Nav: Tweaked CTRL+TAB to hide visual noise on fast switch + fading out screen dimming and highlight to make the experience less harsh
diff --git a/imgui.cpp b/imgui.cpp
index da6befe..e052f0d 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -856,6 +856,10 @@
 static const ImU64  IM_U64_MIN = 0;
 static const ImU64  IM_U64_MAX = 0xFFFFFFFFFFFFFFFFull;
 
+// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
+static const float NAV_WINDOWING_HIGHLIGHT_DELAY   = 0.20f; // Time before the highlight and screen dimming starts fading in
+static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
+
 //-------------------------------------------------------------------------
 // Forward Declarations
 //-------------------------------------------------------------------------
@@ -3056,7 +3060,7 @@
     if (!window_target)
         window_target = FindWindowNavigable((focus_change_dir < 0) ? (g.Windows.Size - 1) : 0, i_current, focus_change_dir);
     if (window_target) // Don't reset windowing target if there's a single window in the list
-        g.NavWindowingTarget = window_target;
+        g.NavWindowingTarget = g.NavWindowingTargetAnim = window_target;
     g.NavWindowingToggleLayer = false;
 }
 
@@ -3074,23 +3078,32 @@
         return;
     }
 
+    // Fade out
+    if (g.NavWindowingTargetAnim && g.NavWindowingTarget == NULL)
+    {
+        g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha - g.IO.DeltaTime * 10.0f, 0.0f);
+        if (g.DimBgRatio <= 0.0f && g.NavWindowingHighlightAlpha <= 0.0f)
+            g.NavWindowingTargetAnim = NULL;
+    }
+
+    // Start CTRL-TAB or Square+L/R window selection
     bool start_windowing_with_gamepad = !g.NavWindowingTarget && IsNavInputPressed(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed);
     bool start_windowing_with_keyboard = !g.NavWindowingTarget && g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard);
     if (start_windowing_with_gamepad || start_windowing_with_keyboard)
         if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavigable(g.Windows.Size - 1, -INT_MAX, -1))
         {
-            g.NavWindowingTarget = window;
-            g.NavWindowingHighlightTimer = g.NavWindowingHighlightAlpha = 0.0f;
+            g.NavWindowingTarget = g.NavWindowingTargetAnim = window;
+            g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f;
             g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
             g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad;
         }
 
     // Gamepad update
-    g.NavWindowingHighlightTimer += g.IO.DeltaTime;
+    g.NavWindowingTimer += g.IO.DeltaTime;
     if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad)
     {
         // Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise
-        g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingHighlightTimer - 0.20f) / 0.05f));
+        g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f));
 
         // Select window to focus
         const int focus_change_dir = (int)IsNavInputPressed(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputPressed(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow);
@@ -3116,7 +3129,7 @@
     if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard)
     {
         // Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise
-        g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingHighlightTimer - 0.15f) / 0.04f)); // 1.0f
+        g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); // 1.0f
         if (IsKeyPressedMap(ImGuiKey_Tab, true))
             NavUpdateWindowingHighlightWindow(g.IO.KeyShift ? +1 : -1);
         if (!g.IO.KeyCtrl)
@@ -3201,6 +3214,9 @@
     ImGuiContext& g = *GImGui;
     IM_ASSERT(g.NavWindowingTarget != NULL);
 
+    if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY)
+        return;
+
     if (g.NavWindowingList == NULL)
         g.NavWindowingList = FindWindowByName("###NavWindowingList");
     SetNextWindowSizeConstraints(ImVec2(g.IO.DisplaySize.x * 0.20f, g.IO.DisplaySize.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
@@ -3928,10 +3944,10 @@
     UpdateHoveredWindowAndCaptureFlags();
 
     // Background darkening/whitening
-    if (GetFrontMostPopupModal() != NULL || g.NavWindowingTarget != NULL)
+    if (GetFrontMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f))
         g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f);
     else
-        g.DimBgRatio = 0.0f;
+        g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0f, 0.0f);
 
     g.MouseCursor = ImGuiMouseCursor_Arrow;
     g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1;
@@ -6485,7 +6501,7 @@
 
         // Draw modal window background (darkens what is behind them, all viewports)
         const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFrames <= 0;
-        const bool dim_bg_for_window_list = g.NavWindowingTarget && (window == g.NavWindowingTarget->RootWindow);
+        const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && (window == g.NavWindowingTargetAnim->RootWindow);
         if (dim_bg_for_modal || dim_bg_for_window_list)
         {
             const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio);
@@ -6493,7 +6509,7 @@
         }
 
         // Draw navigation selection/windowing rectangle background
-        if (dim_bg_for_window_list && window == g.NavWindowingTarget->RootWindow)
+        if (dim_bg_for_window_list && window == g.NavWindowingTargetAnim)
         {
             ImRect bb = window->Rect();
             bb.Expand(g.FontSize);
@@ -6575,7 +6591,7 @@
         }
 
         // Draw navigation selection/windowing rectangle border
-        if (g.NavWindowingTarget == window)
+        if (g.NavWindowingTargetAnim == window)
         {
             float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding);
             ImRect bb = window->Rect();
diff --git a/imgui_internal.h b/imgui_internal.h
index 5d6242a..f76dbde 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -672,8 +672,9 @@
     ImRect                  NavScoringRectScreen;               // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
     int                     NavScoringCount;                    // Metrics for debugging
     ImGuiWindow*            NavWindowingTarget;                 // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
+    ImGuiWindow*            NavWindowingTargetAnim;             // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f
     ImGuiWindow*            NavWindowingList;
-    float                   NavWindowingHighlightTimer;
+    float                   NavWindowingTimer;
     float                   NavWindowingHighlightAlpha;
     bool                    NavWindowingToggleLayer;
     int                     NavLayer;                           // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
@@ -801,8 +802,8 @@
         NavInputSource = ImGuiInputSource_None;
         NavScoringRectScreen = ImRect();
         NavScoringCount = 0;
-        NavWindowingTarget = NavWindowingList = NULL;
-        NavWindowingHighlightTimer = NavWindowingHighlightAlpha = 0.0f;
+        NavWindowingTarget = NavWindowingTargetAnim = NavWindowingList = NULL;
+        NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
         NavWindowingToggleLayer = false;
         NavLayer = 0;
         NavIdTabCounter = INT_MAX;