| -- We use Premake5 to generate project files (Visual Studio solutions, XCode solutions, Makefiles, etc.) | |
| -- Download Premake5: at https://premake.github.io/download | |
| -- YOU NEED PREMAKE 5.0.0-alpha10 or later | |
| --------- HELP | |
| -- To reduce friction for people who don't aren't used to Premake, we list some concrete usage examples. | |
| if _ACTION == nil then | |
| print "-----------------------------------------" | |
| print " DEAR IMGUI EXAMPLES - PROJECT GENERATOR" | |
| print "-----------------------------------------" | |
| print "Usage:" | |
| print " premake5 [generator] [options]" | |
| print "Examples:" | |
| print " premake5 vs2010" | |
| print " premake5 vs2019 --with-sdl2 --with-vulkan" | |
| print " premake5 xcode4 --with-glfw" | |
| print " premake5 gmake2 --with-glfw --cc=clang" | |
| print "Generators:" | |
| print " codelite gmake gmake2 vs2008 vs2010 vs2012 vs2013 vs2015 vs2017 xcode4 etc." | |
| print "Options:" | |
| print " --with-dx9 Enable dear imgui DirectX 9 example" | |
| print " --with-dx10 Enable dear imgui DirectX 10 example" | |
| print " --with-dx11 Enable dear imgui DirectX 11 example" | |
| print " --with-dx12 Enable dear imgui DirectX 12 example (vs2015+)" | |
| print " --with-glfw Enable dear imgui GLFW examples" | |
| print " --with-sdl2 Enable dear imgui SDL2 examples" | |
| print " --with-vulkan Enable dear imgui Vulkan example" | |
| print " --cc=clang Compile with Clang" | |
| print " --cc=gcc Compile with GCC" | |
| print "Project and object files will be created in the build/ folder. You can delete your build/ folder at any time." | |
| print "" | |
| end | |
| ---------- OPTIONS | |
| newoption { trigger = "with-dx9", description="Enable dear imgui DirectX 9 example" } | |
| newoption { trigger = "with-dx10", description="Enable dear imgui DirectX 10 example" } | |
| newoption { trigger = "with-dx11", description="Enable dear imgui DirectX 11 example" } | |
| newoption { trigger = "with-dx12", description="Enable dear imgui DirectX 12 example" } | |
| newoption { trigger = "with-glfw", description="Enable dear imgui GLFW examples" } | |
| newoption { trigger = "with-sdl2", description="Enable dear imgui SDL2 examples" } | |
| newoption { trigger = "with-vulkan", description="Enable dear imgui Vulkan example" } | |
| -- Enable/detect default options under Windows | |
| if _ACTION ~= nil and ((os.istarget ~= nil and os.istarget("windows")) or (os.is ~= nil and os.is("windows"))) then | |
| print("( enabling --with-dx9 )"); | |
| print("( enabling --with-dx10 )"); | |
| print("( enabling --with-dx11 )"); | |
| _OPTIONS["with-dx9"] = 1 | |
| _OPTIONS["with-dx10"] = 1 | |
| _OPTIONS["with-dx11"] = 1 | |
| if _ACTION >= "vs2015" then | |
| print("( enabling --with-dx12 because compiler is " .. _ACTION .. " )"); | |
| _OPTIONS["with-dx12"] = 1 | |
| end | |
| print("( enabling --with-glfw because GLFW is included in the libs/ folder )"); | |
| _OPTIONS["with-glfw"] = 1 | |
| if os.getenv("SDL2_DIR") then | |
| print("( enabling --with-sdl2 because SDL2_DIR environment variable was found )"); | |
| _OPTIONS["with-sdl2"] = 1 | |
| end | |
| if os.getenv("VULKAN_SDK") then | |
| print("( enabling --with-vulkan because VULKAN_SDK environment variable was found )"); | |
| _OPTIONS["with-vulkan"] = 1 | |
| end | |
| end | |
| --------- HELPER FUNCTIONS | |
| -- Helper function: add dear imgui source files into project | |
| function imgui_as_src(fs_path, project_path) | |
| if (project_path == nil) then project_path = fs_path; end; -- default to same virtual folder as the file system folder (in this project it would be ".." !) | |
| files { fs_path .. "/*.cpp", fs_path .. "/*.h" } | |
| includedirs { fs_path, fs_path .. "/backends" } | |
| vpaths { [project_path] = { fs_path .. "/*.*", fs_path .. "/misc/debuggers/*.natvis" } } -- add in a specific folder of the Visual Studio project | |
| filter { "toolset:msc*" } | |
| files { fs_path .. "/misc/debuggers/*.natvis" } | |
| filter {} | |
| end | |
| -- Helper function: add dear imgui as a library (uncomment the 'include "premake5-lib"' line) | |
| --include "premake5-lib" | |
| function imgui_as_lib(fs_path) | |
| includedirs { fs_path, fs_path .. "/backends" } | |
| links "imgui" | |
| end | |
| --------- SOLUTION, PROJECTS | |
| workspace "imgui_examples" | |
| configurations { "Debug", "Release" } | |
| platforms { "x86", "x86_64" } | |
| location "build/" | |
| symbols "On" | |
| warnings "Extra" | |
| --flags { "FatalCompileWarnings"} | |
| filter { "configurations:Debug" } | |
| optimize "Off" | |
| filter { "configurations:Release" } | |
| optimize "On" | |
| filter { "toolset:clang", "system:windows" } | |
| buildoptions { "-Xclang", "-flto-visibility-public-std" } -- Remove "warning LNK4049: locally defined symbol ___std_terminate imported" | |
| -- example_win32_directx11 (Win32 + DirectX 11) | |
| -- We have DX11 as the first project because this is what Visual Studio uses | |
| if (_OPTIONS["with-dx11"]) then | |
| project "example_win32_directx11" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx11.*", "example_win32_directx11/*.cpp", "example_win32_directx11/*.h", "README.txt" } | |
| vpaths { ["sources"] = "./**" } | |
| filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } | |
| includedirs { "$(DXSDK_DIR)/Include" } | |
| filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } | |
| libdirs { "$(DXSDK_DIR)/Lib/x86" } | |
| filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } | |
| libdirs { "$(DXSDK_DIR)/Lib/x64" } | |
| filter { "system:windows" } | |
| links { "d3d11", "d3dcompiler", "dxgi" } | |
| end | |
| -- example_win32_directx9 (Win32 + DirectX 9) | |
| if (_OPTIONS["with-dx9"]) then | |
| project "example_win32_directx9" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx9.*", "example_win32_directx9/*.cpp", "example_win32_directx9/*.h", "README.txt" } | |
| vpaths { ["sources"] = "./**" } | |
| filter { "system:windows" } | |
| links { "d3d9" } | |
| end | |
| -- example_win32_directx10 (Win32 + DirectX 10) | |
| if (_OPTIONS["with-dx10"]) then | |
| project "example_win32_directx10" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx10.*", "example_win32_directx10/*.cpp", "example_win32_directx10/*.h", "README.txt" } | |
| vpaths { ["sources"] = "./**" } | |
| filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } | |
| includedirs { "$(DXSDK_DIR)/Include" } | |
| filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } | |
| libdirs { "$(DXSDK_DIR)/Lib/x86" } | |
| filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } | |
| libdirs { "$(DXSDK_DIR)/Lib/x64" } | |
| filter { "system:windows" } | |
| links { "d3d10", "d3dcompiler", "dxgi" } | |
| end | |
| -- example_win32_directx12 (Win32 + DirectX 12) | |
| if (_OPTIONS["with-dx12"]) then | |
| project "example_win32_directx12" | |
| kind "ConsoleApp" | |
| systemversion "10.0.16299.0" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx12.*", "example_win32_directx12/*.cpp", "example_win32_directx12/*.h", "README.txt" } | |
| vpaths { ["sources"] = "./**" } | |
| filter { "system:windows" } | |
| links { "d3d12", "d3dcompiler", "dxgi" } | |
| end | |
| -- example_glfw_opengl2 (GLFW + OpenGL2) | |
| if (_OPTIONS["with-glfw"]) then | |
| project "example_glfw_opengl2" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl2.*", "example_glfw_opengl2/*.h", "example_glfw_opengl2/*.cpp", "README.txt"} | |
| vpaths { ["sources"] = "./**" } | |
| includedirs { "libs/glfw/include" } | |
| filter { "system:windows", "platforms:x86" } | |
| libdirs { "libs/glfw/lib-vc2010-32" } | |
| filter { "system:windows", "platforms:x86_64" } | |
| libdirs { "libs/glfw/lib-vc2010-64" } | |
| filter { "system:windows" } | |
| ignoredefaultlibraries { "msvcrt" } | |
| links { "opengl32", "glfw3" } | |
| filter { "system:linux" } | |
| links { "glfw3" } | |
| filter { "system:macosx" } | |
| libdirs { "/usr/local/lib" } | |
| links { "glfw" } | |
| linkoptions { "-framework OpenGL" } | |
| end | |
| -- example_glfw_opengl3 (GLFW + OpenGL3) | |
| if (_OPTIONS["with-glfw"]) then | |
| project "example_glfw_opengl3" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| vpaths { ["sources"] = "./**" } | |
| files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl3.*", "example_glfw_opengl3/*.h", "example_glfw_opengl3/*.cpp", "./README.txt" } | |
| includedirs { "libs/glfw/include" } | |
| filter { "system:windows", "platforms:x86" } | |
| libdirs { "libs/glfw/lib-vc2010-32" } | |
| filter { "system:windows", "platforms:x86_64" } | |
| libdirs { "libs/glfw/lib-vc2010-64" } | |
| filter { "system:windows" } | |
| ignoredefaultlibraries { "msvcrt" } | |
| links { "opengl32", "glfw3" } | |
| filter { "system:linux" } | |
| links { "glfw3" } | |
| filter { "system:macosx" } | |
| libdirs { "/usr/local/lib" } | |
| links { "glfw" } | |
| linkoptions { "-framework OpenGL" } | |
| end | |
| -- example_glfw_vulkan (GLFW + Vulkan) | |
| if (_OPTIONS["with-vulkan"]) then | |
| project "example_glfw_vulkan" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| vpaths { ["sources"] = "./**" } | |
| files { "../backends/imgui_impl_glfw*", "../backends/imgui_impl_vulkan.*", "example_glfw_vulkan/*.h", "example_glfw_vulkan/*.cpp", "./README.txt" } | |
| includedirs { "libs/glfw/include", "%VULKAN_SDK%/include" } | |
| filter { "system:windows", "platforms:x86" } | |
| libdirs { "libs/glfw/lib-vc2010-32", "%VULKAN_SDK%/lib32" } | |
| filter { "system:windows", "platforms:x86_64" } | |
| libdirs { "libs/glfw/lib-vc2010-64", "%VULKAN_SDK%/lib" } | |
| filter { "system:windows" } | |
| ignoredefaultlibraries { "msvcrt" } | |
| links { "vulkan-1", "glfw3" } | |
| filter { "system:linux" } | |
| links { "glfw3" } -- FIXME: missing Vulkan. missing macosx version | |
| end | |
| -- example_null (no rendering) | |
| if (true) then | |
| project "example_null" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| vpaths { ["sources"] = "./**" } | |
| files { "example_null/*.h", "example_null/*.cpp", "./README.txt" } | |
| filter { "system:windows" } | |
| ignoredefaultlibraries { "msvcrt" } | |
| end | |
| -- example_sdl2_sdlrenderer2 (SDL2 + SDL_Renderer) | |
| if (_OPTIONS["with-sdl2"]) then | |
| project "example_sdl2_sdlrenderer2" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| vpaths { ["sources"] = "./**" } | |
| files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_sdlrenderer2.*", "example_sdl2_sdlrenderer2/*.h", "example_sdl2_sdlrenderer2/*.cpp", "./README.txt" } | |
| includedirs { "%SDL2_DIR%/include" } | |
| filter { "system:windows", "platforms:x86" } | |
| libdirs { "%SDL2_DIR%/lib/x86" } | |
| filter { "system:windows", "platforms:x86_64" } | |
| libdirs { "%SDL2_DIR%/lib/x64" } | |
| filter { "system:windows" } | |
| ignoredefaultlibraries { "msvcrt" } | |
| links { "SDL2", "SDL2main" } | |
| end | |
| -- example_sdl2_opengl2 (SDL2 + OpenGL2) | |
| if (_OPTIONS["with-sdl2"]) then | |
| project "example_sdl2_opengl2" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| vpaths { ["sources"] = "./**" } | |
| files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_opengl2.*", "example_sdl2_opengl2/*.h", "example_sdl2_opengl2/*.cpp", "./README.txt" } | |
| includedirs { "%SDL2_DIR%/include" } | |
| filter { "system:windows", "platforms:x86" } | |
| libdirs { "%SDL2_DIR%/lib/x86" } | |
| filter { "system:windows", "platforms:x86_64" } | |
| libdirs { "%SDL2_DIR%/lib/x64" } | |
| filter { "system:windows" } | |
| ignoredefaultlibraries { "msvcrt" } | |
| links { "SDL2", "SDL2main", "opengl32" } | |
| end | |
| -- example_sdl2_opengl3 (SDL2 + OpenGL3) | |
| if (_OPTIONS["with-sdl2"]) then | |
| project "example_sdl2_opengl3" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| vpaths { ["sources"] = "./**" } | |
| files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_opengl3.*", "example_sdl2_opengl3/*.h", "example_sdl2_opengl3/*.cpp", "./README.txt" } | |
| includedirs { "%SDL2_DIR%/include" } | |
| filter { "system:windows", "platforms:x86" } | |
| libdirs { "%SDL2_DIR%/lib/x86" } | |
| filter { "system:windows", "platforms:x86_64" } | |
| libdirs { "%SDL2_DIR%/lib/x64" } | |
| filter { "system:windows" } | |
| ignoredefaultlibraries { "msvcrt" } | |
| links { "SDL2", "SDL2main", "opengl32" } | |
| end | |
| -- example_sdl2_vulkan (SDL2 + Vulkan) | |
| if (_OPTIONS["with-sdl2"] and _OPTIONS["with-vulkan"]) then | |
| project "example_sdl2_vulkan" | |
| kind "ConsoleApp" | |
| imgui_as_src ("..", "imgui") | |
| --imgui_as_lib ("..") | |
| vpaths { ["sources"] = "./**" } | |
| files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_vulkan.*", "example_sdl2_vulkan/*.h", "example_sdl2_vulkan/*.cpp", "./README.txt" } | |
| includedirs { "%SDL2_DIR%/include", "%VULKAN_SDK%/include" } | |
| filter { "system:windows", "platforms:x86" } | |
| libdirs { "%SDL2_DIR%/lib/x86", "%VULKAN_SDK%/lib32" } | |
| filter { "system:windows", "platforms:x86_64" } | |
| libdirs { "%SDL2_DIR%/lib/x64", "%VULKAN_SDK%/lib" } | |
| filter { "system:windows" } | |
| ignoredefaultlibraries { "msvcrt" } | |
| links { "SDL2", "SDL2main", "vulkan-1" } | |
| end |