Internals: Fixed HoveredIdTimer so it is safe to call SetHoveredId() multiple times without altering the timer.
diff --git a/imgui.cpp b/imgui.cpp
index 10f01ba..41cd5be 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2285,7 +2285,8 @@
     ImGuiContext& g = *GImGui;
     g.HoveredId = id;
     g.HoveredIdAllowOverlap = false;
-    g.HoveredIdTimer = (id != 0 && g.HoveredIdPreviousFrame == id) ? (g.HoveredIdTimer + g.IO.DeltaTime) : 0.0f;
+    if (id != 0 && g.HoveredIdPreviousFrame != id)
+        g.HoveredIdTimer = 0.0f;
 }
 
 ImGuiID ImGui::GetHoveredID()
@@ -3897,6 +3898,8 @@
     // Clear reference to active widget if the widget isn't alive anymore
     if (!g.HoveredIdPreviousFrame)
         g.HoveredIdTimer = 0.0f;
+    if (g.HoveredId)
+        g.HoveredIdTimer += g.IO.DeltaTime;
     g.HoveredIdPreviousFrame = g.HoveredId;
     g.HoveredId = 0;
     g.HoveredIdAllowOverlap = false;