_changed;
-}
-
-bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format)
-{
-    return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format);
-}
-
-bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, float power)
-{
-    return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, power);
-}
-
-bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format)
-{
-    return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format);
-}
-
-// Add multiple sliders on 1 line for compact edition of multiple components
-bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    ImGuiContext& g = *GImGui;
-    bool value_changed = false;
-    BeginGroup();
-    PushID(label);
-    PushMultiItemsWidths(components);
-    size_t type_size = GDataTypeInfo[data_type].Size;
-    for (int i = 0; i < components; i++)
-    {
-        PushID(i);
-        value_changed |= SliderScalar("##v", data_type, v, v_min, v_max, format, power);
-        SameLine(0, g.Style.ItemInnerSpacing.x);
-        PopID();
-        PopItemWidth();
-        v = (void*)((char*)v + type_size);
-    }
-    PopID();
-
-    TextUnformatted(label, FindRenderedTextEnd(label));
-    EndGroup();
-    return value_changed;
-}
-
-bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power)
-{
-    return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power);
-}
-
-bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power)
-{
-    return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power);
-}
-
-bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power)
-{
-    return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power);
-}
-
-bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format)
-{
-    return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format);
-}
-
-bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format)
-{
-    return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format);
-}
-
-bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format)
-{
-    return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format);
-}
-
-// This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls)
-template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
-static bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power)
-{
-    ImGuiContext& g = *GImGui;
-
-    // Default tweak speed
-    bool has_min_max = (v_min != v_max) && (v_max - v_max < FLT_MAX);
-    if (v_speed == 0.0f && has_min_max)
-        v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio);
-
-    // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings
-    float adjust_delta = 0.0f;
-    if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && g.IO.MouseDragMaxDistanceSqr[0] > 1.0f*1.0f)
-    {
-        adjust_delta = g.IO.MouseDelta.x;
-        if (g.IO.KeyAlt)
-            adjust_delta *= 1.0f/100.0f;
-        if (g.IO.KeyShift)
-            adjust_delta *= 10.0f;
-    }
-    else if (g.ActiveIdSource == ImGuiInputSource_Nav)
-    {
-        int decimal_precision = (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImParseFormatPrecision(format, 3) : 0;
-        adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
-        v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
-    }
-    adjust_delta *= v_speed;
-
-    // Clear current value on activation
-    // Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300.
-    bool is_just_activated = g.ActiveIdIsJustActivated;
-    bool is_already_past_limits_and_pushing_outward = has_min_max && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f));
-    if (is_just_activated || is_already_past_limits_and_pushing_outward)
-    {
-        g.DragCurrentAccum = 0.0f;
-        g.DragCurrentAccumDirty = false;
-    }
-    else if (adjust_delta != 0.0f)
-    {
-        g.DragCurrentAccum += adjust_delta;
-        g.DragCurrentAccumDirty = true;
-    }
-
-    if (!g.DragCurrentAccumDirty)
-        return false;
-
-    TYPE v_cur = *v;
-    FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f;
-
-    const bool is_power = (power != 1.0f && (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) && has_min_max);
-    if (is_power)
-    {
-        // Offset + round to user desired precision, with a curve on the v_min..v_max range to get more precision on one side of the range
-        FLOATTYPE v_old_norm_curved = ImPow((FLOATTYPE)(v_cur - v_min) / (FLOATTYPE)(v_max - v_min), (FLOATTYPE)1.0f / power);
-        FLOATTYPE v_new_norm_curved = v_old_norm_curved + (g.DragCurrentAccum / (v_max - v_min));
-        v_cur = v_min + (TYPE)ImPow(ImSaturate((float)v_new_norm_curved), power) * (v_max - v_min);
-        v_old_ref_for_accum_remainder = v_old_norm_curved;
-    }
-    else
-    {
-        v_cur += (TYPE)g.DragCurrentAccum;
-    }
-
-    // Round to user desired precision based on format string
-    v_cur = RoundScalarWithFormat<TYPE, SIGNEDTYPE>(format, data_type, v_cur);
-
-    // Preserve remainder after rounding has been applied. This also allow slow tweaking of values.
-    g.DragCurrentAccumDirty = false;
-    if (is_power)
-    {
-        FLOATTYPE v_cur_norm_curved = ImPow((FLOATTYPE)(v_cur - v_min) / (FLOATTYPE)(v_max - v_min), (FLOATTYPE)1.0f / power);
-        g.DragCurrentAccum -= (float)(v_cur_norm_curved - v_old_ref_for_accum_remainder);
-    }
-    else
-    {
-        g.DragCurrentAccum -= (float)((SIGNEDTYPE)v_cur - (SIGNEDTYPE)*v);
-    }
-
-    // Lose zero sign for float/double
-    if (v_cur == (TYPE)-0)
-        v_cur = (TYPE)0;
-
-    // Clamp values (handle overflow/wrap-around)
-    if (*v != v_cur && has_min_max)
-    {
-        if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f))
-            v_cur = v_min;
-        if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f))
-            v_cur = v_max;
-    }
-
-    // Apply result
-    if (*v == v_cur)
-        return false;
-    *v = v_cur;
-    return true;
-}
-
-bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power)
-{
-    ImGuiContext& g = *GImGui;
-    if (g.ActiveId == id)
-    {
-        if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0])
-            ClearActiveID();
-        else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
-            ClearActiveID();
-    }
-    if (g.ActiveId != id)
-        return false;
-
-    switch (data_type)
-    {
-    case ImGuiDataType_S32:    return DragBehaviorT<ImS32, ImS32, float >(data_type, (ImS32*)v,  v_speed, v_min ? *(const ImS32* )v_min : IM_S32_MIN, v_max ? *(const ImS32* )v_max : IM_S32_MAX, format, power);
-    case ImGuiDataType_U32:    return DragBehaviorT<ImU32, ImS32, float >(data_type, (ImU32*)v,  v_speed, v_min ? *(const ImU32* )v_min : IM_U32_MIN, v_max ? *(const ImU32* )v_max : IM_U32_MAX, format, power);
-    case ImGuiDataType_S64:    return DragBehaviorT<ImS64, ImS64, double>(data_type, (ImS64*)v,  v_speed, v_min ? *(const ImS64* )v_min : IM_S64_MIN, v_max ? *(const ImS64* )v_max : IM_S64_MAX, format, power);
-    case ImGuiDataType_U64:    return DragBehaviorT<ImU64, ImS64, double>(data_type, (ImU64*)v,  v_speed, v_min ? *(const ImU64* )v_min : IM_U64_MIN, v_max ? *(const ImU64* )v_max : IM_U64_MAX, format, power);
-    case ImGuiDataType_Float:  return DragBehaviorT<float, float, float >(data_type, (float*)v,  v_speed, v_min ? *(const float* )v_min : -FLT_MAX,   v_max ? *(const float* )v_max : FLT_MAX,    format, power);
-    case ImGuiDataType_Double: return DragBehaviorT<double,double,double>(data_type, (double*)v, v_speed, v_min ? *(const double*)v_min : -DBL_MAX,   v_max ? *(const double*)v_max : DBL_MAX,    format, power);
-    case ImGuiDataType_COUNT:  break;
-    }
-    IM_ASSERT(0);
-    return false;
-}
-
-bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    if (power != 1.0f)
-        IM_ASSERT(v_min != NULL && v_max != NULL); // When using a power curve the drag needs to have known bounds
-
-    ImGuiContext& g = *GImGui;
-    const ImGuiStyle& style = g.Style;
-    const ImGuiID id = window->GetID(label);
-    const float w = CalcItemWidth();
-
-    const ImVec2 label_size = CalcTextSize(label, NULL, true);
-    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
-    const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
-    const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
-
-    // NB- we don't call ItemSize() yet because we may turn into a text edit box below
-    if (!ItemAdd(total_bb, id, &frame_bb))
-    {
-        ItemSize(total_bb, style.FramePadding.y);
-        return false;
-    }
-    const bool hovered = ItemHoverable(frame_bb, id);
-
-    // Default format string when passing NULL
-    // Patch old "%.0f" format string to use "%d", read function comments for more details.
-    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
-    if (format == NULL)
-        format = GDataTypeInfo[data_type].PrintFmt;
-    else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
-        format = PatchFormatStringFloatToInt(format);
-
-    // Tabbing or CTRL-clicking on Drag turns it into an input box
-    bool start_text_input = false;
-    const bool tab_focus_requested = FocusableItemRegister(window, id);
-    if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
-    {
-        SetActiveID(id, window);
-        SetFocusID(id, window);
-        FocusWindow(window);
-        g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
-        if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
-        {
-            start_text_input = true;
-            g.ScalarAsInputTextId = 0;
-        }
-    }
-    if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
-        return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
-
-    // Actual drag behavior
-    ItemSize(total_bb, style.FramePadding.y);
-    const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power);
-    if (value_changed)
-        MarkItemEdited(id);
-
-    // Draw frame
-    const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
-    RenderNavHighlight(frame_bb, id);
-    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
-
-    // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
-    char value_buf[64];
-    const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format);
-    RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
-
-    if (label_size.x > 0.0f)
-        RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
-
-    return value_changed;
-}
-
-bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min, const void* v_max, const char* format, float power)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    ImGuiContext& g = *GImGui;
-    bool value_changed = false;
-    BeginGroup();
-    PushID(label);
-    PushMultiItemsWidths(components);
-    size_t type_size = GDataTypeInfo[data_type].Size;
-    for (int i = 0; i < components; i++)
-    {
-        PushID(i);
-        value_changed |= DragScalar("##v", data_type, v, v_speed, v_min, v_max, format, power);
-        SameLine(0, g.Style.ItemInnerSpacing.x);
-        PopID();
-        PopItemWidth();
-        v = (void*)((char*)v + type_size);
-    }
-    PopID();
-
-    TextUnformatted(label, FindRenderedTextEnd(label));
-    EndGroup();
-    return value_changed;
-}
-
-bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power)
-{
-    return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power);
-}
-
-bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power)
-{
-    return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power);
-}
-
-bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power)
-{
-    return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power);
-}
-
-bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power)
-{
-    return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power);
-}
-
-bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, float power)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    ImGuiContext& g = *GImGui;
-    PushID(label);
-    BeginGroup();
-    PushMultiItemsWidths(2);
-
-    bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format, power);
-    PopItemWidth();
-    SameLine(0, g.Style.ItemInnerSpacing.x);
-    value_changed |= DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, format_max ? format_max : format, power);
-    PopItemWidth();
-    SameLine(0, g.Style.ItemInnerSpacing.x);
-
-    TextUnformatted(label, FindRenderedTextEnd(label));
-    EndGroup();
-    PopID();
-    return value_changed;
-}
-
-// NB: v_speed is float to allow adjusting the drag speed with more precision
-bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format)
-{
-    return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format);
-}
-
-bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format)
-{
-    return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format);
-}
-
-bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format)
-{
-    return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format);
-}
-
-bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format)
-{
-    return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format);
-}
-
-bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    ImGuiContext& g = *GImGui;
-    PushID(label);
-    BeginGroup();
-    PushMultiItemsWidths(2);
-
-    bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format);
-    PopItemWidth();
-    SameLine(0, g.Style.ItemInnerSpacing.x);
-    value_changed |= DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? INT_MAX : v_max, format_max ? format_max : format);
-    PopItemWidth();
-    SameLine(0, g.Style.ItemInnerSpacing.x);
-
-    TextUnformatted(label, FindRenderedTextEnd(label));
-    EndGroup();
-    PopID();
-
-    return value_changed;
-}
-
-// NB: format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "format" argument)
-bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_ptr, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags extra_flags)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    ImGuiContext& g = *GImGui;
-    const ImGuiStyle& style = g.Style;
-
-    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
-    if (format == NULL)
-        format = GDataTypeInfo[data_type].PrintFmt;
-
-    char buf[64];
-    DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, data_ptr, format);
-
-    bool value_changed = false;
-    if ((extra_flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0)
-        extra_flags |= ImGuiInputTextFlags_CharsDecimal;
-    extra_flags |= ImGuiInputTextFlags_AutoSelectAll;
-
-    if (step != NULL)
-    {
-        const float button_size = GetFrameHeight();
-
-        BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
-        PushID(label);
-        PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
-        if (InputText("", buf, IM_ARRAYSIZE(buf), extra_flags)) // PushId(label) + "" gives us the expected ID from outside point of view
-            value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_ptr, format);
-        PopItemWidth();
-
-        // Step buttons
-        SameLine(0, style.ItemInnerSpacing.x);
-        if (ButtonEx("-", ImVec2(button_size, button_size), ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
-        {
-            DataTypeApplyOp(data_type, '-', data_ptr, data_ptr, g.IO.KeyCtrl && step_fast ? step_fast : step);
-            value_changed = true;
-        }
-        SameLine(0, style.ItemInnerSpacing.x);
-        if (ButtonEx("+", ImVec2(button_size, button_size), ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
-        {
-            DataTypeApplyOp(data_type, '+', data_ptr, data_ptr, g.IO.KeyCtrl && step_fast ? step_fast : step);
-            value_changed = true;
-        }
-        SameLine(0, style.ItemInnerSpacing.x);
-        TextUnformatted(label, FindRenderedTextEnd(label));
-
-        PopID();
-        EndGroup();
-    }
-    else
-    {
-        if (InputText(label, buf, IM_ARRAYSIZE(buf), extra_flags))
-            value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_ptr, format);
-    }
-
-    return value_changed;
-}
-
-bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags extra_flags)
-{
-    extra_flags |= ImGuiInputTextFlags_CharsScientific;
-    return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), format, extra_flags);
-}
-
-bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags extra_flags)
-{
-    extra_flags |= ImGuiInputTextFlags_CharsScientific;
-    return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step>0.0 ? &step : NULL), (void*)(step_fast>0.0 ? &step_fast : NULL), format, extra_flags);
-}
-
-bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
-{
-    // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
-    const char* format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d";
-    return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step>0 ? &step : NULL), (void*)(step_fast>0 ? &step_fast : NULL), format, extra_flags);
-}
-
-bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags extra_flags)
-{
-    ImGuiWindow* window = GetCurrentWindow();
-    if (window->SkipItems)
-        return false;
-
-    ImGuiContext& g = *GImGui;
-    bool value_changed = false;
-    BeginGroup();
-    PushID(label);
-    PushMultiItemsWidths(components);
-    size_t type_size = GDataTypeInfo[data_type].Size;
-    for (int i = 0; i < components; i++)
-    {
-        PushID(i);
-        value_changed |= InputScalar("##v", data_type, v, step, step_fast, format, extra_flags);
-        SameLine(0, g.Style.ItemInnerSpacing.x);
-        PopID();
-        PopItemWidth();
-        v = (void*)((char*)v + type_size);
-    }
-    PopID();
-
-    TextUnformatted(label, FindRenderedTextEnd(label));
-    EndGroup();
-    return value_changed;
-}
-
-bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags extra_flags)
-{
-    return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, extra_flags);
-}
-
-bool ImGui::InputFloat3(const char* label, float v[3], const char* format, ImGuiInputTextFlags extra_flags)
-{
-    return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, extra_flags);
-}
-
-bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGuiInputTextFlags extra_flags)
-{
-    return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, extra_flags);
-}
-
-// Prefer using "const char* format" directly, which is more flexible and consistent with other API.
-#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
-    char format[16] = "%f";
-    if (decimal_precision >= 0)
-        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
-    return InputFloat(label, v, step, step_fast, format, extra_flags);
-}
-
-bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
-    char format[16] = "%f";
-    if (decimal_precision >= 0)
-        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
-    return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, extra_flags);
-}
-
-bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
-    char format[16] = "%f";
-    if (decimal_precision >= 0)
-        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
-    return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, extra_flags);
-}
-
-bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
-    char format[16] = "%f";
-    if (decimal_precision >= 0)
-        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
-    return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, extra_flags);
-}
-#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-
-bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags)
-{
-    return InputScalarN(label, ImGuiDataType_S32, v, 2, NULL, NULL, "%d", extra_flags);
-}
-
-bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags)
-{
-    return InputScalarN(label, ImGuiDataType_S32, v, 3, NULL, NULL, "%d", extra_flags);
-}
-
-bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags)
-{
-    return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", extra_flags);
-}
-
 // Horizontal/vertical separating line
 void ImGui::Separator()
 {
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 276ec32..0ae2c82 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -31,14 +31,54 @@
 #endif
 
 //-------------------------------------------------------------------------
+// Data
+//-------------------------------------------------------------------------
+
+// Those MIN/MAX values are not define because we need to point to them
+static const ImS32  IM_S32_MIN = INT_MIN;    // (-2147483647 - 1), (0x80000000);
+static const ImS32  IM_S32_MAX = INT_MAX;    // (2147483647), (0x7FFFFFFF)
+static const ImU32  IM_U32_MIN = 0;
+static const ImU32  IM_U32_MAX = UINT_MAX;   // (0xFFFFFFFF)
+#ifdef LLONG_MIN
+static const ImS64  IM_S64_MIN = LLONG_MIN;  // (-9223372036854775807ll - 1ll);
+static const ImS64  IM_S64_MAX = LLONG_MAX;  // (9223372036854775807ll);
+#else
+static const ImS64  IM_S64_MIN = -9223372036854775807LL - 1;
+static const ImS64  IM_S64_MAX = 9223372036854775807LL;
+#endif
+static const ImU64  IM_U64_MIN = 0;
+#ifdef ULLONG_MAX
+static const ImU64  IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull);
+#else
+static const ImU64  IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
+#endif
+
+//-------------------------------------------------------------------------
 // Forward Declarations
 //-------------------------------------------------------------------------
 
+// Data Type helpers
+static inline int       DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format);
+static void             DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2);
+static bool             DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format);
+
 // For InputTextEx()
 static bool             InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data);
 static int              InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
 static ImVec2           InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
 
+namespace ImGui
+{
+
+// Template widget behaviors
+template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
+static bool             DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power);
+
+template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
+static bool             SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
+
+}
+
 //-------------------------------------------------------------------------
 // SHARED UTILITIES
 //-------------------------------------------------------------------------
@@ -1114,6 +1154,224 @@
 // - RoundScalarWithFormat<>()
 //-------------------------------------------------------------------------
 
+struct ImGuiDataTypeInfo
+{
+    size_t      Size;
+    const char* PrintFmt;   // Unused
+    const char* ScanFmt;
+};
+
+static const ImGuiDataTypeInfo GDataTypeInfo[] =
+{
+    { sizeof(int),          "%d",   "%d"    },
+    { sizeof(unsigned int), "%u",   "%u"    },
+#ifdef _MSC_VER
+    { sizeof(ImS64),        "%I64d","%I64d" },
+    { sizeof(ImU64),        "%I64u","%I64u" },
+#else
+    { sizeof(ImS64),        "%lld", "%lld"  },
+    { sizeof(ImU64),        "%llu", "%llu"  },
+#endif
+    { sizeof(float),        "%f",   "%f"    },  // float are promoted to double in va_arg
+    { sizeof(double),       "%f",   "%lf"   },
+};
+IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT);
+
+// FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f".
+// Even though we changed the compile-time default, we expect users to have carried %f around, which would break the display of DragInt() calls.
+// To honor backward compatibility we are rewriting the format string, unless IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. What could possibly go wrong?!
+static const char* PatchFormatStringFloatToInt(const char* fmt)
+{
+    if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '0' && fmt[3] == 'f' && fmt[4] == 0) // Fast legacy path for "%.0f" which is expected to be the most common case.
+        return "%d";
+    const char* fmt_start = ImParseFormatFindStart(fmt);    // Find % (if any, and ignore %%)
+    const char* fmt_end = ImParseFormatFindEnd(fmt_start);  // Find end of format specifier, which itself is an exercise of confidence/recklessness (because snprintf is dependent on libc or user).
+    if (fmt_end > fmt_start && fmt_end[-1] == 'f')
+    {
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+        if (fmt_start == fmt && fmt_end[0] == 0)
+            return "%d";
+        ImGuiContext& g = *GImGui;
+        ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision.
+        return g.TempBuffer;
+#else
+        IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d"
+#endif
+    }
+    return fmt;
+}
+
+static inline int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format)
+{
+    if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32)   // Signedness doesn't matter when pushing the argument
+        return ImFormatString(buf, buf_size, format, *(const ImU32*)data_ptr);
+    if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64)   // Signedness doesn't matter when pushing the argument
+        return ImFormatString(buf, buf_size, format, *(const ImU64*)data_ptr);
+    if (data_type == ImGuiDataType_Float)
+        return ImFormatString(buf, buf_size, format, *(const float*)data_ptr);
+    if (data_type == ImGuiDataType_Double)
+        return ImFormatString(buf, buf_size, format, *(const double*)data_ptr);
+    IM_ASSERT(0);
+    return 0;
+}
+
+// FIXME: Adding support for clamping on boundaries of the data type would be nice.
+static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2)
+{
+    IM_ASSERT(op == '+' || op == '-');
+    switch (data_type)
+    {
+        case ImGuiDataType_S32:
+            if (op == '+')      *(int*)output = *(const int*)arg1 + *(const int*)arg2;
+            else if (op == '-') *(int*)output = *(const int*)arg1 - *(const int*)arg2;
+            return;
+        case ImGuiDataType_U32:
+            if (op == '+')      *(unsigned int*)output = *(const unsigned int*)arg1 + *(const ImU32*)arg2;
+            else if (op == '-') *(unsigned int*)output = *(const unsigned int*)arg1 - *(const ImU32*)arg2;
+            return;
+        case ImGuiDataType_S64:
+            if (op == '+')      *(ImS64*)output = *(const ImS64*)arg1 + *(const ImS64*)arg2;
+            else if (op == '-') *(ImS64*)output = *(const ImS64*)arg1 - *(const ImS64*)arg2;
+            return;
+        case ImGuiDataType_U64:
+            if (op == '+')      *(ImU64*)output = *(const ImU64*)arg1 + *(const ImU64*)arg2;
+            else if (op == '-') *(ImU64*)output = *(const ImU64*)arg1 - *(const ImU64*)arg2;
+            return;
+        case ImGuiDataType_Float:
+            if (op == '+')      *(float*)output = *(const float*)arg1 + *(const float*)arg2;
+            else if (op == '-') *(float*)output = *(const float*)arg1 - *(const float*)arg2;
+            return;
+        case ImGuiDataType_Double:
+            if (op == '+')      *(double*)output = *(const double*)arg1 + *(const double*)arg2;
+            else if (op == '-') *(double*)output = *(const double*)arg1 - *(const double*)arg2;
+            return;
+        case ImGuiDataType_COUNT: break;
+    }
+    IM_ASSERT(0);
+}
+
+// User can input math operators (e.g. +100) to edit a numerical values.
+// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess..
+static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format)
+{
+    while (ImCharIsBlankA(*buf))
+        buf++;
+
+    // We don't support '-' op because it would conflict with inputing negative value.
+    // Instead you can use +-100 to subtract from an existing value
+    char op = buf[0];
+    if (op == '+' || op == '*' || op == '/')
+    {
+        buf++;
+        while (ImCharIsBlankA(*buf))
+            buf++;
+    }
+    else
+    {
+        op = 0;
+    }
+    if (!buf[0])
+        return false;
+
+    // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
+    IM_ASSERT(data_type < ImGuiDataType_COUNT);
+    int data_backup[2];
+    IM_ASSERT(GDataTypeInfo[data_type].Size <= sizeof(data_backup));
+    memcpy(data_backup, data_ptr, GDataTypeInfo[data_type].Size);
+
+    if (format == NULL)
+        format = GDataTypeInfo[data_type].ScanFmt;
+
+    int arg1i = 0;
+    if (data_type == ImGuiDataType_S32)
+    {
+        int* v = (int*)data_ptr;
+        int arg0i = *v;
+        float arg1f = 0.0f;
+        if (op && sscanf(initial_value_buf, format, &arg0i) < 1)
+            return false;
+        // Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision
+        if (op == '+')      { if (sscanf(buf, "%d", &arg1i)) *v = (int)(arg0i + arg1i); }                   // Add (use "+-" to subtract)
+        else if (op == '*') { if (sscanf(buf, "%f", &arg1f)) *v = (int)(arg0i * arg1f); }                   // Multiply
+        else if (op == '/') { if (sscanf(buf, "%f", &arg1f) && arg1f != 0.0f) *v = (int)(arg0i / arg1f); }  // Divide
+        else                { if (sscanf(buf, format, &arg1i) == 1) *v = arg1i; }                           // Assign constant
+    }
+    else if (data_type == ImGuiDataType_U32 || data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64)
+    {
+        // Assign constant
+        // FIXME: We don't bother handling support for legacy operators since they are a little too crappy. Instead we may implement a proper expression evaluator in the future.
+        sscanf(buf, format, data_ptr);
+    }
+    else if (data_type == ImGuiDataType_Float)
+    {
+        // For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in
+        format = "%f";
+        float* v = (float*)data_ptr;
+        float arg0f = *v, arg1f = 0.0f;
+        if (op && sscanf(initial_value_buf, format, &arg0f) < 1)
+            return false;
+        if (sscanf(buf, format, &arg1f) < 1)
+            return false;
+        if (op == '+')      { *v = arg0f + arg1f; }                    // Add (use "+-" to subtract)
+        else if (op == '*') { *v = arg0f * arg1f; }                    // Multiply
+        else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
+        else                { *v = arg1f; }                            // Assign constant
+    }
+    else if (data_type == ImGuiDataType_Double)
+    {
+        format = "%lf"; // scanf differentiate float/double unlike printf which forces everything to double because of ellipsis
+        double* v = (double*)data_ptr;
+        double arg0f = *v, arg1f = 0.0;
+        if (op && sscanf(initial_value_buf, format, &arg0f) < 1)
+            return false;
+        if (sscanf(buf, format, &arg1f) < 1)
+            return false;
+        if (op == '+')      { *v = arg0f + arg1f; }                    // Add (use "+-" to subtract)
+        else if (op == '*') { *v = arg0f * arg1f; }                    // Multiply
+        else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
+        else                { *v = arg1f; }                            // Assign constant
+    }
+    return memcmp(data_backup, data_ptr, GDataTypeInfo[data_type].Size) != 0;
+}
+
+static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
+{
+    static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
+    if (decimal_precision < 0)
+        return FLT_MIN;
+    return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision);
+}
+
+template<typename TYPE>
+static const char* ImAtoi(const char* src, TYPE* output)
+{
+    int negative = 0;
+    if (*src == '-') { negative = 1; src++; }
+    if (*src == '+') { src++; }
+    TYPE v = 0;
+    while (*src >= '0' && *src <= '9')
+        v = (v * 10) + (*src++ - '0');
+    *output = negative ? -v : v;
+    return src;
+}
+
+template<typename TYPE, typename SIGNEDTYPE>
+static inline TYPE RoundScalarWithFormat(const char* format, ImGuiDataType data_type, TYPE v)
+{
+    const char* fmt_start = ImParseFormatFindStart(format);
+    if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string
+        return v;
+    char v_str[64];
+    ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v);
+    const char* p = v_str;
+    while (*p == ' ')
+        p++;
+    if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
+        v = (TYPE)ImAtof(p);
+    else
+        ImAtoi(p, (SIGNEDTYPE*)&v);
+    return v;
+}
 
 //-------------------------------------------------------------------------
 // WIDGETS: Drags
@@ -1133,6 +1391,324 @@
 // - DragIntRange2()
 //-------------------------------------------------------------------------
 
+// This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls)
+template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
+static bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power)
+{
+    ImGuiContext& g = *GImGui;
+
+    // Default tweak speed
+    bool has_min_max = (v_min != v_max) && (v_max - v_max < FLT_MAX);
+    if (v_speed == 0.0f && has_min_max)
+        v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio);
+
+    // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings
+    float adjust_delta = 0.0f;
+    if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && g.IO.MouseDragMaxDistanceSqr[0] > 1.0f*1.0f)
+    {
+        adjust_delta = g.IO.MouseDelta.x;
+        if (g.IO.KeyAlt)
+            adjust_delta *= 1.0f/100.0f;
+        if (g.IO.KeyShift)
+            adjust_delta *= 10.0f;
+    }
+    else if (g.ActiveIdSource == ImGuiInputSource_Nav)
+    {
+        int decimal_precision = (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImParseFormatPrecision(format, 3) : 0;
+        adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
+        v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
+    }
+    adjust_delta *= v_speed;
+
+    // Clear current value on activation
+    // Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300.
+    bool is_just_activated = g.ActiveIdIsJustActivated;
+    bool is_already_past_limits_and_pushing_outward = has_min_max && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f));
+    if (is_just_activated || is_already_past_limits_and_pushing_outward)
+    {
+        g.DragCurrentAccum = 0.0f;
+        g.DragCurrentAccumDirty = false;
+    }
+    else if (adjust_delta != 0.0f)
+    {
+        g.DragCurrentAccum += adjust_delta;
+        g.DragCurrentAccumDirty = true;
+    }
+
+    if (!g.DragCurrentAccumDirty)
+        return false;
+
+    TYPE v_cur = *v;
+    FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f;
+
+    const bool is_power = (power != 1.0f && (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) && has_min_max);
+    if (is_power)
+    {
+        // Offset + round to user desired precision, with a curve on the v_min..v_max range to get more precision on one side of the range
+        FLOATTYPE v_old_norm_curved = ImPow((FLOATTYPE)(v_cur - v_min) / (FLOATTYPE)(v_max - v_min), (FLOATTYPE)1.0f / power);
+        FLOATTYPE v_new_norm_curved = v_old_norm_curved + (g.DragCurrentAccum / (v_max - v_min));
+        v_cur = v_min + (TYPE)ImPow(ImSaturate((float)v_new_norm_curved), power) * (v_max - v_min);
+        v_old_ref_for_accum_remainder = v_old_norm_curved;
+    }
+    else
+    {
+        v_cur += (TYPE)g.DragCurrentAccum;
+    }
+
+    // Round to user desired precision based on format string
+    v_cur = RoundScalarWithFormat<TYPE, SIGNEDTYPE>(format, data_type, v_cur);
+
+    // Preserve remainder after rounding has been applied. This also allow slow tweaking of values.
+    g.DragCurrentAccumDirty = false;
+    if (is_power)
+    {
+        FLOATTYPE v_cur_norm_curved = ImPow((FLOATTYPE)(v_cur - v_min) / (FLOATTYPE)(v_max - v_min), (FLOATTYPE)1.0f / power);
+        g.DragCurrentAccum -= (float)(v_cur_norm_curved - v_old_ref_for_accum_remainder);
+    }
+    else
+    {
+        g.DragCurrentAccum -= (float)((SIGNEDTYPE)v_cur - (SIGNEDTYPE)*v);
+    }
+
+    // Lose zero sign for float/double
+    if (v_cur == (TYPE)-0)
+        v_cur = (TYPE)0;
+
+    // Clamp values (handle overflow/wrap-around)
+    if (*v != v_cur && has_min_max)
+    {
+        if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f))
+            v_cur = v_min;
+        if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f))
+            v_cur = v_max;
+    }
+
+    // Apply result
+    if (*v == v_cur)
+        return false;
+    *v = v_cur;
+    return true;
+}
+
+bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power)
+{
+    ImGuiContext& g = *GImGui;
+    if (g.ActiveId == id)
+    {
+        if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0])
+            ClearActiveID();
+        else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
+            ClearActiveID();
+    }
+    if (g.ActiveId != id)
+        return false;
+
+    switch (data_type)
+    {
+    case ImGuiDataType_S32:    return DragBehaviorT<ImS32, ImS32, float >(data_type, (ImS32*)v,  v_speed, v_min ? *(const ImS32* )v_min : IM_S32_MIN, v_max ? *(const ImS32* )v_max : IM_S32_MAX, format, power);
+    case ImGuiDataType_U32:    return DragBehaviorT<ImU32, ImS32, float >(data_type, (ImU32*)v,  v_speed, v_min ? *(const ImU32* )v_min : IM_U32_MIN, v_max ? *(const ImU32* )v_max : IM_U32_MAX, format, power);
+    case ImGuiDataType_S64:    return DragBehaviorT<ImS64, ImS64, double>(data_type, (ImS64*)v,  v_speed, v_min ? *(const ImS64* )v_min : IM_S64_MIN, v_max ? *(const ImS64* )v_max : IM_S64_MAX, format, power);
+    case ImGuiDataType_U64:    return DragBehaviorT<ImU64, ImS64, double>(data_type, (ImU64*)v,  v_speed, v_min ? *(const ImU64* )v_min : IM_U64_MIN, v_max ? *(const ImU64* )v_max : IM_U64_MAX, format, power);
+    case ImGuiDataType_Float:  return DragBehaviorT<float, float, float >(data_type, (float*)v,  v_speed, v_min ? *(const float* )v_min : -FLT_MAX,   v_max ? *(const float* )v_max : FLT_MAX,    format, power);
+    case ImGuiDataType_Double: return DragBehaviorT<double,double,double>(data_type, (double*)v, v_speed, v_min ? *(const double*)v_min : -DBL_MAX,   v_max ? *(const double*)v_max : DBL_MAX,    format, power);
+    case ImGuiDataType_COUNT:  break;
+    }
+    IM_ASSERT(0);
+    return false;
+}
+
+bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
+
+    if (power != 1.0f)
+        IM_ASSERT(v_min != NULL && v_max != NULL); // When using a power curve the drag needs to have known bounds
+
+    ImGuiContext& g = *GImGui;
+    const ImGuiStyle& style = g.Style;
+    const ImGuiID id = window->GetID(label);
+    const float w = CalcItemWidth();
+
+    const ImVec2 label_size = CalcTextSize(label, NULL, true);
+    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
+    const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
+    const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
+
+    // NB- we don't call ItemSize() yet because we may turn into a text edit box below
+    if (!ItemAdd(total_bb, id, &frame_bb))
+    {
+        ItemSize(total_bb, style.FramePadding.y);
+        return false;
+    }
+    const bool hovered = ItemHoverable(frame_bb, id);
+
+    // Default format string when passing NULL
+    // Patch old "%.0f" format string to use "%d", read function comments for more details.
+    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
+    if (format == NULL)
+        format = GDataTypeInfo[data_type].PrintFmt;
+    else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
+        format = PatchFormatStringFloatToInt(format);
+
+    // Tabbing or CTRL-clicking on Drag turns it into an input box
+    bool start_text_input = false;
+    const bool tab_focus_requested = FocusableItemRegister(window, id);
+    if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
+    {
+        SetActiveID(id, window);
+        SetFocusID(id, window);
+        FocusWindow(window);
+        g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
+        if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
+        {
+            start_text_input = true;
+            g.ScalarAsInputTextId = 0;
+        }
+    }
+    if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
+        return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
+
+    // Actual drag behavior
+    ItemSize(total_bb, style.FramePadding.y);
+    const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power);
+    if (value_changed)
+        MarkItemEdited(id);
+
+    // Draw frame
+    const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
+    RenderNavHighlight(frame_bb, id);
+    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
+
+    // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
+    char value_buf[64];
+    const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format);
+    RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
+
+    if (label_size.x > 0.0f)
+        RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
+
+    return value_changed;
+}
+
+bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min, const void* v_max, const char* format, float power)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
+
+    ImGuiContext& g = *GImGui;
+    bool value_changed = false;
+    BeginGroup();
+    PushID(label);
+    PushMultiItemsWidths(components);
+    size_t type_size = GDataTypeInfo[data_type].Size;
+    for (int i = 0; i < components; i++)
+    {
+        PushID(i);
+        value_changed |= DragScalar("##v", data_type, v, v_speed, v_min, v_max, format, power);
+        SameLine(0, g.Style.ItemInnerSpacing.x);
+        PopID();
+        PopItemWidth();
+        v = (void*)((char*)v + type_size);
+    }
+    PopID();
+
+    TextUnformatted(label, FindRenderedTextEnd(label));
+    EndGroup();
+    return value_changed;
+}
+
+bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power)
+{
+    return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power);
+}
+
+bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power)
+{
+    return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power);
+}
+
+bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power)
+{
+    return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power);
+}
+
+bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power)
+{
+    return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power);
+}
+
+bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, float power)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
+
+    ImGuiContext& g = *GImGui;
+    PushID(label);
+    BeginGroup();
+    PushMultiItemsWidths(2);
+
+    bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format, power);
+    PopItemWidth();
+    SameLine(0, g.Style.ItemInnerSpacing.x);
+    value_changed |= DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, format_max ? format_max : format, power);
+    PopItemWidth();
+    SameLine(0, g.Style.ItemInnerSpacing.x);
+
+    TextUnformatted(label, FindRenderedTextEnd(label));
+    EndGroup();
+    PopID();
+    return value_changed;
+}
+
+// NB: v_speed is float to allow adjusting the drag speed with more precision
+bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format)
+{
+    return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format);
+}
+
+bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format)
+{
+    return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format);
+}
+
+bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format)
+{
+    return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format);
+}
+
+bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format)
+{
+    return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format);
+}
+
+bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
+
+    ImGuiContext& g = *GImGui;
+    PushID(label);
+    BeginGroup();
+    PushMultiItemsWidths(2);
+
+    bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format);
+    PopItemWidth();
+    SameLine(0, g.Style.ItemInnerSpacing.x);
+    value_changed |= DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? INT_MAX : v_max, format_max ? format_max : format);
+    PopItemWidth();
+    SameLine(0, g.Style.ItemInnerSpacing.x);
+
+    TextUnformatted(label, FindRenderedTextEnd(label));
+    EndGroup();
+    PopID();
+
+    return value_changed;
+}
 
 //-------------------------------------------------------------------------
 // WIDGETS: Sliders
@@ -1154,22 +1730,449 @@
 // - VSliderInt()
 //-------------------------------------------------------------------------
 
+template<typename TYPE, typename FLOATTYPE>
+static inline float SliderBehaviorCalcRatioFromValue(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, float power, float linear_zero_pos)
+{
+    if (v_min == v_max)
+        return 0.0f;
 
+    const bool is_power = (power != 1.0f) && (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double);
+    const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min);
+    if (is_power)
+    {
+        if (v_clamped < 0.0f)
+        {
+            const float f = 1.0f - (float)((v_clamped - v_min) / (ImMin((TYPE)0, v_max) - v_min));
+            return (1.0f - ImPow(f, 1.0f/power)) * linear_zero_pos;
+        }
+        else
+        {
+            const float f = (float)((v_clamped - ImMax((TYPE)0, v_min)) / (v_max - ImMax((TYPE)0, v_min)));
+            return linear_zero_pos + ImPow(f, 1.0f/power) * (1.0f - linear_zero_pos);
+        }
+    }
 
+    // Linear slider
+    return (float)((FLOATTYPE)(v_clamped - v_min) / (FLOATTYPE)(v_max - v_min));
+}
 
+// FIXME: Move some of the code into SliderBehavior(). Current responsability is larger than what the equivalent DragBehaviorT<> does, we also do some rendering, etc.
+template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
+static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb)
+{
+    ImGuiContext& g = *GImGui;
+    const ImGuiStyle& style = g.Style;
 
+    const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
+    const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
+    const bool is_power = (power != 1.0f) && is_decimal;
 
+    const float grab_padding = 2.0f;
+    const float slider_sz = is_horizontal ? (bb.GetWidth() - grab_padding * 2.0f) : (bb.GetHeight() - grab_padding * 2.0f);
+    float grab_sz = style.GrabMinSize;
+    SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
+    if (!is_decimal && v_range >= 0)                                             // v_range < 0 may happen on integer overflows
+        grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize);  // For integer sliders: if possible have the grab size represent 1 unit
+    grab_sz = ImMin(grab_sz, slider_sz);
+    const float slider_usable_sz = slider_sz - grab_sz;
+    const float slider_usable_pos_min = (is_horizontal ? bb.Min.x : bb.Min.y) + grab_padding + grab_sz*0.5f;
+    const float slider_usable_pos_max = (is_horizontal ? bb.Max.x : bb.Max.y) - grab_padding - grab_sz*0.5f;
 
+    // For power curve sliders that cross over sign boundary we want the curve to be symmetric around 0.0f
+    float linear_zero_pos;   // 0.0->1.0f
+    if (is_power && v_min * v_max < 0.0f)
+    {
+        // Different sign
+        const FLOATTYPE linear_dist_min_to_0 = ImPow(v_min >= 0 ? (FLOATTYPE)v_min : -(FLOATTYPE)v_min, (FLOATTYPE)1.0f/power);
+        const FLOATTYPE linear_dist_max_to_0 = ImPow(v_max >= 0 ? (FLOATTYPE)v_max : -(FLOATTYPE)v_max, (FLOATTYPE)1.0f/power);
+        linear_zero_pos = (float)(linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0));
+    }
+    else
+    {
+        // Same sign
+        linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
+    }
 
+    // Process interacting with the slider
+    bool value_changed = false;
+    if (g.ActiveId == id)
+    {
+        bool set_new_value = false;
+        float clicked_t = 0.0f;
+        if (g.ActiveIdSource == ImGuiInputSource_Mouse)
+        {
+            if (!g.IO.MouseDown[0])
+            {
+                ClearActiveID();
+            }
+            else
+            {
+                const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
+                clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
+                if (!is_horizontal)
+                    clicked_t = 1.0f - clicked_t;
+                set_new_value = true;
+            }
+        }
+        else if (g.ActiveIdSource == ImGuiInputSource_Nav)
+        {
+            const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f);
+            float delta = is_horizontal ? delta2.x : -delta2.y;
+            if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
+            {
+                ClearActiveID();
+            }
+            else if (delta != 0.0f)
+            {
+                clicked_t = SliderBehaviorCalcRatioFromValue<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos);
+                const int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0;
+                if ((decimal_precision > 0) || is_power)
+                {
+                    delta /= 100.0f;    // Gamepad/keyboard tweak speeds in % of slider bounds
+                    if (IsNavInputDown(ImGuiNavInput_TweakSlow))
+                        delta /= 10.0f;
+                }
+                else
+                {
+                    if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow))
+                        delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps
+                    else
+                        delta /= 100.0f;
+                }
+                if (IsNavInputDown(ImGuiNavInput_TweakFast))
+                    delta *= 10.0f;
+                set_new_value = true;
+                if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits
+                    set_new_value = false;
+                else
+                    clicked_t = ImSaturate(clicked_t + delta);
+            }
+        }
 
+        if (set_new_value)
+        {
+            TYPE v_new;
+            if (is_power)
+            {
+                // Account for power curve scale on both sides of the zero
+                if (clicked_t < linear_zero_pos)
+                {
+                    // Negative: rescale to the negative range before powering
+                    float a = 1.0f - (clicked_t / linear_zero_pos);
+                    a = ImPow(a, power);
+                    v_new = ImLerp(ImMin(v_max, (TYPE)0), v_min, a);
+                }
+                else
+                {
+                    // Positive: rescale to the positive range before powering
+                    float a;
+                    if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f)
+                        a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
+                    else
+                        a = clicked_t;
+                    a = ImPow(a, power);
+                    v_new = ImLerp(ImMax(v_min, (TYPE)0), v_max, a);
+                }
+            }
+            else
+            {
+                // Linear slider
+                if (is_decimal)
+                {
+                    v_new = ImLerp(v_min, v_max, clicked_t);
+                }
+                else
+                {
+                    // For integer values we want the clicking position to match the grab box so we round above
+                    // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property..
+                    FLOATTYPE v_new_off_f = (v_max - v_min) * clicked_t;
+                    TYPE v_new_off_floor = (TYPE)(v_new_off_f);
+                    TYPE v_new_off_round = (TYPE)(v_new_off_f + (FLOATTYPE)0.5);
+                    if (!is_decimal && v_new_off_floor < v_new_off_round)
+                        v_new = v_min + v_new_off_round;
+                    else
+                        v_new = v_min + v_new_off_floor;
+                }
+            }
 
+            // Round to user desired precision based on format string
+            v_new = RoundScalarWithFormat<TYPE,SIGNEDTYPE>(format, data_type, v_new);
 
+            // Apply result
+            if (*v != v_new)
+            {
+                *v = v_new;
+                value_changed = true;
+            }
+        }
+    }
 
+    // Output grab position so it can be displayed by the caller
+    float grab_t = SliderBehaviorCalcRatioFromValue<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos);
+    if (!is_horizontal)
+        grab_t = 1.0f - grab_t;
+    const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
+    if (is_horizontal)
+        *out_grab_bb = ImRect(grab_pos - grab_sz*0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz*0.5f, bb.Max.y - grab_padding);
+    else
+        *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f);
 
+    return value_changed;
+}
 
+// For 32-bits and larger types, slider bounds are limited to half the natural type range.
+// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok.
+// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders.
+bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb)
+{
+    switch (data_type)
+    {
+    case ImGuiDataType_S32:
+        IM_ASSERT(*(const ImS32*)v_min >= IM_S32_MIN/2 && *(const ImS32*)v_max <= IM_S32_MAX/2);
+        return SliderBehaviorT<ImS32, ImS32, float >(bb, id, data_type, (ImS32*)v,  *(const ImS32*)v_min,  *(const ImS32*)v_max,  format, power, flags, out_grab_bb);
+    case ImGuiDataType_U32:
+        IM_ASSERT(*(const ImU32*)v_min <= IM_U32_MAX/2);
+        return SliderBehaviorT<ImU32, ImS32, float >(bb, id, data_type, (ImU32*)v,  *(const ImU32*)v_min,  *(const ImU32*)v_max,  format, power, flags, out_grab_bb);
+    case ImGuiDataType_S64:
+        IM_ASSERT(*(const ImS64*)v_min >= IM_S64_MIN/2 && *(const ImS64*)v_max <= IM_S64_MAX/2);
+        return SliderBehaviorT<ImS64, ImS64, double>(bb, id, data_type, (ImS64*)v,  *(const ImS64*)v_min,  *(const ImS64*)v_max,  format, power, flags, out_grab_bb);
+    case ImGuiDataType_U64:
+        IM_ASSERT(*(const ImU64*)v_min <= IM_U64_MAX/2);
+        return SliderBehaviorT<ImU64, ImS64, double>(bb, id, data_type, (ImU64*)v,  *(const ImU64*)v_min,  *(const ImU64*)v_max,  format, power, flags, out_grab_bb);
+    case ImGuiDataType_Float:
+        IM_ASSERT(*(const float*)v_min >= -FLT_MAX/2.0f && *(const float*)v_max <= FLT_MAX/2.0f);
+        return SliderBehaviorT<float, float, float >(bb, id, data_type, (float*)v,  *(const float*)v_min,  *(const float*)v_max,  format, power, flags, out_grab_bb);
+    case ImGuiDataType_Double:
+        IM_ASSERT(*(const double*)v_min >= -DBL_MAX/2.0f && *(const double*)v_max <= DBL_MAX/2.0f);
+        return SliderBehaviorT<double,double,double>(bb, id, data_type, (double*)v, *(const double*)v_min, *(const double*)v_max, format, power, flags, out_grab_bb);
+    case ImGuiDataType_COUNT: break;
+    }
+    IM_ASSERT(0);
+    return false;
+}
 
+bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
 
+    ImGuiContext& g = *GImGui;
+    const ImGuiStyle& style = g.Style;
+    const ImGuiID id = window->GetID(label);
+    const float w = CalcItemWidth();
 
+    const ImVec2 label_size = CalcTextSize(label, NULL, true);
+    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
+    const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
+
+    // NB- we don't call ItemSize() yet because we may turn into a text edit box below
+    if (!ItemAdd(total_bb, id, &frame_bb))
+    {
+        ItemSize(total_bb, style.FramePadding.y);
+        return false;
+    }
+
+    // Default format string when passing NULL
+    // Patch old "%.0f" format string to use "%d", read function comments for more details.
+    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
+    if (format == NULL)
+        format = GDataTypeInfo[data_type].PrintFmt;
+    else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
+        format = PatchFormatStringFloatToInt(format);
+
+    // Tabbing or CTRL-clicking on Slider turns it into an input box
+    bool start_text_input = false;
+    const bool tab_focus_requested = FocusableItemRegister(window, id);
+    const bool hovered = ItemHoverable(frame_bb, id);
+    if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
+    {
+        SetActiveID(id, window);
+        SetFocusID(id, window);
+        FocusWindow(window);
+        g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
+        if (tab_focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
+        {
+            start_text_input = true;
+            g.ScalarAsInputTextId = 0;
+        }
+    }
+    if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
+        return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
+
+    ItemSize(total_bb, style.FramePadding.y);
+
+    // Draw frame
+    const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
+    RenderNavHighlight(frame_bb, id);
+    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
+
+    // Slider behavior
+    ImRect grab_bb;
+    const bool value_changed = SliderBehavior(frame_bb, id, data_type, v, v_min, v_max, format, power, ImGuiSliderFlags_None, &grab_bb);
+    if (value_changed)
+        MarkItemEdited(id);
+
+    // Render grab
+    window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
+
+    // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
+    char value_buf[64];
+    const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format);
+    RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f));
+
+    if (label_size.x > 0.0f)
+        RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
+
+    return value_changed;
+}
+
+// Add multiple sliders on 1 line for compact edition of multiple components
+bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
+
+    ImGuiContext& g = *GImGui;
+    bool value_changed = false;
+    BeginGroup();
+    PushID(label);
+    PushMultiItemsWidths(components);
+    size_t type_size = GDataTypeInfo[data_type].Size;
+    for (int i = 0; i < components; i++)
+    {
+        PushID(i);
+        value_changed |= SliderScalar("##v", data_type, v, v_min, v_max, format, power);
+        SameLine(0, g.Style.ItemInnerSpacing.x);
+        PopID();
+        PopItemWidth();
+        v = (void*)((char*)v + type_size);
+    }
+    PopID();
+
+    TextUnformatted(label, FindRenderedTextEnd(label));
+    EndGroup();
+    return value_changed;
+}
+
+bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power)
+{
+    return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power);
+}
+
+bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power)
+{
+    return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power);
+}
+
+bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power)
+{
+    return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power);
+}
+
+bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power)
+{
+    return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power);
+}
+
+bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max)
+{
+    float v_deg = (*v_rad) * 360.0f / (2*IM_PI);
+    bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, "%.0f deg", 1.0f);
+    *v_rad = v_deg * (2*IM_PI) / 360.0f;
+    return value_changed;
+}
+
+bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format)
+{
+    return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format);
+}
+
+bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format)
+{
+    return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format);
+}
+
+bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format)
+{
+    return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format);
+}
+
+bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format)
+{
+    return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format);
+}
+
+bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
+
+    ImGuiContext& g = *GImGui;
+    const ImGuiStyle& style = g.Style;
+    const ImGuiID id = window->GetID(label);
+
+    const ImVec2 label_size = CalcTextSize(label, NULL, true);
+    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
+    const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
+
+    ItemSize(bb, style.FramePadding.y);
+    if (!ItemAdd(frame_bb, id))
+        return false;
+
+    // Default format string when passing NULL
+    // Patch old "%.0f" format string to use "%d", read function comments for more details.
+    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
+    if (format == NULL)
+        format = GDataTypeInfo[data_type].PrintFmt;
+    else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
+        format = PatchFormatStringFloatToInt(format);
+
+    const bool hovered = ItemHoverable(frame_bb, id);
+    if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id)
+    {
+        SetActiveID(id, window);
+        SetFocusID(id, window);
+        FocusWindow(window);
+        g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
+    }
+
+    // Draw frame
+    const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
+    RenderNavHighlight(frame_bb, id);
+    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
+
+    // Slider behavior
+    ImRect grab_bb;
+    const bool value_changed = SliderBehavior(frame_bb, id, data_type, v, v_min, v_max, format, power, ImGuiSliderFlags_Vertical, &grab_bb);
+    if (value_changed)
+        MarkItemEdited(id);
+
+    // Render grab
+    window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
+
+    // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
+    // For the vertical slider we allow centered text to overlap the frame padding
+    char value_buf[64];
+    const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format);
+    RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.0f));
+    if (label_size.x > 0.0f)
+        RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
+
+    return value_changed;
+}
+
+bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, float power)
+{
+    return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, power);
+}
+
+bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format)
+{
+    return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format);
+}
 
 //-------------------------------------------------------------------------
 // WIDGETS: Inputs (_excepted InputText_)
@@ -1191,21 +2194,282 @@
 // - InputDouble()
 //-------------------------------------------------------------------------
 
+// We don't use strchr() because our strings are usually very short and often start with '%'
+const char* ImParseFormatFindStart(const char* fmt)
+{
+    while (char c = fmt[0])
+    {
+        if (c == '%' && fmt[1] != '%')
+            return fmt;
+        else if (c == '%')
+            fmt++;
+        fmt++;
+    }
+    return fmt;
+}
 
+const char* ImParseFormatFindEnd(const char* fmt)
+{
+    // Printf/scanf types modifiers: I/L/h/j/l/t/w/z. Other uppercase letters qualify as types aka end of the format.
+    if (fmt[0] != '%')
+        return fmt;
+    const unsigned int ignored_uppercase_mask = (1 << ('I'-'A')) | (1 << ('L'-'A'));
+    const unsigned int ignored_lowercase_mask = (1 << ('h'-'a')) | (1 << ('j'-'a')) | (1 << ('l'-'a')) | (1 << ('t'-'a')) | (1 << ('w'-'a')) | (1 << ('z'-'a'));
+    for (char c; (c = *fmt) != 0; fmt++)
+    {
+        if (c >= 'A' && c <= 'Z' && ((1 << (c - 'A')) & ignored_uppercase_mask) == 0)
+            return fmt + 1;
+        if (c >= 'a' && c <= 'z' && ((1 << (c - 'a')) & ignored_lowercase_mask) == 0)
+            return fmt + 1;
+    }
+    return fmt;
+}
 
+// Extract the format out of a format string with leading or trailing decorations
+//  fmt = "blah blah"  -> return fmt
+//  fmt = "%.3f"       -> return fmt
+//  fmt = "hello %.3f" -> return fmt + 6
+//  fmt = "%.3f hello" -> return buf written with "%.3f"
+const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, int buf_size)
+{
+    const char* fmt_start = ImParseFormatFindStart(fmt);
+    if (fmt_start[0] != '%')
+        return fmt;
+    const char* fmt_end = ImParseFormatFindEnd(fmt_start);
+    if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data.
+        return fmt_start;
+    ImStrncpy(buf, fmt_start, ImMin((int)(fmt_end + 1 - fmt_start), buf_size));
+    return buf;
+}
 
+// Parse display precision back from the display format string
+// FIXME: This is still used by some navigation code path to infer a minimum tweak step, but we should aim to rework widgets so it isn't needed.
+int ImParseFormatPrecision(const char* fmt, int default_precision)
+{
+    fmt = ImParseFormatFindStart(fmt);
+    if (fmt[0] != '%')
+        return default_precision;
+    fmt++;
+    while (*fmt >= '0' && *fmt <= '9')
+        fmt++;
+    int precision = INT_MAX;
+    if (*fmt == '.')
+    {
+        fmt = ImAtoi<int>(fmt + 1, &precision);
+        if (precision < 0 || precision > 99)
+            precision = default_precision;
+    }
+    if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation
+        precision = -1;
+    if ((*fmt == 'g' || *fmt == 'G') && precision == INT_MAX)
+        precision = -1;
+    return (precision == INT_MAX) ? default_precision : precision;
+}
 
+// Create text input in place of a slider (when CTRL+Clicking on slider)
+// FIXME: Logic is messy and confusing.
+bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
+{
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = GetCurrentWindow();
 
+    // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
+    // On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id
+    SetActiveID(g.ScalarAsInputTextId, window);
+    g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
+    SetHoveredID(0);
+    FocusableItemUnregister(window);
 
+    char fmt_buf[32];
+    char data_buf[32];
+    format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf));
+    DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, data_ptr, format);
+    ImStrTrimBlanks(data_buf);
+    ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
+    bool value_changed = InputTextEx(label, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
+    if (g.ScalarAsInputTextId == 0)     // First frame we started displaying the InputText widget
+    {
+        IM_ASSERT(g.ActiveId == id);    // InputText ID expected to match the Slider ID
+        g.ScalarAsInputTextId = g.ActiveId;
+        SetHoveredID(id);
+    }
+    if (value_changed)
+        return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, NULL);
+    return false;
+}
 
+// NB: format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "format" argument)
+bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_ptr, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags extra_flags)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
 
+    ImGuiContext& g = *GImGui;
+    const ImGuiStyle& style = g.Style;
 
+    IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
+    if (format == NULL)
+        format = GDataTypeInfo[data_type].PrintFmt;
 
+    char buf[64];
+    DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, data_ptr, format);
 
+    bool value_changed = false;
+    if ((extra_flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0)
+        extra_flags |= ImGuiInputTextFlags_CharsDecimal;
+    extra_flags |= ImGuiInputTextFlags_AutoSelectAll;
 
+    if (step != NULL)
+    {
+        const float button_size = GetFrameHeight();
 
+        BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
+        PushID(label);
+        PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
+        if (InputText("", buf, IM_ARRAYSIZE(buf), extra_flags)) // PushId(label) + "" gives us the expected ID from outside point of view
+            value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_ptr, format);
+        PopItemWidth();
 
+        // Step buttons
+        SameLine(0, style.ItemInnerSpacing.x);
+        if (ButtonEx("-", ImVec2(button_size, button_size), ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
+        {
+            DataTypeApplyOp(data_type, '-', data_ptr, data_ptr, g.IO.KeyCtrl && step_fast ? step_fast : step);
+            value_changed = true;
+        }
+        SameLine(0, style.ItemInnerSpacing.x);
+        if (ButtonEx("+", ImVec2(button_size, button_size), ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
+        {
+            DataTypeApplyOp(data_type, '+', data_ptr, data_ptr, g.IO.KeyCtrl && step_fast ? step_fast : step);
+            value_changed = true;
+        }
+        SameLine(0, style.ItemInnerSpacing.x);
+        TextUnformatted(label, FindRenderedTextEnd(label));
 
+        PopID();
+        EndGroup();
+    }
+    else
+    {
+        if (InputText(label, buf, IM_ARRAYSIZE(buf), extra_flags))
+            value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_ptr, format);
+    }
+
+    return value_changed;
+}
+
+bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags extra_flags)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
+
+    ImGuiContext& g = *GImGui;
+    bool value_changed = false;
+    BeginGroup();
+    PushID(label);
+    PushMultiItemsWidths(components);
+    size_t type_size = GDataTypeInfo[data_type].Size;
+    for (int i = 0; i < components; i++)
+    {
+        PushID(i);
+        value_changed |= InputScalar("##v", data_type, v, step, step_fast, format, extra_flags);
+        SameLine(0, g.Style.ItemInnerSpacing.x);
+        PopID();
+        PopItemWidth();
+        v = (void*)((char*)v + type_size);
+    }
+    PopID();
+
+    TextUnformatted(label, FindRenderedTextEnd(label));
+    EndGroup();
+    return value_changed;
+}
+
+bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags extra_flags)
+{
+    extra_flags |= ImGuiInputTextFlags_CharsScientific;
+    return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), format, extra_flags);
+}
+
+bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags extra_flags)
+{
+    return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, extra_flags);
+}
+
+bool ImGui::InputFloat3(const char* label, float v[3], const char* format, ImGuiInputTextFlags extra_flags)
+{
+    return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, extra_flags);
+}
+
+bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGuiInputTextFlags extra_flags)
+{
+    return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, extra_flags);
+}
+
+// Prefer using "const char* format" directly, which is more flexible and consistent with other API.
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+    char format[16] = "%f";
+    if (decimal_precision >= 0)
+        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
+    return InputFloat(label, v, step, step_fast, format, extra_flags);
+}
+
+bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+    char format[16] = "%f";
+    if (decimal_precision >= 0)
+        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
+    return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, extra_flags);
+}
+
+bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+    char format[16] = "%f";
+    if (decimal_precision >= 0)
+        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
+    return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, extra_flags);
+}
+
+bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+    char format[16] = "%f";
+    if (decimal_precision >= 0)
+        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
+    return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, extra_flags);
+}
+#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+
+bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
+{
+    // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
+    const char* format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d";
+    return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step>0 ? &step : NULL), (void*)(step_fast>0 ? &step_fast : NULL), format, extra_flags);
+}
+
+bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags)
+{
+    return InputScalarN(label, ImGuiDataType_S32, v, 2, NULL, NULL, "%d", extra_flags);
+}
+
+bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags)
+{
+    return InputScalarN(label, ImGuiDataType_S32, v, 3, NULL, NULL, "%d", extra_flags);
+}
+
+bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags)
+{
+    return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", extra_flags);
+}
+
+bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags extra_flags)
+{
+    extra_flags |= ImGuiInputTextFlags_CharsScientific;
+    return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step>0.0 ? &step : NULL), (void*)(step_fast>0.0 ? &step_fast : NULL), format, extra_flags);
+}
 
 //-------------------------------------------------------------------------
 // WIDGETS: InputText