Fix tabbing in/out of an InputTextMultiline(), broken by 6b8a059.
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 9716db6..9b84a3c 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -3966,6 +3966,7 @@
 
     ImGuiWindow* draw_window = window;
     ImVec2 inner_size = frame_size;
+    ImGuiItemStatusFlags item_status_flags = 0;
     if (is_multiline)
     {
         if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable))
@@ -3974,6 +3975,7 @@
             EndGroup();
             return false;
         }
+        item_status_flags = g.LastItemData.StatusFlags;
 
         // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
         PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
@@ -4000,6 +4002,7 @@
         if (!(flags & ImGuiInputTextFlags_MergedItem))
             if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable))
                 return false;
+        item_status_flags = g.LastItemData.StatusFlags;
     }
     const bool hovered = ItemHoverable(frame_bb, id);
     if (hovered)
@@ -4008,8 +4011,8 @@
     // We are only allowed to access the state if we are already the active widget.
     ImGuiInputTextState* state = GetInputTextState(id);
 
-    const bool focus_requested_by_code = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByCode) != 0;
-    const bool focus_requested_by_tabbing = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
+    const bool focus_requested_by_code = (item_status_flags & ImGuiItemStatusFlags_FocusedByCode) != 0;
+    const bool focus_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
 
     const bool user_clicked = hovered && io.MouseClicked[0];
     const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard));