Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 29b993f..68adbaf 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -41,8 +41,8 @@
 - ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711)
   Note that some elements won't accurately fade down with the same intensity, and the color wheel
   when enabled will have small overlap glitches with (style.Alpha < 1.0).
-- TabBar: Fixed ScrollToBar request creating bouncing loop when tab is larger than available space.
 - TabBar: Fixed single-tab not shrinking their width down.
+- TabBar: Fixed clicking on a tab larger than tab-bar width creating a bouncing feedback loop.
 - TabBar: Feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. (#2768)
   (before 1.71 tab bars fed the sum of current width which created feedback loops in certain situations).
 - TabBar: Improved shrinking for large number of tabs to avoid leaving extraneous space on the right side.
@@ -50,8 +50,8 @@
 - Columns, Separator: Fixed a bug where non-visible separators within columns would alter the next row position
   differently than visible ones.
 - SliderScalar: Improved assert when using U32 or U64 types with a large v_max value. (#2765) [@loicmouton]
-- DragInt, DragFloat, DragScalar: Using (v_min > v_max) allows locking any edit to the value.
-- DragScalar: Fixed dragging of unsigned values on ARM cpu. (#2780) [@dBagrat]
+- DragInt, DragFloat, DragScalar: Using (v_min > v_max) allows locking any edits to the value.
+- DragScalar: Fixed dragging of unsigned values on ARM cpu (float to uint cast is undefined). (#2780) [@dBagrat]
 - TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth flag. (#2451, #2438, #1897) [@Melix19, @PathogenDavid]
   This extends the hit-box to the right-most edge, even if the node is not framed.
   (Note: this is not the default in order to allow adding other items on the same line. In the future we will
@@ -66,20 +66,19 @@
   Otherwise we render ellipsis using '.' from the font from where we trim excessive spacing to make it as narrow
   as possible. (#2775) [@rokups]
 - ImDrawList: Clarified the name of many parameters so reading the code is a little easier. (#2740)
-- ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506)
+- ImDrawListSplitter: Fixed merging channels if the last submitted draw command used a different texture. (#2506)
 - Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. (#94)
 - ImVector: Added find(), find_erase(), find_erase_unsorted() helpers.
 - Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when
   a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory
   usage has never been reported as a problem, so this is merely a touch of overzealous luxury. (#2636)
 - Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture()
-  before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
+  before ImGui_ImplOpenGL3_NewFrame(), which sometimes can be convenient.
 - Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. (#2798) [@o-micron]
-- Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count,
-  would generally make the debug layer complain (Added in 1.72).
-- Backends: Vulkan: Added support for specifying multisample count.
-  Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values
-  to use, default is non-multisampled as before. (#2705, #2706) [@vilya]
+- Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, which would
+  generally make the DX11 debug layer complain (bug added in 1.72).
+- Backends: Vulkan: Added support for specifying multisample count. Set 'ImGui_ImplVulkan_InitInfo::MSAASamples' to
+   one of the VkSampleCountFlagBits values to use, default is non-multisampled as before. (#2705, #2706) [@vilya]
 - Examples: OSX: Fix example_apple_opengl2/main.mm not forwarding mouse clicks and drags correctly. (#1961, #2710)
   [@intonarumori, @ElectricMagic]
 - Misc: Updated stb_rect_pack from 0.99 to 1.00 (fixes by @rygorous: off-by-1 bug in best-fit heuristic,
diff --git a/docs/TODO.txt b/docs/TODO.txt
index 9c37f69..07f6676 100644
--- a/docs/TODO.txt
+++ b/docs/TODO.txt
@@ -63,7 +63,7 @@
  - widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395)
  - widgets: clean up widgets internal toward exposing everything and stabilizing imgui_internals.h.
  - widgets: add visuals for Disabled/ReadOnly mode and expose publicly (#211)
- - widgets: add always-allow-overlap mode. This should perhaps be the default.
+ - widgets: add always-allow-overlap mode. This should perhaps be the default? one problem is that highlight after mouse-wheel scrolling gets deferred, makes scrolling more flickery.
  - widgets: start exposing PushItemFlag() and ImGuiItemFlags
  - widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
  - widgets: activate by identifier (trigger button, focus given id)
diff --git a/imgui.cpp b/imgui.cpp
index af5ffc4..e25ca07 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -5901,7 +5901,7 @@
         window->DC.TextWrapPosStack.resize(0);
         window->DC.CurrentColumns = NULL;
         window->DC.TreeDepth = 0;
-        window->DC.TreeStoreMayJumpToParentOnPop = 0x00;
+        window->DC.TreeMayJumpToParentOnPopMask = 0x00;
         window->DC.StateStorage = &window->StateStorage;
         window->DC.GroupStack.resize(0);
         window->MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user);
diff --git a/imgui_internal.h b/imgui_internal.h
index a27c184..0a585f3 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1208,7 +1208,7 @@
     float                   CurrLineTextBaseOffset;
     float                   PrevLineTextBaseOffset;
     int                     TreeDepth;
-    ImU32                   TreeStoreMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary.
+    ImU32                   TreeMayJumpToParentOnPopMask; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary.
     ImGuiID                 LastItemId;
     ImGuiItemStatusFlags    LastItemStatusFlags;
     ImRect                  LastItemRect;           // Interaction rect
@@ -1249,7 +1249,7 @@
         CurrLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
         CurrLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
         TreeDepth = 0;
-        TreeStoreMayJumpToParentOnPop = 0x00;
+        TreeMayJumpToParentOnPopMask = 0x00;
         LastItemId = 0;
         LastItemStatusFlags = 0;
         LastItemRect = LastItemDisplayRect = ImRect();
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index ca84674..ded5d88 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -5228,7 +5228,7 @@
     const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0;
     bool is_open = TreeNodeBehaviorIsOpen(id, flags);
     if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
-        window->DC.TreeStoreMayJumpToParentOnPop |= (1 << window->DC.TreeDepth);
+        window->DC.TreeMayJumpToParentOnPopMask |= (1 << window->DC.TreeDepth);
 
     bool item_add = ItemAdd(interact_bb, id);
     window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
@@ -5380,13 +5380,16 @@
     Unindent();
 
     window->DC.TreeDepth--;
+    ImU32 tree_depth_mask = (1 << window->DC.TreeDepth);
+
+    // Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled)
     if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
-        if (g.NavIdIsAlive && (window->DC.TreeStoreMayJumpToParentOnPop & (1 << window->DC.TreeDepth)))
+        if (g.NavIdIsAlive && (window->DC.TreeMayJumpToParentOnPopMask & tree_depth_mask))
         {
             SetNavID(window->IDStack.back(), g.NavLayer);
             NavMoveRequestCancel();
         }
-    window->DC.TreeStoreMayJumpToParentOnPop &= (1 << window->DC.TreeDepth) - 1;
+    window->DC.TreeMayJumpToParentOnPopMask &= tree_depth_mask - 1;
 
     IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
     PopID();