|  | // ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline | 
|  |  | 
|  | #include <imgui.h> | 
|  | #include "imgui_impl_glfw_gl3.h" | 
|  | #include <stdio.h> | 
|  | #include <GL/gl3w.h> | 
|  | #include <GLFW/glfw3.h> | 
|  |  | 
|  | static void error_callback(int error, const char* description) | 
|  | { | 
|  | fprintf(stderr, "Error %d: %s\n", error, description); | 
|  | } | 
|  |  | 
|  | int main(int, char**) | 
|  | { | 
|  | // Setup window | 
|  | glfwSetErrorCallback(error_callback); | 
|  | if (!glfwInit()) | 
|  | exit(1); | 
|  | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | 
|  | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | 
|  | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | 
|  | #if __APPLE__ | 
|  | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); | 
|  | #endif | 
|  | GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL); | 
|  | glfwMakeContextCurrent(window); | 
|  | gl3wInit(); | 
|  |  | 
|  | // Setup ImGui binding | 
|  | ImGui_ImplGlfwGL3_Init(window, true); | 
|  |  | 
|  | // Load Fonts | 
|  | // (see extra_fonts/README.txt for more details) | 
|  | //ImGuiIO& io = ImGui::GetIO(); | 
|  | //io.Fonts->AddFontDefault(); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | 
|  |  | 
|  | // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons) | 
|  | //ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; | 
|  | //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges); | 
|  |  | 
|  | bool show_test_window = true; | 
|  | bool show_another_window = false; | 
|  | ImVec4 clear_color = ImColor(114, 144, 154); | 
|  |  | 
|  | // Main loop | 
|  | while (!glfwWindowShouldClose(window)) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | glfwPollEvents(); | 
|  | ImGui_ImplGlfwGL3_NewFrame(); | 
|  |  | 
|  | // 1. Show a simple window | 
|  | // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" | 
|  | { | 
|  | static float f = 0.0f; | 
|  | ImGui::Text("Hello, world!"); | 
|  | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | 
|  | ImGui::ColorEdit3("clear color", (float*)&clear_color); | 
|  | if (ImGui::Button("Test Window")) show_test_window ^= 1; | 
|  | if (ImGui::Button("Another Window")) show_another_window ^= 1; | 
|  | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
|  | } | 
|  |  | 
|  | // 2. Show another simple window, this time using an explicit Begin/End pair | 
|  | if (show_another_window) | 
|  | { | 
|  | ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); | 
|  | ImGui::Begin("Another Window", &show_another_window); | 
|  | ImGui::Text("Hello"); | 
|  | ImGui::End(); | 
|  | } | 
|  |  | 
|  | // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() | 
|  | if (show_test_window) | 
|  | { | 
|  | ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); | 
|  | ImGui::ShowTestWindow(&show_test_window); | 
|  | } | 
|  |  | 
|  | // Rendering | 
|  | glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); | 
|  | glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | ImGui::Render(); | 
|  | glfwSwapBuffers(window); | 
|  | } | 
|  |  | 
|  | // Cleanup | 
|  | ImGui_ImplGlfwGL3_Shutdown(); | 
|  | glfwTerminate(); | 
|  |  | 
|  | return 0; | 
|  | } |