|  | // dear imgui, v1.90 WIP | 
|  | // (tables and columns code) | 
|  |  | 
|  | /* | 
|  |  | 
|  | Index of this file: | 
|  |  | 
|  | // [SECTION] Commentary | 
|  | // [SECTION] Header mess | 
|  | // [SECTION] Tables: Main code | 
|  | // [SECTION] Tables: Simple accessors | 
|  | // [SECTION] Tables: Row changes | 
|  | // [SECTION] Tables: Columns changes | 
|  | // [SECTION] Tables: Columns width management | 
|  | // [SECTION] Tables: Drawing | 
|  | // [SECTION] Tables: Sorting | 
|  | // [SECTION] Tables: Headers | 
|  | // [SECTION] Tables: Context Menu | 
|  | // [SECTION] Tables: Settings (.ini data) | 
|  | // [SECTION] Tables: Garbage Collection | 
|  | // [SECTION] Tables: Debugging | 
|  | // [SECTION] Columns, BeginColumns, EndColumns, etc. | 
|  |  | 
|  | */ | 
|  |  | 
|  | // Navigating this file: | 
|  | // - In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. | 
|  | // - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] Commentary | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // Typical tables call flow: (root level is generally public API): | 
|  | //----------------------------------------------------------------------------- | 
|  | // - BeginTable()                               user begin into a table | 
|  | //    | BeginChild()                            - (if ScrollX/ScrollY is set) | 
|  | //    | TableBeginInitMemory()                  - first time table is used | 
|  | //    | TableResetSettings()                    - on settings reset | 
|  | //    | TableLoadSettings()                     - on settings load | 
|  | //    | TableBeginApplyRequests()               - apply queued resizing/reordering/hiding requests | 
|  | //    | - TableSetColumnWidth()                 - apply resizing width (for mouse resize, often requested by previous frame) | 
|  | //    |    - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width | 
|  | // - TableSetupColumn()                         user submit columns details (optional) | 
|  | // - TableSetupScrollFreeze()                   user submit scroll freeze information (optional) | 
|  | //----------------------------------------------------------------------------- | 
|  | // - TableUpdateLayout() [Internal]             followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow(). | 
|  | //    | TableSetupDrawChannels()                - setup ImDrawList channels | 
|  | //    | TableUpdateBorders()                    - detect hovering columns for resize, ahead of contents submission | 
|  | //    | TableDrawContextMenu()                  - draw right-click context menu | 
|  | //----------------------------------------------------------------------------- | 
|  | // - TableHeadersRow() or TableHeader()         user submit a headers row (optional) | 
|  | //    | TableSortSpecsClickColumn()             - when left-clicked: alter sort order and sort direction | 
|  | //    | TableOpenContextMenu()                  - when right-clicked: trigger opening of the default context menu | 
|  | // - TableGetSortSpecs()                        user queries updated sort specs (optional, generally after submitting headers) | 
|  | // - TableNextRow()                             user begin into a new row (also automatically called by TableHeadersRow()) | 
|  | //    | TableEndRow()                           - finish existing row | 
|  | //    | TableBeginRow()                         - add a new row | 
|  | // - TableSetColumnIndex() / TableNextColumn()  user begin into a cell | 
|  | //    | TableEndCell()                          - close existing column/cell | 
|  | //    | TableBeginCell()                        - enter into current column/cell | 
|  | // - [...]                                      user emit contents | 
|  | //----------------------------------------------------------------------------- | 
|  | // - EndTable()                                 user ends the table | 
|  | //    | TableDrawBorders()                      - draw outer borders, inner vertical borders | 
|  | //    | TableMergeDrawChannels()                - merge draw channels if clipping isn't required | 
|  | //    | EndChild()                              - (if ScrollX/ScrollY is set) | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // TABLE SIZING | 
|  | //----------------------------------------------------------------------------- | 
|  | // (Read carefully because this is subtle but it does make sense!) | 
|  | //----------------------------------------------------------------------------- | 
|  | // About 'outer_size': | 
|  | // Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags. | 
|  | // Default value is ImVec2(0.0f, 0.0f). | 
|  | //   X | 
|  | //   - outer_size.x <= 0.0f  ->  Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge. | 
|  | //   - outer_size.x  > 0.0f  ->  Set Fixed width. | 
|  | //   Y with ScrollX/ScrollY disabled: we output table directly in current window | 
|  | //   - outer_size.y  < 0.0f  ->  Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll. | 
|  | //   - outer_size.y  = 0.0f  ->  No minimum height (but will auto extend, unless _NoHostExtendY is set) | 
|  | //   - outer_size.y  > 0.0f  ->  Set Minimum height (but will auto extend, unless _NoHostExtendY is set) | 
|  | //   Y with ScrollX/ScrollY enabled: using a child window for scrolling | 
|  | //   - outer_size.y  < 0.0f  ->  Bottom-align. Not meaningful if parent window can vertically scroll. | 
|  | //   - outer_size.y  = 0.0f  ->  Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window. | 
|  | //   - outer_size.y  > 0.0f  ->  Set Exact height. Recommended when using Scrolling on any axis. | 
|  | //----------------------------------------------------------------------------- | 
|  | // Outer size is also affected by the NoHostExtendX/NoHostExtendY flags. | 
|  | // Important to note how the two flags have slightly different behaviors! | 
|  | //   - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. | 
|  | //   - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible. | 
|  | // In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height. | 
|  | // This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable). | 
|  | //----------------------------------------------------------------------------- | 
|  | // About 'inner_width': | 
|  | //   With ScrollX disabled: | 
|  | //   - inner_width          ->  *ignored* | 
|  | //   With ScrollX enabled: | 
|  | //   - inner_width  < 0.0f  ->  *illegal* fit in known width (right align from outer_size.x) <-- weird | 
|  | //   - inner_width  = 0.0f  ->  fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns. | 
|  | //   - inner_width  > 0.0f  ->  override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space! | 
|  | //----------------------------------------------------------------------------- | 
|  | // Details: | 
|  | // - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept | 
|  | //   of "available space" doesn't make sense. | 
|  | // - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding | 
|  | //   of what the value does. | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // COLUMNS SIZING POLICIES | 
|  | // (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags) | 
|  | //----------------------------------------------------------------------------- | 
|  | // About overriding column sizing policy and width/weight with TableSetupColumn(): | 
|  | // We use a default parameter of -1 for 'init_width'/'init_weight'. | 
|  | //   - with ImGuiTableColumnFlags_WidthFixed,    init_width  <= 0 (default)  --> width is automatic | 
|  | //   - with ImGuiTableColumnFlags_WidthFixed,    init_width  >  0 (explicit) --> width is custom | 
|  | //   - with ImGuiTableColumnFlags_WidthStretch,  init_weight <= 0 (default)  --> weight is 1.0f | 
|  | //   - with ImGuiTableColumnFlags_WidthStretch,  init_weight >  0 (explicit) --> weight is custom | 
|  | // Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f) | 
|  | // and you can fit a 100.0f wide item in it without clipping and with padding honored. | 
|  | //----------------------------------------------------------------------------- | 
|  | // About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag) | 
|  | //   - with Table policy ImGuiTableFlags_SizingFixedFit      --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width | 
|  | //   - with Table policy ImGuiTableFlags_SizingFixedSame     --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width | 
|  | //   - with Table policy ImGuiTableFlags_SizingStretchSame   --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f | 
|  | //   - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents | 
|  | // Default Width and default Weight can be overridden when calling TableSetupColumn(). | 
|  | //----------------------------------------------------------------------------- | 
|  | // About mixing Fixed/Auto and Stretch columns together: | 
|  | //   - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. | 
|  | //   - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place! | 
|  | //     that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in. | 
|  | //   - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents. | 
|  | //   - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths. | 
|  | //----------------------------------------------------------------------------- | 
|  | // About using column width: | 
|  | // If a column is manually resizable or has a width specified with TableSetupColumn(): | 
|  | //   - you may use GetContentRegionAvail().x to query the width available in a given column. | 
|  | //   - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width. | 
|  | // If the column is not resizable and has no width specified with TableSetupColumn(): | 
|  | //   - its width will be automatic and be set to the max of items submitted. | 
|  | //   - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN). | 
|  | //   - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN). | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // TABLES CLIPPING/CULLING | 
|  | //----------------------------------------------------------------------------- | 
|  | // About clipping/culling of Rows in Tables: | 
|  | // - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows. | 
|  | //   ImGuiListClipper is reliant on the fact that rows are of equal height. | 
|  | //   See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper. | 
|  | // - Note that auto-resizing columns don't play well with using the clipper. | 
|  | //   By default a table with _ScrollX but without _Resizable will have column auto-resize. | 
|  | //   So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed. | 
|  | //----------------------------------------------------------------------------- | 
|  | // About clipping/culling of Columns in Tables: | 
|  | // - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing | 
|  | //   width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know | 
|  | //   it is not going to contribute to row height. | 
|  | //   In many situations, you may skip submitting contents for every column but one (e.g. the first one). | 
|  | // - Case A: column is not hidden by user, and at least partially in sight (most common case). | 
|  | // - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output. | 
|  | // - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.). | 
|  | // | 
|  | //                        [A]         [B]          [C] | 
|  | //  TableNextColumn():    true        false        false       -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height. | 
|  | //          SkipItems:    false       false        true        -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output. | 
|  | //           ClipRect:    normal      zero-width   zero-width  -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way. | 
|  | //  ImDrawList output:    normal      dummy        dummy       -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway). | 
|  | // | 
|  | // - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row. | 
|  | //   However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer. | 
|  | //----------------------------------------------------------------------------- | 
|  | // About clipping/culling of whole Tables: | 
|  | // - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false. | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] Header mess | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) | 
|  | #define _CRT_SECURE_NO_WARNINGS | 
|  | #endif | 
|  |  | 
|  | #ifndef IMGUI_DEFINE_MATH_OPERATORS | 
|  | #define IMGUI_DEFINE_MATH_OPERATORS | 
|  | #endif | 
|  |  | 
|  | #include "imgui.h" | 
|  | #ifndef IMGUI_DISABLE | 
|  | #include "imgui_internal.h" | 
|  |  | 
|  | // System includes | 
|  | #include <stdint.h>     // intptr_t | 
|  |  | 
|  | // Visual Studio warnings | 
|  | #ifdef _MSC_VER | 
|  | #pragma warning (disable: 4127)     // condition expression is constant | 
|  | #pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen | 
|  | #if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later | 
|  | #pragma warning (disable: 5054)     // operator '|': deprecated between enumerations of different types | 
|  | #endif | 
|  | #pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). | 
|  | #pragma warning (disable: 26812)    // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). | 
|  | #endif | 
|  |  | 
|  | // Clang/GCC warnings with -Weverything | 
|  | #if defined(__clang__) | 
|  | #if __has_warning("-Wunknown-warning-option") | 
|  | #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! | 
|  | #endif | 
|  | #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx' | 
|  | #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse. | 
|  | #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. | 
|  | #pragma clang diagnostic ignored "-Wformat-nonliteral"              // warning: format string is not a string literal            // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. | 
|  | #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness | 
|  | #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0 | 
|  | #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. | 
|  | #pragma clang diagnostic ignored "-Wenum-enum-conversion"           // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') | 
|  | #pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated | 
|  | #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision | 
|  | #elif defined(__GNUC__) | 
|  | #pragma GCC diagnostic ignored "-Wpragmas"                          // warning: unknown option after '#pragma GCC diagnostic' kind | 
|  | #pragma GCC diagnostic ignored "-Wformat-nonliteral"                // warning: format not a string literal, format string not checked | 
|  | #pragma GCC diagnostic ignored "-Wclass-memaccess"                  // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead | 
|  | #endif | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Main code | 
|  | //----------------------------------------------------------------------------- | 
|  | // - TableFixFlags() [Internal] | 
|  | // - TableFindByID() [Internal] | 
|  | // - BeginTable() | 
|  | // - BeginTableEx() [Internal] | 
|  | // - TableBeginInitMemory() [Internal] | 
|  | // - TableBeginApplyRequests() [Internal] | 
|  | // - TableSetupColumnFlags() [Internal] | 
|  | // - TableUpdateLayout() [Internal] | 
|  | // - TableUpdateBorders() [Internal] | 
|  | // - EndTable() | 
|  | // - TableSetupColumn() | 
|  | // - TableSetupScrollFreeze() | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | // Configuration | 
|  | static const int TABLE_DRAW_CHANNEL_BG0 = 0; | 
|  | static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1; | 
|  | static const int TABLE_DRAW_CHANNEL_NOCLIP = 2;                     // When using ImGuiTableFlags_NoClip (this becomes the last visible channel) | 
|  | static const float TABLE_BORDER_SIZE                     = 1.0f;    // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering. | 
|  | static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f;    // Extend outside inner borders. | 
|  | static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f;   // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped. | 
|  |  | 
|  | // Helper | 
|  | inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) | 
|  | { | 
|  | // Adjust flags: set default sizing policy | 
|  | if ((flags & ImGuiTableFlags_SizingMask_) == 0) | 
|  | flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame; | 
|  |  | 
|  | // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame | 
|  | if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) | 
|  | flags |= ImGuiTableFlags_NoKeepColumnsVisible; | 
|  |  | 
|  | // Adjust flags: enforce borders when resizable | 
|  | if (flags & ImGuiTableFlags_Resizable) | 
|  | flags |= ImGuiTableFlags_BordersInnerV; | 
|  |  | 
|  | // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on | 
|  | if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) | 
|  | flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY); | 
|  |  | 
|  | // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody | 
|  | if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) | 
|  | flags &= ~ImGuiTableFlags_NoBordersInBody; | 
|  |  | 
|  | // Adjust flags: disable saved settings if there's nothing to save | 
|  | if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) | 
|  | flags |= ImGuiTableFlags_NoSavedSettings; | 
|  |  | 
|  | // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set) | 
|  | if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings) | 
|  | flags |= ImGuiTableFlags_NoSavedSettings; | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | ImGuiTable* ImGui::TableFindByID(ImGuiID id) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | return g.Tables.GetByKey(id); | 
|  | } | 
|  |  | 
|  | // Read about "TABLE SIZING" at the top of this file. | 
|  | bool    ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) | 
|  | { | 
|  | ImGuiID id = GetID(str_id); | 
|  | return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); | 
|  | } | 
|  |  | 
|  | bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* outer_window = GetCurrentWindow(); | 
|  | if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible. | 
|  | return false; | 
|  |  | 
|  | // Sanity checks | 
|  | IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS); | 
|  | if (flags & ImGuiTableFlags_ScrollX) | 
|  | IM_ASSERT(inner_width >= 0.0f); | 
|  |  | 
|  | // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve. | 
|  | const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; | 
|  | const ImVec2 avail_size = GetContentRegionAvail(); | 
|  | const ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); | 
|  | const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); | 
|  | const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to auto-fitting windows! | 
|  | if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size) | 
|  | { | 
|  | ItemSize(outer_rect); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Acquire storage for the table | 
|  | ImGuiTable* table = g.Tables.GetOrAddByKey(id); | 
|  | const ImGuiTableFlags table_last_flags = table->Flags; | 
|  |  | 
|  | // Acquire temporary buffers | 
|  | const int table_idx = g.Tables.GetIndex(table); | 
|  | if (++g.TablesTempDataStacked > g.TablesTempData.Size) | 
|  | g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData()); | 
|  | ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1]; | 
|  | temp_data->TableIndex = table_idx; | 
|  | table->DrawSplitter = &table->TempData->DrawSplitter; | 
|  | table->DrawSplitter->Clear(); | 
|  |  | 
|  | // Fix flags | 
|  | table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0; | 
|  | flags = TableFixFlags(flags, outer_window); | 
|  |  | 
|  | // Initialize | 
|  | const int previous_frame_active = table->LastFrameActive; | 
|  | const int instance_no = (previous_frame_active != g.FrameCount) ? 0 : table->InstanceCurrent + 1; | 
|  | table->ID = id; | 
|  | table->Flags = flags; | 
|  | table->LastFrameActive = g.FrameCount; | 
|  | table->OuterWindow = table->InnerWindow = outer_window; | 
|  | table->ColumnsCount = columns_count; | 
|  | table->IsLayoutLocked = false; | 
|  | table->InnerWidth = inner_width; | 
|  | temp_data->UserOuterSize = outer_size; | 
|  |  | 
|  | // Instance data (for instance 0, TableID == TableInstanceID) | 
|  | ImGuiID instance_id; | 
|  | table->InstanceCurrent = (ImS16)instance_no; | 
|  | if (instance_no > 0) | 
|  | { | 
|  | IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); | 
|  | if (table->InstanceDataExtra.Size < instance_no) | 
|  | table->InstanceDataExtra.push_back(ImGuiTableInstanceData()); | 
|  | instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instances" followed by (int)instance_no in ID stack. | 
|  | } | 
|  | else | 
|  | { | 
|  | instance_id = id; | 
|  | } | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | 
|  | table_instance->TableInstanceID = instance_id; | 
|  |  | 
|  | // When not using a child window, WorkRect.Max will grow as we append contents. | 
|  | if (use_child_window) | 
|  | { | 
|  | // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent | 
|  | // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing) | 
|  | ImVec2 override_content_size(FLT_MAX, FLT_MAX); | 
|  | if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) | 
|  | override_content_size.y = FLT_MIN; | 
|  |  | 
|  | // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and | 
|  | // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align | 
|  | // based on the right side of the child window work rect, which would require knowing ahead if we are going to | 
|  | // have decoration taking horizontal spaces (typically a vertical scrollbar). | 
|  | if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) | 
|  | override_content_size.x = inner_width; | 
|  |  | 
|  | if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) | 
|  | SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); | 
|  |  | 
|  | // Reset scroll if we are reactivating it | 
|  | if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0) | 
|  | SetNextWindowScroll(ImVec2(0.0f, 0.0f)); | 
|  |  | 
|  | // Create scrolling region (without border and zero window padding) | 
|  | ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; | 
|  | BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags); | 
|  | table->InnerWindow = g.CurrentWindow; | 
|  | table->WorkRect = table->InnerWindow->WorkRect; | 
|  | table->OuterRect = table->InnerWindow->Rect(); | 
|  | table->InnerRect = table->InnerWindow->InnerRect; | 
|  | IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); | 
|  |  | 
|  | // Allow submitting when host is measuring | 
|  | if (table->InnerWindow->SkipItems && outer_window_is_measuring_size) | 
|  | table->InnerWindow->SkipItems = false; | 
|  |  | 
|  | // When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned) | 
|  | if (instance_no == 0) | 
|  | { | 
|  | table->HasScrollbarYPrev = table->HasScrollbarYCurr; | 
|  | table->HasScrollbarYCurr = false; | 
|  | } | 
|  | table->HasScrollbarYCurr |= table->InnerWindow->ScrollbarY; | 
|  | } | 
|  | else | 
|  | { | 
|  | // For non-scrolling tables, WorkRect == OuterRect == InnerRect. | 
|  | // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable(). | 
|  | table->WorkRect = table->OuterRect = table->InnerRect = outer_rect; | 
|  | } | 
|  |  | 
|  | // Push a standardized ID for both child-using and not-child-using tables | 
|  | PushOverrideID(id); | 
|  | if (instance_no > 0) | 
|  | PushOverrideID(instance_id); // FIXME: Somehow this is not resolved by stack-tool, even tho GetIDWithSeed() submitted the symbol. | 
|  |  | 
|  | // Backup a copy of host window members we will modify | 
|  | ImGuiWindow* inner_window = table->InnerWindow; | 
|  | table->HostIndentX = inner_window->DC.Indent.x; | 
|  | table->HostClipRect = inner_window->ClipRect; | 
|  | table->HostSkipItems = inner_window->SkipItems; | 
|  | temp_data->HostBackupWorkRect = inner_window->WorkRect; | 
|  | temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect; | 
|  | temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; | 
|  | temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize; | 
|  | temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize; | 
|  | temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; | 
|  | temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth; | 
|  | temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; | 
|  | inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); | 
|  |  | 
|  | // Padding and Spacing | 
|  | // - None               ........Content..... Pad .....Content........ | 
|  | // - PadOuter           | Pad ..Content..... Pad .....Content.. Pad | | 
|  | // - PadInner           ........Content.. Pad | Pad ..Content........ | 
|  | // - PadOuter+PadInner  | Pad ..Content.. Pad | Pad ..Content.. Pad | | 
|  | const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; | 
|  | const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; | 
|  | const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; | 
|  | const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; | 
|  | const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; | 
|  | table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border; | 
|  | table->CellSpacingX2 = inner_spacing_explicit; | 
|  | table->CellPaddingX = inner_padding_explicit; | 
|  |  | 
|  | const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; | 
|  | const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; | 
|  | table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; | 
|  |  | 
|  | table->CurrentColumn = -1; | 
|  | table->CurrentRow = -1; | 
|  | table->RowBgColorCounter = 0; | 
|  | table->LastRowFlags = ImGuiTableRowFlags_None; | 
|  | table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; | 
|  | table->InnerClipRect.ClipWith(table->WorkRect);     // We need this to honor inner_width | 
|  | table->InnerClipRect.ClipWithFull(table->HostClipRect); | 
|  | table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; | 
|  |  | 
|  | table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow | 
|  | table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() | 
|  | table->RowCellPaddingY = 0.0f; | 
|  | table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any | 
|  | table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; | 
|  | table->IsUnfrozenRows = true; | 
|  | table->DeclColumnsCount = table->AngledHeadersCount = 0; | 
|  | if (previous_frame_active + 1 < g.FrameCount) | 
|  | table->IsActiveIdInTable = false; | 
|  | temp_data->AngledheadersExtraWidth = 0.0f; | 
|  |  | 
|  | // Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders() | 
|  | table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); | 
|  | table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); | 
|  |  | 
|  | // Make table current | 
|  | g.CurrentTable = table; | 
|  | outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX(); | 
|  | outer_window->DC.CurrentTableIdx = table_idx; | 
|  | if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. | 
|  | inner_window->DC.CurrentTableIdx = table_idx; | 
|  |  | 
|  | if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) | 
|  | table->IsResetDisplayOrderRequest = true; | 
|  |  | 
|  | // Mark as used to avoid GC | 
|  | if (table_idx >= g.TablesLastTimeActive.Size) | 
|  | g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); | 
|  | g.TablesLastTimeActive[table_idx] = (float)g.Time; | 
|  | temp_data->LastTimeActive = (float)g.Time; | 
|  | table->MemoryCompacted = false; | 
|  |  | 
|  | // Setup memory buffer (clear data if columns count changed) | 
|  | ImGuiTableColumn* old_columns_to_preserve = NULL; | 
|  | void* old_columns_raw_data = NULL; | 
|  | const int old_columns_count = table->Columns.size(); | 
|  | if (old_columns_count != 0 && old_columns_count != columns_count) | 
|  | { | 
|  | // Attempt to preserve width on column count change (#4046) | 
|  | old_columns_to_preserve = table->Columns.Data; | 
|  | old_columns_raw_data = table->RawData; | 
|  | table->RawData = NULL; | 
|  | } | 
|  | if (table->RawData == NULL) | 
|  | { | 
|  | TableBeginInitMemory(table, columns_count); | 
|  | table->IsInitializing = table->IsSettingsRequestLoad = true; | 
|  | } | 
|  | if (table->IsResetAllRequest) | 
|  | TableResetSettings(table); | 
|  | if (table->IsInitializing) | 
|  | { | 
|  | // Initialize | 
|  | table->SettingsOffset = -1; | 
|  | table->IsSortSpecsDirty = true; | 
|  | table->InstanceInteracted = -1; | 
|  | table->ContextPopupColumn = -1; | 
|  | table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1; | 
|  | table->AutoFitSingleColumn = -1; | 
|  | table->HoveredColumnBody = table->HoveredColumnBorder = -1; | 
|  | for (int n = 0; n < columns_count; n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[n]; | 
|  | if (old_columns_to_preserve && n < old_columns_count) | 
|  | { | 
|  | // FIXME: We don't attempt to preserve column order in this path. | 
|  | *column = old_columns_to_preserve[n]; | 
|  | } | 
|  | else | 
|  | { | 
|  | float width_auto = column->WidthAuto; | 
|  | *column = ImGuiTableColumn(); | 
|  | column->WidthAuto = width_auto; | 
|  | column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker | 
|  | column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true; | 
|  | } | 
|  | column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n; | 
|  | } | 
|  | } | 
|  | if (old_columns_raw_data) | 
|  | IM_FREE(old_columns_raw_data); | 
|  |  | 
|  | // Load settings | 
|  | if (table->IsSettingsRequestLoad) | 
|  | TableLoadSettings(table); | 
|  |  | 
|  | // Handle DPI/font resize | 
|  | // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well. | 
|  | // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition. | 
|  | // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory. | 
|  | // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path. | 
|  | const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ? | 
|  | if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) | 
|  | { | 
|  | const float scale_factor = new_ref_scale_unit / table->RefScale; | 
|  | //IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor); | 
|  | for (int n = 0; n < columns_count; n++) | 
|  | table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; | 
|  | } | 
|  | table->RefScale = new_ref_scale_unit; | 
|  |  | 
|  | // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call.. | 
|  | // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user. | 
|  | // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option. | 
|  | inner_window->SkipItems = true; | 
|  |  | 
|  | // Clear names | 
|  | // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn() | 
|  | if (table->ColumnsNames.Buf.Size > 0) | 
|  | table->ColumnsNames.Buf.resize(0); | 
|  |  | 
|  | // Apply queued resizing/reordering/hiding requests | 
|  | TableBeginApplyRequests(table); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // For reference, the average total _allocation count_ for a table is: | 
|  | // + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[]) | 
|  | // + 1 (for table->RawData allocated below) | 
|  | // + 1 (for table->ColumnsNames, if names are used) | 
|  | // Shared allocations for the maximum number of simultaneously nested tables (generally a very small number) | 
|  | // + 1 (for table->Splitter._Channels) | 
|  | // + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) | 
|  | // Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details. | 
|  | // Unused channels don't perform their +2 allocations. | 
|  | void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count) | 
|  | { | 
|  | // Allocate single buffer for our arrays | 
|  | const int columns_bit_array_size = (int)ImBitArrayGetStorageSizeInBytes(columns_count); | 
|  | ImSpanAllocator<6> span_allocator; | 
|  | span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn)); | 
|  | span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx)); | 
|  | span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4); | 
|  | for (int n = 3; n < 6; n++) | 
|  | span_allocator.Reserve(n, columns_bit_array_size); | 
|  | table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); | 
|  | memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes()); | 
|  | span_allocator.SetArenaBasePtr(table->RawData); | 
|  | span_allocator.GetSpan(0, &table->Columns); | 
|  | span_allocator.GetSpan(1, &table->DisplayOrderToIndex); | 
|  | span_allocator.GetSpan(2, &table->RowCellData); | 
|  | table->EnabledMaskByDisplayOrder = (ImU32*)span_allocator.GetSpanPtrBegin(3); | 
|  | table->EnabledMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(4); | 
|  | table->VisibleMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(5); | 
|  | } | 
|  |  | 
|  | // Apply queued resizing/reordering/hiding requests | 
|  | void ImGui::TableBeginApplyRequests(ImGuiTable* table) | 
|  | { | 
|  | // Handle resizing request | 
|  | // (We process this in the TableBegin() of the first instance of each table) | 
|  | // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling? | 
|  | if (table->InstanceCurrent == 0) | 
|  | { | 
|  | if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) | 
|  | TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); | 
|  | table->LastResizedColumn = table->ResizedColumn; | 
|  | table->ResizedColumnNextWidth = FLT_MAX; | 
|  | table->ResizedColumn = -1; | 
|  |  | 
|  | // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy. | 
|  | // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings. | 
|  | if (table->AutoFitSingleColumn != -1) | 
|  | { | 
|  | TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto); | 
|  | table->AutoFitSingleColumn = -1; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Handle reordering request | 
|  | // Note: we don't clear ReorderColumn after handling the request. | 
|  | if (table->InstanceCurrent == 0) | 
|  | { | 
|  | if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) | 
|  | table->ReorderColumn = -1; | 
|  | table->HeldHeaderColumn = -1; | 
|  | if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) | 
|  | { | 
|  | // We need to handle reordering across hidden columns. | 
|  | // In the configuration below, moving C to the right of E will lead to: | 
|  | //    ... C [D] E  --->  ... [D] E  C   (Column name/index) | 
|  | //    ... 2  3  4        ...  2  3  4   (Display order) | 
|  | const int reorder_dir = table->ReorderColumnDir; | 
|  | IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); | 
|  | IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); | 
|  | ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; | 
|  | ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; | 
|  | IM_UNUSED(dst_column); | 
|  | const int src_order = src_column->DisplayOrder; | 
|  | const int dst_order = dst_column->DisplayOrder; | 
|  | src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; | 
|  | for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) | 
|  | table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; | 
|  | IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); | 
|  |  | 
|  | // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former. | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; | 
|  | table->ReorderColumnDir = 0; | 
|  | table->IsSettingsDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Handle display order reset request | 
|  | if (table->IsResetDisplayOrderRequest) | 
|  | { | 
|  | for (int n = 0; n < table->ColumnsCount; n++) | 
|  | table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n; | 
|  | table->IsResetDisplayOrderRequest = false; | 
|  | table->IsSettingsDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Adjust flags: default width mode + stretch columns are not allowed when auto extending | 
|  | static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in) | 
|  | { | 
|  | ImGuiTableColumnFlags flags = flags_in; | 
|  |  | 
|  | // Sizing Policy | 
|  | if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) | 
|  | { | 
|  | const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); | 
|  | if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame) | 
|  | flags |= ImGuiTableColumnFlags_WidthFixed; | 
|  | else | 
|  | flags |= ImGuiTableColumnFlags_WidthStretch; | 
|  | } | 
|  | else | 
|  | { | 
|  | IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. | 
|  | } | 
|  |  | 
|  | // Resize | 
|  | if ((table->Flags & ImGuiTableFlags_Resizable) == 0) | 
|  | flags |= ImGuiTableColumnFlags_NoResize; | 
|  |  | 
|  | // Sorting | 
|  | if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) | 
|  | flags |= ImGuiTableColumnFlags_NoSort; | 
|  |  | 
|  | // Indentation | 
|  | if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0) | 
|  | flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; | 
|  |  | 
|  | // Alignment | 
|  | //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0) | 
|  | //    flags |= ImGuiTableColumnFlags_AlignCenter; | 
|  | //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used. | 
|  |  | 
|  | // Preserve status flags | 
|  | column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_); | 
|  |  | 
|  | // Build an ordered list of available sort directions | 
|  | column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0; | 
|  | if (table->Flags & ImGuiTableFlags_Sortable) | 
|  | { | 
|  | int count = 0, mask = 0, list = 0; | 
|  | if ((flags & ImGuiTableColumnFlags_PreferSortAscending)  != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending)  == 0) { mask |= 1 << ImGuiSortDirection_Ascending;  list |= ImGuiSortDirection_Ascending  << (count << 1); count++; } | 
|  | if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } | 
|  | if ((flags & ImGuiTableColumnFlags_PreferSortAscending)  == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending)  == 0) { mask |= 1 << ImGuiSortDirection_Ascending;  list |= ImGuiSortDirection_Ascending  << (count << 1); count++; } | 
|  | if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } | 
|  | if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; } | 
|  | column->SortDirectionsAvailList = (ImU8)list; | 
|  | column->SortDirectionsAvailMask = (ImU8)mask; | 
|  | column->SortDirectionsAvailCount = (ImU8)count; | 
|  | ImGui::TableFixColumnSortDirection(table, column); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function. | 
|  | // Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first. | 
|  | // FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns. | 
|  | // Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns? | 
|  | void ImGui::TableUpdateLayout(ImGuiTable* table) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | IM_ASSERT(table->IsLayoutLocked == false); | 
|  |  | 
|  | const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); | 
|  | table->IsDefaultDisplayOrder = true; | 
|  | table->ColumnsEnabledCount = 0; | 
|  | ImBitArrayClearAllBits(table->EnabledMaskByIndex, table->ColumnsCount); | 
|  | ImBitArrayClearAllBits(table->EnabledMaskByDisplayOrder, table->ColumnsCount); | 
|  | table->LeftMostEnabledColumn = -1; | 
|  | table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE | 
|  |  | 
|  | // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns. | 
|  | // Process columns in their visible orders as we are building the Prev/Next indices. | 
|  | int count_fixed = 0;                // Number of columns that have fixed sizing policies | 
|  | int count_stretch = 0;              // Number of columns that have stretch sizing policies | 
|  | int prev_visible_column_idx = -1; | 
|  | bool has_auto_fit_request = false; | 
|  | bool has_resizable = false; | 
|  | float stretch_sum_width_auto = 0.0f; | 
|  | float fixed_max_width_auto = 0.0f; | 
|  | for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | 
|  | { | 
|  | const int column_n = table->DisplayOrderToIndex[order_n]; | 
|  | if (column_n != order_n) | 
|  | table->IsDefaultDisplayOrder = false; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  |  | 
|  | // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame. | 
|  | // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway. | 
|  | // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect. | 
|  | if (table->DeclColumnsCount <= column_n) | 
|  | { | 
|  | TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None); | 
|  | column->NameOffset = -1; | 
|  | column->UserID = 0; | 
|  | column->InitStretchWeightOrWidth = -1.0f; | 
|  | } | 
|  |  | 
|  | // Update Enabled state, mark settings and sort specs dirty | 
|  | if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) | 
|  | column->IsUserEnabledNextFrame = true; | 
|  | if (column->IsUserEnabled != column->IsUserEnabledNextFrame) | 
|  | { | 
|  | column->IsUserEnabled = column->IsUserEnabledNextFrame; | 
|  | table->IsSettingsDirty = true; | 
|  | } | 
|  | column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0; | 
|  |  | 
|  | if (column->SortOrder != -1 && !column->IsEnabled) | 
|  | table->IsSortSpecsDirty = true; | 
|  | if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti)) | 
|  | table->IsSortSpecsDirty = true; | 
|  |  | 
|  | // Auto-fit unsized columns | 
|  | const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f); | 
|  | if (start_auto_fit) | 
|  | column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames | 
|  |  | 
|  | if (!column->IsEnabled) | 
|  | { | 
|  | column->IndexWithinEnabledSet = -1; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Mark as enabled and link to previous/next enabled column | 
|  | column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; | 
|  | column->NextEnabledColumn = -1; | 
|  | if (prev_visible_column_idx != -1) | 
|  | table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n; | 
|  | else | 
|  | table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n; | 
|  | column->IndexWithinEnabledSet = table->ColumnsEnabledCount++; | 
|  | ImBitArraySetBit(table->EnabledMaskByIndex, column_n); | 
|  | ImBitArraySetBit(table->EnabledMaskByDisplayOrder, column->DisplayOrder); | 
|  | prev_visible_column_idx = column_n; | 
|  | IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); | 
|  |  | 
|  | // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping) | 
|  | // Combine width from regular rows + width from headers unless requested not to. | 
|  | if (!column->IsPreserveWidthAuto) | 
|  | column->WidthAuto = TableGetColumnWidthAuto(table, column); | 
|  |  | 
|  | // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto) | 
|  | const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; | 
|  | if (column_is_resizable) | 
|  | has_resizable = true; | 
|  | if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable) | 
|  | column->WidthAuto = column->InitStretchWeightOrWidth; | 
|  |  | 
|  | if (column->AutoFitQueue != 0x00) | 
|  | has_auto_fit_request = true; | 
|  | if (column->Flags & ImGuiTableColumnFlags_WidthStretch) | 
|  | { | 
|  | stretch_sum_width_auto += column->WidthAuto; | 
|  | count_stretch++; | 
|  | } | 
|  | else | 
|  | { | 
|  | fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto); | 
|  | count_fixed++; | 
|  | } | 
|  | } | 
|  | if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) | 
|  | table->IsSortSpecsDirty = true; | 
|  | table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; | 
|  | IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0); | 
|  |  | 
|  | // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid | 
|  | // the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). Also see #6510. | 
|  | // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time. | 
|  | if (has_auto_fit_request && table->OuterWindow != table->InnerWindow) | 
|  | table->InnerWindow->SkipItems = false; | 
|  | if (has_auto_fit_request) | 
|  | table->IsSettingsDirty = true; | 
|  |  | 
|  | // [Part 3] Fix column flags and record a few extra information. | 
|  | float sum_width_requests = 0.0f;    // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding. | 
|  | float stretch_sum_weights = 0.0f;   // Sum of all weights for stretch columns. | 
|  | table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n)) | 
|  | continue; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  |  | 
|  | const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; | 
|  | if (column->Flags & ImGuiTableColumnFlags_WidthFixed) | 
|  | { | 
|  | // Apply same widths policy | 
|  | float width_auto = column->WidthAuto; | 
|  | if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable)) | 
|  | width_auto = fixed_max_width_auto; | 
|  |  | 
|  | // Apply automatic width | 
|  | // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) | 
|  | if (column->AutoFitQueue != 0x00) | 
|  | column->WidthRequest = width_auto; | 
|  | else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && column->IsRequestOutput) | 
|  | column->WidthRequest = width_auto; | 
|  |  | 
|  | // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets | 
|  | // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very | 
|  | // large height (= first frame scrollbar display very off + clipper would skip lots of items). | 
|  | // This is merely making the side-effect less extreme, but doesn't properly fixes it. | 
|  | // FIXME: Move this to ->WidthGiven to avoid temporary lossyless? | 
|  | // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller. | 
|  | if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto) | 
|  | column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale? | 
|  | sum_width_requests += column->WidthRequest; | 
|  | } | 
|  | else | 
|  | { | 
|  | // Initialize stretch weight | 
|  | if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable) | 
|  | { | 
|  | if (column->InitStretchWeightOrWidth > 0.0f) | 
|  | column->StretchWeight = column->InitStretchWeightOrWidth; | 
|  | else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp) | 
|  | column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch; | 
|  | else | 
|  | column->StretchWeight = 1.0f; | 
|  | } | 
|  |  | 
|  | stretch_sum_weights += column->StretchWeight; | 
|  | if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder) | 
|  | table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n; | 
|  | if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder) | 
|  | table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n; | 
|  | } | 
|  | column->IsPreserveWidthAuto = false; | 
|  | sum_width_requests += table->CellPaddingX * 2.0f; | 
|  | } | 
|  | table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed; | 
|  | table->ColumnsStretchSumWeights = stretch_sum_weights; | 
|  |  | 
|  | // [Part 4] Apply final widths based on requested widths | 
|  | const ImRect work_rect = table->WorkRect; | 
|  | const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); | 
|  | const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synched tables with mismatching scrollbar state (#5920) | 
|  | const float width_avail = ImMax(1.0f, (((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth()) - width_removed); | 
|  | const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests; | 
|  | float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; | 
|  | table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n)) | 
|  | continue; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  |  | 
|  | // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest) | 
|  | if (column->Flags & ImGuiTableColumnFlags_WidthStretch) | 
|  | { | 
|  | float weight_ratio = column->StretchWeight / stretch_sum_weights; | 
|  | column->WidthRequest = IM_TRUNC(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f); | 
|  | width_remaining_for_stretched_columns -= column->WidthRequest; | 
|  | } | 
|  |  | 
|  | // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column | 
|  | // See additional comments in TableSetColumnWidth(). | 
|  | if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1) | 
|  | column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; | 
|  |  | 
|  | // Assign final width, record width in case we will need to shrink | 
|  | column->WidthGiven = ImTrunc(ImMax(column->WidthRequest, table->MinColumnWidth)); | 
|  | table->ColumnsGivenWidth += column->WidthGiven; | 
|  | } | 
|  |  | 
|  | // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). | 
|  | // Using right-to-left distribution (more likely to match resizing cursor). | 
|  | if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) | 
|  | for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) | 
|  | { | 
|  | if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n)) | 
|  | continue; | 
|  | ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; | 
|  | if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) | 
|  | continue; | 
|  | column->WidthRequest += 1.0f; | 
|  | column->WidthGiven += 1.0f; | 
|  | width_remaining_for_stretched_columns -= 1.0f; | 
|  | } | 
|  |  | 
|  | // Determine if table is hovered which will be used to flag columns as hovered. | 
|  | // - In principle we'd like to use the equivalent of IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), | 
|  | //   but because our item is partially submitted at this point we use ItemHoverable() and a workaround (temporarily | 
|  | //   clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem). | 
|  | // - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop. | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | 
|  | table_instance->HoveredRowLast = table_instance->HoveredRowNext; | 
|  | table_instance->HoveredRowNext = -1; | 
|  | table->HoveredColumnBody = table->HoveredColumnBorder = -1; | 
|  | const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight)); | 
|  | const ImGuiID backup_active_id = g.ActiveId; | 
|  | g.ActiveId = 0; | 
|  | const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0, ImGuiItemFlags_None); | 
|  | g.ActiveId = backup_active_id; | 
|  |  | 
|  | // Determine skewed MousePos.x to support angled headers. | 
|  | float mouse_skewed_x = g.IO.MousePos.x; | 
|  | if (table->AngledHeadersHeight > 0.0f) | 
|  | if (g.IO.MousePos.y >= table->OuterRect.Min.y && g.IO.MousePos.y <= table->OuterRect.Min.y + table->AngledHeadersHeight) | 
|  | mouse_skewed_x += ImTrunc((table->OuterRect.Min.y + table->AngledHeadersHeight - g.IO.MousePos.y) * table->AngledHeadersSlope); | 
|  |  | 
|  | // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column | 
|  | // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping. | 
|  | int visible_n = 0; | 
|  | bool has_at_least_one_column_requesting_output = false; | 
|  | bool offset_x_frozen = (table->FreezeColumnsCount > 0); | 
|  | float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; | 
|  | ImRect host_clip_rect = table->InnerClipRect; | 
|  | //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; | 
|  | ImBitArrayClearAllBits(table->VisibleMaskByIndex, table->ColumnsCount); | 
|  | for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | 
|  | { | 
|  | const int column_n = table->DisplayOrderToIndex[order_n]; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  |  | 
|  | column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); // Use Count NOT request so Header line changes layer when frozen | 
|  |  | 
|  | if (offset_x_frozen && table->FreezeColumnsCount == visible_n) | 
|  | { | 
|  | offset_x += work_rect.Min.x - table->OuterRect.Min.x; | 
|  | offset_x_frozen = false; | 
|  | } | 
|  |  | 
|  | // Clear status flags | 
|  | column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; | 
|  |  | 
|  | if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n)) | 
|  | { | 
|  | // Hidden column: clear a few fields and we are done with it for the remainder of the function. | 
|  | // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. | 
|  | column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; | 
|  | column->WidthGiven = 0.0f; | 
|  | column->ClipRect.Min.y = work_rect.Min.y; | 
|  | column->ClipRect.Max.y = FLT_MAX; | 
|  | column->ClipRect.ClipWithFull(host_clip_rect); | 
|  | column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false; | 
|  | column->IsSkipItems = true; | 
|  | column->ItemWidth = 1.0f; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Detect hovered column | 
|  | if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x) | 
|  | table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n; | 
|  |  | 
|  | // Lock start position | 
|  | column->MinX = offset_x; | 
|  |  | 
|  | // Lock width based on start position and minimum/maximum width for this position | 
|  | float max_width = TableGetMaxColumnWidth(table, column_n); | 
|  | column->WidthGiven = ImMin(column->WidthGiven, max_width); | 
|  | column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth)); | 
|  | column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; | 
|  |  | 
|  | // Lock other positions | 
|  | // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging. | 
|  | // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column. | 
|  | // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow. | 
|  | // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter. | 
|  | column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; | 
|  | column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max | 
|  | column->ItemWidth = ImTrunc(column->WidthGiven * 0.65f); | 
|  | column->ClipRect.Min.x = column->MinX; | 
|  | column->ClipRect.Min.y = work_rect.Min.y; | 
|  | column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX; | 
|  | column->ClipRect.Max.y = FLT_MAX; | 
|  | column->ClipRect.ClipWithFull(host_clip_rect); | 
|  |  | 
|  | // Mark column as Clipped (not in sight) | 
|  | // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables. | 
|  | // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY. | 
|  | // Taking advantage of LastOuterHeight would yield good results there... | 
|  | // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x, | 
|  | // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else). | 
|  | // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small. | 
|  | column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x); | 
|  | column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y); | 
|  | const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY; | 
|  | if (is_visible) | 
|  | ImBitArraySetBit(table->VisibleMaskByIndex, column_n); | 
|  |  | 
|  | // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output. | 
|  | column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0; | 
|  |  | 
|  | // Mark column as SkipItems (ignoring all items/layout) | 
|  | // (table->HostSkipItems is a copy of inner_window->SkipItems before we cleared it above in Part 2) | 
|  | column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; | 
|  | if (column->IsSkipItems) | 
|  | IM_ASSERT(!is_visible); | 
|  | if (column->IsRequestOutput && !column->IsSkipItems) | 
|  | has_at_least_one_column_requesting_output = true; | 
|  |  | 
|  | // Update status flags | 
|  | column->Flags |= ImGuiTableColumnFlags_IsEnabled; | 
|  | if (is_visible) | 
|  | column->Flags |= ImGuiTableColumnFlags_IsVisible; | 
|  | if (column->SortOrder != -1) | 
|  | column->Flags |= ImGuiTableColumnFlags_IsSorted; | 
|  | if (table->HoveredColumnBody == column_n) | 
|  | column->Flags |= ImGuiTableColumnFlags_IsHovered; | 
|  |  | 
|  | // Alignment | 
|  | // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in | 
|  | // many cases (to be able to honor this we might be able to store a log of cells width, per row, for | 
|  | // visible rows, but nav/programmatic scroll would have visible artifacts.) | 
|  | //if (column->Flags & ImGuiTableColumnFlags_AlignRight) | 
|  | //    column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen); | 
|  | //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter) | 
|  | //    column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); | 
|  |  | 
|  | // Reset content width variables | 
|  | column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; | 
|  | column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; | 
|  |  | 
|  | // Don't decrement auto-fit counters until container window got a chance to submit its items | 
|  | if (table->HostSkipItems == false) | 
|  | { | 
|  | column->AutoFitQueue >>= 1; | 
|  | column->CannotSkipItemsQueue >>= 1; | 
|  | } | 
|  |  | 
|  | if (visible_n < table->FreezeColumnsCount) | 
|  | host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x); | 
|  |  | 
|  | offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; | 
|  | visible_n++; | 
|  | } | 
|  |  | 
|  | // In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible. | 
|  | // Else if give no chance to a clipper-savy user to submit rows and therefore total contents height used by scrollbar. | 
|  | if (has_at_least_one_column_requesting_output == false) | 
|  | { | 
|  | table->Columns[table->LeftMostEnabledColumn].IsRequestOutput = true; | 
|  | table->Columns[table->LeftMostEnabledColumn].IsSkipItems = false; | 
|  | } | 
|  |  | 
|  | // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it) | 
|  | // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either | 
|  | // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu. | 
|  | const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); | 
|  | if (is_hovering_table && table->HoveredColumnBody == -1) | 
|  | if (mouse_skewed_x >= unused_x1) | 
|  | table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount; | 
|  | if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable)) | 
|  | table->Flags &= ~ImGuiTableFlags_Resizable; | 
|  |  | 
|  | table->IsActiveIdAliveBeforeTable = (g.ActiveIdIsAlive != 0); | 
|  |  | 
|  | // [Part 8] Lock actual OuterRect/WorkRect right-most position. | 
|  | // This is done late to handle the case of fixed-columns tables not claiming more widths that they need. | 
|  | // Because of this we are careful with uses of WorkRect and InnerClipRect before this point. | 
|  | if (table->RightMostStretchedColumn != -1) | 
|  | table->Flags &= ~ImGuiTableFlags_NoHostExtendX; | 
|  | if (table->Flags & ImGuiTableFlags_NoHostExtendX) | 
|  | { | 
|  | table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1; | 
|  | table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1); | 
|  | } | 
|  | table->InnerWindow->ParentWorkRect = table->WorkRect; | 
|  | table->BorderX1 = table->InnerClipRect.Min.x + ((table->Flags & ImGuiTableFlags_BordersOuterV) ? 1.0f : 0.0f); | 
|  | table->BorderX2 = table->InnerClipRect.Max.x; | 
|  |  | 
|  | // Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call. | 
|  | float window_content_max_y; | 
|  | if (table->Flags & ImGuiTableFlags_NoHostExtendY) | 
|  | window_content_max_y = table->OuterRect.Max.y; | 
|  | else | 
|  | window_content_max_y = ImMax(table->InnerWindow->ContentRegionRect.Max.y, (table->Flags & ImGuiTableFlags_ScrollY) ? 0.0f : table->OuterRect.Max.y); | 
|  | table->InnerWindow->WorkRect.Max.y = ImClamp(window_content_max_y - g.Style.CellPadding.y, table->InnerWindow->WorkRect.Min.y, table->InnerWindow->WorkRect.Max.y); | 
|  |  | 
|  | // [Part 9] Allocate draw channels and setup background cliprect | 
|  | TableSetupDrawChannels(table); | 
|  |  | 
|  | // [Part 10] Hit testing on borders | 
|  | if (table->Flags & ImGuiTableFlags_Resizable) | 
|  | TableUpdateBorders(table); | 
|  | table_instance->LastTopHeadersRowHeight = 0.0f; | 
|  | table->IsLayoutLocked = true; | 
|  | table->IsUsingHeaders = false; | 
|  |  | 
|  | // Highlight header | 
|  | table->HighlightColumnHeader = -1; | 
|  | if (table->IsContextPopupOpen && table->ContextPopupColumn != -1 && table->InstanceInteracted == table->InstanceCurrent) | 
|  | table->HighlightColumnHeader = table->ContextPopupColumn; | 
|  | else if ((table->Flags & ImGuiTableFlags_HighlightHoveredColumn) && table->HoveredColumnBody != -1 && table->HoveredColumnBody != table->ColumnsCount && table->HoveredColumnBorder == -1) | 
|  | if (g.ActiveId == 0 || (table->IsActiveIdInTable || g.DragDropActive)) | 
|  | table->HighlightColumnHeader = table->HoveredColumnBody; | 
|  |  | 
|  | // [Part 11] Context menu | 
|  | if (TableBeginContextMenuPopup(table)) | 
|  | { | 
|  | TableDrawContextMenu(table); | 
|  | EndPopup(); | 
|  | } | 
|  |  | 
|  | // [Part 12] Sanitize and build sort specs before we have a chance to use them for display. | 
|  | // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change) | 
|  | if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) | 
|  | TableSortSpecsBuild(table); | 
|  |  | 
|  | // [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns) | 
|  | if (table->FreezeColumnsRequest > 0) | 
|  | table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x; | 
|  | if (table->FreezeRowsRequest > 0) | 
|  | table->InnerWindow->DecoInnerSizeY1 = table_instance->LastFrozenHeight; | 
|  | table_instance->LastFrozenHeight = 0.0f; | 
|  |  | 
|  | // Initial state | 
|  | ImGuiWindow* inner_window = table->InnerWindow; | 
|  | if (table->Flags & ImGuiTableFlags_NoClip) | 
|  | table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); | 
|  | else | 
|  | inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); | 
|  | } | 
|  |  | 
|  | // Process hit-testing on resizing borders. Actual size change will be applied in EndTable() | 
|  | // - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise. | 
|  | void ImGui::TableUpdateBorders(ImGuiTable* table) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); | 
|  |  | 
|  | // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and | 
|  | // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not | 
|  | // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height). | 
|  | // Actual columns highlight/render will be performed in EndTable() and not be affected. | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | 
|  | const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; | 
|  | const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight; | 
|  | const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight); | 
|  | const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight; | 
|  |  | 
|  | for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | 
|  | { | 
|  | if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n)) | 
|  | continue; | 
|  |  | 
|  | const int column_n = table->DisplayOrderToIndex[order_n]; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) | 
|  | continue; | 
|  |  | 
|  | // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders() | 
|  | const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; | 
|  | if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) | 
|  | continue; | 
|  |  | 
|  | if (!column->IsVisibleX && table->LastResizedColumn != column_n) | 
|  | continue; | 
|  |  | 
|  | ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); | 
|  | ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); | 
|  | ItemAdd(hit_rect, column_id, NULL, ImGuiItemFlags_NoNav); | 
|  | //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); | 
|  |  | 
|  | bool hovered = false, held = false; | 
|  | bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus); | 
|  | if (pressed && IsMouseDoubleClicked(0)) | 
|  | { | 
|  | TableSetColumnWidthAutoSingle(table, column_n); | 
|  | ClearActiveID(); | 
|  | held = false; | 
|  | } | 
|  | if (held) | 
|  | { | 
|  | if (table->LastResizedColumn == -1) | 
|  | table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX; | 
|  | table->ResizedColumn = (ImGuiTableColumnIdx)column_n; | 
|  | table->InstanceInteracted = table->InstanceCurrent; | 
|  | } | 
|  | if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) | 
|  | { | 
|  | table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n; | 
|  | SetMouseCursor(ImGuiMouseCursor_ResizeEW); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void    ImGui::EndTable() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); | 
|  |  | 
|  | // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some | 
|  | // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) | 
|  | //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); | 
|  |  | 
|  | // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our | 
|  | // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. | 
|  | if (!table->IsLayoutLocked) | 
|  | TableUpdateLayout(table); | 
|  |  | 
|  | const ImGuiTableFlags flags = table->Flags; | 
|  | ImGuiWindow* inner_window = table->InnerWindow; | 
|  | ImGuiWindow* outer_window = table->OuterWindow; | 
|  | ImGuiTableTempData* temp_data = table->TempData; | 
|  | IM_ASSERT(inner_window == g.CurrentWindow); | 
|  | IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); | 
|  |  | 
|  | if (table->IsInsideRow) | 
|  | TableEndRow(table); | 
|  |  | 
|  | // Context menu in columns body | 
|  | if (flags & ImGuiTableFlags_ContextMenuInBody) | 
|  | if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) | 
|  | TableOpenContextMenu((int)table->HoveredColumnBody); | 
|  |  | 
|  | // Finalize table height | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | 
|  | inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize; | 
|  | inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize; | 
|  | inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos; | 
|  | const float inner_content_max_y = table->RowPosY2; | 
|  | IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y); | 
|  | if (inner_window != outer_window) | 
|  | inner_window->DC.CursorMaxPos.y = inner_content_max_y; | 
|  | else if (!(flags & ImGuiTableFlags_NoHostExtendY)) | 
|  | table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height | 
|  | table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); | 
|  | table_instance->LastOuterHeight = table->OuterRect.GetHeight(); | 
|  |  | 
|  | // Setup inner scrolling range | 
|  | // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y, | 
|  | // but since the later is likely to be impossible to do we'd rather update both axises together. | 
|  | if (table->Flags & ImGuiTableFlags_ScrollX) | 
|  | { | 
|  | const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; | 
|  | float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x; | 
|  | if (table->RightMostEnabledColumn != -1) | 
|  | max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border); | 
|  | if (table->ResizedColumn != -1) | 
|  | max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2); | 
|  | table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledheadersExtraWidth; | 
|  | } | 
|  |  | 
|  | // Pop clipping rect | 
|  | if (!(flags & ImGuiTableFlags_NoClip)) | 
|  | inner_window->DrawList->PopClipRect(); | 
|  | inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); | 
|  |  | 
|  | // Draw borders | 
|  | if ((flags & ImGuiTableFlags_Borders) != 0) | 
|  | TableDrawBorders(table); | 
|  |  | 
|  | #if 0 | 
|  | // Strip out dummy channel draw calls | 
|  | // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out) | 
|  | // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway. | 
|  | // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices. | 
|  | if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1) | 
|  | { | 
|  | ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; | 
|  | dummy_channel->_CmdBuffer.resize(0); | 
|  | dummy_channel->_IdxBuffer.resize(0); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | // Flatten channels and merge draw calls | 
|  | ImDrawListSplitter* splitter = table->DrawSplitter; | 
|  | splitter->SetCurrentChannel(inner_window->DrawList, 0); | 
|  | if ((table->Flags & ImGuiTableFlags_NoClip) == 0) | 
|  | TableMergeDrawChannels(table); | 
|  | splitter->Merge(inner_window->DrawList); | 
|  |  | 
|  | // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable() | 
|  | float auto_fit_width_for_fixed = 0.0f; | 
|  | float auto_fit_width_for_stretched = 0.0f; | 
|  | float auto_fit_width_for_stretched_min = 0.0f; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n)) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column); | 
|  | if (column->Flags & ImGuiTableColumnFlags_WidthFixed) | 
|  | auto_fit_width_for_fixed += column_width_request; | 
|  | else | 
|  | auto_fit_width_for_stretched += column_width_request; | 
|  | if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) && (column->Flags & ImGuiTableColumnFlags_NoResize) != 0) | 
|  | auto_fit_width_for_stretched_min = ImMax(auto_fit_width_for_stretched_min, column_width_request / (column->StretchWeight / table->ColumnsStretchSumWeights)); | 
|  | } | 
|  | const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); | 
|  | table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax(auto_fit_width_for_stretched, auto_fit_width_for_stretched_min); | 
|  |  | 
|  | // Update scroll | 
|  | if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window) | 
|  | { | 
|  | inner_window->Scroll.x = 0.0f; | 
|  | } | 
|  | else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) | 
|  | { | 
|  | // When releasing a column being resized, scroll to keep the resulting column in sight | 
|  | const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f; | 
|  | ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; | 
|  | if (column->MaxX < table->InnerClipRect.Min.x) | 
|  | SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); | 
|  | else if (column->MaxX > table->InnerClipRect.Max.x) | 
|  | SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); | 
|  | } | 
|  |  | 
|  | // Apply resizing/dragging at the end of the frame | 
|  | if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; | 
|  | const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); | 
|  | const float new_width = ImTrunc(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); | 
|  | table->ResizedColumnNextWidth = new_width; | 
|  | } | 
|  |  | 
|  | table->IsActiveIdInTable = (g.ActiveIdIsAlive != 0 && table->IsActiveIdAliveBeforeTable == false); | 
|  |  | 
|  | // Pop from id stack | 
|  | IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table_instance->TableInstanceID, "Mismatching PushID/PopID!"); | 
|  | IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); | 
|  | if (table->InstanceCurrent > 0) | 
|  | PopID(); | 
|  | PopID(); | 
|  |  | 
|  | // Restore window data that we modified | 
|  | const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos; | 
|  | inner_window->WorkRect = temp_data->HostBackupWorkRect; | 
|  | inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect; | 
|  | inner_window->SkipItems = table->HostSkipItems; | 
|  | outer_window->DC.CursorPos = table->OuterRect.Min; | 
|  | outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth; | 
|  | outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize; | 
|  | outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset; | 
|  |  | 
|  | // Layout in outer window | 
|  | // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding | 
|  | // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414) | 
|  | if (inner_window != outer_window) | 
|  | { | 
|  | EndChild(); | 
|  | } | 
|  | else | 
|  | { | 
|  | ItemSize(table->OuterRect.GetSize()); | 
|  | ItemAdd(table->OuterRect, 0); | 
|  | } | 
|  |  | 
|  | // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar | 
|  | if (table->Flags & ImGuiTableFlags_NoHostExtendX) | 
|  | { | 
|  | // FIXME-TABLE: Could we remove this section? | 
|  | // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents | 
|  | IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0); | 
|  | outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth); | 
|  | } | 
|  | else if (temp_data->UserOuterSize.x <= 0.0f) | 
|  | { | 
|  | const float decoration_size = table->TempData->AngledheadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f); | 
|  | outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x); | 
|  | outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth)); | 
|  | } | 
|  | else | 
|  | { | 
|  | outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x); | 
|  | } | 
|  | if (temp_data->UserOuterSize.y <= 0.0f) | 
|  | { | 
|  | const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f; | 
|  | outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y); | 
|  | outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y)); | 
|  | } | 
|  | else | 
|  | { | 
|  | // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set) | 
|  | outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y); | 
|  | } | 
|  |  | 
|  | // Save settings | 
|  | if (table->IsSettingsDirty) | 
|  | TableSaveSettings(table); | 
|  | table->IsInitializing = false; | 
|  |  | 
|  | // Clear or restore current table, if any | 
|  | IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); | 
|  | IM_ASSERT(g.TablesTempDataStacked > 0); | 
|  | temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL; | 
|  | g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL; | 
|  | if (g.CurrentTable) | 
|  | { | 
|  | g.CurrentTable->TempData = temp_data; | 
|  | g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter; | 
|  | } | 
|  | outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; | 
|  | NavUpdateCurrentWindowIsScrollPushableX(); | 
|  | } | 
|  |  | 
|  | // See "COLUMNS SIZING POLICIES" comments at the top of this file | 
|  | // If (init_width_or_weight <= 0.0f) it is ignored | 
|  | void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); | 
|  | IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); | 
|  | IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); | 
|  | if (table->DeclColumnsCount >= table->ColumnsCount) | 
|  | { | 
|  | IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; | 
|  | table->DeclColumnsCount++; | 
|  |  | 
|  | // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa. | 
|  | // Give a grace to users of ImGuiTableFlags_ScrollX. | 
|  | if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0) | 
|  | IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column."); | 
|  |  | 
|  | // When passing a width automatically enforce WidthFixed policy | 
|  | // (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable) | 
|  | if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f) | 
|  | if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) | 
|  | flags |= ImGuiTableColumnFlags_WidthFixed; | 
|  | if (flags & ImGuiTableColumnFlags_AngledHeader) | 
|  | { | 
|  | flags |= ImGuiTableColumnFlags_NoHeaderLabel; | 
|  | table->AngledHeadersCount++; | 
|  | } | 
|  |  | 
|  | TableSetupColumnFlags(table, column, flags); | 
|  | column->UserID = user_id; | 
|  | flags = column->Flags; | 
|  |  | 
|  | // Initialize defaults | 
|  | column->InitStretchWeightOrWidth = init_width_or_weight; | 
|  | if (table->IsInitializing) | 
|  | { | 
|  | // Init width or weight | 
|  | if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) | 
|  | { | 
|  | if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) | 
|  | column->WidthRequest = init_width_or_weight; | 
|  | if (flags & ImGuiTableColumnFlags_WidthStretch) | 
|  | column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f; | 
|  |  | 
|  | // Disable auto-fit if an explicit width/weight has been specified | 
|  | if (init_width_or_weight > 0.0f) | 
|  | column->AutoFitQueue = 0x00; | 
|  | } | 
|  |  | 
|  | // Init default visibility/sort state | 
|  | if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) | 
|  | column->IsUserEnabled = column->IsUserEnabledNextFrame = false; | 
|  | if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) | 
|  | { | 
|  | column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs. | 
|  | column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Store name (append with zero-terminator in contiguous buffer) | 
|  | column->NameOffset = -1; | 
|  | if (label != NULL && label[0] != 0) | 
|  | { | 
|  | column->NameOffset = (ImS16)table->ColumnsNames.size(); | 
|  | table->ColumnsNames.append(label, label + strlen(label) + 1); | 
|  | } | 
|  | } | 
|  |  | 
|  | // [Public] | 
|  | void ImGui::TableSetupScrollFreeze(int columns, int rows) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); | 
|  | IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); | 
|  | IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); | 
|  | IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit | 
|  |  | 
|  | table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0; | 
|  | table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; | 
|  | table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; | 
|  | table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; | 
|  | table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b | 
|  |  | 
|  | // Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered. | 
|  | // FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section) | 
|  | for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++) | 
|  | { | 
|  | int order_n = table->DisplayOrderToIndex[column_n]; | 
|  | if (order_n != column_n && order_n >= table->FreezeColumnsRequest) | 
|  | { | 
|  | ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder); | 
|  | ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Simple accessors | 
|  | //----------------------------------------------------------------------------- | 
|  | // - TableGetColumnCount() | 
|  | // - TableGetColumnName() | 
|  | // - TableGetColumnName() [Internal] | 
|  | // - TableSetColumnEnabled() | 
|  | // - TableGetColumnFlags() | 
|  | // - TableGetCellBgRect() [Internal] | 
|  | // - TableGetColumnResizeID() [Internal] | 
|  | // - TableGetHoveredColumn() [Internal] | 
|  | // - TableGetHoveredRow() [Internal] | 
|  | // - TableSetBgColor() | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | int ImGui::TableGetColumnCount() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | return table ? table->ColumnsCount : 0; | 
|  | } | 
|  |  | 
|  | const char* ImGui::TableGetColumnName(int column_n) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (!table) | 
|  | return NULL; | 
|  | if (column_n < 0) | 
|  | column_n = table->CurrentColumn; | 
|  | return TableGetColumnName(table, column_n); | 
|  | } | 
|  |  | 
|  | const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) | 
|  | { | 
|  | if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount) | 
|  | return ""; // NameOffset is invalid at this point | 
|  | const ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (column->NameOffset == -1) | 
|  | return ""; | 
|  | return &table->ColumnsNames.Buf[column->NameOffset]; | 
|  | } | 
|  |  | 
|  | // Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view) | 
|  | // Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) | 
|  | // - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state. | 
|  | // - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable(). | 
|  | // - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0. | 
|  | // - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu. | 
|  | void ImGui::TableSetColumnEnabled(int column_n, bool enabled) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(table != NULL); | 
|  | if (!table) | 
|  | return; | 
|  | IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above | 
|  | if (column_n < 0) | 
|  | column_n = table->CurrentColumn; | 
|  | IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | column->IsUserEnabledNextFrame = enabled; | 
|  | } | 
|  |  | 
|  | // We allow querying for an extra column in order to poll the IsHovered state of the right-most section | 
|  | ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (!table) | 
|  | return ImGuiTableColumnFlags_None; | 
|  | if (column_n < 0) | 
|  | column_n = table->CurrentColumn; | 
|  | if (column_n == table->ColumnsCount) | 
|  | return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None; | 
|  | return table->Columns[column_n].Flags; | 
|  | } | 
|  |  | 
|  | // Return the cell rectangle based on currently known height. | 
|  | // - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations. | 
|  | //   The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height. | 
|  | // - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right | 
|  | //   columns report a small offset so their CellBgRect can extend up to the outer border. | 
|  | //   FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling. | 
|  | ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) | 
|  | { | 
|  | const ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | float x1 = column->MinX; | 
|  | float x2 = column->MaxX; | 
|  | //if (column->PrevEnabledColumn == -1) | 
|  | //    x1 -= table->OuterPaddingX; | 
|  | //if (column->NextEnabledColumn == -1) | 
|  | //    x2 += table->OuterPaddingX; | 
|  | x1 = ImMax(x1, table->WorkRect.Min.x); | 
|  | x2 = ImMin(x2, table->WorkRect.Max.x); | 
|  | return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); | 
|  | } | 
|  |  | 
|  | // Return the resizing ID for the right-side of the given column. | 
|  | ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, int instance_no) | 
|  | { | 
|  | IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); | 
|  | ImGuiID instance_id = TableGetInstanceID(table, instance_no); | 
|  | return instance_id + 1 + column_n; // FIXME: #6140: still not ideal | 
|  | } | 
|  |  | 
|  | // Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column. | 
|  | int ImGui::TableGetHoveredColumn() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (!table) | 
|  | return -1; | 
|  | return (int)table->HoveredColumnBody; | 
|  | } | 
|  |  | 
|  | // Return -1 when table is not hovered. Return maxrow+1 if in table but below last submitted row. | 
|  | // *IMPORTANT* Unlike TableGetHoveredColumn(), this has a one frame latency in updating the value. | 
|  | // This difference with is the reason why this is not public yet. | 
|  | int ImGui::TableGetHoveredRow() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (!table) | 
|  | return -1; | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | 
|  | return (int)table_instance->HoveredRowLast; | 
|  | } | 
|  |  | 
|  | void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(target != ImGuiTableBgTarget_None); | 
|  |  | 
|  | if (color == IM_COL32_DISABLE) | 
|  | color = 0; | 
|  |  | 
|  | // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time. | 
|  | switch (target) | 
|  | { | 
|  | case ImGuiTableBgTarget_CellBg: | 
|  | { | 
|  | if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard | 
|  | return; | 
|  | if (column_n == -1) | 
|  | column_n = table->CurrentColumn; | 
|  | if (!IM_BITARRAY_TESTBIT(table->VisibleMaskByIndex, column_n)) | 
|  | return; | 
|  | if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) | 
|  | table->RowCellDataCurrent++; | 
|  | ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; | 
|  | cell_data->BgColor = color; | 
|  | cell_data->Column = (ImGuiTableColumnIdx)column_n; | 
|  | break; | 
|  | } | 
|  | case ImGuiTableBgTarget_RowBg0: | 
|  | case ImGuiTableBgTarget_RowBg1: | 
|  | { | 
|  | if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard | 
|  | return; | 
|  | IM_ASSERT(column_n == -1); | 
|  | int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; | 
|  | table->RowBgColor[bg_idx] = color; | 
|  | break; | 
|  | } | 
|  | default: | 
|  | IM_ASSERT(0); | 
|  | } | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Row changes | 
|  | //------------------------------------------------------------------------- | 
|  | // - TableGetRowIndex() | 
|  | // - TableNextRow() | 
|  | // - TableBeginRow() [Internal] | 
|  | // - TableEndRow() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows | 
|  | int ImGui::TableGetRowIndex() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (!table) | 
|  | return 0; | 
|  | return table->CurrentRow; | 
|  | } | 
|  |  | 
|  | // [Public] Starts into the first cell of a new row | 
|  | void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  |  | 
|  | if (!table->IsLayoutLocked) | 
|  | TableUpdateLayout(table); | 
|  | if (table->IsInsideRow) | 
|  | TableEndRow(table); | 
|  |  | 
|  | table->LastRowFlags = table->RowFlags; | 
|  | table->RowFlags = row_flags; | 
|  | table->RowCellPaddingY = g.Style.CellPadding.y; | 
|  | table->RowMinHeight = row_min_height; | 
|  | TableBeginRow(table); | 
|  |  | 
|  | // We honor min_row_height requested by user, but cannot guarantee per-row maximum height, | 
|  | // because that would essentially require a unique clipping rectangle per-cell. | 
|  | table->RowPosY2 += table->RowCellPaddingY * 2.0f; | 
|  | table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); | 
|  |  | 
|  | // Disable output until user calls TableNextColumn() | 
|  | table->InnerWindow->SkipItems = true; | 
|  | } | 
|  |  | 
|  | // [Internal] Only called by TableNextRow() | 
|  | void ImGui::TableBeginRow(ImGuiTable* table) | 
|  | { | 
|  | ImGuiWindow* window = table->InnerWindow; | 
|  | IM_ASSERT(!table->IsInsideRow); | 
|  |  | 
|  | // New row | 
|  | table->CurrentRow++; | 
|  | table->CurrentColumn = -1; | 
|  | table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; | 
|  | table->RowCellDataCurrent = -1; | 
|  | table->IsInsideRow = true; | 
|  |  | 
|  | // Begin frozen rows | 
|  | float next_y1 = table->RowPosY2; | 
|  | if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) | 
|  | next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; | 
|  |  | 
|  | table->RowPosY1 = table->RowPosY2 = next_y1; | 
|  | table->RowTextBaseline = 0.0f; | 
|  | table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent | 
|  |  | 
|  | window->DC.PrevLineTextBaseOffset = 0.0f; | 
|  | window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + table->RowCellPaddingY); // This allows users to call SameLine() to share LineSize between columns. | 
|  | window->DC.PrevLineSize = window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); // This allows users to call SameLine() to share LineSize between columns, and to call it from first column too. | 
|  | window->DC.IsSameLine = window->DC.IsSetPos = false; | 
|  | window->DC.CursorMaxPos.y = next_y1; | 
|  |  | 
|  | // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging. | 
|  | if (table->RowFlags & ImGuiTableRowFlags_Headers) | 
|  | { | 
|  | TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); | 
|  | if (table->CurrentRow == 0) | 
|  | table->IsUsingHeaders = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | // [Internal] Called by TableNextRow() | 
|  | void ImGui::TableEndRow(ImGuiTable* table) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | IM_ASSERT(window == table->InnerWindow); | 
|  | IM_ASSERT(table->IsInsideRow); | 
|  |  | 
|  | if (table->CurrentColumn != -1) | 
|  | TableEndCell(table); | 
|  |  | 
|  | // Logging | 
|  | if (g.LogEnabled) | 
|  | LogRenderedText(NULL, "|"); | 
|  |  | 
|  | // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is | 
|  | // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. | 
|  | window->DC.CursorPos.y = table->RowPosY2; | 
|  |  | 
|  | // Row background fill | 
|  | const float bg_y1 = table->RowPosY1; | 
|  | const float bg_y2 = table->RowPosY2; | 
|  | const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); | 
|  | const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | 
|  | if ((table->RowFlags & ImGuiTableRowFlags_Headers) && (table->CurrentRow == 0 || (table->LastRowFlags & ImGuiTableRowFlags_Headers))) | 
|  | table_instance->LastTopHeadersRowHeight += bg_y2 - bg_y1; | 
|  |  | 
|  | const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); | 
|  | if (is_visible) | 
|  | { | 
|  | // Update data for TableGetHoveredRow() | 
|  | if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2) | 
|  | table_instance->HoveredRowNext = table->CurrentRow; | 
|  |  | 
|  | // Decide of background color for the row | 
|  | ImU32 bg_col0 = 0; | 
|  | ImU32 bg_col1 = 0; | 
|  | if (table->RowBgColor[0] != IM_COL32_DISABLE) | 
|  | bg_col0 = table->RowBgColor[0]; | 
|  | else if (table->Flags & ImGuiTableFlags_RowBg) | 
|  | bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); | 
|  | if (table->RowBgColor[1] != IM_COL32_DISABLE) | 
|  | bg_col1 = table->RowBgColor[1]; | 
|  |  | 
|  | // Decide of top border color | 
|  | ImU32 top_border_col = 0; | 
|  | const float border_size = TABLE_BORDER_SIZE; | 
|  | if (table->CurrentRow > 0 && (table->Flags & ImGuiTableFlags_BordersInnerH)) | 
|  | top_border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; | 
|  |  | 
|  | const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; | 
|  | const bool draw_strong_bottom_border = unfreeze_rows_actual; | 
|  | if ((bg_col0 | bg_col1 | top_border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) | 
|  | { | 
|  | // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is | 
|  | // always followed by a change of clipping rectangle we perform the smallest overwrite possible here. | 
|  | if ((table->Flags & ImGuiTableFlags_NoClip) == 0) | 
|  | window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4(); | 
|  | table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); | 
|  | } | 
|  |  | 
|  | // Draw row background | 
|  | // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle | 
|  | if (bg_col0 || bg_col1) | 
|  | { | 
|  | ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); | 
|  | row_rect.ClipWith(table->BgClipRect); | 
|  | if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) | 
|  | window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); | 
|  | if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) | 
|  | window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); | 
|  | } | 
|  |  | 
|  | // Draw cell background color | 
|  | if (draw_cell_bg_color) | 
|  | { | 
|  | ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; | 
|  | for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) | 
|  | { | 
|  | // As we render the BG here we need to clip things (for layout we would not) | 
|  | // FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling. | 
|  | const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; | 
|  | ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); | 
|  | cell_bg_rect.ClipWith(table->BgClipRect); | 
|  | cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x);     // So that first column after frozen one gets clipped when scrolling | 
|  | cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); | 
|  | window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Draw top border | 
|  | if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) | 
|  | window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size); | 
|  |  | 
|  | // Draw bottom border at the row unfreezing mark (always strong) | 
|  | if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) | 
|  | window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); | 
|  | } | 
|  |  | 
|  | // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle) | 
|  | // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and | 
|  | // get the new cursor position. | 
|  | if (unfreeze_rows_request) | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | table->Columns[column_n].NavLayerCurrent = ImGuiNavLayer_Main; | 
|  | if (unfreeze_rows_actual) | 
|  | { | 
|  | IM_ASSERT(table->IsUnfrozenRows == false); | 
|  | const float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); | 
|  | table->IsUnfrozenRows = true; | 
|  | table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y; | 
|  |  | 
|  | // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect | 
|  | table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); | 
|  | table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; | 
|  | table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen; | 
|  | IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y); | 
|  |  | 
|  | float row_height = table->RowPosY2 - table->RowPosY1; | 
|  | table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; | 
|  | table->RowPosY1 = table->RowPosY2 - row_height; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | column->DrawChannelCurrent = column->DrawChannelUnfrozen; | 
|  | column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y; | 
|  | } | 
|  |  | 
|  | // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y | 
|  | SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); | 
|  | table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); | 
|  | } | 
|  |  | 
|  | if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) | 
|  | table->RowBgColorCounter++; | 
|  | table->IsInsideRow = false; | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Columns changes | 
|  | //------------------------------------------------------------------------- | 
|  | // - TableGetColumnIndex() | 
|  | // - TableSetColumnIndex() | 
|  | // - TableNextColumn() | 
|  | // - TableBeginCell() [Internal] | 
|  | // - TableEndCell() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | int ImGui::TableGetColumnIndex() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (!table) | 
|  | return 0; | 
|  | return table->CurrentColumn; | 
|  | } | 
|  |  | 
|  | // [Public] Append into a specific column | 
|  | bool ImGui::TableSetColumnIndex(int column_n) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (!table) | 
|  | return false; | 
|  |  | 
|  | if (table->CurrentColumn != column_n) | 
|  | { | 
|  | if (table->CurrentColumn != -1) | 
|  | TableEndCell(table); | 
|  | IM_ASSERT(column_n >= 0 && table->ColumnsCount); | 
|  | TableBeginCell(table, column_n); | 
|  | } | 
|  |  | 
|  | // Return whether the column is visible. User may choose to skip submitting items based on this return value, | 
|  | // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. | 
|  | return table->Columns[column_n].IsRequestOutput; | 
|  | } | 
|  |  | 
|  | // [Public] Append into the next column, wrap and create a new row when already on last column | 
|  | bool ImGui::TableNextColumn() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (!table) | 
|  | return false; | 
|  |  | 
|  | if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) | 
|  | { | 
|  | if (table->CurrentColumn != -1) | 
|  | TableEndCell(table); | 
|  | TableBeginCell(table, table->CurrentColumn + 1); | 
|  | } | 
|  | else | 
|  | { | 
|  | TableNextRow(); | 
|  | TableBeginCell(table, 0); | 
|  | } | 
|  |  | 
|  | // Return whether the column is visible. User may choose to skip submitting items based on this return value, | 
|  | // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. | 
|  | return table->Columns[table->CurrentColumn].IsRequestOutput; | 
|  | } | 
|  |  | 
|  |  | 
|  | // [Internal] Called by TableSetColumnIndex()/TableNextColumn() | 
|  | // This is called very frequently, so we need to be mindful of unnecessary overhead. | 
|  | // FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns. | 
|  | void ImGui::TableBeginCell(ImGuiTable* table, int column_n) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | ImGuiWindow* window = table->InnerWindow; | 
|  | table->CurrentColumn = column_n; | 
|  |  | 
|  | // Start position is roughly ~~ CellRect.Min + CellPadding + Indent | 
|  | float start_x = column->WorkMinX; | 
|  | if (column->Flags & ImGuiTableColumnFlags_IndentEnable) | 
|  | start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row. | 
|  |  | 
|  | window->DC.CursorPos.x = start_x; | 
|  | window->DC.CursorPos.y = table->RowPosY1 + table->RowCellPaddingY; | 
|  | window->DC.CursorMaxPos.x = window->DC.CursorPos.x; | 
|  | window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT | 
|  | window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x; // PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns. | 
|  | window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; | 
|  | window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; | 
|  |  | 
|  | // Note how WorkRect.Max.y is only set once during layout | 
|  | window->WorkRect.Min.y = window->DC.CursorPos.y; | 
|  | window->WorkRect.Min.x = column->WorkMinX; | 
|  | window->WorkRect.Max.x = column->WorkMaxX; | 
|  | window->DC.ItemWidth = column->ItemWidth; | 
|  |  | 
|  | window->SkipItems = column->IsSkipItems; | 
|  | if (column->IsSkipItems) | 
|  | { | 
|  | g.LastItemData.ID = 0; | 
|  | g.LastItemData.StatusFlags = 0; | 
|  | } | 
|  |  | 
|  | if (table->Flags & ImGuiTableFlags_NoClip) | 
|  | { | 
|  | // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed. | 
|  | table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); | 
|  | //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP); | 
|  | } | 
|  | else | 
|  | { | 
|  | // FIXME-TABLE: Could avoid this if draw channel is dummy channel? | 
|  | SetWindowClipRectBeforeSetChannel(window, column->ClipRect); | 
|  | table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); | 
|  | } | 
|  |  | 
|  | // Logging | 
|  | if (g.LogEnabled && !column->IsSkipItems) | 
|  | { | 
|  | LogRenderedText(&window->DC.CursorPos, "|"); | 
|  | g.LogLinePosY = FLT_MAX; | 
|  | } | 
|  | } | 
|  |  | 
|  | // [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn() | 
|  | void ImGui::TableEndCell(ImGuiTable* table) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; | 
|  | ImGuiWindow* window = table->InnerWindow; | 
|  |  | 
|  | if (window->DC.IsSetPos) | 
|  | ErrorCheckUsingSetCursorPosToExtendParentBoundaries(); | 
|  |  | 
|  | // Report maximum position so we can infer content size per column. | 
|  | float* p_max_pos_x; | 
|  | if (table->RowFlags & ImGuiTableRowFlags_Headers) | 
|  | p_max_pos_x = &column->ContentMaxXHeadersUsed;  // Useful in case user submit contents in header row that is not a TableHeader() call | 
|  | else | 
|  | p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; | 
|  | *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); | 
|  | if (column->IsEnabled) | 
|  | table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->RowCellPaddingY); | 
|  | column->ItemWidth = window->DC.ItemWidth; | 
|  |  | 
|  | // Propagate text baseline for the entire row | 
|  | // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one. | 
|  | table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Columns width management | 
|  | //------------------------------------------------------------------------- | 
|  | // - TableGetMaxColumnWidth() [Internal] | 
|  | // - TableGetColumnWidthAuto() [Internal] | 
|  | // - TableSetColumnWidth() | 
|  | // - TableSetColumnWidthAutoSingle() [Internal] | 
|  | // - TableSetColumnWidthAutoAll() [Internal] | 
|  | // - TableUpdateColumnsWeightFromWidth() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // Maximum column content width given current layout. Use column->MinX so this value on a per-column basis. | 
|  | float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n) | 
|  | { | 
|  | const ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | float max_width = FLT_MAX; | 
|  | const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; | 
|  | if (table->Flags & ImGuiTableFlags_ScrollX) | 
|  | { | 
|  | // Frozen columns can't reach beyond visible width else scrolling will naturally break. | 
|  | // (we use DisplayOrder as within a set of multiple frozen column reordering is possible) | 
|  | if (column->DisplayOrder < table->FreezeColumnsRequest) | 
|  | { | 
|  | max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX; | 
|  | max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; | 
|  | } | 
|  | } | 
|  | else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) | 
|  | { | 
|  | // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make | 
|  | // sure they are all visible. Because of this we also know that all of the columns will always fit in | 
|  | // table->WorkRect and therefore in table->InnerRect (because ScrollX is off) | 
|  | // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match. | 
|  | // See "table_width_distrib" and "table_width_keep_visible" tests | 
|  | max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX; | 
|  | //max_width -= table->CellSpacingX1; | 
|  | max_width -= table->CellSpacingX2; | 
|  | max_width -= table->CellPaddingX * 2.0f; | 
|  | max_width -= table->OuterPaddingX; | 
|  | } | 
|  | return max_width; | 
|  | } | 
|  |  | 
|  | // Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field | 
|  | float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column) | 
|  | { | 
|  | const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; | 
|  | const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX; | 
|  | float width_auto = content_width_body; | 
|  | if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) | 
|  | width_auto = ImMax(width_auto, content_width_headers); | 
|  |  | 
|  | // Non-resizable fixed columns preserve their requested width | 
|  | if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) | 
|  | if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize)) | 
|  | width_auto = column->InitStretchWeightOrWidth; | 
|  |  | 
|  | return ImMax(width_auto, table->MinColumnWidth); | 
|  | } | 
|  |  | 
|  | // 'width' = inner column width, without padding | 
|  | void ImGui::TableSetColumnWidth(int column_n, float width) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(table != NULL && table->IsLayoutLocked == false); | 
|  | IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); | 
|  | ImGuiTableColumn* column_0 = &table->Columns[column_n]; | 
|  | float column_0_width = width; | 
|  |  | 
|  | // Apply constraints early | 
|  | // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded) | 
|  | IM_ASSERT(table->MinColumnWidth > 0.0f); | 
|  | const float min_width = table->MinColumnWidth; | 
|  | const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n)); | 
|  | column_0_width = ImClamp(column_0_width, min_width, max_width); | 
|  | if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) | 
|  | return; | 
|  |  | 
|  | //IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width); | 
|  | ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; | 
|  |  | 
|  | // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns. | 
|  | // - All fixed: easy. | 
|  | // - All stretch: easy. | 
|  | // - One or more fixed + one stretch: easy. | 
|  | // - One or more fixed + more than one stretch: tricky. | 
|  | // Qt when manual resize is enabled only supports a single _trailing_ stretch column, we support more cases here. | 
|  |  | 
|  | // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1. | 
|  | // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user. | 
|  | // Scenarios: | 
|  | // - F1 F2 F3  resize from F1| or F2|   --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset. | 
|  | // - F1 F2 F3  resize from F3|          --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered. | 
|  | // - F1 F2 W3  resize from F1| or F2|   --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size. | 
|  | // - F1 F2 W3  resize from W3|          --> ok: no-op (disabled by Resize Rule 1) | 
|  | // - W1 W2 W3  resize from W1| or W2|   --> ok | 
|  | // - W1 W2 W3  resize from W3|          --> ok: no-op (disabled by Resize Rule 1) | 
|  | // - W1 F2 F3  resize from F3|          --> ok: no-op (disabled by Resize Rule 1) | 
|  | // - W1 F2     resize from F2|          --> ok: no-op (disabled by Resize Rule 1) | 
|  | // - W1 W2 F3  resize from W1| or W2|   --> ok | 
|  | // - W1 F2 W3  resize from W1| or F2|   --> ok | 
|  | // - F1 W2 F3  resize from W2|          --> ok | 
|  | // - F1 W3 F2  resize from W3|          --> ok | 
|  | // - W1 F2 F3  resize from W1|          --> ok: equivalent to resizing |F2. F3 will not move. | 
|  | // - W1 F2 F3  resize from F2|          --> ok | 
|  | // All resizes from a Wx columns are locking other columns. | 
|  |  | 
|  | // Possible improvements: | 
|  | // - W1 W2 W3  resize W1|               --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns. | 
|  | // - W3 F1 F2  resize W3|               --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix. | 
|  |  | 
|  | // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout(). | 
|  |  | 
|  | // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize. | 
|  | // This is the preferred resize path | 
|  | if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) | 
|  | if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder) | 
|  | { | 
|  | column_0->WidthRequest = column_0_width; | 
|  | table->IsSettingsDirty = true; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column) | 
|  | if (column_1 == NULL) | 
|  | column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; | 
|  | if (column_1 == NULL) | 
|  | return; | 
|  |  | 
|  | // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column. | 
|  | // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) | 
|  | float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); | 
|  | column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; | 
|  | IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f); | 
|  | column_0->WidthRequest = column_0_width; | 
|  | column_1->WidthRequest = column_1_width; | 
|  | if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch) | 
|  | TableUpdateColumnsWeightFromWidth(table); | 
|  | table->IsSettingsDirty = true; | 
|  | } | 
|  |  | 
|  | // Disable clipping then auto-fit, will take 2 frames | 
|  | // (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns) | 
|  | void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) | 
|  | { | 
|  | // Single auto width uses auto-fit | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (!column->IsEnabled) | 
|  | return; | 
|  | column->CannotSkipItemsQueue = (1 << 0); | 
|  | table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n; | 
|  | } | 
|  |  | 
|  | void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) | 
|  | { | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column | 
|  | continue; | 
|  | column->CannotSkipItemsQueue = (1 << 0); | 
|  | column->AutoFitQueue = (1 << 1); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table) | 
|  | { | 
|  | IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1); | 
|  |  | 
|  | // Measure existing quantities | 
|  | float visible_weight = 0.0f; | 
|  | float visible_width = 0.0f; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) | 
|  | continue; | 
|  | IM_ASSERT(column->StretchWeight > 0.0f); | 
|  | visible_weight += column->StretchWeight; | 
|  | visible_width += column->WidthRequest; | 
|  | } | 
|  | IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); | 
|  |  | 
|  | // Apply new weights | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) | 
|  | continue; | 
|  | column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight; | 
|  | IM_ASSERT(column->StretchWeight > 0.0f); | 
|  | } | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Drawing | 
|  | //------------------------------------------------------------------------- | 
|  | // - TablePushBackgroundChannel() [Internal] | 
|  | // - TablePopBackgroundChannel() [Internal] | 
|  | // - TableSetupDrawChannels() [Internal] | 
|  | // - TableMergeDrawChannels() [Internal] | 
|  | // - TableGetColumnBorderCol() [Internal] | 
|  | // - TableDrawBorders() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // Bg2 is used by Selectable (and possibly other widgets) to render to the background. | 
|  | // Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect. | 
|  | void ImGui::TablePushBackgroundChannel() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  |  | 
|  | // Optimization: avoid SetCurrentChannel() + PushClipRect() | 
|  | table->HostBackupInnerClipRect = window->ClipRect; | 
|  | SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd); | 
|  | table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent); | 
|  | } | 
|  |  | 
|  | void ImGui::TablePopBackgroundChannel() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; | 
|  |  | 
|  | // Optimization: avoid PopClipRect() + SetCurrentChannel() | 
|  | SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect); | 
|  | table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); | 
|  | } | 
|  |  | 
|  | // Allocate draw channels. Called by TableUpdateLayout() | 
|  | // - We allocate them following storage order instead of display order so reordering columns won't needlessly | 
|  | //   increase overall dormant memory cost. | 
|  | // - We isolate headers draw commands in their own channels instead of just altering clip rects. | 
|  | //   This is in order to facilitate merging of draw commands. | 
|  | // - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels. | 
|  | // - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other | 
|  | //   channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged. | 
|  | // - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for | 
|  | //   horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4). | 
|  | // Draw channel allocation (before merging): | 
|  | // - NoClip                       --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call) | 
|  | // - Clip                         --> 2+D+N channels | 
|  | // - FreezeRows                   --> 2+D+N*2 (unless scrolling value is zero) | 
|  | // - FreezeRows || FreezeColunns  --> 3+D+N*2 (unless scrolling value is zero) | 
|  | // Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0. | 
|  | void ImGui::TableSetupDrawChannels(ImGuiTable* table) | 
|  | { | 
|  | const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; | 
|  | const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; | 
|  | const int channels_for_bg = 1 + 1 * freeze_row_multiplier; | 
|  | const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || (memcmp(table->VisibleMaskByIndex, table->EnabledMaskByIndex, ImBitArrayGetStorageSizeInBytes(table->ColumnsCount)) != 0)) ? +1 : 0; | 
|  | const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; | 
|  | table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total); | 
|  | table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1); | 
|  | table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN; | 
|  | table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN); | 
|  |  | 
|  | int draw_channel_current = 2; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (column->IsVisibleX && column->IsVisibleY) | 
|  | { | 
|  | column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current); | 
|  | column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); | 
|  | if (!(table->Flags & ImGuiTableFlags_NoClip)) | 
|  | draw_channel_current++; | 
|  | } | 
|  | else | 
|  | { | 
|  | column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; | 
|  | } | 
|  | column->DrawChannelCurrent = column->DrawChannelFrozen; | 
|  | } | 
|  |  | 
|  | // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default. | 
|  | // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect. | 
|  | // (This technically isn't part of setting up draw channels, but is reasonably related to be done here) | 
|  | table->BgClipRect = table->InnerClipRect; | 
|  | table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect; | 
|  | table->Bg2ClipRectForDrawCmd = table->HostClipRect; | 
|  | IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); | 
|  | } | 
|  |  | 
|  | // This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). | 
|  | // For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect, | 
|  | // actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels(). | 
|  | // | 
|  | // Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve | 
|  | // this we merge their clip rect and make them contiguous in the channel list, so they can be merged | 
|  | // by the call to DrawSplitter.Merge() following to the call to this function. | 
|  | // We reorder draw commands by arranging them into a maximum of 4 distinct groups: | 
|  | // | 
|  | //   1 group:               2 groups:              2 groups:              4 groups: | 
|  | //   [ 0. ] no freeze       [ 0. ] row freeze      [ 01 ] col freeze      [ 01 ] row+col freeze | 
|  | //   [ .. ]  or no scroll   [ 2. ]  and v-scroll   [ .. ]  and h-scroll   [ 23 ]  and v+h-scroll | 
|  | // | 
|  | // Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled). | 
|  | // When the contents of a column didn't stray off its limit, we move its channels into the corresponding group | 
|  | // based on its position (within frozen rows/columns groups or not). | 
|  | // At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect. | 
|  | // This function assume that each column are pointing to a distinct draw channel, | 
|  | // otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask. | 
|  | // | 
|  | // Column channels will not be merged into one of the 1-4 groups in the following cases: | 
|  | // - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value). | 
|  | //   Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds | 
|  | //   matches, by e.g. calling SetCursorScreenPos(). | 
|  | // - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here.. | 
|  | //   we could do better but it's going to be rare and probably not worth the hassle. | 
|  | // Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd. | 
|  | // | 
|  | // This function is particularly tricky to understand.. take a breath. | 
|  | void ImGui::TableMergeDrawChannels(ImGuiTable* table) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImDrawListSplitter* splitter = table->DrawSplitter; | 
|  | const bool has_freeze_v = (table->FreezeRowsCount > 0); | 
|  | const bool has_freeze_h = (table->FreezeColumnsCount > 0); | 
|  | IM_ASSERT(splitter->_Current == 0); | 
|  |  | 
|  | // Track which groups we are going to attempt to merge, and which channels goes into each group. | 
|  | struct MergeGroup | 
|  | { | 
|  | ImRect          ClipRect; | 
|  | int             ChannelsCount = 0; | 
|  | ImBitArrayPtr   ChannelsMask = NULL; | 
|  | }; | 
|  | int merge_group_mask = 0x00; | 
|  | MergeGroup merge_groups[4]; | 
|  |  | 
|  | // Use a reusable temp buffer for the merge masks as they are dynamically sized. | 
|  | const int max_draw_channels = (4 + table->ColumnsCount * 2); | 
|  | const int size_for_masks_bitarrays_one = (int)ImBitArrayGetStorageSizeInBytes(max_draw_channels); | 
|  | g.TempBuffer.reserve(size_for_masks_bitarrays_one * 5); | 
|  | memset(g.TempBuffer.Data, 0, size_for_masks_bitarrays_one * 5); | 
|  | for (int n = 0; n < IM_ARRAYSIZE(merge_groups); n++) | 
|  | merge_groups[n].ChannelsMask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * n)); | 
|  | ImBitArrayPtr remaining_mask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * 4)); | 
|  |  | 
|  | // 1. Scan channels and take note of those which can be merged | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | if (!IM_BITARRAY_TESTBIT(table->VisibleMaskByIndex, column_n)) | 
|  | continue; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  |  | 
|  | const int merge_group_sub_count = has_freeze_v ? 2 : 1; | 
|  | for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) | 
|  | { | 
|  | const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; | 
|  |  | 
|  | // Don't attempt to merge if there are multiple draw calls within the column | 
|  | ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; | 
|  | if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd() | 
|  | src_channel->_CmdBuffer.pop_back(); | 
|  | if (src_channel->_CmdBuffer.Size != 1) | 
|  | continue; | 
|  |  | 
|  | // Find out the width of this merge group and check if it will fit in our column | 
|  | // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it) | 
|  | if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) | 
|  | { | 
|  | float content_max_x; | 
|  | if (!has_freeze_v) | 
|  | content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze | 
|  | else if (merge_group_sub_n == 0) | 
|  | content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed);   // Row freeze: use width before freeze | 
|  | else | 
|  | content_max_x = column->ContentMaxXUnfrozen;                                        // Row freeze: use width after freeze | 
|  | if (content_max_x > column->ClipRect.Max.x) | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); | 
|  | IM_ASSERT(channel_no < max_draw_channels); | 
|  | MergeGroup* merge_group = &merge_groups[merge_group_n]; | 
|  | if (merge_group->ChannelsCount == 0) | 
|  | merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); | 
|  | ImBitArraySetBit(merge_group->ChannelsMask, channel_no); | 
|  | merge_group->ChannelsCount++; | 
|  | merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); | 
|  | merge_group_mask |= (1 << merge_group_n); | 
|  | } | 
|  |  | 
|  | // Invalidate current draw channel | 
|  | // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data) | 
|  | column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1; | 
|  | } | 
|  |  | 
|  | // [DEBUG] Display merge groups | 
|  | #if 0 | 
|  | if (g.IO.KeyShift) | 
|  | for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) | 
|  | { | 
|  | MergeGroup* merge_group = &merge_groups[merge_group_n]; | 
|  | if (merge_group->ChannelsCount == 0) | 
|  | continue; | 
|  | char buf[32]; | 
|  | ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); | 
|  | ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); | 
|  | ImVec2 text_size = CalcTextSize(buf, NULL); | 
|  | GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); | 
|  | GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); | 
|  | GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | // 2. Rewrite channel list in our preferred order | 
|  | if (merge_group_mask != 0) | 
|  | { | 
|  | // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels(). | 
|  | const int LEADING_DRAW_CHANNELS = 2; | 
|  | g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized | 
|  | ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; | 
|  | ImBitArraySetBitRange(remaining_mask, LEADING_DRAW_CHANNELS, splitter->_Count); | 
|  | ImBitArrayClearBit(remaining_mask, table->Bg2DrawChannelUnfrozen); | 
|  | IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN); | 
|  | int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); | 
|  | //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect; | 
|  | ImRect host_rect = table->HostClipRect; | 
|  | for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) | 
|  | { | 
|  | if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) | 
|  | { | 
|  | MergeGroup* merge_group = &merge_groups[merge_group_n]; | 
|  | ImRect merge_clip_rect = merge_group->ClipRect; | 
|  |  | 
|  | // Extend outer-most clip limits to match those of host, so draw calls can be merged even if | 
|  | // outer-most columns have some outer padding offsetting them from their parent ClipRect. | 
|  | // The principal cases this is dealing with are: | 
|  | // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge | 
|  | // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge | 
|  | // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit | 
|  | // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect. | 
|  | if ((merge_group_n & 1) == 0 || !has_freeze_h) | 
|  | merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); | 
|  | if ((merge_group_n & 2) == 0 || !has_freeze_v) | 
|  | merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); | 
|  | if ((merge_group_n & 1) != 0) | 
|  | merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); | 
|  | if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) | 
|  | merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); | 
|  | //GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); // [DEBUG] | 
|  | //GetForegroundDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); | 
|  | //GetForegroundDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); | 
|  | remaining_count -= merge_group->ChannelsCount; | 
|  | for (int n = 0; n < (size_for_masks_bitarrays_one >> 2); n++) | 
|  | remaining_mask[n] &= ~merge_group->ChannelsMask[n]; | 
|  | for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) | 
|  | { | 
|  | // Copy + overwrite new clip rect | 
|  | if (!IM_BITARRAY_TESTBIT(merge_group->ChannelsMask, n)) | 
|  | continue; | 
|  | IM_BITARRAY_CLEARBIT(merge_group->ChannelsMask, n); | 
|  | merge_channels_count--; | 
|  |  | 
|  | ImDrawChannel* channel = &splitter->_Channels[n]; | 
|  | IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); | 
|  | channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); | 
|  | memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1) | 
|  | if (merge_group_n == 1 && has_freeze_v) | 
|  | memcpy(dst_tmp++, &splitter->_Channels[table->Bg2DrawChannelUnfrozen], sizeof(ImDrawChannel)); | 
|  | } | 
|  |  | 
|  | // Append unmergeable channels that we didn't reorder at the end of the list | 
|  | for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) | 
|  | { | 
|  | if (!IM_BITARRAY_TESTBIT(remaining_mask, n)) | 
|  | continue; | 
|  | ImDrawChannel* channel = &splitter->_Channels[n]; | 
|  | memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); | 
|  | remaining_count--; | 
|  | } | 
|  | IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); | 
|  | memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); | 
|  | } | 
|  | } | 
|  |  | 
|  | static ImU32 TableGetColumnBorderCol(ImGuiTable* table, int order_n, int column_n) | 
|  | { | 
|  | const bool is_hovered = (table->HoveredColumnBorder == column_n); | 
|  | const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); | 
|  | const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1); | 
|  | if (is_resized || is_hovered) | 
|  | return ImGui::GetColorU32(is_resized ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered); | 
|  | if (is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize))) | 
|  | return table->BorderColorStrong; | 
|  | return table->BorderColorLight; | 
|  | } | 
|  |  | 
|  | // FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow) | 
|  | void ImGui::TableDrawBorders(ImGuiTable* table) | 
|  | { | 
|  | ImGuiWindow* inner_window = table->InnerWindow; | 
|  | if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect)) | 
|  | return; | 
|  |  | 
|  | ImDrawList* inner_drawlist = inner_window->DrawList; | 
|  | table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0); | 
|  | inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false); | 
|  |  | 
|  | // Draw inner border and resizing feedback | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | 
|  | const float border_size = TABLE_BORDER_SIZE; | 
|  | const float draw_y1 = ImMax(table->InnerRect.Min.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight) + ((table->Flags & ImGuiTableFlags_BordersOuterH) ? 1.0f : 0.0f); | 
|  | const float draw_y2_body = table->InnerRect.Max.y; | 
|  | const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastTopHeadersRowHeight) : draw_y1; | 
|  | if (table->Flags & ImGuiTableFlags_BordersInnerV) | 
|  | { | 
|  | for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | 
|  | { | 
|  | if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n)) | 
|  | continue; | 
|  |  | 
|  | const int column_n = table->DisplayOrderToIndex[order_n]; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | const bool is_hovered = (table->HoveredColumnBorder == column_n); | 
|  | const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); | 
|  | const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; | 
|  | const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1); | 
|  | if (column->MaxX > table->InnerClipRect.Max.x && !is_resized) | 
|  | continue; | 
|  |  | 
|  | // Decide whether right-most column is visible | 
|  | if (column->NextEnabledColumn == -1 && !is_resizable) | 
|  | if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX)) | 
|  | continue; | 
|  | if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size.. | 
|  | continue; | 
|  |  | 
|  | // Draw in outer window so right-most column won't be clipped | 
|  | // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling. | 
|  | float draw_y2 = (is_hovered || is_resized || is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) == 0) ? draw_y2_body : draw_y2_head; | 
|  | if (draw_y2 > draw_y1) | 
|  | inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Draw outer border | 
|  | // FIXME: could use AddRect or explicit VLine/HLine helper? | 
|  | if (table->Flags & ImGuiTableFlags_BordersOuter) | 
|  | { | 
|  | // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call | 
|  | // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their | 
|  | // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part | 
|  | // of it in inner window, and the part that's over scrollbars in the outer window..) | 
|  | // Either solution currently won't allow us to use a larger border size: the border would clipped. | 
|  | const ImRect outer_border = table->OuterRect; | 
|  | const ImU32 outer_col = table->BorderColorStrong; | 
|  | if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) | 
|  | { | 
|  | inner_drawlist->AddRect(outer_border.Min, outer_border.Max + ImVec2(1, 1), outer_col, 0.0f, 0, border_size); | 
|  | } | 
|  | else if (table->Flags & ImGuiTableFlags_BordersOuterV) | 
|  | { | 
|  | inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); | 
|  | inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); | 
|  | } | 
|  | else if (table->Flags & ImGuiTableFlags_BordersOuterH) | 
|  | { | 
|  | inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); | 
|  | inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); | 
|  | } | 
|  | } | 
|  | if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) | 
|  | { | 
|  | // Draw bottom-most row border between it is above outer border. | 
|  | const float border_y = table->RowPosY2; | 
|  | if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) | 
|  | inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); | 
|  | } | 
|  |  | 
|  | inner_drawlist->PopClipRect(); | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Sorting | 
|  | //------------------------------------------------------------------------- | 
|  | // - TableGetSortSpecs() | 
|  | // - TableFixColumnSortDirection() [Internal] | 
|  | // - TableGetColumnNextSortDirection() [Internal] | 
|  | // - TableSetColumnSortDirection() [Internal] | 
|  | // - TableSortSpecsSanitize() [Internal] | 
|  | // - TableSortSpecsBuild() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) | 
|  | // When 'sort_specs->SpecsDirty == true' you should sort your data. It will be true when sorting specs have | 
|  | // changed since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting, | 
|  | // else you may wastefully sort your data every frame! | 
|  | // Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()! | 
|  | ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(table != NULL); | 
|  |  | 
|  | if (!(table->Flags & ImGuiTableFlags_Sortable)) | 
|  | return NULL; | 
|  |  | 
|  | // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths. | 
|  | if (!table->IsLayoutLocked) | 
|  | TableUpdateLayout(table); | 
|  |  | 
|  | TableSortSpecsBuild(table); | 
|  | return &table->SortSpecs; | 
|  | } | 
|  |  | 
|  | static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n) | 
|  | { | 
|  | IM_ASSERT(n < column->SortDirectionsAvailCount); | 
|  | return (column->SortDirectionsAvailList >> (n << 1)) & 0x03; | 
|  | } | 
|  |  | 
|  | // Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending) | 
|  | void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column) | 
|  | { | 
|  | if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0) | 
|  | return; | 
|  | column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); | 
|  | table->IsSortSpecsDirty = true; | 
|  | } | 
|  |  | 
|  | // Calculate next sort direction that would be set after clicking the column | 
|  | // - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click. | 
|  | // - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op. | 
|  | IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2); | 
|  | ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column) | 
|  | { | 
|  | IM_ASSERT(column->SortDirectionsAvailCount > 0); | 
|  | if (column->SortOrder == -1) | 
|  | return TableGetColumnAvailSortDirection(column, 0); | 
|  | for (int n = 0; n < 3; n++) | 
|  | if (column->SortDirection == TableGetColumnAvailSortDirection(column, n)) | 
|  | return TableGetColumnAvailSortDirection(column, (n + 1) % column->SortDirectionsAvailCount); | 
|  | IM_ASSERT(0); | 
|  | return ImGuiSortDirection_None; | 
|  | } | 
|  |  | 
|  | // Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert | 
|  | // the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code. | 
|  | void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  |  | 
|  | if (!(table->Flags & ImGuiTableFlags_SortMulti)) | 
|  | append_to_sort_specs = false; | 
|  | if (!(table->Flags & ImGuiTableFlags_SortTristate)) | 
|  | IM_ASSERT(sort_direction != ImGuiSortDirection_None); | 
|  |  | 
|  | ImGuiTableColumnIdx sort_order_max = 0; | 
|  | if (append_to_sort_specs) | 
|  | for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) | 
|  | sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); | 
|  |  | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | column->SortDirection = (ImU8)sort_direction; | 
|  | if (column->SortDirection == ImGuiSortDirection_None) | 
|  | column->SortOrder = -1; | 
|  | else if (column->SortOrder == -1 || !append_to_sort_specs) | 
|  | column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; | 
|  |  | 
|  | for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) | 
|  | { | 
|  | ImGuiTableColumn* other_column = &table->Columns[other_column_n]; | 
|  | if (other_column != column && !append_to_sort_specs) | 
|  | other_column->SortOrder = -1; | 
|  | TableFixColumnSortDirection(table, other_column); | 
|  | } | 
|  | table->IsSettingsDirty = true; | 
|  | table->IsSortSpecsDirty = true; | 
|  | } | 
|  |  | 
|  | void ImGui::TableSortSpecsSanitize(ImGuiTable* table) | 
|  | { | 
|  | IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); | 
|  |  | 
|  | // Clear SortOrder from hidden column and verify that there's no gap or duplicate. | 
|  | int sort_order_count = 0; | 
|  | ImU64 sort_order_mask = 0x00; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (column->SortOrder != -1 && !column->IsEnabled) | 
|  | column->SortOrder = -1; | 
|  | if (column->SortOrder == -1) | 
|  | continue; | 
|  | sort_order_count++; | 
|  | sort_order_mask |= ((ImU64)1 << column->SortOrder); | 
|  | IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); | 
|  | } | 
|  |  | 
|  | const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); | 
|  | const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti); | 
|  | if (need_fix_linearize || need_fix_single_sort_order) | 
|  | { | 
|  | ImU64 fixed_mask = 0x00; | 
|  | for (int sort_n = 0; sort_n < sort_order_count; sort_n++) | 
|  | { | 
|  | // Fix: Rewrite sort order fields if needed so they have no gap or duplicate. | 
|  | // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1) | 
|  | int column_with_smallest_sort_order = -1; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) | 
|  | if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) | 
|  | column_with_smallest_sort_order = column_n; | 
|  | IM_ASSERT(column_with_smallest_sort_order != -1); | 
|  | fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); | 
|  | table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n; | 
|  |  | 
|  | // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set. | 
|  | if (need_fix_single_sort_order) | 
|  | { | 
|  | sort_order_count = 1; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | if (column_n != column_with_smallest_sort_order) | 
|  | table->Columns[column_n].SortOrder = -1; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag) | 
|  | if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) | 
|  | { | 
|  | sort_order_count = 1; | 
|  | column->SortOrder = 0; | 
|  | column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count; | 
|  | } | 
|  |  | 
|  | void ImGui::TableSortSpecsBuild(ImGuiTable* table) | 
|  | { | 
|  | bool dirty = table->IsSortSpecsDirty; | 
|  | if (dirty) | 
|  | { | 
|  | TableSortSpecsSanitize(table); | 
|  | table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount); | 
|  | table->SortSpecs.SpecsDirty = true; // Mark as dirty for user | 
|  | table->IsSortSpecsDirty = false; // Mark as not dirty for us | 
|  | } | 
|  |  | 
|  | // Write output | 
|  | ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data; | 
|  | if (dirty && sort_specs != NULL) | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (column->SortOrder == -1) | 
|  | continue; | 
|  | IM_ASSERT(column->SortOrder < table->SortSpecsCount); | 
|  | ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder]; | 
|  | sort_spec->ColumnUserID = column->UserID; | 
|  | sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n; | 
|  | sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder; | 
|  | sort_spec->SortDirection = column->SortDirection; | 
|  | } | 
|  |  | 
|  | table->SortSpecs.Specs = sort_specs; | 
|  | table->SortSpecs.SpecsCount = table->SortSpecsCount; | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Headers | 
|  | //------------------------------------------------------------------------- | 
|  | // - TableGetHeaderRowHeight() [Internal] | 
|  | // - TableHeadersRow() | 
|  | // - TableHeader() | 
|  | // - TableAngledHeadersRow() | 
|  | // - TableAngledHeadersRowEx() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | float ImGui::TableGetHeaderRowHeight() | 
|  | { | 
|  | // Caring for a minor edge case: | 
|  | // Calculate row height, for the unlikely case that some labels may be taller than others. | 
|  | // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height. | 
|  | // In your custom header row you may omit this all together and just call TableNextRow() without a height... | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | float row_height = g.FontSize; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n)) | 
|  | if ((table->Columns[column_n].Flags & ImGuiTableColumnFlags_NoHeaderLabel) == 0) | 
|  | row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(table, column_n)).y); | 
|  | return row_height + g.Style.CellPadding.y * 2.0f; | 
|  | } | 
|  |  | 
|  | float ImGui::TableGetHeaderAngledMaxLabelWidth() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | float width = 0.0f; | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n)) | 
|  | if (table->Columns[column_n].Flags & ImGuiTableColumnFlags_AngledHeader) | 
|  | width = ImMax(width, CalcTextSize(TableGetColumnName(table, column_n), NULL, true).x); | 
|  | return width + g.Style.CellPadding.x * 2.0f; | 
|  | } | 
|  |  | 
|  | // [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). | 
|  | // The intent is that advanced users willing to create customized headers would not need to use this helper | 
|  | // and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets. | 
|  | // See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this. | 
|  | // This code is constructed to not make much use of internal functions, as it is intended to be a template to copy. | 
|  | // FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public. | 
|  | void ImGui::TableHeadersRow() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); | 
|  |  | 
|  | // Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout) | 
|  | if (!table->IsLayoutLocked) | 
|  | TableUpdateLayout(table); | 
|  |  | 
|  | // Open row | 
|  | const float row_height = TableGetHeaderRowHeight(); | 
|  | TableNextRow(ImGuiTableRowFlags_Headers, row_height); | 
|  | const float row_y1 = GetCursorScreenPos().y; | 
|  | if (table->HostSkipItems) // Merely an optimization, you may skip in your own code. | 
|  | return; | 
|  |  | 
|  | const int columns_count = TableGetColumnCount(); | 
|  | for (int column_n = 0; column_n < columns_count; column_n++) | 
|  | { | 
|  | if (!TableSetColumnIndex(column_n)) | 
|  | continue; | 
|  |  | 
|  | // Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them) | 
|  | // In your own code you may omit the PushID/PopID all-together, provided you know they won't collide. | 
|  | const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n); | 
|  | PushID(column_n); | 
|  | TableHeader(name); | 
|  | PopID(); | 
|  | } | 
|  |  | 
|  | // Allow opening popup from the right-most section after the last column. | 
|  | ImVec2 mouse_pos = ImGui::GetMousePos(); | 
|  | if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count) | 
|  | if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height) | 
|  | TableOpenContextMenu(columns_count); // Will open a non-column-specific popup. | 
|  | } | 
|  |  | 
|  | // Emit a column header (text + optional sort order) | 
|  | // We cpu-clip text here so that all columns headers can be merged into a same draw call. | 
|  | // Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader() | 
|  | void ImGui::TableHeader(const char* label) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | if (window->SkipItems) | 
|  | return; | 
|  |  | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!"); | 
|  | IM_ASSERT(table->CurrentColumn != -1); | 
|  | const int column_n = table->CurrentColumn; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  |  | 
|  | // Label | 
|  | if (label == NULL) | 
|  | label = ""; | 
|  | const char* label_end = FindRenderedTextEnd(label); | 
|  | ImVec2 label_size = CalcTextSize(label, label_end, true); | 
|  | ImVec2 label_pos = window->DC.CursorPos; | 
|  |  | 
|  | // If we already got a row height, there's use that. | 
|  | // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect? | 
|  | ImRect cell_r = TableGetCellBgRect(table, column_n); | 
|  | float label_height = ImMax(label_size.y, table->RowMinHeight - table->RowCellPaddingY * 2.0f); | 
|  |  | 
|  | // Calculate ideal size for sort order arrow | 
|  | float w_arrow = 0.0f; | 
|  | float w_sort_text = 0.0f; | 
|  | char sort_order_suf[4] = ""; | 
|  | const float ARROW_SCALE = 0.65f; | 
|  | if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) | 
|  | { | 
|  | w_arrow = ImTrunc(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x); | 
|  | if (column->SortOrder > 0) | 
|  | { | 
|  | ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1); | 
|  | w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x; | 
|  | } | 
|  | } | 
|  |  | 
|  | // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging. | 
|  | float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow; | 
|  | column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX); | 
|  | column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x); | 
|  |  | 
|  | // Keep header highlighted when context menu is open. | 
|  | ImGuiID id = window->GetID(label); | 
|  | ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f)); | 
|  | ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal | 
|  | if (!ItemAdd(bb, id)) | 
|  | return; | 
|  |  | 
|  | //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] | 
|  | //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] | 
|  |  | 
|  | // Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items. | 
|  | const bool highlight = (table->HighlightColumnHeader == column_n); | 
|  | bool hovered, held; | 
|  | bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowOverlap); | 
|  | if (held || hovered || highlight) | 
|  | { | 
|  | const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); | 
|  | //RenderFrame(bb.Min, bb.Max, col, false, 0.0f); | 
|  | TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn); | 
|  | } | 
|  | else | 
|  | { | 
|  | // Submit single cell bg color in the case we didn't submit a full header row | 
|  | if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0) | 
|  | TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn); | 
|  | } | 
|  | RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); | 
|  | if (held) | 
|  | table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n; | 
|  | window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; | 
|  |  | 
|  | // Drag and drop to re-order columns. | 
|  | // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone. | 
|  | if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive) | 
|  | { | 
|  | // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x | 
|  | table->ReorderColumn = (ImGuiTableColumnIdx)column_n; | 
|  | table->InstanceInteracted = table->InstanceCurrent; | 
|  |  | 
|  | // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder. | 
|  | if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x) | 
|  | if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL) | 
|  | if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder)) | 
|  | if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) | 
|  | table->ReorderColumnDir = -1; | 
|  | if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x) | 
|  | if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL) | 
|  | if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder)) | 
|  | if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) | 
|  | table->ReorderColumnDir = +1; | 
|  | } | 
|  |  | 
|  | // Sort order arrow | 
|  | const float ellipsis_max = ImMax(cell_r.Max.x - w_arrow - w_sort_text, label_pos.x); | 
|  | if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) | 
|  | { | 
|  | if (column->SortOrder != -1) | 
|  | { | 
|  | float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text); | 
|  | float y = label_pos.y; | 
|  | if (column->SortOrder > 0) | 
|  | { | 
|  | PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); | 
|  | RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf); | 
|  | PopStyleColor(); | 
|  | x += w_sort_text; | 
|  | } | 
|  | RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Text), column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE); | 
|  | } | 
|  |  | 
|  | // Handle clicking on column header to adjust Sort Order | 
|  | if (pressed && table->ReorderColumn != column_n) | 
|  | { | 
|  | ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column); | 
|  | TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will | 
|  | // be merged into a single draw call. | 
|  | //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE); | 
|  | RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size); | 
|  |  | 
|  | const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x); | 
|  | if (text_clipped && hovered && g.ActiveId == 0) | 
|  | SetItemTooltip("%.*s", (int)(label_end - label), label); | 
|  |  | 
|  | // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden | 
|  | if (IsMouseReleased(1) && IsItemHovered()) | 
|  | TableOpenContextMenu(column_n); | 
|  | } | 
|  |  | 
|  | // Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets. | 
|  | // FIXME: highlight without ImGuiTableFlags_HighlightHoveredColumn | 
|  | // FIXME: No hit-testing/button on the angled header. | 
|  | void ImGui::TableAngledHeadersRow() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | TableAngledHeadersRowEx(g.Style.TableAngledHeadersAngle, 0.0f); | 
|  | } | 
|  |  | 
|  | void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | ImDrawList* draw_list = window->DrawList; | 
|  | IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); | 
|  | IM_ASSERT(table->CurrentRow == -1 && "Must be first row"); | 
|  |  | 
|  | if (max_label_width == 0.0f) | 
|  | max_label_width = TableGetHeaderAngledMaxLabelWidth(); | 
|  |  | 
|  | // Angle argument expressed in (-IM_PI/2 .. +IM_PI/2) as it is easier to think about for user. | 
|  | const bool flip_label = (angle < 0.0f); | 
|  | angle -= IM_PI * 0.5f; | 
|  | const float cos_a = ImCos(angle); | 
|  | const float sin_a = ImSin(angle); | 
|  | const float label_cos_a = flip_label ? ImCos(angle + IM_PI) : cos_a; | 
|  | const float label_sin_a = flip_label ? ImSin(angle + IM_PI) : sin_a; | 
|  | const ImVec2 unit_right = ImVec2(cos_a, sin_a); | 
|  |  | 
|  | // Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow() | 
|  | // FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other. | 
|  | const float header_height = table->RowCellPaddingY * 2.0f + g.FontSize; | 
|  | const float row_height = ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y); | 
|  | const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a); | 
|  | table->AngledHeadersHeight = row_height; | 
|  | table->AngledHeadersSlope = (sin_a != 0.0f) ? (cos_a / sin_a) : 0.0f; | 
|  |  | 
|  | // Declare row, override and draw our own background | 
|  | TableNextRow(ImGuiTableRowFlags_Headers, row_height); | 
|  | TableNextColumn(); | 
|  | table->DrawSplitter->SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0); | 
|  | float clip_rect_min_x = table->BgClipRect.Min.x; | 
|  | if (table->FreezeColumnsCount > 0) | 
|  | clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->FreezeColumnsCount - 1].MaxX); | 
|  | TableSetBgColor(ImGuiTableBgTarget_RowBg0, 0); // Cancel | 
|  | PushClipRect(table->BgClipRect.Min, table->BgClipRect.Max, false); // Span all columns | 
|  | draw_list->AddRectFilled(table->BgClipRect.Min, table->BgClipRect.Max, GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color. | 
|  | PushClipRect(ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), table->BgClipRect.Max, true); // Span all columns | 
|  |  | 
|  | const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, window->DC.CursorPos.y + row_height); | 
|  | const ImGuiID row_id = GetID("##AngledHeaders"); | 
|  | ButtonBehavior(row_r, row_id, NULL, NULL); | 
|  | KeepAliveID(row_id); | 
|  |  | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | 
|  | int highlight_column_n = table->HighlightColumnHeader; | 
|  | if (highlight_column_n == -1 && table->HoveredColumnBody != -1) | 
|  | if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive))) | 
|  | highlight_column_n = table->HoveredColumnBody; | 
|  |  | 
|  | float max_x = 0.0f; | 
|  | for (int pass = 0; pass < 2; pass++) | 
|  | for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | 
|  | { | 
|  | if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n)) | 
|  | continue; | 
|  | const int column_n = table->DisplayOrderToIndex[order_n]; | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here. | 
|  | continue; | 
|  |  | 
|  | ImVec2 bg_shape[4]; | 
|  | bg_shape[0] = ImVec2(column->MaxX, row_r.Max.y); | 
|  | bg_shape[1] = ImVec2(column->MinX, row_r.Max.y); | 
|  | bg_shape[2] = bg_shape[1] + header_angled_vector; | 
|  | bg_shape[3] = bg_shape[0] + header_angled_vector; | 
|  | if (pass == 0) | 
|  | { | 
|  | // Draw shape | 
|  | draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_TableHeaderBg)); | 
|  | if (column_n == highlight_column_n) | 
|  | draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_Header)); // Highlight on hover | 
|  | //draw_list->AddQuad(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_TableBorderLight), 1.0f); | 
|  | max_x = ImMax(max_x, bg_shape[3].x); | 
|  |  | 
|  | // Draw label (first draw at an offset where RenderTextXXX() function won't meddle with applying current ClipRect, then transform to final offset) | 
|  | // FIXME: May be worth tidying up all those operations to make them easier to understand. | 
|  | const char* label_name = TableGetColumnName(table, column_n); | 
|  | const float clip_width = max_label_width - (sin_a * table->RowCellPaddingY); | 
|  | ImRect label_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width + (flip_label ? 0.0f : table->CellPaddingX), header_height + table->RowCellPaddingY)); | 
|  | ImVec2 label_size = CalcTextSize(label_name, NULL, true); | 
|  | ImVec2 label_off = ImVec2(flip_label ? ImMax(0.0f, max_label_width - label_size.x - table->CellPaddingX) : table->CellPaddingX, table->RowCellPaddingY); | 
|  | int vtx_idx_begin = draw_list->_VtxCurrentIdx; | 
|  | RenderTextEllipsis(draw_list, label_r.Min + label_off, label_r.Max, label_r.Max.x, label_r.Max.x, label_name, NULL, &label_size); | 
|  | //if (g.IO.KeyShift) { draw_list->AddRect(label_r.Min, label_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f); } | 
|  | int vtx_idx_end = draw_list->_VtxCurrentIdx; | 
|  |  | 
|  | // Rotate and offset label | 
|  | ImVec2 pivot_in = label_r.GetBL(); | 
|  | ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y) + (flip_label ? (unit_right * clip_width) : ImVec2(header_height, 0.0f)); | 
|  | ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset | 
|  | } | 
|  | if (pass == 1) | 
|  | { | 
|  | // Draw border | 
|  | draw_list->AddLine(bg_shape[0], bg_shape[3], TableGetColumnBorderCol(table, order_n, column_n)); | 
|  | } | 
|  | } | 
|  | PopClipRect(); | 
|  | PopClipRect(); | 
|  | table->TempData->AngledheadersExtraWidth = ImMax(0.0f, max_x - table->Columns[table->RightMostEnabledColumn].MaxX); | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Context Menu | 
|  | //------------------------------------------------------------------------- | 
|  | // - TableOpenContextMenu() [Internal] | 
|  | // - TableDrawContextMenu() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // Use -1 to open menu not specific to a given column. | 
|  | void ImGui::TableOpenContextMenu(int column_n) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTable* table = g.CurrentTable; | 
|  | if (column_n == -1 && table->CurrentColumn != -1)   // When called within a column automatically use this one (for consistency) | 
|  | column_n = table->CurrentColumn; | 
|  | if (column_n == table->ColumnsCount)                // To facilitate using with TableGetHoveredColumn() | 
|  | column_n = -1; | 
|  | IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); | 
|  | if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) | 
|  | { | 
|  | table->IsContextPopupOpen = true; | 
|  | table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n; | 
|  | table->InstanceInteracted = table->InstanceCurrent; | 
|  | const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); | 
|  | OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table) | 
|  | { | 
|  | if (!table->IsContextPopupOpen || table->InstanceCurrent != table->InstanceInteracted) | 
|  | return false; | 
|  | const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); | 
|  | if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) | 
|  | return true; | 
|  | table->IsContextPopupOpen = false; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Output context menu into current window (generally a popup) | 
|  | // FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? | 
|  | void ImGui::TableDrawContextMenu(ImGuiTable* table) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | if (window->SkipItems) | 
|  | return; | 
|  |  | 
|  | bool want_separator = false; | 
|  | const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; | 
|  | ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; | 
|  |  | 
|  | // Sizing | 
|  | if (table->Flags & ImGuiTableFlags_Resizable) | 
|  | { | 
|  | if (column != NULL) | 
|  | { | 
|  | const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; | 
|  | if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableSizeOne), NULL, false, can_resize)) // "###SizeOne" | 
|  | TableSetColumnWidthAutoSingle(table, column_n); | 
|  | } | 
|  |  | 
|  | const char* size_all_desc; | 
|  | if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame) | 
|  | size_all_desc = LocalizeGetMsg(ImGuiLocKey_TableSizeAllFit);        // "###SizeAll" All fixed | 
|  | else | 
|  | size_all_desc = LocalizeGetMsg(ImGuiLocKey_TableSizeAllDefault);    // "###SizeAll" All stretch or mixed | 
|  | if (MenuItem(size_all_desc, NULL)) | 
|  | TableSetColumnWidthAutoAll(table); | 
|  | want_separator = true; | 
|  | } | 
|  |  | 
|  | // Ordering | 
|  | if (table->Flags & ImGuiTableFlags_Reorderable) | 
|  | { | 
|  | if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder)) | 
|  | table->IsResetDisplayOrderRequest = true; | 
|  | want_separator = true; | 
|  | } | 
|  |  | 
|  | // Reset all (should work but seems unnecessary/noisy to expose?) | 
|  | //if (MenuItem("Reset all")) | 
|  | //    table->IsResetAllRequest = true; | 
|  |  | 
|  | // Sorting | 
|  | // (modify TableOpenContextMenu() to add _Sortable flag if enabling this) | 
|  | #if 0 | 
|  | if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) | 
|  | { | 
|  | if (want_separator) | 
|  | Separator(); | 
|  | want_separator = true; | 
|  |  | 
|  | bool append_to_sort_specs = g.IO.KeyShift; | 
|  | if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) | 
|  | TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); | 
|  | if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) | 
|  | TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | // Hiding / Visibility | 
|  | if (table->Flags & ImGuiTableFlags_Hideable) | 
|  | { | 
|  | if (want_separator) | 
|  | Separator(); | 
|  | want_separator = true; | 
|  |  | 
|  | PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); | 
|  | for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) | 
|  | { | 
|  | ImGuiTableColumn* other_column = &table->Columns[other_column_n]; | 
|  | if (other_column->Flags & ImGuiTableColumnFlags_Disabled) | 
|  | continue; | 
|  |  | 
|  | const char* name = TableGetColumnName(table, other_column_n); | 
|  | if (name == NULL || name[0] == 0) | 
|  | name = "<Unknown>"; | 
|  |  | 
|  | // Make sure we can't hide the last active column | 
|  | bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; | 
|  | if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1) | 
|  | menu_item_active = false; | 
|  | if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active)) | 
|  | other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled; | 
|  | } | 
|  | PopItemFlag(); | 
|  | } | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Settings (.ini data) | 
|  | //------------------------------------------------------------------------- | 
|  | // FIXME: The binding/finding/creating flow are too confusing. | 
|  | //------------------------------------------------------------------------- | 
|  | // - TableSettingsInit() [Internal] | 
|  | // - TableSettingsCalcChunkSize() [Internal] | 
|  | // - TableSettingsCreate() [Internal] | 
|  | // - TableSettingsFindByID() [Internal] | 
|  | // - TableGetBoundSettings() [Internal] | 
|  | // - TableResetSettings() | 
|  | // - TableSaveSettings() [Internal] | 
|  | // - TableLoadSettings() [Internal] | 
|  | // - TableSettingsHandler_ClearAll() [Internal] | 
|  | // - TableSettingsHandler_ApplyAll() [Internal] | 
|  | // - TableSettingsHandler_ReadOpen() [Internal] | 
|  | // - TableSettingsHandler_ReadLine() [Internal] | 
|  | // - TableSettingsHandler_WriteAll() [Internal] | 
|  | // - TableSettingsInstallHandler() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  | // [Init] 1: TableSettingsHandler_ReadXXXX()   Load and parse .ini file into TableSettings. | 
|  | // [Main] 2: TableLoadSettings()               When table is created, bind Table to TableSettings, serialize TableSettings data into Table. | 
|  | // [Main] 3: TableSaveSettings()               When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty. | 
|  | // [Main] 4: TableSettingsHandler_WriteAll()   When .ini file is dirty (which can come from other source), save TableSettings into .ini file. | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // Clear and initialize empty settings instance | 
|  | static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max) | 
|  | { | 
|  | IM_PLACEMENT_NEW(settings) ImGuiTableSettings(); | 
|  | ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings(); | 
|  | for (int n = 0; n < columns_count_max; n++, settings_column++) | 
|  | IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings(); | 
|  | settings->ID = id; | 
|  | settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count; | 
|  | settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max; | 
|  | settings->WantApply = true; | 
|  | } | 
|  |  | 
|  | static size_t TableSettingsCalcChunkSize(int columns_count) | 
|  | { | 
|  | return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings); | 
|  | } | 
|  |  | 
|  | ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count)); | 
|  | TableSettingsInit(settings, id, columns_count, columns_count); | 
|  | return settings; | 
|  | } | 
|  |  | 
|  | // Find existing settings | 
|  | ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id) | 
|  | { | 
|  | // FIXME-OPT: Might want to store a lookup map for this? | 
|  | ImGuiContext& g = *GImGui; | 
|  | for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) | 
|  | if (settings->ID == id) | 
|  | return settings; | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | // Get settings for a given table, NULL if none | 
|  | ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table) | 
|  | { | 
|  | if (table->SettingsOffset != -1) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset); | 
|  | IM_ASSERT(settings->ID == table->ID); | 
|  | if (settings->ColumnsCountMax >= table->ColumnsCount) | 
|  | return settings; // OK | 
|  | settings->ID = 0; // Invalidate storage, we won't fit because of a count change | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | // Restore initial state of table (with or without saved settings) | 
|  | void ImGui::TableResetSettings(ImGuiTable* table) | 
|  | { | 
|  | table->IsInitializing = table->IsSettingsDirty = true; | 
|  | table->IsResetAllRequest = false; | 
|  | table->IsSettingsRequestLoad = false;                   // Don't reload from ini | 
|  | table->SettingsLoadedFlags = ImGuiTableFlags_None;      // Mark as nothing loaded so our initialized data becomes authoritative | 
|  | } | 
|  |  | 
|  | void ImGui::TableSaveSettings(ImGuiTable* table) | 
|  | { | 
|  | table->IsSettingsDirty = false; | 
|  | if (table->Flags & ImGuiTableFlags_NoSavedSettings) | 
|  | return; | 
|  |  | 
|  | // Bind or create settings data | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiTableSettings* settings = TableGetBoundSettings(table); | 
|  | if (settings == NULL) | 
|  | { | 
|  | settings = TableSettingsCreate(table->ID, table->ColumnsCount); | 
|  | table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); | 
|  | } | 
|  | settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount; | 
|  |  | 
|  | // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings | 
|  | IM_ASSERT(settings->ID == table->ID); | 
|  | IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount); | 
|  | ImGuiTableColumn* column = table->Columns.Data; | 
|  | ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); | 
|  |  | 
|  | bool save_ref_scale = false; | 
|  | settings->SaveFlags = ImGuiTableFlags_None; | 
|  | for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++) | 
|  | { | 
|  | const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest; | 
|  | column_settings->WidthOrWeight = width_or_weight; | 
|  | column_settings->Index = (ImGuiTableColumnIdx)n; | 
|  | column_settings->DisplayOrder = column->DisplayOrder; | 
|  | column_settings->SortOrder = column->SortOrder; | 
|  | column_settings->SortDirection = column->SortDirection; | 
|  | column_settings->IsEnabled = column->IsUserEnabled; | 
|  | column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0; | 
|  | if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0) | 
|  | save_ref_scale = true; | 
|  |  | 
|  | // We skip saving some data in the .ini file when they are unnecessary to restore our state. | 
|  | // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f. | 
|  | // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present. | 
|  | if (width_or_weight != column->InitStretchWeightOrWidth) | 
|  | settings->SaveFlags |= ImGuiTableFlags_Resizable; | 
|  | if (column->DisplayOrder != n) | 
|  | settings->SaveFlags |= ImGuiTableFlags_Reorderable; | 
|  | if (column->SortOrder != -1) | 
|  | settings->SaveFlags |= ImGuiTableFlags_Sortable; | 
|  | if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0)) | 
|  | settings->SaveFlags |= ImGuiTableFlags_Hideable; | 
|  | } | 
|  | settings->SaveFlags &= table->Flags; | 
|  | settings->RefScale = save_ref_scale ? table->RefScale : 0.0f; | 
|  |  | 
|  | MarkIniSettingsDirty(); | 
|  | } | 
|  |  | 
|  | void ImGui::TableLoadSettings(ImGuiTable* table) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | table->IsSettingsRequestLoad = false; | 
|  | if (table->Flags & ImGuiTableFlags_NoSavedSettings) | 
|  | return; | 
|  |  | 
|  | // Bind settings | 
|  | ImGuiTableSettings* settings; | 
|  | if (table->SettingsOffset == -1) | 
|  | { | 
|  | settings = TableSettingsFindByID(table->ID); | 
|  | if (settings == NULL) | 
|  | return; | 
|  | if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return... | 
|  | table->IsSettingsDirty = true; | 
|  | table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); | 
|  | } | 
|  | else | 
|  | { | 
|  | settings = TableGetBoundSettings(table); | 
|  | } | 
|  |  | 
|  | table->SettingsLoadedFlags = settings->SaveFlags; | 
|  | table->RefScale = settings->RefScale; | 
|  |  | 
|  | // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn | 
|  | ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); | 
|  | ImU64 display_order_mask = 0; | 
|  | for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++) | 
|  | { | 
|  | int column_n = column_settings->Index; | 
|  | if (column_n < 0 || column_n >= table->ColumnsCount) | 
|  | continue; | 
|  |  | 
|  | ImGuiTableColumn* column = &table->Columns[column_n]; | 
|  | if (settings->SaveFlags & ImGuiTableFlags_Resizable) | 
|  | { | 
|  | if (column_settings->IsStretch) | 
|  | column->StretchWeight = column_settings->WidthOrWeight; | 
|  | else | 
|  | column->WidthRequest = column_settings->WidthOrWeight; | 
|  | column->AutoFitQueue = 0x00; | 
|  | } | 
|  | if (settings->SaveFlags & ImGuiTableFlags_Reorderable) | 
|  | column->DisplayOrder = column_settings->DisplayOrder; | 
|  | else | 
|  | column->DisplayOrder = (ImGuiTableColumnIdx)column_n; | 
|  | display_order_mask |= (ImU64)1 << column->DisplayOrder; | 
|  | column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled; | 
|  | column->SortOrder = column_settings->SortOrder; | 
|  | column->SortDirection = column_settings->SortDirection; | 
|  | } | 
|  |  | 
|  | // Validate and fix invalid display order data | 
|  | const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1; | 
|  | if (display_order_mask != expected_display_order_mask) | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n; | 
|  |  | 
|  | // Rebuild index | 
|  | for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | 
|  | table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; | 
|  | } | 
|  |  | 
|  | static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) | 
|  | { | 
|  | ImGuiContext& g = *ctx; | 
|  | for (int i = 0; i != g.Tables.GetMapSize(); i++) | 
|  | if (ImGuiTable* table = g.Tables.TryGetMapData(i)) | 
|  | table->SettingsOffset = -1; | 
|  | g.SettingsTables.clear(); | 
|  | } | 
|  |  | 
|  | // Apply to existing windows (if any) | 
|  | static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) | 
|  | { | 
|  | ImGuiContext& g = *ctx; | 
|  | for (int i = 0; i != g.Tables.GetMapSize(); i++) | 
|  | if (ImGuiTable* table = g.Tables.TryGetMapData(i)) | 
|  | { | 
|  | table->IsSettingsRequestLoad = true; | 
|  | table->SettingsOffset = -1; | 
|  | } | 
|  | } | 
|  |  | 
|  | static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) | 
|  | { | 
|  | ImGuiID id = 0; | 
|  | int columns_count = 0; | 
|  | if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2) | 
|  | return NULL; | 
|  |  | 
|  | if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id)) | 
|  | { | 
|  | if (settings->ColumnsCountMax >= columns_count) | 
|  | { | 
|  | TableSettingsInit(settings, id, columns_count, settings->ColumnsCountMax); // Recycle | 
|  | return settings; | 
|  | } | 
|  | settings->ID = 0; // Invalidate storage, we won't fit because of a count change | 
|  | } | 
|  | return ImGui::TableSettingsCreate(id, columns_count); | 
|  | } | 
|  |  | 
|  | static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) | 
|  | { | 
|  | // "Column 0  UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" | 
|  | ImGuiTableSettings* settings = (ImGuiTableSettings*)entry; | 
|  | float f = 0.0f; | 
|  | int column_n = 0, r = 0, n = 0; | 
|  |  | 
|  | if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; } | 
|  |  | 
|  | if (sscanf(line, "Column %d%n", &column_n, &r) == 1) | 
|  | { | 
|  | if (column_n < 0 || column_n >= settings->ColumnsCount) | 
|  | return; | 
|  | line = ImStrSkipBlank(line + r); | 
|  | char c = 0; | 
|  | ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n; | 
|  | column->Index = (ImGuiTableColumnIdx)column_n; | 
|  | if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; } | 
|  | if (sscanf(line, "Width=%d%n", &n, &r) == 1)            { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; } | 
|  | if (sscanf(line, "Weight=%f%n", &f, &r) == 1)           { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; } | 
|  | if (sscanf(line, "Visible=%d%n", &n, &r) == 1)          { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; } | 
|  | if (sscanf(line, "Order=%d%n", &n, &r) == 1)            { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; } | 
|  | if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2)       { line = ImStrSkipBlank(line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) | 
|  | { | 
|  | ImGuiContext& g = *ctx; | 
|  | for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) | 
|  | { | 
|  | if (settings->ID == 0) // Skip ditched settings | 
|  | continue; | 
|  |  | 
|  | // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped | 
|  | // (e.g. Order was unchanged) | 
|  | const bool save_size    = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0; | 
|  | const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0; | 
|  | const bool save_order   = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; | 
|  | const bool save_sort    = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0; | 
|  | if (!save_size && !save_visible && !save_order && !save_sort) | 
|  | continue; | 
|  |  | 
|  | buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve | 
|  | buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount); | 
|  | if (settings->RefScale != 0.0f) | 
|  | buf->appendf("RefScale=%g\n", settings->RefScale); | 
|  | ImGuiTableColumnSettings* column = settings->GetColumnSettings(); | 
|  | for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++) | 
|  | { | 
|  | // "Column 0  UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" | 
|  | bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1); | 
|  | if (!save_column) | 
|  | continue; | 
|  | buf->appendf("Column %-2d", column_n); | 
|  | if (column->UserID != 0)                    { buf->appendf(" UserID=%08X", column->UserID); } | 
|  | if (save_size && column->IsStretch)         { buf->appendf(" Weight=%.4f", column->WidthOrWeight); } | 
|  | if (save_size && !column->IsStretch)        { buf->appendf(" Width=%d", (int)column->WidthOrWeight); } | 
|  | if (save_visible)                           { buf->appendf(" Visible=%d", column->IsEnabled); } | 
|  | if (save_order)                             { buf->appendf(" Order=%d", column->DisplayOrder); } | 
|  | if (save_sort && column->SortOrder != -1)   { buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); } | 
|  | buf->append("\n"); | 
|  | } | 
|  | buf->append("\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImGui::TableSettingsAddSettingsHandler() | 
|  | { | 
|  | ImGuiSettingsHandler ini_handler; | 
|  | ini_handler.TypeName = "Table"; | 
|  | ini_handler.TypeHash = ImHashStr("Table"); | 
|  | ini_handler.ClearAllFn = TableSettingsHandler_ClearAll; | 
|  | ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; | 
|  | ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; | 
|  | ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll; | 
|  | ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; | 
|  | AddSettingsHandler(&ini_handler); | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Garbage Collection | 
|  | //------------------------------------------------------------------------- | 
|  | // - TableRemove() [Internal] | 
|  | // - TableGcCompactTransientBuffers() [Internal] | 
|  | // - TableGcCompactSettings() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // Remove Table (currently only used by TestEngine) | 
|  | void ImGui::TableRemove(ImGuiTable* table) | 
|  | { | 
|  | //IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID); | 
|  | ImGuiContext& g = *GImGui; | 
|  | int table_idx = g.Tables.GetIndex(table); | 
|  | //memset(table->RawData.Data, 0, table->RawData.size_in_bytes()); | 
|  | //memset(table, 0, sizeof(ImGuiTable)); | 
|  | g.Tables.Remove(table->ID, table); | 
|  | g.TablesLastTimeActive[table_idx] = -1.0f; | 
|  | } | 
|  |  | 
|  | // Free up/compact internal Table buffers for when it gets unused | 
|  | void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table) | 
|  | { | 
|  | //IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID); | 
|  | ImGuiContext& g = *GImGui; | 
|  | IM_ASSERT(table->MemoryCompacted == false); | 
|  | table->SortSpecs.Specs = NULL; | 
|  | table->SortSpecsMulti.clear(); | 
|  | table->IsSortSpecsDirty = true; // FIXME: In theory shouldn't have to leak into user performing a sort on resume. | 
|  | table->ColumnsNames.clear(); | 
|  | table->MemoryCompacted = true; | 
|  | for (int n = 0; n < table->ColumnsCount; n++) | 
|  | table->Columns[n].NameOffset = -1; | 
|  | g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f; | 
|  | } | 
|  |  | 
|  | void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data) | 
|  | { | 
|  | temp_data->DrawSplitter.ClearFreeMemory(); | 
|  | temp_data->LastTimeActive = -1.0f; | 
|  | } | 
|  |  | 
|  | // Compact and remove unused settings data (currently only used by TestEngine) | 
|  | void ImGui::TableGcCompactSettings() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | int required_memory = 0; | 
|  | for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) | 
|  | if (settings->ID != 0) | 
|  | required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount); | 
|  | if (required_memory == g.SettingsTables.Buf.Size) | 
|  | return; | 
|  | ImChunkStream<ImGuiTableSettings> new_chunk_stream; | 
|  | new_chunk_stream.Buf.reserve(required_memory); | 
|  | for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) | 
|  | if (settings->ID != 0) | 
|  | memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount)); | 
|  | g.SettingsTables.swap(new_chunk_stream); | 
|  | } | 
|  |  | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Tables: Debugging | 
|  | //------------------------------------------------------------------------- | 
|  | // - DebugNodeTable() [Internal] | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | #ifndef IMGUI_DISABLE_DEBUG_TOOLS | 
|  |  | 
|  | static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy) | 
|  | { | 
|  | sizing_policy &= ImGuiTableFlags_SizingMask_; | 
|  | if (sizing_policy == ImGuiTableFlags_SizingFixedFit)    { return "FixedFit"; } | 
|  | if (sizing_policy == ImGuiTableFlags_SizingFixedSame)   { return "FixedSame"; } | 
|  | if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; } | 
|  | if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; } | 
|  | return "N/A"; | 
|  | } | 
|  |  | 
|  | void ImGui::DebugNodeTable(ImGuiTable* table) | 
|  | { | 
|  | const bool is_active = (table->LastFrameActive >= GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here. | 
|  | if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } | 
|  | bool open = TreeNode(table, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*"); | 
|  | if (!is_active) { PopStyleColor(); } | 
|  | if (IsItemHovered()) | 
|  | GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255)); | 
|  | if (IsItemVisible() && table->HoveredColumnBody != -1) | 
|  | GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255)); | 
|  | if (!open) | 
|  | return; | 
|  | if (table->InstanceCurrent > 0) | 
|  | Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1); | 
|  | bool clear_settings = SmallButton("Clear settings"); | 
|  | BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags)); | 
|  | BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); | 
|  | BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); | 
|  | BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); | 
|  | BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); | 
|  | for (int n = 0; n < table->InstanceCurrent + 1; n++) | 
|  | { | 
|  | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, n); | 
|  | BulletText("Instance %d: HoveredRow: %d, LastOuterHeight: %.2f", n, table_instance->HoveredRowLast, table_instance->LastOuterHeight); | 
|  | } | 
|  | //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); | 
|  | float sum_weights = 0.0f; | 
|  | for (int n = 0; n < table->ColumnsCount; n++) | 
|  | if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch) | 
|  | sum_weights += table->Columns[n].StretchWeight; | 
|  | for (int n = 0; n < table->ColumnsCount; n++) | 
|  | { | 
|  | ImGuiTableColumn* column = &table->Columns[n]; | 
|  | const char* name = TableGetColumnName(table, n); | 
|  | char buf[512]; | 
|  | ImFormatString(buf, IM_ARRAYSIZE(buf), | 
|  | "Column %d order %d '%s': offset %+.2f to %+.2f%s\n" | 
|  | "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" | 
|  | "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n" | 
|  | "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" | 
|  | "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" | 
|  | "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..", | 
|  | n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "", | 
|  | column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, | 
|  | column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f, | 
|  | column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, | 
|  | column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, | 
|  | column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, | 
|  | (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "", | 
|  | (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "", | 
|  | (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : ""); | 
|  | Bullet(); | 
|  | Selectable(buf); | 
|  | if (IsItemHovered()) | 
|  | { | 
|  | ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y); | 
|  | GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255)); | 
|  | } | 
|  | } | 
|  | if (ImGuiTableSettings* settings = TableGetBoundSettings(table)) | 
|  | DebugNodeTableSettings(settings); | 
|  | if (clear_settings) | 
|  | table->IsResetAllRequest = true; | 
|  | TreePop(); | 
|  | } | 
|  |  | 
|  | void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings) | 
|  | { | 
|  | if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount)) | 
|  | return; | 
|  | BulletText("SaveFlags: 0x%08X", settings->SaveFlags); | 
|  | BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax); | 
|  | for (int n = 0; n < settings->ColumnsCount; n++) | 
|  | { | 
|  | ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n]; | 
|  | ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None; | 
|  | BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X", | 
|  | n, column_settings->DisplayOrder, column_settings->SortOrder, | 
|  | (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---", | 
|  | column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID); | 
|  | } | 
|  | TreePop(); | 
|  | } | 
|  |  | 
|  | #else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS | 
|  |  | 
|  | void ImGui::DebugNodeTable(ImGuiTable*) {} | 
|  | void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {} | 
|  |  | 
|  | #endif | 
|  |  | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] Columns, BeginColumns, EndColumns, etc. | 
|  | // (This is a legacy API, prefer using BeginTable/EndTable!) | 
|  | //------------------------------------------------------------------------- | 
|  | // FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.) | 
|  | //------------------------------------------------------------------------- | 
|  | // - SetWindowClipRectBeforeSetChannel() [Internal] | 
|  | // - GetColumnIndex() | 
|  | // - GetColumnsCount() | 
|  | // - GetColumnOffset() | 
|  | // - GetColumnWidth() | 
|  | // - SetColumnOffset() | 
|  | // - SetColumnWidth() | 
|  | // - PushColumnClipRect() [Internal] | 
|  | // - PushColumnsBackground() [Internal] | 
|  | // - PopColumnsBackground() [Internal] | 
|  | // - FindOrCreateColumns() [Internal] | 
|  | // - GetColumnsID() [Internal] | 
|  | // - BeginColumns() | 
|  | // - NextColumn() | 
|  | // - EndColumns() | 
|  | // - Columns() | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, | 
|  | // they would meddle many times with the underlying ImDrawCmd. | 
|  | // Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let | 
|  | // the subsequent single call to SetCurrentChannel() does it things once. | 
|  | void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect) | 
|  | { | 
|  | ImVec4 clip_rect_vec4 = clip_rect.ToVec4(); | 
|  | window->ClipRect = clip_rect; | 
|  | window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4; | 
|  | window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4; | 
|  | } | 
|  |  | 
|  | int ImGui::GetColumnIndex() | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindowRead(); | 
|  | return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; | 
|  | } | 
|  |  | 
|  | int ImGui::GetColumnsCount() | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindowRead(); | 
|  | return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; | 
|  | } | 
|  |  | 
|  | float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm) | 
|  | { | 
|  | return offset_norm * (columns->OffMaxX - columns->OffMinX); | 
|  | } | 
|  |  | 
|  | float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset) | 
|  | { | 
|  | return offset / (columns->OffMaxX - columns->OffMinX); | 
|  | } | 
|  |  | 
|  | static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; | 
|  |  | 
|  | static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index) | 
|  | { | 
|  | // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing | 
|  | // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. | 
|  | IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); | 
|  |  | 
|  | float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; | 
|  | x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); | 
|  | if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths)) | 
|  | x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); | 
|  |  | 
|  | return x; | 
|  | } | 
|  |  | 
|  | float ImGui::GetColumnOffset(int column_index) | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindowRead(); | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | if (columns == NULL) | 
|  | return 0.0f; | 
|  |  | 
|  | if (column_index < 0) | 
|  | column_index = columns->Current; | 
|  | IM_ASSERT(column_index < columns->Columns.Size); | 
|  |  | 
|  | const float t = columns->Columns[column_index].OffsetNorm; | 
|  | const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); | 
|  | return x_offset; | 
|  | } | 
|  |  | 
|  | static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false) | 
|  | { | 
|  | if (column_index < 0) | 
|  | column_index = columns->Current; | 
|  |  | 
|  | float offset_norm; | 
|  | if (before_resize) | 
|  | offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; | 
|  | else | 
|  | offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; | 
|  | return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); | 
|  | } | 
|  |  | 
|  | float ImGui::GetColumnWidth(int column_index) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | if (columns == NULL) | 
|  | return GetContentRegionAvail().x; | 
|  |  | 
|  | if (column_index < 0) | 
|  | column_index = columns->Current; | 
|  | return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); | 
|  | } | 
|  |  | 
|  | void ImGui::SetColumnOffset(int column_index, float offset) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = g.CurrentWindow; | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | IM_ASSERT(columns != NULL); | 
|  |  | 
|  | if (column_index < 0) | 
|  | column_index = columns->Current; | 
|  | IM_ASSERT(column_index < columns->Columns.Size); | 
|  |  | 
|  | const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1); | 
|  | const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; | 
|  |  | 
|  | if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow)) | 
|  | offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); | 
|  | columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); | 
|  |  | 
|  | if (preserve_width) | 
|  | SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); | 
|  | } | 
|  |  | 
|  | void ImGui::SetColumnWidth(int column_index, float width) | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindowRead(); | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | IM_ASSERT(columns != NULL); | 
|  |  | 
|  | if (column_index < 0) | 
|  | column_index = columns->Current; | 
|  | SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); | 
|  | } | 
|  |  | 
|  | void ImGui::PushColumnClipRect(int column_index) | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindowRead(); | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | if (column_index < 0) | 
|  | column_index = columns->Current; | 
|  |  | 
|  | ImGuiOldColumnData* column = &columns->Columns[column_index]; | 
|  | PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); | 
|  | } | 
|  |  | 
|  | // Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns) | 
|  | void ImGui::PushColumnsBackground() | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindowRead(); | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | if (columns->Count == 1) | 
|  | return; | 
|  |  | 
|  | // Optimization: avoid SetCurrentChannel() + PushClipRect() | 
|  | columns->HostBackupClipRect = window->ClipRect; | 
|  | SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect); | 
|  | columns->Splitter.SetCurrentChannel(window->DrawList, 0); | 
|  | } | 
|  |  | 
|  | void ImGui::PopColumnsBackground() | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindowRead(); | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | if (columns->Count == 1) | 
|  | return; | 
|  |  | 
|  | // Optimization: avoid PopClipRect() + SetCurrentChannel() | 
|  | SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect); | 
|  | columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); | 
|  | } | 
|  |  | 
|  | ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) | 
|  | { | 
|  | // We have few columns per window so for now we don't need bother much with turning this into a faster lookup. | 
|  | for (int n = 0; n < window->ColumnsStorage.Size; n++) | 
|  | if (window->ColumnsStorage[n].ID == id) | 
|  | return &window->ColumnsStorage[n]; | 
|  |  | 
|  | window->ColumnsStorage.push_back(ImGuiOldColumns()); | 
|  | ImGuiOldColumns* columns = &window->ColumnsStorage.back(); | 
|  | columns->ID = id; | 
|  | return columns; | 
|  | } | 
|  |  | 
|  | ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindow(); | 
|  |  | 
|  | // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. | 
|  | // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. | 
|  | PushID(0x11223347 + (str_id ? 0 : columns_count)); | 
|  | ImGuiID id = window->GetID(str_id ? str_id : "columns"); | 
|  | PopID(); | 
|  |  | 
|  | return id; | 
|  | } | 
|  |  | 
|  | void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = GetCurrentWindow(); | 
|  |  | 
|  | IM_ASSERT(columns_count >= 1); | 
|  | IM_ASSERT(window->DC.CurrentColumns == NULL);   // Nested columns are currently not supported | 
|  |  | 
|  | // Acquire storage for the columns set | 
|  | ImGuiID id = GetColumnsID(str_id, columns_count); | 
|  | ImGuiOldColumns* columns = FindOrCreateColumns(window, id); | 
|  | IM_ASSERT(columns->ID == id); | 
|  | columns->Current = 0; | 
|  | columns->Count = columns_count; | 
|  | columns->Flags = flags; | 
|  | window->DC.CurrentColumns = columns; | 
|  | window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX(); | 
|  |  | 
|  | columns->HostCursorPosY = window->DC.CursorPos.y; | 
|  | columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; | 
|  | columns->HostInitialClipRect = window->ClipRect; | 
|  | columns->HostBackupParentWorkRect = window->ParentWorkRect; | 
|  | window->ParentWorkRect = window->WorkRect; | 
|  |  | 
|  | // Set state for first column | 
|  | // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect | 
|  | const float column_padding = g.Style.ItemSpacing.x; | 
|  | const float half_clip_extend_x = ImTrunc(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); | 
|  | const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); | 
|  | const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; | 
|  | columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); | 
|  | columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); | 
|  | columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; | 
|  |  | 
|  | // Clear data if columns count changed | 
|  | if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) | 
|  | columns->Columns.resize(0); | 
|  |  | 
|  | // Initialize default widths | 
|  | columns->IsFirstFrame = (columns->Columns.Size == 0); | 
|  | if (columns->Columns.Size == 0) | 
|  | { | 
|  | columns->Columns.reserve(columns_count + 1); | 
|  | for (int n = 0; n < columns_count + 1; n++) | 
|  | { | 
|  | ImGuiOldColumnData column; | 
|  | column.OffsetNorm = n / (float)columns_count; | 
|  | columns->Columns.push_back(column); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (int n = 0; n < columns_count; n++) | 
|  | { | 
|  | // Compute clipping rectangle | 
|  | ImGuiOldColumnData* column = &columns->Columns[n]; | 
|  | float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); | 
|  | float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); | 
|  | column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); | 
|  | column->ClipRect.ClipWithFull(window->ClipRect); | 
|  | } | 
|  |  | 
|  | if (columns->Count > 1) | 
|  | { | 
|  | columns->Splitter.Split(window->DrawList, 1 + columns->Count); | 
|  | columns->Splitter.SetCurrentChannel(window->DrawList, 1); | 
|  | PushColumnClipRect(0); | 
|  | } | 
|  |  | 
|  | // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user. | 
|  | float offset_0 = GetColumnOffset(columns->Current); | 
|  | float offset_1 = GetColumnOffset(columns->Current + 1); | 
|  | float width = offset_1 - offset_0; | 
|  | PushItemWidth(width * 0.65f); | 
|  | window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); | 
|  | window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); | 
|  | window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; | 
|  | window->WorkRect.Max.y = window->ContentRegionRect.Max.y; | 
|  | } | 
|  |  | 
|  | void ImGui::NextColumn() | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindow(); | 
|  | if (window->SkipItems || window->DC.CurrentColumns == NULL) | 
|  | return; | 
|  |  | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  |  | 
|  | if (columns->Count == 1) | 
|  | { | 
|  | window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); | 
|  | IM_ASSERT(columns->Current == 0); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Next column | 
|  | if (++columns->Current == columns->Count) | 
|  | columns->Current = 0; | 
|  |  | 
|  | PopItemWidth(); | 
|  |  | 
|  | // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect() | 
|  | // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them), | 
|  | ImGuiOldColumnData* column = &columns->Columns[columns->Current]; | 
|  | SetWindowClipRectBeforeSetChannel(window, column->ClipRect); | 
|  | columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); | 
|  |  | 
|  | const float column_padding = g.Style.ItemSpacing.x; | 
|  | columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); | 
|  | if (columns->Current > 0) | 
|  | { | 
|  | // Columns 1+ ignore IndentX (by canceling it out) | 
|  | // FIXME-COLUMNS: Unnecessary, could be locked? | 
|  | window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; | 
|  | } | 
|  | else | 
|  | { | 
|  | // New row/line: column 0 honor IndentX. | 
|  | window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); | 
|  | window->DC.IsSameLine = false; | 
|  | columns->LineMinY = columns->LineMaxY; | 
|  | } | 
|  | window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); | 
|  | window->DC.CursorPos.y = columns->LineMinY; | 
|  | window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); | 
|  | window->DC.CurrLineTextBaseOffset = 0.0f; | 
|  |  | 
|  | // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup. | 
|  | float offset_0 = GetColumnOffset(columns->Current); | 
|  | float offset_1 = GetColumnOffset(columns->Current + 1); | 
|  | float width = offset_1 - offset_0; | 
|  | PushItemWidth(width * 0.65f); | 
|  | window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; | 
|  | } | 
|  |  | 
|  | void ImGui::EndColumns() | 
|  | { | 
|  | ImGuiContext& g = *GImGui; | 
|  | ImGuiWindow* window = GetCurrentWindow(); | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | IM_ASSERT(columns != NULL); | 
|  |  | 
|  | PopItemWidth(); | 
|  | if (columns->Count > 1) | 
|  | { | 
|  | PopClipRect(); | 
|  | columns->Splitter.Merge(window->DrawList); | 
|  | } | 
|  |  | 
|  | const ImGuiOldColumnFlags flags = columns->Flags; | 
|  | columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); | 
|  | window->DC.CursorPos.y = columns->LineMaxY; | 
|  | if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize)) | 
|  | window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX;  // Restore cursor max pos, as columns don't grow parent | 
|  |  | 
|  | // Draw columns borders and handle resize | 
|  | // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy | 
|  | bool is_being_resized = false; | 
|  | if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems) | 
|  | { | 
|  | // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. | 
|  | const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); | 
|  | const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); | 
|  | int dragging_column = -1; | 
|  | for (int n = 1; n < columns->Count; n++) | 
|  | { | 
|  | ImGuiOldColumnData* column = &columns->Columns[n]; | 
|  | float x = window->Pos.x + GetColumnOffset(n); | 
|  | const ImGuiID column_id = columns->ID + ImGuiID(n); | 
|  | const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; | 
|  | const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); | 
|  | if (!ItemAdd(column_hit_rect, column_id, NULL, ImGuiItemFlags_NoNav)) | 
|  | continue; | 
|  |  | 
|  | bool hovered = false, held = false; | 
|  | if (!(flags & ImGuiOldColumnFlags_NoResize)) | 
|  | { | 
|  | ButtonBehavior(column_hit_rect, column_id, &hovered, &held); | 
|  | if (hovered || held) | 
|  | g.MouseCursor = ImGuiMouseCursor_ResizeEW; | 
|  | if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize)) | 
|  | dragging_column = n; | 
|  | } | 
|  |  | 
|  | // Draw column | 
|  | const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); | 
|  | const float xi = IM_TRUNC(x); | 
|  | window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); | 
|  | } | 
|  |  | 
|  | // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. | 
|  | if (dragging_column != -1) | 
|  | { | 
|  | if (!columns->IsBeingResized) | 
|  | for (int n = 0; n < columns->Count + 1; n++) | 
|  | columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; | 
|  | columns->IsBeingResized = is_being_resized = true; | 
|  | float x = GetDraggedColumnOffset(columns, dragging_column); | 
|  | SetColumnOffset(dragging_column, x); | 
|  | } | 
|  | } | 
|  | columns->IsBeingResized = is_being_resized; | 
|  |  | 
|  | window->WorkRect = window->ParentWorkRect; | 
|  | window->ParentWorkRect = columns->HostBackupParentWorkRect; | 
|  | window->DC.CurrentColumns = NULL; | 
|  | window->DC.ColumnsOffset.x = 0.0f; | 
|  | window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); | 
|  | NavUpdateCurrentWindowIsScrollPushableX(); | 
|  | } | 
|  |  | 
|  | void ImGui::Columns(int columns_count, const char* id, bool border) | 
|  | { | 
|  | ImGuiWindow* window = GetCurrentWindow(); | 
|  | IM_ASSERT(columns_count >= 1); | 
|  |  | 
|  | ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder); | 
|  | //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior | 
|  | ImGuiOldColumns* columns = window->DC.CurrentColumns; | 
|  | if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) | 
|  | return; | 
|  |  | 
|  | if (columns != NULL) | 
|  | EndColumns(); | 
|  |  | 
|  | if (columns_count != 1) | 
|  | BeginColumns(id, columns_count, flags); | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |