| // dear imgui: Renderer Backend for Metal | 
 | // This needs to be used along with a Platform Backend (e.g. OSX) | 
 |  | 
 | // Implemented features: | 
 | //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! | 
 | //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | 
 |  | 
 | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
 | // Read online: https://github.com/ocornut/imgui/tree/master/docs | 
 |  | 
 | // CHANGELOG | 
 | // (minor and older changes stripped away, please see git history for details) | 
 | //  2021-01-25: Metal: Fixed texture storage mode when building on Mac Catalyst. | 
 | //  2019-05-29: Metal: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. | 
 | //  2019-04-30: Metal: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. | 
 | //  2019-02-11: Metal: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. | 
 | //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | 
 | //  2018-07-05: Metal: Added new Metal backend implementation. | 
 |  | 
 | #include "imgui.h" | 
 | #include "imgui_impl_metal.h" | 
 |  | 
 | #import <Metal/Metal.h> | 
 | // #import <QuartzCore/CAMetalLayer.h> // Not supported in XCode 9.2. Maybe a macro to detect the SDK version can be used (something like #if MACOS_SDK >= 10.13 ...) | 
 | #import <simd/simd.h> | 
 |  | 
 | #pragma mark - Support classes | 
 |  | 
 | // A wrapper around a MTLBuffer object that knows the last time it was reused | 
 | @interface MetalBuffer : NSObject | 
 | @property (nonatomic, strong) id<MTLBuffer> buffer; | 
 | @property (nonatomic, assign) NSTimeInterval lastReuseTime; | 
 | - (instancetype)initWithBuffer:(id<MTLBuffer>)buffer; | 
 | @end | 
 |  | 
 | // An object that encapsulates the data necessary to uniquely identify a | 
 | // render pipeline state. These are used as cache keys. | 
 | @interface FramebufferDescriptor : NSObject<NSCopying> | 
 | @property (nonatomic, assign) unsigned long sampleCount; | 
 | @property (nonatomic, assign) MTLPixelFormat colorPixelFormat; | 
 | @property (nonatomic, assign) MTLPixelFormat depthPixelFormat; | 
 | @property (nonatomic, assign) MTLPixelFormat stencilPixelFormat; | 
 | - (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor *)renderPassDescriptor; | 
 | @end | 
 |  | 
 | // A singleton that stores long-lived objects that are needed by the Metal | 
 | // renderer backend. Stores the render pipeline state cache and the default | 
 | // font texture, and manages the reusable buffer cache. | 
 | @interface MetalContext : NSObject | 
 | @property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState; | 
 | @property (nonatomic, strong) FramebufferDescriptor *framebufferDescriptor; // framebuffer descriptor for current frame; transient | 
 | @property (nonatomic, strong) NSMutableDictionary *renderPipelineStateCache; // pipeline cache; keyed on framebuffer descriptors | 
 | @property (nonatomic, strong, nullable) id<MTLTexture> fontTexture; | 
 | @property (nonatomic, strong) NSMutableArray<MetalBuffer *> *bufferCache; | 
 | @property (nonatomic, assign) NSTimeInterval lastBufferCachePurge; | 
 | - (void)makeDeviceObjectsWithDevice:(id<MTLDevice>)device; | 
 | - (void)makeFontTextureWithDevice:(id<MTLDevice>)device; | 
 | - (MetalBuffer *)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device; | 
 | - (void)enqueueReusableBuffer:(MetalBuffer *)buffer; | 
 | - (id<MTLRenderPipelineState>)renderPipelineStateForFrameAndDevice:(id<MTLDevice>)device; | 
 | - (void)emptyRenderPipelineStateCache; | 
 | - (void)setupRenderState:(ImDrawData *)drawData | 
 |            commandBuffer:(id<MTLCommandBuffer>)commandBuffer | 
 |           commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder | 
 |      renderPipelineState:(id<MTLRenderPipelineState>)renderPipelineState | 
 |             vertexBuffer:(MetalBuffer *)vertexBuffer | 
 |       vertexBufferOffset:(size_t)vertexBufferOffset; | 
 | - (void)renderDrawData:(ImDrawData *)drawData | 
 |          commandBuffer:(id<MTLCommandBuffer>)commandBuffer | 
 |         commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder; | 
 | @end | 
 |  | 
 | static MetalContext *g_sharedMetalContext = nil; | 
 |  | 
 | #pragma mark - ImGui API implementation | 
 |  | 
 | bool ImGui_ImplMetal_Init(id<MTLDevice> device) | 
 | { | 
 |     ImGuiIO& io = ImGui::GetIO(); | 
 |     io.BackendRendererName = "imgui_impl_metal"; | 
 |     io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. | 
 |  | 
 |     static dispatch_once_t onceToken; | 
 |     dispatch_once(&onceToken, ^{ | 
 |         g_sharedMetalContext = [[MetalContext alloc] init]; | 
 |     }); | 
 |  | 
 |     ImGui_ImplMetal_CreateDeviceObjects(device); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void ImGui_ImplMetal_Shutdown() | 
 | { | 
 |     ImGui_ImplMetal_DestroyDeviceObjects(); | 
 | } | 
 |  | 
 | void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor) | 
 | { | 
 |     IM_ASSERT(g_sharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?"); | 
 |  | 
 |     g_sharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor]; | 
 | } | 
 |  | 
 | // Metal Render function. | 
 | void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, id<MTLCommandBuffer> commandBuffer, id<MTLRenderCommandEncoder> commandEncoder) | 
 | { | 
 |     [g_sharedMetalContext renderDrawData:draw_data commandBuffer:commandBuffer commandEncoder:commandEncoder]; | 
 | } | 
 |  | 
 | bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device) | 
 | { | 
 |     [g_sharedMetalContext makeFontTextureWithDevice:device]; | 
 |  | 
 |     ImGuiIO& io = ImGui::GetIO(); | 
 |     io.Fonts->TexID = (__bridge void *)g_sharedMetalContext.fontTexture; // ImTextureID == void* | 
 |  | 
 |     return (g_sharedMetalContext.fontTexture != nil); | 
 | } | 
 |  | 
 | void ImGui_ImplMetal_DestroyFontsTexture() | 
 | { | 
 |     ImGuiIO& io = ImGui::GetIO(); | 
 |     g_sharedMetalContext.fontTexture = nil; | 
 |     io.Fonts->TexID = nullptr; | 
 | } | 
 |  | 
 | bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device) | 
 | { | 
 |     [g_sharedMetalContext makeDeviceObjectsWithDevice:device]; | 
 |  | 
 |     ImGui_ImplMetal_CreateFontsTexture(device); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void ImGui_ImplMetal_DestroyDeviceObjects() | 
 | { | 
 |     ImGui_ImplMetal_DestroyFontsTexture(); | 
 |     [g_sharedMetalContext emptyRenderPipelineStateCache]; | 
 | } | 
 |  | 
 | #pragma mark - MetalBuffer implementation | 
 |  | 
 | @implementation MetalBuffer | 
 | - (instancetype)initWithBuffer:(id<MTLBuffer>)buffer | 
 | { | 
 |     if ((self = [super init])) | 
 |     { | 
 |         _buffer = buffer; | 
 |         _lastReuseTime = [NSDate date].timeIntervalSince1970; | 
 |     } | 
 |     return self; | 
 | } | 
 | @end | 
 |  | 
 | #pragma mark - FramebufferDescriptor implementation | 
 |  | 
 | @implementation FramebufferDescriptor | 
 | - (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor *)renderPassDescriptor | 
 | { | 
 |     if ((self = [super init])) | 
 |     { | 
 |         _sampleCount = renderPassDescriptor.colorAttachments[0].texture.sampleCount; | 
 |         _colorPixelFormat = renderPassDescriptor.colorAttachments[0].texture.pixelFormat; | 
 |         _depthPixelFormat = renderPassDescriptor.depthAttachment.texture.pixelFormat; | 
 |         _stencilPixelFormat = renderPassDescriptor.stencilAttachment.texture.pixelFormat; | 
 |     } | 
 |     return self; | 
 | } | 
 |  | 
 | - (nonnull id)copyWithZone:(nullable NSZone *)zone | 
 | { | 
 |     FramebufferDescriptor *copy = [[FramebufferDescriptor allocWithZone:zone] init]; | 
 |     copy.sampleCount = self.sampleCount; | 
 |     copy.colorPixelFormat = self.colorPixelFormat; | 
 |     copy.depthPixelFormat = self.depthPixelFormat; | 
 |     copy.stencilPixelFormat = self.stencilPixelFormat; | 
 |     return copy; | 
 | } | 
 |  | 
 | - (NSUInteger)hash | 
 | { | 
 |     NSUInteger sc = _sampleCount & 0x3; | 
 |     NSUInteger cf = _colorPixelFormat & 0x3FF; | 
 |     NSUInteger df = _depthPixelFormat & 0x3FF; | 
 |     NSUInteger sf = _stencilPixelFormat & 0x3FF; | 
 |     NSUInteger hash = (sf << 22) | (df << 12) | (cf << 2) | sc; | 
 |     return hash; | 
 | } | 
 |  | 
 | - (BOOL)isEqual:(id)object | 
 | { | 
 |     FramebufferDescriptor *other = object; | 
 |     if (![other isKindOfClass:[FramebufferDescriptor class]]) | 
 |         return NO; | 
 |     return other.sampleCount == self.sampleCount      && | 
 |     other.colorPixelFormat   == self.colorPixelFormat && | 
 |     other.depthPixelFormat   == self.depthPixelFormat && | 
 |     other.stencilPixelFormat == self.stencilPixelFormat; | 
 | } | 
 |  | 
 | @end | 
 |  | 
 | #pragma mark - MetalContext implementation | 
 |  | 
 | @implementation MetalContext | 
 | - (instancetype)init { | 
 |     if ((self = [super init])) | 
 |     { | 
 |         _renderPipelineStateCache = [NSMutableDictionary dictionary]; | 
 |         _bufferCache = [NSMutableArray array]; | 
 |         _lastBufferCachePurge = [NSDate date].timeIntervalSince1970; | 
 |     } | 
 |     return self; | 
 | } | 
 |  | 
 | - (void)makeDeviceObjectsWithDevice:(id<MTLDevice>)device | 
 | { | 
 |     MTLDepthStencilDescriptor *depthStencilDescriptor = [[MTLDepthStencilDescriptor alloc] init]; | 
 |     depthStencilDescriptor.depthWriteEnabled = NO; | 
 |     depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways; | 
 |     self.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor]; | 
 | } | 
 |  | 
 | // We are retrieving and uploading the font atlas as a 4-channels RGBA texture here. | 
 | // In theory we could call GetTexDataAsAlpha8() and upload a 1-channel texture to save on memory access bandwidth. | 
 | // However, using a shader designed for 1-channel texture would make it less obvious to use the ImTextureID facility to render users own textures. | 
 | // You can make that change in your implementation. | 
 | - (void)makeFontTextureWithDevice:(id<MTLDevice>)device | 
 | { | 
 |     ImGuiIO &io = ImGui::GetIO(); | 
 |     unsigned char* pixels; | 
 |     int width, height; | 
 |     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | 
 |     MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm | 
 |                                                                                                  width:(NSUInteger)width | 
 |                                                                                                 height:(NSUInteger)height | 
 |                                                                                              mipmapped:NO]; | 
 |     textureDescriptor.usage = MTLTextureUsageShaderRead; | 
 | #if TARGET_OS_OSX || TARGET_OS_MACCATALYST | 
 |     textureDescriptor.storageMode = MTLStorageModeManaged; | 
 | #else | 
 |     textureDescriptor.storageMode = MTLStorageModeShared; | 
 | #endif | 
 |     id <MTLTexture> texture = [device newTextureWithDescriptor:textureDescriptor]; | 
 |     [texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)width, (NSUInteger)height) mipmapLevel:0 withBytes:pixels bytesPerRow:(NSUInteger)width * 4]; | 
 |     self.fontTexture = texture; | 
 | } | 
 |  | 
 | - (MetalBuffer *)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device | 
 | { | 
 |     NSTimeInterval now = [NSDate date].timeIntervalSince1970; | 
 |  | 
 |     // Purge old buffers that haven't been useful for a while | 
 |     if (now - self.lastBufferCachePurge > 1.0) | 
 |     { | 
 |         NSMutableArray *survivors = [NSMutableArray array]; | 
 |         for (MetalBuffer *candidate in self.bufferCache) | 
 |         { | 
 |             if (candidate.lastReuseTime > self.lastBufferCachePurge) | 
 |             { | 
 |                 [survivors addObject:candidate]; | 
 |             } | 
 |         } | 
 |         self.bufferCache = [survivors mutableCopy]; | 
 |         self.lastBufferCachePurge = now; | 
 |     } | 
 |  | 
 |     // See if we have a buffer we can reuse | 
 |     MetalBuffer *bestCandidate = nil; | 
 |     for (MetalBuffer *candidate in self.bufferCache) | 
 |         if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime)) | 
 |             bestCandidate = candidate; | 
 |  | 
 |     if (bestCandidate != nil) | 
 |     { | 
 |         [self.bufferCache removeObject:bestCandidate]; | 
 |         bestCandidate.lastReuseTime = now; | 
 |         return bestCandidate; | 
 |     } | 
 |  | 
 |     // No luck; make a new buffer | 
 |     id<MTLBuffer> backing = [device newBufferWithLength:length options:MTLResourceStorageModeShared]; | 
 |     return [[MetalBuffer alloc] initWithBuffer:backing]; | 
 | } | 
 |  | 
 | - (void)enqueueReusableBuffer:(MetalBuffer *)buffer | 
 | { | 
 |     [self.bufferCache addObject:buffer]; | 
 | } | 
 |  | 
 | - (_Nullable id<MTLRenderPipelineState>)renderPipelineStateForFrameAndDevice:(id<MTLDevice>)device | 
 | { | 
 |     // Try to retrieve a render pipeline state that is compatible with the framebuffer config for this frame | 
 |     // The hit rate for this cache should be very near 100%. | 
 |     id<MTLRenderPipelineState> renderPipelineState = self.renderPipelineStateCache[self.framebufferDescriptor]; | 
 |  | 
 |     if (renderPipelineState == nil) | 
 |     { | 
 |         // No luck; make a new render pipeline state | 
 |         renderPipelineState = [self _renderPipelineStateForFramebufferDescriptor:self.framebufferDescriptor device:device]; | 
 |         // Cache render pipeline state for later reuse | 
 |         self.renderPipelineStateCache[self.framebufferDescriptor] = renderPipelineState; | 
 |     } | 
 |  | 
 |     return renderPipelineState; | 
 | } | 
 |  | 
 | - (id<MTLRenderPipelineState>)_renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor *)descriptor device:(id<MTLDevice>)device | 
 | { | 
 |     NSError *error = nil; | 
 |  | 
 |     NSString *shaderSource = @"" | 
 |     "#include <metal_stdlib>\n" | 
 |     "using namespace metal;\n" | 
 |     "\n" | 
 |     "struct Uniforms {\n" | 
 |     "    float4x4 projectionMatrix;\n" | 
 |     "};\n" | 
 |     "\n" | 
 |     "struct VertexIn {\n" | 
 |     "    float2 position  [[attribute(0)]];\n" | 
 |     "    float2 texCoords [[attribute(1)]];\n" | 
 |     "    uchar4 color     [[attribute(2)]];\n" | 
 |     "};\n" | 
 |     "\n" | 
 |     "struct VertexOut {\n" | 
 |     "    float4 position [[position]];\n" | 
 |     "    float2 texCoords;\n" | 
 |     "    float4 color;\n" | 
 |     "};\n" | 
 |     "\n" | 
 |     "vertex VertexOut vertex_main(VertexIn in                 [[stage_in]],\n" | 
 |     "                             constant Uniforms &uniforms [[buffer(1)]]) {\n" | 
 |     "    VertexOut out;\n" | 
 |     "    out.position = uniforms.projectionMatrix * float4(in.position, 0, 1);\n" | 
 |     "    out.texCoords = in.texCoords;\n" | 
 |     "    out.color = float4(in.color) / float4(255.0);\n" | 
 |     "    return out;\n" | 
 |     "}\n" | 
 |     "\n" | 
 |     "fragment half4 fragment_main(VertexOut in [[stage_in]],\n" | 
 |     "                             texture2d<half, access::sample> texture [[texture(0)]]) {\n" | 
 |     "    constexpr sampler linearSampler(coord::normalized, min_filter::linear, mag_filter::linear, mip_filter::linear);\n" | 
 |     "    half4 texColor = texture.sample(linearSampler, in.texCoords);\n" | 
 |     "    return half4(in.color) * texColor;\n" | 
 |     "}\n"; | 
 |  | 
 |     id<MTLLibrary> library = [device newLibraryWithSource:shaderSource options:nil error:&error]; | 
 |     if (library == nil) | 
 |     { | 
 |         NSLog(@"Error: failed to create Metal library: %@", error); | 
 |         return nil; | 
 |     } | 
 |  | 
 |     id<MTLFunction> vertexFunction = [library newFunctionWithName:@"vertex_main"]; | 
 |     id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"fragment_main"]; | 
 |  | 
 |     if (vertexFunction == nil || fragmentFunction == nil) | 
 |     { | 
 |         NSLog(@"Error: failed to find Metal shader functions in library: %@", error); | 
 |         return nil; | 
 |     } | 
 |  | 
 |     MTLVertexDescriptor *vertexDescriptor = [MTLVertexDescriptor vertexDescriptor]; | 
 |     vertexDescriptor.attributes[0].offset = IM_OFFSETOF(ImDrawVert, pos); | 
 |     vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2; // position | 
 |     vertexDescriptor.attributes[0].bufferIndex = 0; | 
 |     vertexDescriptor.attributes[1].offset = IM_OFFSETOF(ImDrawVert, uv); | 
 |     vertexDescriptor.attributes[1].format = MTLVertexFormatFloat2; // texCoords | 
 |     vertexDescriptor.attributes[1].bufferIndex = 0; | 
 |     vertexDescriptor.attributes[2].offset = IM_OFFSETOF(ImDrawVert, col); | 
 |     vertexDescriptor.attributes[2].format = MTLVertexFormatUChar4; // color | 
 |     vertexDescriptor.attributes[2].bufferIndex = 0; | 
 |     vertexDescriptor.layouts[0].stepRate = 1; | 
 |     vertexDescriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex; | 
 |     vertexDescriptor.layouts[0].stride = sizeof(ImDrawVert); | 
 |  | 
 |     MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init]; | 
 |     pipelineDescriptor.vertexFunction = vertexFunction; | 
 |     pipelineDescriptor.fragmentFunction = fragmentFunction; | 
 |     pipelineDescriptor.vertexDescriptor = vertexDescriptor; | 
 |     pipelineDescriptor.sampleCount = self.framebufferDescriptor.sampleCount; | 
 |     pipelineDescriptor.colorAttachments[0].pixelFormat = self.framebufferDescriptor.colorPixelFormat; | 
 |     pipelineDescriptor.colorAttachments[0].blendingEnabled = YES; | 
 |     pipelineDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd; | 
 |     pipelineDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd; | 
 |     pipelineDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha; | 
 |     pipelineDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorSourceAlpha; | 
 |     pipelineDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha; | 
 |     pipelineDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha; | 
 |     pipelineDescriptor.depthAttachmentPixelFormat = self.framebufferDescriptor.depthPixelFormat; | 
 |     pipelineDescriptor.stencilAttachmentPixelFormat = self.framebufferDescriptor.stencilPixelFormat; | 
 |  | 
 |     id<MTLRenderPipelineState> renderPipelineState = [device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error]; | 
 |     if (error != nil) | 
 |     { | 
 |         NSLog(@"Error: failed to create Metal pipeline state: %@", error); | 
 |     } | 
 |  | 
 |     return renderPipelineState; | 
 | } | 
 |  | 
 | - (void)emptyRenderPipelineStateCache | 
 | { | 
 |     [self.renderPipelineStateCache removeAllObjects]; | 
 | } | 
 |  | 
 | - (void)setupRenderState:(ImDrawData *)drawData | 
 |            commandBuffer:(id<MTLCommandBuffer>)commandBuffer | 
 |           commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder | 
 |      renderPipelineState:(id<MTLRenderPipelineState>)renderPipelineState | 
 |             vertexBuffer:(MetalBuffer *)vertexBuffer | 
 |       vertexBufferOffset:(size_t)vertexBufferOffset | 
 | { | 
 |     [commandEncoder setCullMode:MTLCullModeNone]; | 
 |     [commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState]; | 
 |  | 
 |     // Setup viewport, orthographic projection matrix | 
 |     // Our visible imgui space lies from draw_data->DisplayPos (top left) to | 
 |     // draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps. | 
 |     MTLViewport viewport = | 
 |     { | 
 |         .originX = 0.0, | 
 |         .originY = 0.0, | 
 |         .width = (double)(drawData->DisplaySize.x * drawData->FramebufferScale.x), | 
 |         .height = (double)(drawData->DisplaySize.y * drawData->FramebufferScale.y), | 
 |         .znear = 0.0, | 
 |         .zfar = 1.0 | 
 |     }; | 
 |     [commandEncoder setViewport:viewport]; | 
 |  | 
 |     float L = drawData->DisplayPos.x; | 
 |     float R = drawData->DisplayPos.x + drawData->DisplaySize.x; | 
 |     float T = drawData->DisplayPos.y; | 
 |     float B = drawData->DisplayPos.y + drawData->DisplaySize.y; | 
 |     float N = (float)viewport.znear; | 
 |     float F = (float)viewport.zfar; | 
 |     const float ortho_projection[4][4] = | 
 |     { | 
 |         { 2.0f/(R-L),   0.0f,           0.0f,   0.0f }, | 
 |         { 0.0f,         2.0f/(T-B),     0.0f,   0.0f }, | 
 |         { 0.0f,         0.0f,        1/(F-N),   0.0f }, | 
 |         { (R+L)/(L-R),  (T+B)/(B-T), N/(F-N),   1.0f }, | 
 |     }; | 
 |     [commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1]; | 
 |  | 
 |     [commandEncoder setRenderPipelineState:renderPipelineState]; | 
 |  | 
 |     [commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0]; | 
 |     [commandEncoder setVertexBufferOffset:vertexBufferOffset atIndex:0]; | 
 | } | 
 |  | 
 | - (void)renderDrawData:(ImDrawData *)drawData | 
 |          commandBuffer:(id<MTLCommandBuffer>)commandBuffer | 
 |         commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder | 
 | { | 
 |     // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) | 
 |     int fb_width = (int)(drawData->DisplaySize.x * drawData->FramebufferScale.x); | 
 |     int fb_height = (int)(drawData->DisplaySize.y * drawData->FramebufferScale.y); | 
 |     if (fb_width <= 0 || fb_height <= 0 || drawData->CmdListsCount == 0) | 
 |         return; | 
 |  | 
 |     id<MTLRenderPipelineState> renderPipelineState = [self renderPipelineStateForFrameAndDevice:commandBuffer.device]; | 
 |  | 
 |     size_t vertexBufferLength = (size_t)drawData->TotalVtxCount * sizeof(ImDrawVert); | 
 |     size_t indexBufferLength = (size_t)drawData->TotalIdxCount * sizeof(ImDrawIdx); | 
 |     MetalBuffer* vertexBuffer = [self dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device]; | 
 |     MetalBuffer* indexBuffer = [self dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device]; | 
 |  | 
 |     [self setupRenderState:drawData commandBuffer:commandBuffer commandEncoder:commandEncoder renderPipelineState:renderPipelineState vertexBuffer:vertexBuffer vertexBufferOffset:0]; | 
 |  | 
 |     // Will project scissor/clipping rectangles into framebuffer space | 
 |     ImVec2 clip_off = drawData->DisplayPos;         // (0,0) unless using multi-viewports | 
 |     ImVec2 clip_scale = drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2) | 
 |  | 
 |     // Render command lists | 
 |     size_t vertexBufferOffset = 0; | 
 |     size_t indexBufferOffset = 0; | 
 |     for (int n = 0; n < drawData->CmdListsCount; n++) | 
 |     { | 
 |         const ImDrawList* cmd_list = drawData->CmdLists[n]; | 
 |  | 
 |         memcpy((char *)vertexBuffer.buffer.contents + vertexBufferOffset, cmd_list->VtxBuffer.Data, (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | 
 |         memcpy((char *)indexBuffer.buffer.contents + indexBufferOffset, cmd_list->IdxBuffer.Data, (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | 
 |  | 
 |         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | 
 |         { | 
 |             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | 
 |             if (pcmd->UserCallback) | 
 |             { | 
 |                 // User callback, registered via ImDrawList::AddCallback() | 
 |                 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) | 
 |                 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) | 
 |                     [self setupRenderState:drawData commandBuffer:commandBuffer commandEncoder:commandEncoder renderPipelineState:renderPipelineState vertexBuffer:vertexBuffer vertexBufferOffset:vertexBufferOffset]; | 
 |                 else | 
 |                     pcmd->UserCallback(cmd_list, pcmd); | 
 |             } | 
 |             else | 
 |             { | 
 |                 // Project scissor/clipping rectangles into framebuffer space | 
 |                 ImVec4 clip_rect; | 
 |                 clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; | 
 |                 clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; | 
 |                 clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; | 
 |                 clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; | 
 |  | 
 |                 if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) | 
 |                 { | 
 |                     // Apply scissor/clipping rectangle | 
 |                     MTLScissorRect scissorRect = | 
 |                     { | 
 |                         .x = NSUInteger(clip_rect.x), | 
 |                         .y = NSUInteger(clip_rect.y), | 
 |                         .width = NSUInteger(clip_rect.z - clip_rect.x), | 
 |                         .height = NSUInteger(clip_rect.w - clip_rect.y) | 
 |                     }; | 
 |                     [commandEncoder setScissorRect:scissorRect]; | 
 |  | 
 |  | 
 |                     // Bind texture, Draw | 
 |                     if (pcmd->TextureId != NULL) | 
 |                         [commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(pcmd->TextureId) atIndex:0]; | 
 |  | 
 |                     [commandEncoder setVertexBufferOffset:(vertexBufferOffset + pcmd->VtxOffset * sizeof(ImDrawVert)) atIndex:0]; | 
 |                     [commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle | 
 |                                                indexCount:pcmd->ElemCount | 
 |                                                 indexType:sizeof(ImDrawIdx) == 2 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32 | 
 |                                               indexBuffer:indexBuffer.buffer | 
 |                                         indexBufferOffset:indexBufferOffset + pcmd->IdxOffset * sizeof(ImDrawIdx)]; | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         vertexBufferOffset += (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert); | 
 |         indexBufferOffset += (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx); | 
 |     } | 
 |  | 
 |     __weak id weakSelf = self; | 
 |     [commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>) | 
 |     { | 
 |         dispatch_async(dispatch_get_main_queue(), ^{ | 
 |             [weakSelf enqueueReusableBuffer:vertexBuffer]; | 
 |             [weakSelf enqueueReusableBuffer:indexBuffer]; | 
 |         }); | 
 |     }]; | 
 | } | 
 |  | 
 | @end |