Internals: Minor renaming for consistency.
diff --git a/imgui.cpp b/imgui.cpp
index 4cc0e62..acc8cc0 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2128,7 +2128,7 @@
     Active = WasActive = false;
     WriteAccessed = false;
     Collapsed = false;
-    CollapseToggleWanted = false;
+    WantCollapseToggle = false;
     SkipItems = false;
     Appearing = false;
     Hidden = false;
@@ -6407,8 +6407,8 @@
             // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar.
             ImRect title_bar_rect = window->TitleBarRect();
             if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0])
-                window->CollapseToggleWanted = true;
-            if (window->CollapseToggleWanted)
+                window->WantCollapseToggle = true;
+            if (window->WantCollapseToggle)
             {
                 window->Collapsed = !window->Collapsed;
                 MarkIniSettingsDirty(window);
@@ -6419,7 +6419,7 @@
         {
             window->Collapsed = false;
         }
-        window->CollapseToggleWanted = false;
+        window->WantCollapseToggle = false;
 
         // SIZE
 
@@ -6729,7 +6729,7 @@
             // Collapse button
             if (!(flags & ImGuiWindowFlags_NoCollapse))
                 if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos))
-                    window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
+                    window->WantCollapseToggle = true; // Defer collapsing to next frame as we are too far in the Begin() function
 
             // Close button
             if (p_open != NULL)
diff --git a/imgui_internal.h b/imgui_internal.h
index 1d932a5..adf45c3 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -983,7 +983,7 @@
     bool                    WasActive;
     bool                    WriteAccessed;                      // Set to true when any widget access the current window
     bool                    Collapsed;                          // Set when collapsing window to become only title-bar
-    bool                    CollapseToggleWanted;
+    bool                    WantCollapseToggle;
     bool                    SkipItems;                          // Set when items can safely be all clipped (e.g. window not visible or collapsed)
     bool                    Appearing;                          // Set during the frame where the window is appearing (or re-appearing)
     bool                    Hidden;                             // Do not display (== (HiddenFramesForResize > 0) ||