Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.

Amend 8b8a61b
diff --git a/imgui.cpp b/imgui.cpp
index 821ede3..11ecf78 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -4414,6 +4414,20 @@
         g.ActiveIdUsingKeyInputMask.ClearAllBits();
     }
 
+#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
+    if (g.ActiveId == 0)
+        g.ActiveIdUsingNavInputMask = 0;
+    else if (g.ActiveIdUsingNavInputMask != 0)
+    {
+        // If your custom widget code used:                 { g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); }
+        // Since IMGUI_VERSION_NUM >= 18804 it should be:   { SetActiveIdUsingKey(ImGuiKey_Escape); SetActiveIdUsingKey(ImGuiKey_NavGamepadCancel); }
+        if (g.ActiveIdUsingNavInputMask & (1 << ImGuiNavInput_Cancel))
+            SetActiveIdUsingKey(ImGuiKey_Escape);
+        if (g.ActiveIdUsingNavInputMask & ~(1 << ImGuiNavInput_Cancel))
+            IM_ASSERT(0); // Other values unsupported
+    }
+#endif
+
     // Drag and drop
     g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
     g.DragDropAcceptIdCurr = 0;
@@ -7674,6 +7688,18 @@
     return GKeyNames[key - ImGuiKey_NamedKey_BEGIN];
 }
 
+void ImGui::GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size)
+{
+    ImGuiContext& g = *GImGui;
+    IM_ASSERT((mods & ~ImGuiModFlags_All) == 0 && "Passing invalid ImGuiModFlags value!"); // A frequent mistake is to pass ImGuiKey_ModXXX instead of ImGuiModFlags_XXX
+    ImFormatString(out_buf, (size_t)out_buf_size, "%s%s%s%s%s",
+        (mods & ImGuiModFlags_Ctrl) ? "Ctrl+" : "",
+        (mods & ImGuiModFlags_Shift) ? "Shift+" : "",
+        (mods & ImGuiModFlags_Alt) ? "Alt+" : "",
+        (mods & ImGuiModFlags_Super) ? (g.IO.ConfigMacOSXBehaviors ? "Cmd+" : "Super+") : "",
+        GetKeyName(key));
+}
+
 // t0 = previous time (e.g.: g.Time - g.IO.DeltaTime)
 // t1 = current time (e.g.: g.Time)
 // An event is triggered at:
@@ -10614,15 +10640,6 @@
     if (!IsKeyPressed(ImGuiKey_Escape, false) && !IsKeyPressed(ImGuiKey_NavGamepadCancel, false))
         return;
 
-#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
-    // If your custom widget code used:                 { g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); }
-    // Since IMGUI_VERSION_NUM >= 18804 it should be:   { SetActiveIdUsingKey(ImGuiKey_Escape); SetActiveIdUsingKey(ImGuiKey_NavGamepadCancel); }
-    if (g.ActiveIdUsingNavInputMask & (1 << ImGuiNavInput_Cancel))
-        SetActiveIdUsingKey(ImGuiKey_Escape);
-    if (g.ActiveIdUsingNavInputMask & ~(1 << ImGuiNavInput_Cancel))
-        IM_ASSERT(0); // Other values unsupported
-#endif
-
     IMGUI_DEBUG_LOG_NAV("[nav] NavUpdateCancelRequest()\n");
     if (g.ActiveId != 0)
     {
diff --git a/imgui.h b/imgui.h
index e90ac2f..d8c7d7d 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1459,8 +1459,9 @@
     ImGuiModFlags_None              = 0,
     ImGuiModFlags_Ctrl              = 1 << 0,
     ImGuiModFlags_Shift             = 1 << 1,
-    ImGuiModFlags_Alt               = 1 << 2,   // Menu
+    ImGuiModFlags_Alt               = 1 << 2,   // Option/Menu key
     ImGuiModFlags_Super             = 1 << 3,   // Cmd/Super/Windows key
+    ImGuiModFlags_All               = 0x0F
 };
 
 #ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
diff --git a/imgui_internal.h b/imgui_internal.h
index baf55f6..32136cf 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2701,6 +2701,7 @@
     inline bool             IsLegacyKey(ImGuiKey key)                                   { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
     inline bool             IsGamepadKey(ImGuiKey key)                                  { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
     IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key);
+    IMGUI_API void          GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size);
     IMGUI_API void          SetItemUsingMouseWheel();
     IMGUI_API void          SetActiveIdUsingNavAndKeys();
     inline bool             IsActiveIdUsingNavDir(ImGuiDir dir)                         { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }